--- a/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h Sun Apr 17 20:52:56 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h Sun Apr 17 22:38:24 2011 +0200
@@ -22,25 +22,34 @@
#import <Foundation/Foundation.h>
#import "SDL_net.h"
+@protocol EngineProtocolDelegate <NSObject>
+
+-(void) gameHasEndedWithStats:(NSArray *)stats;
+
+@end
+
@interface EngineProtocolNetwork : NSObject {
- NSMutableArray *statsArray;
- NSString *savePath;
- NSDictionary *gameConfig;
+ id<EngineProtocolDelegate> delegate;
+ NSOutputStream *stream;
NSInteger ipcPort; // Port on which engine will listen
TCPsocket csd; // Client socket descriptor
}
-@property (nonatomic,retain) NSMutableArray *statsArray;
-@property (nonatomic,retain) NSString *savePath;
-@property (nonatomic,retain) NSDictionary *gameConfig;
+@property (nonatomic,assign) id<EngineProtocolDelegate> delegate;
+@property (nonatomic,retain) NSOutputStream *stream;
@property (assign) NSInteger ipcPort;
@property (assign) TCPsocket csd;
-(id) init;
--(void) engineProtocol;
--(void) spawnThreadOnPort:(NSInteger) port;
+-(id) initOnPort:(NSInteger) port;
+
+-(void) spawnThread:(NSString *)onSaveFile;
+-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
+-(void) engineProtocol:(id) object;
+-(void) gameHasEndedWithStats:(NSArray *)stats;
+
-(int) sendToEngine:(NSString *)string;
-(int) sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
--- a/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m Sun Apr 17 20:52:56 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m Sun Apr 17 22:38:24 2011 +0200
@@ -27,31 +27,50 @@
#define BUFFER_SIZE 255 // like in original frontend
@implementation EngineProtocolNetwork
-@synthesize statsArray, savePath, gameConfig, ipcPort, csd;
+@synthesize delegate, stream, ipcPort, csd;
-(id) init {
if (self = [super init]) {
- self.savePath = nil;
- self.statsArray = nil;
- self.gameConfig = nil;
+ self.delegate = nil;
+
self.ipcPort = 0;
+ self.csd = NULL;
+ self.stream = nil;
}
return self;
}
+-(id) initOnPort:(NSInteger) port {
+ if (self = [self init])
+ self.ipcPort = port;
+ return self;
+}
+
+-(void) gameHasEndedWithStats:(NSArray *)stats {
+ if (self.delegate != nil && [self.delegate respondsToSelector:@selector(gameHasEndedWithStats:)])
+ [self.delegate gameHasEndedWithStats:stats];
+ else
+ DLog(@"Error! delegate == nil");
+}
+
-(void) dealloc {
- [statsArray release];
- [savePath release];
- [gameConfig release];
+ self.delegate = nil;
+ releaseAndNil(stream);
[super dealloc];
}
--(void) spawnThreadOnPort:(NSInteger) port {
- self.ipcPort = port;
+#pragma mark -
+#pragma mark Spawner functions
+-(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary {
+ self.stream = [[NSOutputStream alloc] initToFileAtPath:onSaveFile append:YES];
[NSThread detachNewThreadSelector:@selector(engineProtocol)
toTarget:self
- withObject:nil];
+ withObject:dictionary];
+}
+
+-(void) spawnThread:(NSString *)onSaveFile {
+ [self spawnThread:onSaveFile withOptions:nil];
}
#pragma mark -
@@ -191,13 +210,10 @@
#pragma mark -
#pragma mark Network relevant code
-(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
- // is it performant to reopen the stream every time?
- NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES];
- [os open];
- [os write:&length maxLength:1];
- [os write:(const uint8_t *)buffer maxLength:length];
- [os close];
- [os release];
+ [self.stream open];
+ [self.stream write:&length maxLength:1];
+ [self.stream write:(const uint8_t *)buffer maxLength:length];
+ [self.stream close];
}
// wrapper that computes the length of the message and then sends the command string, saving the command on a file
@@ -218,8 +234,10 @@
}
// this is launched as thread and handles all IPC with engine
--(void) engineProtocol {
+-(void) engineProtocol:(id) object {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ NSDictionary *gameConfig = (NSDictionary *)object;
+ NSMutableArray *statsArray = nil;
TCPsocket sd;
IPaddress ip;
int eProto;
@@ -262,7 +280,7 @@
switch (buffer[0]) {
case 'C':
- DLog(@"Sending game config...\n%@", self.gameConfig);
+ DLog(@"Sending game config...\n%@", gameConfig);
/*if (isNetGame == YES)
[self sendToEngineNoSave:@"TN"];
@@ -272,32 +290,32 @@
[self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]];
// seed info
- [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
+ [self sendToEngine:[gameConfig objectForKey:@"seed_command"]];
// dimension of the map
- [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
+ [self sendToEngine:[gameConfig objectForKey:@"templatefilter_command"]];
+ [self sendToEngine:[gameConfig objectForKey:@"mapgen_command"]];
+ [self sendToEngine:[gameConfig objectForKey:@"mazesize_command"]];
// static land (if set)
- NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"];
+ NSString *staticMap = [gameConfig objectForKey:@"staticmap_command"];
if ([staticMap length] != 0)
[self sendToEngine:staticMap];
// lua script (if set)
- NSString *script = [self.gameConfig objectForKey:@"mission_command"];
+ NSString *script = [gameConfig objectForKey:@"mission_command"];
if ([script length] != 0)
[self sendToEngine:script];
// theme info
- [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
+ [self sendToEngine:[gameConfig objectForKey:@"theme_command"]];
// scheme (returns initial health)
- NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
+ NSInteger health = [self provideScheme:[gameConfig objectForKey:@"scheme"]];
// send an ammostore for each team
- NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
- [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
+ NSArray *teamsConfig = [gameConfig objectForKey:@"teams_list"];
+ [self provideAmmoData:[gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
// finally add hogs
for (NSDictionary *teamData in teamsConfig) {
@@ -331,10 +349,10 @@
}
break;
case 'i':
- if (self.statsArray == nil) {
- self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
+ if (statsArray == nil) {
+ statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
- [self.statsArray insertObject:ranking atIndex:0];
+ [statsArray insertObject:ranking atIndex:0];
[ranking release];
}
NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
@@ -343,16 +361,16 @@
int index = [arg length] + 3;
switch (buffer[1]) {
case 'r': // winning team
- [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
+ [statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
break;
case 'D': // best shot
- [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
+ [statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
break;
case 'k': // best hedgehog
- [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
+ [statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
break;
case 'K': // number of hogs killed
- [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
+ [statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
break;
case 'H': // team health/graph
break;
@@ -360,16 +378,16 @@
// still WIP in statsPage.cpp
break;
case 'P': // teams ranking
- [[self.statsArray objectAtIndex:0] addObject:tempStr];
+ [[statsArray objectAtIndex:0] addObject:tempStr];
break;
case 's': // self damage
- [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
+ [statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
break;
case 'S': // friendly fire
- [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
+ [statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
break;
case 'B': // turn skipped
- [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
+ [statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
break;
default:
DLog(@"Unhandled stat message, see statsPage.cpp");
@@ -378,9 +396,7 @@
break;
case 'q':
