Sat, 18 Feb 2012 19:07:19 +0100 koda oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
Sat, 18 Feb 2012 11:59:59 +0100 koda rotation support for other controllers
Sat, 18 Feb 2012 11:18:10 +0100 koda one more USE_TOUCH_INTERFACE
Fri, 17 Feb 2012 20:42:22 -0500 nemo Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Fri, 17 Feb 2012 23:36:05 +0100 Xeli stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Fri, 17 Feb 2012 22:54:45 +0100 Xeli change power() to sqr
Fri, 17 Feb 2012 22:53:02 +0100 Xeli fix crosshair aiming
Fri, 17 Feb 2012 22:18:21 +0100 Xeli remove all hwFloat calculations
Fri, 17 Feb 2012 21:34:33 +0100 Xeli the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Fri, 17 Feb 2012 17:43:59 +0100 koda exploit the new setWhatsThis feature in our desktop frontend
Fri, 17 Feb 2012 15:55:31 +0100 Xeli forgot begin
Fri, 17 Feb 2012 15:35:20 +0400 unc0rr Use queued signal-slot connections with HWNet class
Fri, 17 Feb 2012 12:17:43 +0100 koda ops
Fri, 17 Feb 2012 12:08:01 +0100 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
Fri, 17 Feb 2012 09:33:03 +0100 koda and of course fix build for sdl 1.2
Thu, 16 Feb 2012 23:20:49 +0100 koda carried out some cosmetic TODOs in uTouch
Thu, 16 Feb 2012 21:32:19 +0100 Xeli move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Thu, 16 Feb 2012 20:32:47 +0400 unc0rr Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Thu, 16 Feb 2012 16:16:59 +0100 Xeli wops, added an extra USE_TOUCH_INTERFACE
Thu, 16 Feb 2012 16:02:41 +0100 Xeli added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 20:59:00 +0100 Xeli use realtick rather than SDL_GetTicks
Wed, 15 Feb 2012 18:34:08 +0100 Xeli rebuild all modules each time..... :P
Wed, 15 Feb 2012 18:22:39 +0100 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 18:03:51 +0100 Xeli unbreak uTouch
Wed, 15 Feb 2012 16:23:59 +0100 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Mon, 13 Feb 2012 08:18:59 +0100 koda update position of on screen buttons on resize
Sun, 12 Feb 2012 15:11:47 -0500 nemo oops
Sun, 12 Feb 2012 22:18:49 +0400 unc0rr Show preview immediately on fetch
Sun, 12 Feb 2012 18:50:22 +0100 koda tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 18:08:34 +0100 koda restored interface on iphone
Sun, 12 Feb 2012 19:38:32 +0400 unc0rr Remove STL dependency (again), fix qmake build
Sun, 12 Feb 2012 15:59:10 +0100 koda add keywords for landscape ammomenu and touch interface
Sun, 12 Feb 2012 15:35:06 +0100 koda tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
Sun, 12 Feb 2012 15:27:25 +0100 koda gather context restoration under a single keyword
Sun, 12 Feb 2012 15:04:17 +0100 koda colorWithPatternImage uses too much memory
Sun, 12 Feb 2012 11:05:26 +0100 koda fixed a little event propagation problem, added rotation support to the scheme setting page
Sun, 12 Feb 2012 10:08:58 +0100 koda shorten the portait orientation check
Sat, 11 Feb 2012 19:24:09 +0100 koda ios weapon setting page supports rotation
Sat, 11 Feb 2012 06:11:19 +0100 koda i don't know how this is possible
Sat, 11 Feb 2012 14:30:15 +0100 Xeli split the installing and building in the android Makefile
Sat, 11 Feb 2012 05:48:33 +0100 koda ios check for music preference also for fading methods
Sat, 11 Feb 2012 05:13:56 +0100 koda fix coordinate system on ios overlay
Sat, 11 Feb 2012 04:27:58 +0100 inu one more pt locale update
Sat, 11 Feb 2012 04:24:53 +0100 koda minor changes to ios project file to better behave with buildbot
Fri, 10 Feb 2012 17:18:49 +0400 unc0rr Workaround pointers to not yet defined types
Fri, 10 Feb 2012 12:21:54 +0100 inu updated pt_pt locale
Thu, 09 Feb 2012 19:59:57 +0100 Xeli disable the use of the accelerometer on android, we don't use it and it only drains the battery
Thu, 09 Feb 2012 19:06:43 +0100 koda merge
Thu, 09 Feb 2012 19:05:52 +0100 koda move the classes recently added to a proper folder
Thu, 09 Feb 2012 18:59:46 +0100 koda added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
Thu, 09 Feb 2012 18:09:03 +0100 koda small ios weapon localisation handling fix
Thu, 09 Feb 2012 17:28:05 +0100 koda ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
Thu, 09 Feb 2012 16:31:02 +0100 inu updated ios description portuguese
Thu, 09 Feb 2012 14:12:50 +0100 Xeli use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Wed, 08 Feb 2012 15:49:55 +0400 unc0rr Move a bit further
Tue, 07 Feb 2012 22:39:36 -0500 nemo and oooone last off-by-1 in ammo menu
Tue, 07 Feb 2012 23:50:52 +0100 Xeli fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Tue, 07 Feb 2012 21:19:10 +0100 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Tue, 07 Feb 2012 22:18:44 +0400 unc0rr Fix a bug with type declaration trying to resolve type being declared
Tue, 07 Feb 2012 18:56:49 +0100 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Mon, 06 Feb 2012 22:59:28 -0500 nemo slider tweak
Tue, 07 Feb 2012 02:10:15 +0100 koda merge
Mon, 06 Feb 2012 20:04:32 -0500 nemo Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
Mon, 06 Feb 2012 19:46:46 -0500 nemo Fix slider positions
Tue, 07 Feb 2012 01:18:29 +0100 koda merge
Mon, 06 Feb 2012 23:21:04 +0100 Xeli add the button images to the android assets
Mon, 06 Feb 2012 22:52:15 +0100 Xeli wops, must use tabs not spaces..
Mon, 06 Feb 2012 22:40:09 +0100 Xeli the buttons actually work now!
Mon, 06 Feb 2012 22:39:52 +0100 Xeli fix compiler error for non android build
Mon, 06 Feb 2012 19:41:46 +0100 Xeli wops, too much copy pasting
Mon, 06 Feb 2012 19:16:22 +0100 Xeli show buttons on the screen, similar to the iOS overlay
Tue, 07 Feb 2012 01:18:03 +0100 koda ios game configuration page rotation gliches fix
Mon, 06 Feb 2012 23:17:45 +0400 unc0rr Some progress, still can't find the source of bad behavior
Tue, 07 Feb 2012 00:34:25 +0100 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 05 Feb 2012 22:22:46 -0500 nemo Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
Sun, 05 Feb 2012 20:13:56 -0500 nemo unbreak tardis
Sun, 05 Feb 2012 20:08:17 -0500 nemo unbreak ammo menu
Sun, 05 Feb 2012 18:20:02 -0500 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Sun, 05 Feb 2012 17:35:52 -0500 nemo ok. really fix by toggling back to ready. At least, I think this should do it...
