author | Wuzzy <Wuzzy2@mail.ru> |
Sat, 27 Oct 2018 03:17:05 +0200 (2018-10-27) | |
changeset 14001 | fd336864382e |
parent 14000 | ccb0ef084596 |
child 14002 | e9ab9639a1af |
--- a/hedgewars/uGearsUtils.pas Sat Oct 27 03:06:28 2018 +0200 +++ b/hedgewars/uGearsUtils.pas Sat Oct 27 03:17:05 2018 +0200 @@ -1346,7 +1346,7 @@ gtExplosives: //, //gtStructure: begin - if Ammo^.Kind = gtFirePunch then + if (Ammo^.Kind = gtFirePunch) and (Gear^.Kind <> gtSMine) then PlaySound(sndFirePunchHit); if Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet] then