author | koda |
Sun, 19 Sep 2010 04:12:03 +0200 | |
changeset 3881 | e570268a9d52 |
parent 3880 | 24810907e853 |
child 3882 | 66995a52e265 |
--- a/hedgewars/uStore.pas Sun Sep 19 02:25:31 2010 +0200 +++ b/hedgewars/uStore.pas Sun Sep 19 04:12:03 2010 +0200 @@ -395,7 +395,7 @@ if ((cReducedQuality and rqNoBackground) = 0) or (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet])) then // FIXME: hack begin if AltPath = ptNone then - if ii in [sprHorizontL, sprHorizontR, sprSkyL, sprSkyR, sprFlake] then // FIXME: hack + if ii in [sprHorizontL, sprHorizontR, sprSkyL, sprSkyR] then // FIXME: hack tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, ifAlpha or ifTransparent) else tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, ifAlpha or ifTransparent or ifCritical) @@ -489,7 +489,7 @@ _l, _r, _t, _b: real; VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; begin -if (SourceTexture = nil) or (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then exit; +if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then exit; // don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then
--- a/project_files/HedgewarsMobile/Classes/GameConfigViewController.m Sun Sep 19 02:25:31 2010 +0200 +++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.m Sun Sep 19 04:12:03 2010 +0200 @@ -104,9 +104,7 @@ [self.view addSubview:activeController.view]; } --(void) startGame:(UIButton *)button { - button.enabled = YES; - +-(BOOL) isEverythingSet { // don't start playing if the preview is in progress if ([mapConfigViewController busy]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") @@ -116,9 +114,9 @@ otherButtonTitles:nil]; [alert show]; [alert release]; - return; + return NO; } - + // play only if there is more than one team if ([teamConfigViewController.listOfSelectedTeams count] < 2) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") @@ -128,14 +126,14 @@ otherButtonTitles:nil]; [alert show]; [alert release]; - return; + return NO; } - + // play if there's room for enough hogs in the selected map int hogs = 0; for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) hogs += [[teamData objectForKey:@"number"] intValue]; - + if (hogs > mapConfigViewController.maxHogs) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") message:NSLocalizedString(@"The map is too small for that many hogs",@"") @@ -144,9 +142,20 @@ otherButtonTitles:nil]; [alert show]; [alert release]; - return; + return NO; } - + + if ([teamConfigViewController.listOfSelectedTeams count] > 6) { + UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"") + message:NSLocalizedString(@"Max six teams are allowed in the same game",@"") + delegate:nil + cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") + otherButtonTitles:nil]; + [alert show]; + [alert release]; + return NO; + } + if ([schemeWeaponConfigViewController.selectedScheme length] == 0 || [schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"") @@ -155,8 +164,17 @@ otherButtonTitles:nil]; [alert show]; [alert release]; + return NO; + } + + return YES; +} + +-(void) startGame:(UIButton *)button { + button.enabled = YES; + + if ([self isEverythingSet] == NO) return; - } // create the configuration file that is going to be sent to engine NSDictionary *gameDictionary = [NSDictionary dictionaryWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Sun Sep 19 02:25:31 2010 +0200 +++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Sun Sep 19 04:12:03 2010 +0200 @@ -2027,7 +2027,7 @@ ); runOnlyForDeploymentPostprocessing = 0; shellPath = /bin/sh; - shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\nmkdir ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/btn*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/ammopic.png ${PROJECT_DIR}/Data/Graphics/Btn/iconAmmo.png\ncp ${PROJECT_DIR}/../../QTfrontend/res/icon*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp -R ${PROJECT_DIR}/../../QTfrontend/res/botlevels ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#delete dummy maps and hats\nrm -rf ${PROJECT_DIR}/Data/Maps/{test*,KnockBall,Ruler,BasketBall}\nrm -rf ${PROJECT_DIR}/Data/Hats/{TeamCap,TeamHeadband,TeamHair}\n\ncp -R ${PROJECT_DIR}/audio/* ${PROJECT_DIR}/Data/\n\n#the following ones must be removed when their support is implemented\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\nrm -rf ${PROJECT_DIR}/Data/Themes/{City,Island}\n\n#delete some voices\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n#rm -rf ${PROJECT_DIR}/Data/Sounds/voices/{Classic,British,Mobster,Pirate,Robot,Russian,Singer,Surfer}\n\n#delete useless fonts\nrm -rf ${PROJECT_DIR}/Data/Fonts/wqy-zenhei.ttc\n\n#delete all names, missions, reserved hats\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Missions/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\n"; + shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\nmkdir ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/btn*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/ammopic.png ${PROJECT_DIR}/Data/Graphics/Btn/iconAmmo.png\ncp ${PROJECT_DIR}/../../QTfrontend/res/icon*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp -R ${PROJECT_DIR}/../../QTfrontend/res/botlevels ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#delete dummy maps and hats\nrm -rf ${PROJECT_DIR}/Data/Maps/{test*,KnockBall,Ruler,BasketBall}\nrm -rf ${PROJECT_DIR}/Data/Hats/{TeamCap,TeamHeadband,TeamHair}\n\ncp -R ${PROJECT_DIR}/audio/* ${PROJECT_DIR}/Data/\n\n#the following ones must be removed when their support is implemented\nrm -rf ${PROJECT_DIR}/Data/Maps/{Cheese,FlightJoust}\nrm -rf ${PROJECT_DIR}/Data/Themes/Island\n\n#reduce the number of flakes for City\nawk '{if ($1 == 1500) $1=40; print $0}' < ${PROJECT_DIR}/Data/Themes/City/theme.cfg > /tmp/tempfile\nmv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/City/theme.cfg\n\n#remove Isalnd from the list of Themes\nawk '{if ($1 != \"Island\") print $0}' < ${PROJECT_DIR}/Data/Themes/themes.cfg > /tmp/tempfile\nmv /tmp/tempfile ${PROJECT_DIR}/Data/Themes/themes.cfg\n\n#delete some voices\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/Classic\n#rm -rf ${PROJECT_DIR}/Data/Sounds/voices/{Classic,British,Mobster,Pirate,Robot,Russian,Singer,Surfer}\n\n#delete useless fonts\nrm -rf ${PROJECT_DIR}/Data/Fonts/wqy-zenhei.ttc\nrm -rf ${PROJECT_DIR}/Data/Fonts/DroidSansFallback.ttf\n\n#delete all names, missions, reserved hats\nrm -rf ${PROJECT_DIR}/Data/Names/\nrm -rf ${PROJECT_DIR}/Data/Missions/\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/\n"; showEnvVarsInLog = 0; }; 9283011B0F10CB2D00CC5A3C /* Build libfpc.a */ = {