Sun, 05 Feb 2012 16:21:55 -0500 nemo attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
Sun, 05 Feb 2012 15:20:49 -0500 nemo add individual hog healths to team health bar
Sun, 05 Feb 2012 23:24:43 +0400 unc0rr Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Sun, 05 Feb 2012 15:55:15 +0100 Xeli some refactoring + you can now tap on the ammo menu to select a weapon
Sun, 05 Feb 2012 15:52:26 +0100 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 04 Feb 2012 23:06:22 +0100 Xeli check if the latest assets have been moved to the sdcard (compare with versionCode)
Sat, 04 Feb 2012 16:22:46 +0100 Xeli Rewrote the Ammomenu:
Sat, 04 Feb 2012 16:17:31 +0100 Xeli Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Sat, 04 Feb 2012 16:15:57 +0100 Xeli Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Sun, 29 Jan 2012 18:05:35 +0100 Xeli disable using files from the assets dir, and use fopen()
Fri, 03 Feb 2012 14:21:07 +0400 unc0rr Propagate types on identifiers
Tue, 31 Jan 2012 22:04:41 -0500 cherrotluo chinese update
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 30 Jan 2012 23:20:28 +0100 koda more ios pages supporting rotaiton
Mon, 30 Jan 2012 07:51:30 +0100 koda ahem, fix build
Sun, 29 Jan 2012 18:52:01 +0100 koda disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
Sun, 29 Jan 2012 02:48:03 +0100 koda starting to convert the ipad interface to support all ortientations...
Sun, 29 Jan 2012 02:45:12 +0100 koda rotation ftw!!! (engine part)
Sun, 29 Jan 2012 00:48:39 +0100 Xeli koda/ammomenu on desktop fix!
Sat, 28 Jan 2012 23:10:39 +0100 koda minor cleanup, gather AMSlotSize in uConsts
Sat, 28 Jan 2012 22:19:42 +0100 Xeli added the background for the weaponnames in MOBILE
Sat, 28 Jan 2012 19:04:42 +0100 Xeli fixed the weapon name position
Sat, 28 Jan 2012 18:22:39 +0100 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Fri, 27 Jan 2012 23:02:36 -0500 nemo bump to 0.9.18-dev - not sure how this was missed before
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Thu, 26 Jan 2012 23:54:53 +0100 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 22:20:21 +0100 Xeli background now properly resizes on tablets
Thu, 26 Jan 2012 22:19:52 +0100 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Thu, 26 Jan 2012 16:04:08 +0400 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Thu, 26 Jan 2012 02:06:57 +0100 Xeli enable pause/resume on the java side
Thu, 26 Jan 2012 02:06:16 +0100 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 24 Jan 2012 18:11:56 +0100 Xeli added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Tue, 24 Jan 2012 11:54:53 -0500 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 24 Jan 2012 03:38:18 +0100 Xeli add the android support package for Fragments and the like
Tue, 24 Jan 2012 03:26:22 +0100 Xeli not needed when using the updated android ndk.. -_-
Tue, 24 Jan 2012 03:04:23 +0100 Xeli revert Android.mk back after copying SDL_mixer and SDL_ttf
Tue, 24 Jan 2012 02:47:51 +0100 Xeli update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Tue, 24 Jan 2012 01:59:28 +0100 Xeli these are needed for ndk-build or it won't know what api to build it for
Tue, 24 Jan 2012 01:03:33 +0100 Xeli Added a script to simplify building the android port
Sun, 22 Jan 2012 23:36:36 +0100 Xeli some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Sun, 22 Jan 2012 23:35:32 +0100 Xeli remove the incorrect text that people need to download before playing
Mon, 16 Jan 2012 14:25:26 +0100 Xeli Android: quick fix from a bug report from the market in the download manager
Wed, 18 Jan 2012 01:11:09 +0100 koda merge
Wed, 18 Jan 2012 01:10:35 +0100 koda little hack for playing less sounds in frontend
Wed, 18 Jan 2012 01:07:07 +0100 koda simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
Tue, 17 Jan 2012 23:42:30 +0100 bovi skip button sound when exiting
Tue, 17 Jan 2012 23:36:15 +0100 koda move the feedback button in a nicer position
Tue, 17 Jan 2012 09:20:16 -0500 nemo fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Mon, 16 Jan 2012 10:22:21 +0100 valnut GCI task: season greetings
Sun, 15 Jan 2012 22:01:50 -0500 nemo Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
Mon, 16 Jan 2012 00:03:13 +0100 bovi disable the glitchy exit sound
Sun, 15 Jan 2012 23:54:06 +0100 koda correct language identifier
Sun, 15 Jan 2012 23:50:41 +0100 koda hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 23:14:10 +0100 bovi small tweak for compiling with xfire and qt under windows
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sun, 15 Jan 2012 22:48:34 +0100 bovi GCI task: iOS _language_ 3 (Romanian)
Sun, 15 Jan 2012 22:46:36 +0100 bovi provide a minimal Romanian translation for engine
Sun, 15 Jan 2012 22:29:24 +0100 bovi updated win build script
Sun, 15 Jan 2012 21:08:15 +0100 Xeli changed error message
Sun, 15 Jan 2012 21:07:52 +0100 Xeli Load the TeamCreationmenu's contents in a different thread
Sun, 15 Jan 2012 21:04:31 +0100 Xeli some bug fixed regarding the downloader
Sun, 15 Jan 2012 21:00:10 +0100 Xeli Graphics used on the android market
Sun, 15 Jan 2012 20:55:22 +0100 Xeli some meta build files needed for newer api levels...
Sun, 15 Jan 2012 12:40:48 -0500 nemo Assign ammo counts as well, in case the game flags were changed by the script
Sat, 14 Jan 2012 14:59:19 +0100 koda somehow my paths slipped in...
Sat, 14 Jan 2012 05:05:53 +0100 valnut GCI task: feedback is important
Sat, 14 Jan 2012 05:03:21 +0100 bovi GCI task: cmd.exe
Fri, 13 Jan 2012 13:48:48 -0500 nemo Fix typos
Fri, 13 Jan 2012 22:28:59 +0400 gallardo_pablo Spanish voice
Wed, 11 Jan 2012 21:46:06 +0000 enveezee Push RopePercent to lua to fix rope if not set
Wed, 11 Jan 2012 22:26:07 -0500 nemo Allow multiple portals, so long as the team hasn't changed...
Tue, 10 Jan 2012 22:41:35 -0500 nemo allow roping into a portal (still detaches rope)
Mon, 09 Jan 2012 01:13:55 -0500 nemo ok. pretty sure that has to be consistent in both. go with the smaller one...
Mon, 09 Jan 2012 00:50:39 -0500 nemo Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
Sat, 07 Jan 2012 00:10:47 +0400 unc0rr Disallow dot as a part of identifier
Fri, 06 Jan 2012 01:51:04 +0100 koda fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 Ivo Nunes GCI task: iOS Portuguese
Sun, 01 Jan 2012 15:24:55 -0500 RoFra graphics fix. take 3
Sun, 01 Jan 2012 14:14:55 -0500 ChipHome Fixed unicode italian missions translation update
Sun, 01 Jan 2012 13:20:22 -0500 nemo one more mask, reduce hog count on ruler map
Sun, 01 Jan 2012 12:01:25 -0500 ChipHome Italian update - ditched missions file since encoding appears to be incorrect.
