--- a/hedgewars/uScript.pas Mon Aug 23 19:06:34 2010 +0200
+++ b/hedgewars/uScript.pas Tue Aug 24 01:17:24 2010 +0200
@@ -44,6 +44,7 @@
uConsole,
uMisc,
uConsts,
+ uVisualGears,
uGears,
uFloat,
uWorld,
@@ -413,6 +414,33 @@
lc_followgear:= 0
end;
+function lc_hogsay(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+ vgear : PVisualGear;
+ text : ShortString;
+begin
+ if lua_gettop(L) <> 3 then
+ begin
+ LuaError('Lua: Wrong number of parameters passed to HogSay!');
+ end
+ else
+ begin
+ gear:= GearByUID(lua_tointeger(L, 1));
+ if gear <> nil then
+ begin
+ vgear:= AddVisualGear(0, 0, vgtSpeechBubble);
+ if vgear <> nil then
+ begin
+ vgear^.Text:= lua_tostring(L, 2);
+ vgear^.Hedgehog:= gear^.Hedgehog;
+ vgear^.FrameTicks:= lua_tointeger(L, 3);
+ if (vgear^.FrameTicks < 1) or (vgear^.FrameTicks > 3) then vgear^.FrameTicks:= 1;
+ end;
+ end
+ end;
+ lc_hogsay:= 0
+end;
+
function lc_sethealth(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
@@ -589,6 +617,22 @@
lc_addhog:= 1;
end;
+function lc_hogturnleft(L : Plua_State) : LongInt; Cdecl;
+var gear: PGear;
+begin
+ if lua_gettop(L) <> 2 then
+ begin
+ LuaError('Lua: Wrong number of parameters passed to HogTurnLeft!');
+ end
+ else
+ begin
+ gear:= GearByUID(lua_tointeger(L, 1));
+ if gear <> nil then
+ gear^.dX.isNegative:= lua_toboolean(L, 2);
+ end;
+ lc_hogturnleft:= 0;
+end;
+
function lc_getgearposition(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
begin
@@ -790,6 +834,8 @@
procedure SetGlobals;
begin
ScriptSetInteger('TurnTimeLeft', TurnTimeLeft);
+ScriptSetInteger('GameTime', GameTicks);
+ScriptSetInteger('RealTime', RealTicks);
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
ScriptSetInteger('CurrentHedgehog', CurrentHedgehog^.Gear^.UID)
else
@@ -947,6 +993,11 @@
ScriptSetInteger('gfDisableGirders', gfDisableGirders);
ScriptSetInteger('gfExplosives', gfExplosives);
+// speech bubbles
+ScriptSetInteger('SAY_SAY', 1);
+ScriptSetInteger('SAY_THINK', 2);
+ScriptSetInteger('SAY_SHOUT', 3);
+
// register gear types
for at:= Low(TGearType) to High(TGearType) do
ScriptSetInteger(EnumToStr(at), ord(at));
@@ -999,6 +1050,8 @@
lua_register(luaState, 'GetHealth', @lc_gethealth);
lua_register(luaState, 'SetZoom', @lc_setzoom);
lua_register(luaState, 'GetZoom', @lc_getzoom);
+lua_register(luaState, 'HogSay', @lc_hogsay);
+lua_register(luaState, 'HogTurnLeft', @lc_hogturnleft);
ScriptClearStack; // just to be sure stack is empty
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua Tue Aug 24 01:17:24 2010 +0200
@@ -0,0 +1,242 @@
+-- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
+-- IMPORTANT -- SAVE YOURSELF THE WORK AND DON'T TRANSLATE THE TEXTS IF YOU FEAR STARTING OVER LATER!
+
+local teamnames = {}
+local hognames = {}
+teamnames[0] = {
+ ["en"] = "Bloody Rookies",
+ ["de"] = "Blutige Anfänger"
+}
+
+teamnames[1] = {
+ ["en"] = "Instructors",
+ ["de"] = "Ausbilder"
+}
+
+hognames[0] = {
+ ["en"] = "Joker",
+ ["de"] = "Joker"
+}
+
+hognames[1] = {
+ ["en"] = "Harthog",
+ ["de"] = "Harthog"
+}
+
+local caption = {
+ ["en"] = "Boot Camp",
+ ["de"] = "Grundausbildung"
+}
+
+local subcaption = {
+ ["en"] = "Follow the instructions!",
+ ["de"] = "Befolge die Anweisungen!"
+}
+
+local goals = {}
+
+goals[0] = {
+ ["en"] = "Listen to your Drill Instructor and follow his lead!",
+ ["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!"
+}
+
+goals[1] = {
+ ["en"] = "Destroy the target to finish this mission!",
+ ["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!"
+}
+
+goals[2] = {
+ ["en"] = "Excellent! You've passed the Boot Camp!",
+ ["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!"
+}
+
+local failed = {
+ ["en"] = "You failed! Follow the instructions and shoot the target only!",
+ ["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!"
