scaling is not safe in multi at all using a team add. will use the first real team instead.
authornemo
Mon, 22 Dec 2014 18:08:42 -0500
changeset 10697 fb38a9468862
parent 10695 e295995348f9
child 10774 9f636d902a61
scaling is not safe in multi at all using a team add. will use the first real team instead.
share/hedgewars/Data/Maps/ClimbHome/map.lua
--- a/share/hedgewars/Data/Maps/ClimbHome/map.lua	Mon Dec 22 17:47:22 2014 -0500
+++ b/share/hedgewars/Data/Maps/ClimbHome/map.lua	Mon Dec 22 18:08:42 2014 -0500
@@ -33,7 +33,7 @@
 local recordBroken = false
 local ready = false
 local showWaterStats = false -- uses the AI team to draw water height.
-local scaleGraph = true
+local scaleGraph = false
 local dummyHog = nil
 local dummySkip = 0
 
@@ -58,7 +58,7 @@
         dummyHog = AddHog(" ", 0, 1, "NoHat")
         HH[dummyHog] = nil
         totalHedgehogs = totalHedgehogs - 1
-        if not showWaterStates then
+        if not showWaterStats then
             SendStat(siClanHealth, tostring(32640), " ")
         end
         SendStat(siClanHealth, tostring(32640), " ")