Sat, 31 Dec 2011 03:24:44 +0100 thebowseat GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 koda update ios project file with new uGears* files; flags for one text file
Sat, 31 Dec 2011 01:52:14 +0300 unc0rr Fix build
Fri, 30 Dec 2011 22:20:57 +0300 unc0rr Oops
Thu, 29 Dec 2011 23:02:40 +0300 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Thu, 29 Dec 2011 09:40:16 +0100 jerryma1121 GCI task: one bug (issue 167)
Thu, 29 Dec 2011 09:35:04 +0100 kragniz GCI task: idea
Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 unc0rr add -O2
Wed, 28 Dec 2011 18:40:02 +0300 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 nemo Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 ChipHome Italian update
Sat, 17 Dec 2011 13:12:33 -0500 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Mon, 12 Dec 2011 19:23:05 +0100 Henek added SetAmmoStore to lua for convinience
Mon, 12 Dec 2011 00:10:55 +0100 koda added 'loaded locale' message, other minor things
Mon, 12 Dec 2011 00:10:11 +0100 koda finally hook the engine localization on ios
Sun, 11 Dec 2011 23:20:59 +0100 Resoow GCI task: iOS _languages_ 2 (Bulgarian)
Sun, 11 Dec 2011 23:15:06 +0300 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
Sun, 11 Dec 2011 19:57:04 +0100 koda make sure to stop music before freeing it
Sun, 11 Dec 2011 14:52:02 +0100 Henek enable lua to also set rope length percent
Sat, 10 Dec 2011 04:10:32 +0100 sheepluva removing my reserved hat.
Thu, 08 Dec 2011 23:30:03 -0500 nemo missing nil
Thu, 08 Dec 2011 14:44:10 +0400 unc0rr Some more work on scopes
Wed, 07 Dec 2011 19:38:33 -0500 nemo oops. this is more efficient anyway.
Wed, 07 Dec 2011 23:35:13 +0100 koda ios italian translation
Wed, 07 Dec 2011 23:04:57 +0300 unc0rr Format code a bit
Wed, 07 Dec 2011 22:54:39 +0300 unc0rr Further progress on dealing with namespaces
Wed, 07 Dec 2011 11:35:03 -0500 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 07 Dec 2011 17:55:23 +0400 unc0rr - Fix type2C id2C call
Wed, 07 Dec 2011 12:19:36 +0100 blackmetalowiec Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
Wed, 07 Dec 2011 08:01:18 +0300 unc0rr "System" unit to help converter
Tue, 06 Dec 2011 22:05:59 +0300 unc0rr Ok, State monad instead
Tue, 06 Dec 2011 16:16:48 -0500 Terrington_Snyde nicer graphic
Tue, 06 Dec 2011 17:59:10 +0400 unc0rr Convert into Reader monad
Mon, 05 Dec 2011 23:52:59 -0500 nemo Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
Mon, 05 Dec 2011 23:10:53 -0500 nemo with statement considered harmful
Tue, 06 Dec 2011 05:53:02 +0200 mikade Don't forget about Rope Training.
Tue, 06 Dec 2011 05:41:52 +0200 mikade oops
Tue, 06 Dec 2011 04:46:47 +0200 mikade merge
Mon, 05 Dec 2011 18:38:25 -0500 nemo ...
Mon, 05 Dec 2011 18:38:07 -0500 nemo ...
Tue, 06 Dec 2011 00:47:24 +0200 mikade Add some (slightly modified) GCI missions.
Mon, 05 Dec 2011 23:04:10 +0300 unc0rr Let .hs be native eol format too
Mon, 05 Dec 2011 17:56:49 +0400 unc0rr Start converting into monadic code using Reader monad (will be used to store information about namespace)
Fri, 02 Dec 2011 15:03:27 +0400 unc0rr Some tiny optimizations
Sun, 04 Dec 2011 15:21:50 -0500 nemo Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
Sun, 04 Dec 2011 18:58:52 +0100 koda update the ios data script for the new audio mono location
Sun, 04 Dec 2011 18:53:49 +0100 koda audio mono is back
Sun, 04 Dec 2011 18:52:22 +0100 koda ios port working again, mono audio is missing
Sun, 04 Dec 2011 11:53:08 +0100 Kimsey0 GCI task: iOS Danish
Sun, 04 Dec 2011 01:00:18 +0300 unc0rr No more nested functions in code
Sun, 04 Dec 2011 00:56:07 +0300 unc0rr Some cleanup here and there
Sun, 04 Dec 2011 00:52:47 +0300 unc0rr - Give uLand more modularity
Sat, 03 Dec 2011 22:21:23 +0300 unc0rr Add base type tags to identifiers
Sat, 03 Dec 2011 19:18:13 +0100 Xeli android: moved the different objects representing the different game parameters to a different package
Sat, 03 Dec 2011 19:09:24 +0100 Xeli android: rename TouchInterface package to UserInput
Sat, 03 Dec 2011 18:50:29 +0100 Xeli android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Sat, 03 Dec 2011 18:49:17 +0100 Xeli android: hopefully prevents a FC, I can't reproduce it though..
Sat, 03 Dec 2011 15:22:07 +0100 koda fix exe flags of new translations
Sat, 03 Dec 2011 15:20:15 +0100 huseyinaksu GCI task: iOS _language_ (Turkish)
Sat, 03 Dec 2011 15:15:14 +0100 Leonard GCI task: iOS German
Sat, 03 Dec 2011 15:09:46 +0100 Kimsey0 GCI task: Danish translation
Sat, 03 Dec 2011 15:06:47 +0100 koda italian typo, fix issue 324
Sat, 03 Dec 2011 15:01:57 +0100 koda minor cleanup
Sat, 03 Dec 2011 14:43:09 +0100 koda cleanup and example
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 koda neeeeeeeemoooooooooooooooo
Sat, 03 Dec 2011 11:32:34 +0100 koda .hgignore update
Thu, 01 Dec 2011 18:02:27 +0400 unc0rr - Improve renderer a bit, disallow nested functions
Thu, 01 Dec 2011 11:30:06 +0400 unc0rr Why 'And'? (help parser)
Wed, 30 Nov 2011 23:16:44 +0100 Henek present somthing that could be taken as a structure
Wed, 30 Nov 2011 12:19:10 +0100 blackmetalowiec further updates to iOS polish translation
Tue, 29 Nov 2011 16:24:25 +0100 blackmetalowiec polish iOS translation update
Mon, 28 Nov 2011 17:41:35 -0500 nemo remove placeholder values that snuck in in the merge
Fri, 30 Dec 2011 13:54:39 +0400 unc0rr Start refactoring uGears. Breaks build.
