Skip droplets if plain splash is enabled, add a sanity check just in case.
--- a/hedgewars/VGSHandlers.inc Sat Jun 11 17:27:26 2011 -0400
+++ b/hedgewars/VGSHandlers.inc Sun Jun 12 10:16:38 2011 -0400
@@ -649,7 +649,7 @@
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
-if round(Gear^.Y) > cWaterLine then
+if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
begin
AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
DeleteVisualGear(Gear);
--- a/hedgewars/uRender.pas Sat Jun 11 17:27:26 2011 -0400
+++ b/hedgewars/uRender.pas Sun Jun 12 10:16:38 2011 -0400
@@ -266,6 +266,7 @@
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
var row, col, numFramesFirstCol: LongInt;
begin
+if SpritesData[Sprite].imageHeight = 0 then exit;
numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
row:= Frame mod numFramesFirstCol;
col:= Frame div numFramesFirstCol;