// game ended, can remove the savefile and the trailing overlay (when dualhead)
- [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
- if (IS_DUALHEAD())
- [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil];
+ [self gameHasEndedWithStats:statsArray];
break;
case 'Q':
// game exited but not completed, nothing to do (just don't save the message)
--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h Sun Apr 17 20:52:56 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h Sun Apr 17 22:38:24 2011 +0200
@@ -20,13 +20,13 @@
#import <Foundation/Foundation.h>
+#import "EngineProtocolNetwork.h"
typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType;
@class OverlayViewController;
-@class EngineProtocolNetwork;
-@interface GameInterfaceBridge : NSObject {
+@interface GameInterfaceBridge : NSObject <EngineProtocolDelegate> {
UIViewController *parentController;
OverlayViewController *overlayController;
@@ -49,25 +49,11 @@
@property (assign) TGameType gameType;
--(id) initWithController:(id) viewController;
+-(id) initWithController:(id) viewController;
-(void) startLocalGame:(NSDictionary *)withDictionary;
-(void) startSaveGame:(NSString *)atPath;
--(const char **)gatherGameSettings;
+-(void) prepareEngineLaunch;
-(void) startGameEngine;
-
-/*
-@property (nonatomic, retain) NSDictionary *systemSettings;
-@property (nonatomic, retain) NSMutableArray *statsArray;
-@property (assign) BOOL menuStyle;
-
--(id) initWithDictionary:(NSDictionary *)gameDictionary;
--(void) engineProtocol;
--(int) sendToEngine:(NSString *)string;
--(int) sendToEngineNoSave:(NSString *)string;
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
--(NSInteger) provideScheme:(NSString *)schemeName;
-
--(const char **)getGameSettings:(NSString *)recordFile;*/
+-(void) gameHasEndedWithStats:(NSArray *)stats;
@end
--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun Apr 17 20:52:56 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun Apr 17 22:38:24 2011 +0200
@@ -24,23 +24,21 @@
#import "EngineProtocolNetwork.h"
#import "OverlayViewController.h"
-#define BUFFER_SIZE 255 // like in original frontend
-
@implementation GameInterfaceBridge
@synthesize parentController, systemSettings, savePath, overlayController, ipcPort, gameType, engineProtocol;
-(id) initWithController:(id) viewController {
if (self = [super init]) {
+ self.ipcPort = randomPort();
+ self.gameType = gtNone;
+ self.savePath = nil;
+
self.parentController = (UIViewController *)viewController;
- self.engineProtocol = [[EngineProtocolNetwork alloc] init];
-;
- self.savePath = nil;
+ self.engineProtocol = [[EngineProtocolNetwork alloc] initOnPort:self.ipcPort];
+ self.engineProtocol.delegate = self;
self.systemSettings = [NSDictionary dictionaryWithContentsOfFile:SETTINGS_FILE()];
self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
- self.ipcPort = randomPort();
-
- self.gameType = gtNone;
}
return self;
}
@@ -68,59 +66,6 @@
// main routine for calling the actual game engine
-(void) startGameEngine {
- self.parentController.view.opaque = YES;
- self.parentController.view.backgroundColor = [UIColor blackColor];
- self.parentController.view.alpha = 0;
-
- [UIView beginAnimations:@"fade out to black" context:NULL];
- [UIView setAnimationDuration:1];
- self.parentController.view.alpha = 1;
- [UIView commitAnimations];
-
- self.engineProtocol.savePath = self.savePath;
- [self.engineProtocol spawnThreadOnPort:self.ipcPort];
-
- NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation",
- [self.systemSettings objectForKey:@"menu"],@"menu",
- nil];
- [self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:1];
- [overlayOptions release];
-
- // this is the pascal fuction that starts the game, wrapped around isInGame
- [HedgewarsAppDelegate sharedAppDelegate].isInGame = YES;
- Game([self gatherGameSettings]);
- [HedgewarsAppDelegate sharedAppDelegate].isInGame = NO;
-
- [UIView beginAnimations:@"fade in" context:NULL];
- [UIView setAnimationDuration:1];
- self.parentController.view.alpha = 0;
- [UIView commitAnimations];
-}
-
--(void) startLocalGame:(NSDictionary *)withDictionary {
- self.gameType = gtLocal;
- [self.engineProtocol setGameConfig:withDictionary];
-
- NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
- [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
- NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
- self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
- [outputFormatter release];
-
- [self startGameEngine];
-}
-
--(void) startSaveGame:(NSString *)atPath {
- self.gameType = gtSave;