Tue, 29 Nov 2011 17:42:42 +0400 unc0rr - Improve parsing of prefix operators
Mon, 28 Nov 2011 23:14:11 +0300 unc0rr merge
Mon, 28 Nov 2011 17:38:50 +0100 Xeli typo... >,<
Mon, 28 Nov 2011 17:57:25 +0400 unc0rr More verbose progress log, dump the result
Mon, 28 Nov 2011 17:37:43 +0100 Xeli added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 17:38:50 +0100 Xeli typo... >,<
Mon, 28 Nov 2011 16:21:35 +0100 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 17:37:43 +0100 Xeli added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 16:20:48 +0100 Xeli android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 16:21:35 +0100 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 16:19:27 +0100 Xeli update android version
Mon, 28 Nov 2011 16:20:48 +0100 Xeli android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 17:57:25 +0400 unc0rr More verbose progress log, dump the result
Mon, 28 Nov 2011 16:19:27 +0100 Xeli update android version
Sun, 27 Nov 2011 23:13:22 +0300 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
Sun, 27 Nov 2011 19:34:08 +0300 unc0rr More work on the parser
Mon, 28 Nov 2011 06:55:55 +0100 jose1711 Updated Slovak translation
Sun, 27 Nov 2011 14:46:57 +0300 unc0rr - Improvement to the parser
Sun, 27 Nov 2011 14:08:08 +0100 jose1711 Updated Slovak translation
Sun, 27 Nov 2011 00:57:43 +0100 Xeli woopsy we dont want that :d
Sun, 27 Nov 2011 00:55:45 +0100 Xeli android: load graphics multithreaded for superduper loadtimes
Sun, 27 Nov 2011 00:54:00 +0100 Xeli android: cleaned up the code a bit and removed a bug with the parsing of the xml
Sun, 27 Nov 2011 00:53:08 +0100 Xeli android: update manifest to the market version
Sun, 27 Nov 2011 00:25:28 +0300 unc0rr - Help parser more
Sat, 26 Nov 2011 21:12:23 +0300 unc0rr - Help parser by dropping that insane formatting syntax in str function
Sat, 26 Nov 2011 12:01:13 -0500 nemo ffs
Sat, 26 Nov 2011 17:47:55 +0100 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
Sat, 26 Nov 2011 17:45:34 +0100 koda disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
Sat, 26 Nov 2011 17:42:31 +0100 Xeli merge
Sat, 26 Nov 2011 16:47:36 +0100 Henek Updated the Tracker to handle hog hiding and restoring.
Sat, 26 Nov 2011 17:40:25 +0100 Xeli Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Sat, 26 Nov 2011 16:18:44 +0100 Xeli Sort the weapons/schemes/styles and give make give them a default value
Sat, 26 Nov 2011 11:47:31 +0100 Xeli merge
Sat, 26 Nov 2011 11:40:54 +0100 Xeli android: remove the "continue in background" button for now
Sat, 26 Nov 2011 11:39:41 +0100 Xeli android: fix compatibility with donut
Fri, 25 Nov 2011 19:36:03 +0100 Xeli Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Fri, 25 Nov 2011 19:33:55 +0100 Xeli android: default team is now an AI
Sat, 26 Nov 2011 11:37:25 +0100 koda fix compiling with LUA_DISABLED
Fri, 25 Nov 2011 19:33:17 +0100 Xeli new build which works with android ICS
Sat, 26 Nov 2011 00:45:00 -0500 Oranger eyecandy
Fri, 25 Nov 2011 19:32:54 +0100 Xeli android: prevent the virtual keyboard from opening at the start
Fri, 25 Nov 2011 23:22:35 +0300 unc0rr Help parser a bit
Fri, 25 Nov 2011 18:36:12 +0300 unc0rr - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
Fri, 25 Nov 2011 05:15:38 +0100 Kamil Pilarski GCI task: iOS Polish
Fri, 25 Nov 2011 05:11:11 +0100 Rom le Clair GCI task: iOS French
Fri, 25 Nov 2011 05:06:39 +0100 Ángel Alonso GCI task: iOS Spanish
Fri, 25 Nov 2011 05:05:34 +0100 koda also for the description
Fri, 25 Nov 2011 04:57:59 +0100 koda better ios localization files
Thu, 24 Nov 2011 16:40:17 -0500 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
Thu, 24 Nov 2011 19:15:29 +0100 sheepluva hide all context menu options for own nick, except for info
Thu, 24 Nov 2011 20:59:13 +0300 unc0rr Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
Thu, 24 Nov 2011 16:33:36 +0100 Xeli removed extra endif
Thu, 24 Nov 2011 16:18:45 +0100 koda GSoC 2011: Android port - merged mainstream
Wed, 23 Nov 2011 20:12:16 +0300 unc0rr Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
Tue, 22 Nov 2011 22:48:02 +0300 unc0rr Preprocessor strips comments
Tue, 22 Nov 2011 19:34:15 +0300 unc0rr - Split PascalParser into modules
Tue, 22 Nov 2011 02:08:42 +0100 koda group the ios files to be translated (aka localization)
Fri, 26 Oct 2012 14:19:57 +0100 koda close branch 0.9.17
Sun, 20 Nov 2011 19:07:59 +0100 koda SDL included some of our patches mainstream
Mon, 21 Nov 2011 21:23:23 +0100 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
Sun, 20 Nov 2011 19:45:40 +0300 unc0rr Merge with 0.9.17 server fix
Sat, 19 Nov 2011 23:34:09 +0100 jose1711 Updated Slovak translation
Mon, 21 Nov 2011 11:00:42 +0100 koda Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
Sat, 19 Nov 2011 15:36:33 -0500 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
Sun, 20 Nov 2011 19:45:03 +0300 unc0rr Fix empty teams list when trying to spectate 0.9.17
Sat, 19 Nov 2011 15:34:38 -0500 nemo Fix missing nametags in placement mode 0.9.17 0.9.17-release
Sat, 19 Nov 2011 22:42:52 +0300 unc0rr merge, as --rebase didn't work for some reason
Sat, 19 Nov 2011 14:30:58 -0500 nemo Merge 0.9.17 with trunk 0.9.17
Sat, 19 Nov 2011 22:38:31 +0300 unc0rr Improve parser and converter
Sat, 19 Nov 2011 14:29:35 -0500 nemo Update changelog again
Sat, 19 Nov 2011 19:30:20 +0300 unc0rr Oops, function call has parens
Fri, 18 Nov 2011 12:47:40 -0500 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
Fri, 18 Nov 2011 15:05:32 +0400 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
Fri, 18 Nov 2011 00:32:52 +0100 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
Thu, 17 Nov 2011 23:14:24 +0300 unc0rr Make AI use switcher when:
Thu, 17 Nov 2011 21:44:35 +0300 unc0rr - Move actions stack out of Walk procedure
Thu, 17 Nov 2011 17:57:45 +0400 unc0rr - Parse sets initialization
Wed, 16 Nov 2011 16:36:17 -0500 nemo This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
Wed, 16 Nov 2011 15:16:17 -0500 nemo prevent flinging up into any land.
Wed, 16 Nov 2011 21:35:14 +0300 unc0rr Recognize some built-in functions
Wed, 16 Nov 2011 20:42:45 +0300 unc0rr Less code
Wed, 16 Nov 2011 19:25:25 +0300 unc0rr Prefix followed by prefix issue solved. Also some slight improvements.
Tue, 15 Nov 2011 00:43:19 -0500 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
Mon, 14 Nov 2011 22:41:08 -0500 nemo Disable loading content.html on startup, it is fetched on pushing to top of stack already.