+}
+
+local drill = {}
+
+drill[0] = {
+ ["en"] = "Allright, maggot!",
+ ["de"] = "Also gut, du Made!"
+}
+
+drill[1] = {
+ ["en"] = "Show that you aren't that useless.",
+ ["de"] = "Zeig, dass du nicht so nutzlos bist."
+}
+
+drill[2] = {
+ ["en"] = "Use [left] to move to the left!",
+ ["de"] = "Benutze [Links], um nach links zu gehen!"
+}
+
+drill[3] = {
+ ["en"] = "Good! Now use [right] to come back!",
+ ["de"] = "Gut! Nun komm mit [Rechts] zurück!"
+}
+
+drill[4] = {
+ ["en"] = "Excellent!",
+ ["de"] = "Ausgezeichnet!"
+}
+
+drill[5] = {
+ ["en"] = "Now jump to the left using [return]!",
+ ["de"] = "Jetzt springe mit [Eingabetaste] nach links!"
+}
+
+drill[6] = {
+ ["en"] = "Use [up] and [down] to aim.",
+ ["de"] = "Benutze [Hoch] und [Runter], um zu zielen."
+}
+
+drill[7] = {
+ ["en"] = "Hold [space] to power up your shot and then release it to shoot.",
+ ["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los."
+}
+
+drill[8] = {
+ ["en"] = "Destroy the target to finish your basic training!",
+ ["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!"
+}
+
+local function loc(text)
+ if text == nil then return "**missing**"
+ elseif text[L] == nil then return text["en"]
+ else return text[L]
+ end
+end
+
+local player = nil
+local instructor = nil
+local target = nil
+
+function onGameStart()
+
+end
+
+local player_start_x = 2300
+local player_start_y = 1250
+local target_x = 1900
+local target_y = 1250
+local player_health = 100
+local instructor_health = 100
+local teamcolor = 14483456
+
+local progress = 0
+local time_start = 0
+
+function onGameTick()
+ if progress == -1 and (time_start + 2500) == GameTime then
+ EndGame()
+ elseif progress == -1 then
+
+ elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
+ progress = -1
+ ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0);
+ time_start = GameTime
+ PlaySound(sndNooo)
+ TurnTimeLeft = 0
+ elseif GameTime == 0 then
+ ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0);
+ TurnTimeLeft = 60000
+ elseif GameTime == 2500 then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[0]), SAY_SAY)
+ elseif GameTime == 5000 then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[1]), SAY_SAY)
+ elseif GameTime == 7500 then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[2]), SAY_SHOUT)
+ progress = 1
+ TurnTimeLeft = 10000
+ elseif progress == 1 then
+ local x, y = GetGearPosition(player);
+ if x < player_start_x - 50 then
+ progress = 2
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[3]), SAY_SHOUT)
+ end
+ TurnTimeLeft = 10000
+ elseif progress == 2 then
+ local x, y = GetGearPosition(player);
+ if x > player_start_x then
+ progress = 3
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[4]), SAY_SAY)
+ time_start = GameTime
+ end
+ elseif progress == 3 and (time_start + 2500 == GameTime) then
+ progress = 4
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[5]), SAY_SHOUT)
+ HogTurnLeft(player, true)
+ TurnTimeLeft = 10000
+ elseif progress == 4 then
+ local x, y = GetGearPosition(player);
+ if y < player_start_y then
+ progress = 5
+ FollowGear(instructor)
+ HogSay(instructor, "Yeah!", SAY_SAY)
+ time_start = GameTime
+ TurnTimeLeft = 30000
+ end
+ elseif progress == 5 and (time_start + 2500 == GameTime) then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[6]), SAY_SAY)
+ elseif progress == 5 and (time_start + 5000 == GameTime) then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[7]), SAY_SAY)
+ elseif progress == 5 and (time_start + 7500 == GameTime) then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[8]), SAY_SHOUT)
+ ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0);
+ target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
+ TurnTimeLeft = 60000
+ elseif progress == 5 and (time_start + 10000 == GameTime) then
+ FollowGear(target)
+ elseif progress == 6 then
+ progress = 7
+ ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0);
+ PlaySound(sndVictory);
+ time_start = GameTime
+ elseif progress == 7 and (time_start + 2500 == GameTime) then
+ EndGame()
+ end
+end
+
+function onGameInit()
+ Seed = 0
+ GameFlags = gfMultiWeapon + gfOneClanMode
+ TurnTime = 25000
+ CaseFreq = 0
+ LandAdds = 0
+ Explosives = 0
+ Delay = 2500
+ Map = "Mushrooms"
+ Theme = "Nature"
+
+ AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
+ player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
+ SetGearPosition(player, player_start_x, player_start_y);
+
+ AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
+ instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
+ SetGearPosition(instructor, player_start_x + 100, player_start_y)
+ HogTurnLeft(instructor, true)
+
+ FollowGear(player);
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amBazooka, 9, 0, 0, 0)
+end
+
+function onGearDelete(gear)
+ if GetGearType(gear) == gtTarget then
+ progress = 6
+ end
+end
\ No newline at end of file