- self.savePath = atPath;
- [self.engineProtocol setGameConfig:nil];
-
- [self startGameEngine];
-}
-
-#pragma mark -
--(const char **)gatherGameSettings {
const char *gameArgs[10];
NSInteger width, height, orientation;
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort];
@@ -180,8 +125,69 @@
[rotation release];
[localeString release];
[ipcString release];
- return gameArgs;
+
+ // this is the pascal fuction that starts the game, wrapped around isInGame
+ [HedgewarsAppDelegate sharedAppDelegate].isInGame = YES;
+ Game(gameArgs);
+ [HedgewarsAppDelegate sharedAppDelegate].isInGame = NO;
+}
+
+// prepares the controllers for hosting a game
+-(void) prepareEngineLaunch {
+ self.parentController.view.opaque = YES;
+ self.parentController.view.backgroundColor = [UIColor blackColor];
+ self.parentController.view.alpha = 0;
+
+ [UIView beginAnimations:@"fade out to black" context:NULL];
+ [UIView setAnimationDuration:1];
+ self.parentController.view.alpha = 1;
+ [UIView commitAnimations];
+
+ NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation",
+ [self.systemSettings objectForKey:@"menu"],@"menu",
+ nil];
+ [self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:1];
+ [overlayOptions release];
+
+ [self startGameEngine];
+
+ [UIView beginAnimations:@"fade in" context:NULL];
+ [UIView setAnimationDuration:1];
+ self.parentController.view.alpha = 0;
+ [UIView commitAnimations];
}
+// set up variables for a local game
+-(void) startLocalGame:(NSDictionary *)withDictionary {
+ self.gameType = gtLocal;
+
+ NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
+ [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
+ NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
+ self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
+ [outputFormatter release];
+
+ [self.engineProtocol spawnThread:self.savePath withOptions:withDictionary];
+ [self prepareEngineLaunch];
+}
+
+// set up variables for a save game
+-(void) startSaveGame:(NSString *)atPath {
+ self.gameType = gtSave;
+ self.savePath = atPath;
+
+ [self.engineProtocol spawnThread:self.savePath];
+ [self prepareEngineLaunch];
+}
+
+-(void) gameHasEndedWithStats:(NSArray *)stats {
+ DLog(@"%@",stats);
+
+ [self.overlayController removeOverlay];
+ // can remove the file if the replay has ended
+ if (self.gameType == gtSave)
+ [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:NULL];
+}
@end
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.h Sun Apr 17 20:52:56 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.h Sun Apr 17 22:38:24 2011 +0200
@@ -61,7 +61,6 @@
@property (nonatomic,retain) InGameMenuViewController *popupMenu;
@property (nonatomic,retain) HelpPageViewController *helpPage;
@property (nonatomic,retain) AmmoMenuViewController *amvc;
-@property (assign) BOOL isNetGame;
@property (assign) BOOL useClassicMenu;
@property (assign) NSInteger initialOrientation;
@@ -77,5 +76,6 @@
-(void) dismissPopover;
-(void) dimOverlay;
-(void) activateOverlay;
+-(void) removeOverlay;
@end
--- a/project_files/HedgewarsMobile/Classes/OverlayViewController.m Sun Apr 17 20:52:56 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m Sun Apr 17 22:38:24 2011 +0200
@@ -188,12 +188,6 @@
name:@"show help ingame"
object:nil];
- // remove the view, required by the dual head version
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(removeOverlay:)
- name:@"remove overlay"
- object:nil];
-
// for iOS >= 3.2
if ([UIScreen respondsToSelector:@selector(screens)]) {
[[NSNotificationCenter defaultCenter] addObserver:self
@@ -243,12 +237,8 @@
-(void) showHelp:(id) sender {
if (self.helpPage == nil) {
- NSString *xib;
- if (IS_IPAD())
- xib = @"HelpPageInGameViewController-iPad";
- else
- xib = @"HelpPageInGameViewController-iPhone";
- self.helpPage = [[HelpPageViewController alloc] initWithNibName:xib bundle:nil];
+ NSString *xibName = (IS_IPAD() ? @"HelpPageInGameViewController-iPad" : @"HelpPageInGameViewController-iPhone");
+ self.helpPage = [[HelpPageViewController alloc] initWithNibName:xibName bundle:nil];
}
self.helpPage.view.alpha = 0;
[self.view addSubview:helpPage.view];
@@ -258,7 +248,7 @@
doNotDim();
}
--(void) removeOverlay:(id) sender {
+-(void) removeOverlay {
[self.popupMenu performSelectorOnMainThread:@selector(dismiss) withObject:nil waitUntilDone:YES];
[self.popoverController performSelectorOnMainThread:@selector(dismissPopoverAnimated:) withObject:nil waitUntilDone:YES];
[self.view performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:YES];