Mon, 14 Nov 2011 22:38:24 -0500 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
Tue, 15 Nov 2011 02:02:08 +0100 koda move the order of reloading texture to workaround buggy drivers
Mon, 14 Nov 2011 18:28:05 -0500 nemo Only recreate texture for non-empty lines
Mon, 14 Nov 2011 18:08:36 -0500 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
Mon, 14 Nov 2011 17:56:44 -0500 nemo reset chat lines too
Mon, 14 Nov 2011 23:46:23 +0200 mikade Make Highlander moar awesome.
Mon, 14 Nov 2011 16:17:58 -0500 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
Mon, 14 Nov 2011 15:51:02 -0500 nemo Not useful.
Mon, 14 Nov 2011 13:31:38 -0500 nemo Aaand in .17 0.9.17
Mon, 14 Nov 2011 13:30:17 -0500 nemo oops. tex could expire, too...
Mon, 14 Nov 2011 13:15:55 -0500 nemo Aaaand merge .17 into trunk.
Mon, 14 Nov 2011 13:14:32 -0500 nemo merge with trunk (sound fade tweak, iOS changes) 0.9.17
Mon, 14 Nov 2011 13:13:38 -0500 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
Mon, 14 Nov 2011 13:28:16 +0400 unc0rr Make server know release version 0.9.17
Sun, 13 Nov 2011 21:39:52 -0500 nemo these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
Sun, 13 Nov 2011 19:17:47 -0500 nemo this one should not be delayed 0.9.17
Sun, 13 Nov 2011 21:28:11 +0100 koda be more gentle when you stop channels at the end of the game
Sun, 13 Nov 2011 14:41:02 -0500 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
Sun, 13 Nov 2011 21:18:33 +0100 koda fix accessing a released object
Sun, 13 Nov 2011 14:39:39 -0500 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
Sun, 13 Nov 2011 14:33:14 -0500 nemo Use -1 to clear all channels before playing victory sound
Sun, 13 Nov 2011 19:32:42 +0100 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
Sun, 13 Nov 2011 13:27:04 -0500 nemo Merge .17 and trunk
Sun, 13 Nov 2011 13:18:56 -0500 nemo Clear all other sounds before playing flawless victory / victory 0.9.17
Sun, 13 Nov 2011 13:05:19 -0500 nemo stray " 0.9.17
Sun, 13 Nov 2011 12:45:54 -0500 nemo oops 0.9.17
Sun, 13 Nov 2011 20:24:55 +0300 unc0rr Something
Sun, 13 Nov 2011 12:30:32 -0500 nemo Release? 0.9.17
Sun, 13 Nov 2011 13:46:26 +0300 unc0rr Introduce initialization expressions
Sun, 13 Nov 2011 12:13:21 -0500 nemo RELEEEEEEEEEASE 0.9.17
Sun, 13 Nov 2011 18:23:05 +0100 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
Sun, 13 Nov 2011 12:11:44 -0500 inu pt update
Sun, 13 Nov 2011 11:06:07 -0500 nemo This should not be in the unplaced section
Thu, 24 Nov 2011 13:44:30 +0100 Xeli new download manager \o/ hedgeroid
Sun, 13 Nov 2011 17:52:50 +0200 mikade Correct outdated feedback.
Thu, 24 Nov 2011 13:40:17 +0100 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
Sun, 13 Nov 2011 10:34:35 -0500 nemo Make AI avoid barrels the more they are damaged
Mon, 14 Nov 2011 18:03:51 +0100 Xeli merge hedgeroid
Sun, 13 Nov 2011 09:51:01 -0500 szczur pl update
Sat, 12 Nov 2011 19:00:31 +0100 koda iOS works again (also native touch interface \o/) hedgeroid
Mon, 14 Nov 2011 18:03:31 +0100 Xeli first part of the new downloader implementation hedgeroid
Sun, 13 Nov 2011 09:30:27 -0500 BioHazardX it update
Sat, 12 Nov 2011 18:38:21 +0100 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
Mon, 14 Nov 2011 17:59:26 +0100 Xeli added quotes for those with spaces in their path hedgeroid
Sat, 12 Nov 2011 21:44:26 -0500 nemo this should allow overriding static maps from lua
Sat, 12 Nov 2011 18:02:55 +0100 Xeli and now it even works for sdl12 \o/ hedgeroid
Sat, 12 Nov 2011 21:59:10 +0100 koda in class methods you can call [self alloc], as per objc specifications
Sat, 12 Nov 2011 17:55:23 +0100 Xeli use the new SDL_CreateThread call hedgeroid
Sat, 12 Nov 2011 21:53:39 +0100 koda nevermind
Sat, 12 Nov 2011 17:27:47 +0100 Xeli merge hedgeroid
Sat, 12 Nov 2011 21:07:53 +0100 koda even faster and no more warning
Sat, 12 Nov 2011 17:27:23 +0100 Xeli Java side makes use of the official multitouch implementation of SDL hedgeroid
Sat, 12 Nov 2011 12:41:12 -0500 unc0rr faster math
Sat, 12 Nov 2011 17:14:56 +0100 Xeli merge fix hedgeroid
Sat, 12 Nov 2011 11:02:02 -0500 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Sat, 12 Nov 2011 10:44:10 -0500 nemo Add an event mask for SDL1.2
Fri, 11 Nov 2011 15:28:58 -0500 nemo Add hillbilly voice
Fri, 11 Nov 2011 15:11:41 -0500 nemo Update changelog, comment on possibly redundant lines in GSHandlers
Fri, 11 Nov 2011 14:13:25 -0500 nemo flip some flames
Fri, 11 Nov 2011 14:05:39 -0500 nemo Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
Thu, 10 Nov 2011 21:11:57 -0500 nemo If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
Fri, 11 Nov 2011 01:40:23 +0100 koda further engine interaction refactoring
Fri, 11 Nov 2011 01:18:19 +0100 koda minor updates to ServerProtocolNetwork class
Fri, 11 Nov 2011 00:23:09 +0100 koda restore a lost view message
Thu, 10 Nov 2011 17:37:24 -0500 nemo unsquash the rescaled clouds
Thu, 10 Nov 2011 23:14:40 +0300 unc0rr Improve parsing of complex references like "a^[b[c], d]"
Wed, 09 Nov 2011 21:36:20 +0300 unc0rr Fix inifinite loops
Wed, 09 Nov 2011 21:28:52 +0300 unc0rr Rearrange token types
Thu, 10 Nov 2011 15:12:44 -0500 nemo Add more border checks
Thu, 10 Nov 2011 12:20:01 -0500 nemo Make mazes filter use same variable as template filter
Wed, 09 Nov 2011 22:21:05 -0500 nemo fix map/template override, remove some pointless command calls
Wed, 09 Nov 2011 18:40:12 +0300 unc0rr Less precision - less confusion
Tue, 08 Nov 2011 22:05:33 +0300 unc0rr Improve type declarations parsing
Mon, 07 Nov 2011 17:37:00 -0500 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
Sun, 06 Nov 2011 16:21:07 -0500 nemo Might as well make the air attack team coloured too
Sun, 06 Nov 2011 23:36:02 +0300 unc0rr Even more improvements to the parser and converter
Sun, 06 Nov 2011 14:15:43 -0500 nemo tweak % again
Sun, 06 Nov 2011 13:53:25 -0500 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
Sun, 06 Nov 2011 13:17:42 -0500 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
Sun, 06 Nov 2011 13:00:25 -0500 nemo Add missing grayscale conversions
Sun, 06 Nov 2011 12:40:35 -0500 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
Sun, 06 Nov 2011 17:43:57 +0100 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
Sun, 06 Nov 2011 16:41:14 +0100 koda move two class files in a correct directory
Sun, 06 Nov 2011 10:26:12 -0500 nemo exclude hogs from density check
Sat, 05 Nov 2011 21:51:50 -0400 nemo too game breaking I think
Sat, 05 Nov 2011 21:24:54 -0400 nemo Include density in gear kick
Sat, 05 Nov 2011 21:01:21 -0400 nemo not sure why this condition wasn't here before
Sat, 05 Nov 2011 20:51:15 -0400 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
Sat, 05 Nov 2011 20:09:48 -0400 nemo Don't set moving if on flat surface
Sat, 05 Nov 2011 19:12:15 -0400 nemo skip when attacking as well
Sat, 05 Nov 2011 17:42:30 -0400 nemo This has bugged me for a while. Fix text position in frame 4. Also shrink size.
