Sat, 30 Dec 2017 01:22:11 +0100 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
Fri, 29 Dec 2017 22:37:31 +0100 antonc27 - Fix ammos menu crash ios-develop
Fri, 29 Dec 2017 22:35:36 +0100 antonc27 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
Fri, 29 Dec 2017 19:38:01 +0100 antonc27 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
Fri, 29 Dec 2017 19:34:32 +0100 antonc27 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
Fri, 29 Dec 2017 19:06:10 +0100 antonc27 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
Fri, 29 Dec 2017 16:53:37 +0100 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
Thu, 28 Dec 2017 11:58:30 -0500 nemo merge into default too
Thu, 28 Dec 2017 11:58:10 -0500 astro dependency fixes 0.9.23
Wed, 27 Dec 2017 00:59:26 +0100 unc0rr Make playing a game possible qmlfrontend
Tue, 26 Dec 2017 18:36:30 -0500 nemo these images should have been RGBA to stay consistent with all the others
Tue, 26 Dec 2017 01:36:58 +0100 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Sun, 24 Dec 2017 16:56:22 +0100 unc0rr And more refactoring... qmlfrontend
Sun, 24 Dec 2017 00:44:16 +0100 unc0rr More refactoring in attempt to move away from frontlib qmlfrontend
Fri, 22 Dec 2017 23:59:03 +0100 unc0rr Start hacking new frontend qmlfrontend
Sun, 17 Dec 2017 21:09:59 +0100 unc0rr Start removing flib functionality qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 16 Dec 2017 23:26:13 +0100 unc0rr Add new qmlfrontend project template
Sat, 16 Dec 2017 22:58:28 +0100 unc0rr Improve this code a bit more
Wed, 06 Dec 2017 23:46:17 +0100 unc0rr Quick dirty fix for building
Tue, 05 Dec 2017 11:36:29 -0500 nemo bump proto
Tue, 05 Dec 2017 11:35:04 -0500 nemo 0.9.23 branch 0.9.23
Mon, 04 Dec 2017 20:21:35 -0500 nemo rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
Wed, 29 Nov 2017 20:38:26 -0500 nemo er. should be true I think? also... maybe this should be somewhere else
Wed, 29 Nov 2017 20:35:56 -0500 nemo This is a desyncing change. But... We might need a new release anyway. ☹
Wed, 29 Nov 2017 13:54:39 +0100 alfadur Fix chat input key being sometimes registered twice
Sat, 25 Nov 2017 11:28:44 -0500 nemo At the very least we should match the gameserver length which seems to be 40, not 60
Sat, 25 Nov 2017 09:40:43 -0500 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
Sat, 25 Nov 2017 09:39:52 -0500 nemo init priority and scale
Thu, 23 Nov 2017 16:02:29 -0500 nemo hate SDL blit...
Wed, 22 Nov 2017 17:38:47 -0500 nemo infinite attack resets flags so probably should skip this
Sun, 19 Nov 2017 22:35:16 +0100 unc0rr Update checker a bit
Fri, 17 Nov 2017 21:15:13 +0100 Wuzzy Added tag 0.9.23-release for changeset 8610462e3d33
Fri, 17 Nov 2017 15:09:31 -0500 nemo alt damage should default to false
Wed, 15 Nov 2017 17:07:46 -0500 nemo remove the annoying ????
Mon, 13 Nov 2017 22:14:45 +0100 Wuzzy Remove 2 unused number tags in Construction Mode GUI 0.9.23-release
Mon, 13 Nov 2017 21:16:52 +0100 unc0rr - More files to ignore
Mon, 13 Nov 2017 20:45:11 +0100 unc0rr Bump protocol version and add new version info to game server
Sun, 12 Nov 2017 21:41:06 +0100 Wuzzy Update translations mentioned in changelog
Sun, 12 Nov 2017 21:40:33 +0100 KoBeWi Finalize translation of pl.lua
Sun, 12 Nov 2017 17:41:01 +0100 Wuzzy Backed out changeset 575c0de98505
Sun, 12 Nov 2017 17:25:17 +0100 Wuzzy Fix grammar fail in cosmos.lua (string freeze compliant)
Sun, 12 Nov 2017 17:10:44 +0100 KoBeWi Update pl.lua (>99% complete)
Thu, 09 Nov 2017 09:56:35 -0500 alfadur animation tweak
Wed, 08 Nov 2017 21:56:43 +0100 Wuzzy Fix incorrect check for cake gear type in ClimbHome
Wed, 08 Nov 2017 15:07:46 -0500 nemo remove some more test redundancy and restore a missing and important nil check
Wed, 08 Nov 2017 14:12:46 -0500 nemo just merging if statements
Mon, 06 Nov 2017 22:26:54 +0100 unc0rr - Update .pro file
Fri, 03 Nov 2017 13:40:30 +0100 Wuzzy Remove unused uCommands from uGearsHandlersMess
Fri, 03 Nov 2017 05:46:36 +0100 Wuzzy Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Fri, 03 Nov 2017 05:03:47 +0100 Wuzzy Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Fri, 03 Nov 2017 04:14:33 +0100 Wuzzy Fix desync when dropping weapon from parachute or jetpack
Fri, 03 Nov 2017 02:23:41 +0100 Wuzzy Backed out changeset 28210d2a9a36 (fixes bug 553)
Wed, 01 Nov 2017 22:49:54 -0400 nemo initialise previousGameState to something valid and not gsSuspend
Wed, 01 Nov 2017 22:02:52 +0100 Wuzzy Add Lua problems to the troubleshooting section of INSTALL.md
Wed, 01 Nov 2017 16:09:20 -0400 koda travis: Install qt4 with a brew tap
Wed, 01 Nov 2017 20:52:06 +0100 unc0rr Don't send taunt message for automatically happening taunt animation
Wed, 01 Nov 2017 00:04:45 +0100 Wuzzy Remove newlines at end of Gravity mission panel
Wed, 01 Nov 2017 00:03:18 +0100 Wuzzy Fix frontend not sending script param if empty
(0) -10000 -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 tip