Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
--- a/QTfrontend/ammoSchemeModel.cpp Fri Nov 05 13:45:06 2010 -0400
+++ b/QTfrontend/ammoSchemeModel.cpp Fri Nov 05 14:14:32 2010 -0400
@@ -65,7 +65,7 @@
<< "Default"
<< "Pro Mode"
<< "Shoppa"
- << "Basketball"
+ << "Clean Slate"
<< "Minefield"
<< "Barrel Mayhem"
<< "Tunnel Hogs";
@@ -176,39 +176,39 @@
<< QVariant(0) // explosives 30
;
- QList<QVariant> basketball;
- basketball
+ QList<QVariant> cleanslate;
+ cleanslate
<< predefSchemesNames[3] // name 0
<< QVariant(false) // fortsmode 1
<< QVariant(false) // team divide 2
- << QVariant(true) // solid land 3
- << QVariant(true) // border 4
- << QVariant(true) // low gravity 5
+ << QVariant(false) // solid land 3
+ << QVariant(false) // border 4
+ << QVariant(false) // low gravity 5
<< QVariant(false) // laser sight 6
- << QVariant(true) // invulnerable 7
- << QVariant(false) // reset health 8
+ << QVariant(false) // invulnerable 7
+ << QVariant(true) // reset health 8
<< QVariant(false) // vampiric 9
<< QVariant(false) // karma 10
<< QVariant(false) // artillery 11
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
- << QVariant(true) // shared ammo 15
- << QVariant(true) // disable girders 16
+ << QVariant(false) // shared ammo 15
+ << QVariant(false) // disable girders 16
<< QVariant(false) // disable land objects 17
<< QVariant(false) // AI survival 18
- << QVariant(false) // inf. attack 19
- << QVariant(false) // reset weps 20
+ << QVariant(true) // inf. attack 19
+ << QVariant(true) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(100) // damage modfier 22
- << QVariant(30) // turn time 23
+ << QVariant(45) // turn time 23
<< QVariant(100) // init health 24
<< QVariant(15) // sudden death 25
- << QVariant(0) // case prob 26
+ << QVariant(5) // case prob 26
<< QVariant(3) // mines time 27
- << QVariant(0) // mines number 28
+ << QVariant(4) // mines number 28
<< QVariant(0) // mine dud pct 29
- << QVariant(0) // explosives 30
+ << QVariant(2) // explosives 30
;
QList<QVariant> minefield;
@@ -319,7 +319,7 @@
schemes.append(defaultScheme);
schemes.append(proMode);
schemes.append(shoppa);
- schemes.append(basketball);
+ schemes.append(cleanslate);
schemes.append(minefield);
schemes.append(barrelmayhem);
schemes.append(tunnelhogs);
--- a/QTfrontend/hwconsts.cpp.in Fri Nov 05 13:45:06 2010 -0400
+++ b/QTfrontend/hwconsts.cpp.in Fri Nov 05 14:14:32 2010 -0400
@@ -65,11 +65,11 @@
"0000000000000000000000000000000000000000000000000"
"1111111111111111111111111111111111111111101101111"
))
- << qMakePair(QString("Basketball"),QString(
- "0000009000000900000000000000000000000000000000000"
- "0000000000000000000000000000000000000000000000000"
- "0000000000000005500000040007004000000000200000000"
- "1111111111111111111111111111111111111111111101111"
+ << qMakePair(QString("Clean Slate"),QString(
+ "1010009000010000011000000000000000000000000000001"
+ "0405040541600655546554464776576666666155510101117"
+ "0000000000000205500000040007004000000000200000000"
+ "1311110312111111123114111111111111111211111101111"
))
<< qMakePair(QString("Minefield"), QString(
"0000009900090000000300000000000000000000000000000"