Sat, 05 Nov 2011 17:24:09 -0400 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
Sat, 05 Nov 2011 20:43:20 +0300 unc0rr Some improvements to the parser
Sat, 05 Nov 2011 12:10:49 -0400 nemo Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
Sat, 05 Nov 2011 11:41:56 -0400 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
Sat, 05 Nov 2011 09:38:07 +0300 unc0rr merge
Sat, 05 Nov 2011 06:06:04 +0100 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
Sat, 05 Nov 2011 06:02:32 +0100 koda ooops :D
Sat, 05 Nov 2011 05:25:04 +0100 koda fix signedness of sdl bindings
Sat, 05 Nov 2011 04:58:22 +0100 koda oops, fix the size of a few event structs i just added
Sat, 05 Nov 2011 03:05:37 +0100 koda just for the sake of it, add the missing sdl13 events and do some cleanup
Sat, 05 Nov 2011 01:25:11 +0100 koda avoid linking compatible code from sdl library, let's provide our own
Fri, 04 Nov 2011 19:00:41 -0400 nemo Avoid overflowing event
Fri, 04 Nov 2011 21:44:57 +0100 sheepluva I hope this helps...
Fri, 04 Nov 2011 12:50:37 +0100 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
Sat, 05 Nov 2011 09:37:17 +0300 unc0rr A try to improve parser move (has regressions)
Fri, 04 Nov 2011 00:38:37 +0100 koda while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
Fri, 04 Nov 2011 14:10:27 +0300 unc0rr Many improvements to the parser
Thu, 03 Nov 2011 23:16:26 +0300 unc0rr Better 'else' part
Thu, 03 Nov 2011 23:12:22 +0300 unc0rr Starting pas2C using library called 'pretty'
Thu, 03 Nov 2011 22:11:35 +0300 unc0rr - Update to compile with parsec 3.*
Thu, 03 Nov 2011 10:36:10 -0400 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
Thu, 03 Nov 2011 17:15:54 +0400 unc0rr Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
Thu, 03 Nov 2011 05:15:39 +0100 koda small tweak to ingamemenu class
Thu, 03 Nov 2011 05:09:05 +0100 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
Thu, 03 Nov 2011 03:58:24 +0100 koda make screenshots with 32bits of depths, so that they are more opengles friendly
Thu, 03 Nov 2011 01:10:25 +0100 koda convert gameinterfacebridge in simple-to-use class methods
Thu, 03 Nov 2011 00:56:44 +0100 koda aaand remove also ipcport from the class interface as well
Wed, 02 Nov 2011 19:17:07 +0100 koda do not forget to keep track of teams here
Wed, 02 Nov 2011 19:07:37 +0100 koda don't keep track of the savepath and of engineprotocol objects
Wed, 02 Nov 2011 17:42:52 +0100 koda better
Wed, 02 Nov 2011 16:31:16 +0100 koda remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
Wed, 02 Nov 2011 09:48:29 +0100 koda slight simplification
Wed, 02 Nov 2011 09:24:18 +0100 koda move objc overlay creation after sdlwindow has been created
Mon, 31 Oct 2011 21:04:18 +0100 sheepluva widen mission list
Mon, 31 Oct 2011 20:51:00 +0100 sheepluva mission locale -> UTF-8
Mon, 31 Oct 2011 22:32:53 +0300 unc0rr ru localization
Mon, 31 Oct 2011 15:05:39 -0400 nemo oh, probably needs resetting here too
Mon, 31 Oct 2011 14:08:10 -0400 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
Mon, 31 Oct 2011 19:40:39 +0200 mikade Add "Surfer" achievement to Space Invasion.
Mon, 31 Oct 2011 16:56:48 +0100 sheepluva this seems... um.. random
Mon, 31 Oct 2011 16:44:25 +0100 sheepluva Bee:
Mon, 31 Oct 2011 14:44:43 +0100 sheepluva mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
Mon, 31 Oct 2011 13:36:39 +0100 sheepluva fix HideMission()
Mon, 31 Oct 2011 13:12:10 +0100 sheepluva don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Mon, 31 Oct 2011 01:44:32 +0100 koda just moving ios server stuff around
Sun, 30 Oct 2011 23:24:36 +0100 sheepluva fix mission map script loading
Sun, 30 Oct 2011 21:19:47 +0100 sheepluva don't let forced hog movement (with no damage) suspend/halt shot charging
Sun, 30 Oct 2011 17:56:19 +0100 sheepluva whoops, I'm a nerd
Sun, 30 Oct 2011 17:31:53 +0100 sheepluva frontend flakes:
Sun, 30 Oct 2011 15:31:30 +0100 sheepluva frontend flakes:
Sun, 30 Oct 2011 08:01:26 +0100 sheepluva show notice to admin when kicking player
Sun, 30 Oct 2011 07:21:51 +0100 sheepluva lupdate, german translation
Sun, 30 Oct 2011 06:22:47 +0100 sheepluva beep on highlight
Sat, 29 Oct 2011 20:47:40 +0200 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
Sat, 12 Nov 2011 15:48:55 +0100 Xeli yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
Sat, 29 Oct 2011 18:20:56 +0200 sheepluva stylesheet comments/adjustments
Sat, 12 Nov 2011 14:52:48 +0100 Xeli these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
Sat, 29 Oct 2011 17:52:35 +0200 sheepluva html-escape nicknames
Sat, 12 Nov 2011 14:50:35 +0100 Xeli removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
Sat, 29 Oct 2011 16:54:46 +0200 sheepluva change default timestamp format to hh:mm
Sat, 12 Nov 2011 14:48:35 +0100 Xeli automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
Sat, 29 Oct 2011 15:31:45 +0200 sheepluva * fix highlighting (i just broke it by not negating a boolean expression)
Sat, 12 Nov 2011 14:45:36 +0100 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Sat, 29 Oct 2011 11:47:37 +0200 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
Fri, 28 Oct 2011 18:33:38 +0200 Xeli merge hedgeroid
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Fri, 28 Oct 2011 13:10:46 +0200 sheepluva + make names in notice messages and leave messages clickable too
Fri, 28 Oct 2011 09:12:05 +0200 sheepluva chat: don't link own name
Fri, 28 Oct 2011 03:41:52 +0200 koda ok *this* brings ios 3.* runtime compatibility
Fri, 28 Oct 2011 03:06:31 +0200 koda restore game config on iphone
Thu, 27 Oct 2011 22:52:22 +0200 sheepluva actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
Thu, 27 Oct 2011 21:33:18 +0400 unc0rr - Remove some old unused code
Thu, 27 Oct 2011 02:47:05 +0200 sheepluva having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
Wed, 26 Oct 2011 11:50:03 +0200 sheepluva typos
Wed, 26 Oct 2011 05:57:00 +0200 sheepluva custom highlighting
Wed, 26 Oct 2011 02:21:44 +0200 koda also imageio is absent from old ios, so weaklink it
Wed, 26 Oct 2011 01:51:42 +0200 sheepluva few mini-adjustments
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Wed, 26 Oct 2011 01:17:44 +0200 koda fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
Wed, 26 Oct 2011 00:30:35 +0200 koda restore runtime compatibility with ios 3.2
Tue, 25 Oct 2011 22:51:10 +0200 koda move all extra categories in a single source, add caching for HWUtils
Tue, 25 Oct 2011 22:14:55 +0200 koda updated sdl and lowered minimum ios to 3.0
Tue, 25 Oct 2011 19:01:56 -0400 nemo As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
Tue, 25 Oct 2011 19:46:59 +0200 sheepluva remove any thread-safe stuff I introduced since it's not needed
Tue, 25 Oct 2011 13:30:02 +0400 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
Tue, 25 Oct 2011 03:00:08 +0200 sheepluva adding simple doc build script
Mon, 24 Oct 2011 23:24:01 +0200 sheepluva this should fix stylesheet importing on windows, but we'll see
Mon, 24 Oct 2011 22:46:35 +0200 sheepluva fix of /saveStyleSheet command, error message on stylesheet import fail
Mon, 24 Oct 2011 20:01:25 +0200 sheepluva tweak and document abstract page
Mon, 24 Oct 2011 11:14:09 +0200 sheepluva on file save: create parent directories if needed
Mon, 24 Oct 2011 10:59:52 +0200 sheepluva unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
Mon, 24 Oct 2011 10:30:47 +0200 sheepluva chat:
Mon, 24 Oct 2011 06:54:46 +0200 sheepluva minor cleanups, mostly in own code
Mon, 24 Oct 2011 06:10:28 +0200 sheepluva * fixing my hat preview bug nemo pointed out (thanks!)
Mon, 24 Oct 2011 01:09:33 +0200 sheepluva improve and cash hilight regexp
Sun, 23 Oct 2011 22:47:59 +0200 sheepluva highlight improvements
Sun, 23 Oct 2011 14:44:19 -0400 nemo oops
Sun, 23 Oct 2011 11:37:52 +0400 unc0rr Case-insensitive comparison of nicks
Sun, 23 Oct 2011 09:01:53 +0200 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Sun, 23 Oct 2011 01:47:44 -0400 nemo retain dx/dy from landgun
Sat, 22 Oct 2011 20:49:26 +0200 sheepluva doxygen seems to get confused if a ///< line is followed by a /// line
Sat, 22 Oct 2011 20:41:23 +0200 sheepluva * adding destructors to my line edit subclasses
Sat, 22 Oct 2011 19:37:39 +0200 sheepluva let's create some templates so that the user knows how to start off
Sat, 22 Oct 2011 18:24:36 +0200 sheepluva document css files better
Sat, 22 Oct 2011 11:50:55 -0400 nemo Tweak ratios to deemphasise foreground flakes further
Sat, 22 Oct 2011 10:59:06 +0200 sheepluva minor signal fail fix
Sat, 22 Oct 2011 10:52:07 +0200 sheepluva some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
Sat, 22 Oct 2011 08:51:02 +0200 sheepluva ugh wth... cleaned FL/IL change notifications up
Sat, 22 Oct 2011 06:55:14 +0200 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
Sat, 22 Oct 2011 00:49:55 -0400 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
Sat, 22 Oct 2011 02:41:59 +0200 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
Sat, 22 Oct 2011 01:53:14 +0200 sheepluva same for chat. changed the paths to: css/qt.css css/chat.css
Sat, 22 Oct 2011 01:00:21 +0200 sheepluva frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
Sat, 22 Oct 2011 00:00:48 +0200 sheepluva moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 20:58:49 +0200 sheepluva fix multiplayer script loading
Fri, 21 Oct 2011 19:37:45 +0200 sheepluva fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
Fri, 21 Oct 2011 19:27:40 +0200 sheepluva fix lobby layout issues
Fri, 21 Oct 2011 19:17:08 +0200 sheepluva fix layout of net page
Fri, 21 Oct 2011 18:53:36 +0200 sheepluva fix multiplayer page layout, doc/comment fixes
Fri, 21 Oct 2011 18:23:43 +0200 sheepluva fix overlapping issue in main menu
Fri, 21 Oct 2011 17:55:32 +0200 sheepluva fix an include; fix/add comments
Fri, 21 Oct 2011 08:41:21 +0200 sheepluva simplified some stuff I wrote
Fri, 21 Oct 2011 08:03:42 +0200 sheepluva finishing SDLInterface cleanup (wrt audio)
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Fri, 21 Oct 2011 04:11:26 +0200 sheepluva change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
Fri, 21 Oct 2011 01:47:53 +0200 sheepluva oops and good night
Fri, 21 Oct 2011 01:36:13 +0200 sheepluva comment fixes
Fri, 21 Oct 2011 00:02:11 +0200 sheepluva comments
Thu, 20 Oct 2011 23:25:16 +0200 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Thu, 20 Oct 2011 13:10:24 +0200 sheepluva introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 05:52:11 +0200 sheepluva comment typo
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 19 Oct 2011 22:32:26 -0400 nemo lolwut
Wed, 19 Oct 2011 21:53:39 -0400 nemo Fix sticky mine/mine activation bug
Wed, 19 Oct 2011 21:50:03 -0400 nemo Fix birdy flight bug
Wed, 19 Oct 2011 21:55:42 +0200 sheepluva allow changing number of hogs or weapons with mousewheel
Wed, 19 Oct 2011 21:14:21 +0200 sheepluva make this transparent so that people can actually see /what/ they have disabled...
Wed, 19 Oct 2011 16:10:18 +0200 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Wed, 19 Oct 2011 02:10:27 +0200 sheepluva frontend chat input history, use arrow keys UP/DOWN
Tue, 18 Oct 2011 15:34:40 +0200 sheepluva + don't suggest ignored nicknames
Tue, 18 Oct 2011 09:09:49 -0400 Guillaume Englert Fix repeat on SkyL, remove SkyR
Tue, 18 Oct 2011 14:28:50 +0200 sheepluva feature-pimpin'-up the chat input line in frontend:
Tue, 18 Oct 2011 00:13:50 +0200 sheepluva server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
Tue, 18 Oct 2011 00:01:26 +0200 sheepluva don't hoard empty friends/ignore-lists on the HDD
Mon, 17 Oct 2011 22:48:11 +0200 sheepluva fix overlapping pixel in stormtrooper hat
Mon, 17 Oct 2011 20:40:15 +0200 sheepluva fix outline of rcplane
Mon, 17 Oct 2011 14:05:34 -0400 nemo never doing any graphics stuff when I can't test, again :(
Mon, 17 Oct 2011 14:00:15 -0400 nemo :(
Mon, 17 Oct 2011 13:49:55 -0400 nemo Not being able to test sucks :(
Mon, 17 Oct 2011 13:29:54 -0400 nemo Riiight. Let's try this instead
Mon, 17 Oct 2011 13:03:39 -0400 nemo tint RC plane with team colour. untested.
Mon, 17 Oct 2011 13:01:08 -0400 mikade graphic for team coloured RC planes
Mon, 17 Oct 2011 12:09:04 -0400 nemo Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
Mon, 17 Oct 2011 11:21:08 -0400 nemo Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
Mon, 17 Oct 2011 02:07:58 +0200 sheepluva add tiara hat
Sun, 16 Oct 2011 21:21:43 +0200 koda missed a compiler option from previous merge
Sun, 16 Oct 2011 15:09:26 -0400 nemo tweak. constrain to full opacity
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Sun, 16 Oct 2011 11:45:46 -0400 nemo Blend the outter side too
Fri, 14 Oct 2011 11:36:46 -0400 Florian Fabre Hide focus outline on buttons.
Thu, 13 Oct 2011 13:50:41 -0400 nemo oops
Thu, 13 Oct 2011 11:15:07 -0400 Guillaume Englert Add SkyL/SkyR to avoid repeating the cave entrance
Wed, 12 Oct 2011 21:00:12 -0400 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Tue, 11 Oct 2011 10:44:27 -0400 Guillaume Englert another crystal, spray and landtex tweaks.
Tue, 11 Oct 2011 01:07:37 +0200 sheepluva something for nemo to play around with
Tue, 11 Oct 2011 00:06:46 +0200 sheepluva make slope calcs skip small gaps
Mon, 10 Oct 2011 16:36:35 -0400 nemo tidier
Mon, 10 Oct 2011 16:23:08 -0400 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
Mon, 10 Oct 2011 15:45:19 -0400 nemo set followgear to cluster/melon/gascloud
Mon, 10 Oct 2011 15:25:59 -0400 nemo Make a few more things be impacted by explosions nearby
Mon, 10 Oct 2011 14:37:19 -0400 nemo tweak (still a hack)
Mon, 10 Oct 2011 14:13:35 -0400 nemo Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
Sun, 09 Oct 2011 21:47:47 -0400 nemo Aaaand another flag that used to be cleared here...
Mon, 10 Oct 2011 02:50:01 +0200 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sun, 09 Oct 2011 20:03:04 -0400 nemo expose border color to lua
Sun, 09 Oct 2011 19:48:13 -0400 nemo oops
Sun, 09 Oct 2011 19:36:09 -0400 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
Sat, 08 Oct 2011 23:36:52 -0400 nemo Fix a few masks. The one that needed it the most was trophyrace.
Sat, 08 Oct 2011 22:52:51 -0400 nemo add a couple more
Sun, 09 Oct 2011 03:04:45 +0200 koda finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
Sun, 09 Oct 2011 01:45:12 +0200 koda refreshed the ipad interface with some white
Sun, 09 Oct 2011 00:24:58 +0200 koda some code refactoring of the ios game config
Sat, 08 Oct 2011 23:23:25 +0200 koda ooops
Sat, 08 Oct 2011 22:51:01 +0200 koda move some config files
Sat, 08 Oct 2011 22:44:32 +0200 koda create teams programmatically
Sat, 08 Oct 2011 21:17:24 +0200 koda convert creation chamber functions to class methods
Sat, 08 Oct 2011 17:22:06 +0200 jose1711 Updated Slovak translation
Sat, 08 Oct 2011 16:54:56 +0200 jose1711 merge
Sat, 08 Oct 2011 13:39:40 +0200 koda sed commands should be tested beforehand
Sat, 08 Oct 2011 02:05:22 -0400 nemo Another flag that was relying on this routine to clear it...
Sat, 08 Oct 2011 01:27:43 -0400 nemo tweak Y movement
Sat, 08 Oct 2011 00:34:41 -0400 nemo Couple more, add back misplaced clearing of Land
Fri, 07 Oct 2011 23:57:14 -0400 nemo Add landbacktex to a few maps, just to see how it looks.
Sat, 08 Oct 2011 03:07:04 +0200 koda minor changes
Sat, 08 Oct 2011 02:57:30 +0200 koda added iphone interface for missions/trainings page, setters/getters unlocked
Sat, 08 Oct 2011 00:04:18 +0200 koda move out xib files from Resources to Classes
Fri, 07 Oct 2011 18:52:04 -0400 nemo This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
Fri, 07 Oct 2011 17:29:00 -0400 nemo Move the crystals to sprays to reduce the regularity of the land texture
Thu, 06 Oct 2011 14:54:55 -0400 Guillaume Englert Add Cave theme
Thu, 06 Oct 2011 03:55:51 +0200 koda (a lot of) ooops
Thu, 06 Oct 2011 00:11:55 +0400 unc0rr - Frontend: don't pass /script for missions
Wed, 05 Oct 2011 22:57:42 +0400 unc0rr Tiny cleanup
Wed, 05 Oct 2011 10:05:14 +0200 koda the retina infection keeps spreading...
Wed, 05 Oct 2011 09:49:39 +0200 koda be a good memory aware citizen
Wed, 05 Oct 2011 01:06:58 +0200 koda make the missions/trainings start
Wed, 05 Oct 2011 00:18:54 +0200 koda first pass for implementing missions/training selection on ipad (not yet running)
Tue, 04 Oct 2011 17:13:39 -0400 nemo hm. probably should set both
Sun, 02 Oct 2011 10:36:43 -0400 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
Sun, 02 Oct 2011 03:45:09 +0200 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
Sun, 02 Oct 2011 01:35:20 +0200 koda little changes and fixes to the previous commit
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Fri, 30 Sep 2011 22:33:28 -0400 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
Sat, 01 Oct 2011 03:06:51 +0200 koda fix a couple of 'potential leaks'
Sat, 01 Oct 2011 02:49:40 +0200 koda rename the ios settings files into something more appropriate
Sat, 01 Oct 2011 02:40:26 +0200 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
Fri, 30 Sep 2011 17:04:20 +0200 koda infecting sheepluva's mission graphics with retina images
Fri, 30 Sep 2011 12:55:04 +0200 koda a little code cleanup
Fri, 30 Sep 2011 13:17:34 +0400 unc0rr Fix build with .pro file
Thu, 29 Sep 2011 20:11:27 +0400 unc0rr Oops, fix build
Thu, 29 Sep 2011 17:25:25 +0400 unc0rr GameInfo needs room params copy
Tue, 27 Sep 2011 19:27:19 +0400 unc0rr Introduce EngineInteraction module
Fri, 30 Sep 2011 11:00:48 +0200 koda translators missed me
Fri, 30 Sep 2011 10:54:10 +0200 koda fix hats of the AI team file for ios
Fri, 30 Sep 2011 10:43:16 +0200 koda fix issue 287, default cmake build type
Thu, 29 Sep 2011 16:04:07 +0200 sheepluva oops
Thu, 29 Sep 2011 15:57:09 +0200 sheepluva update .pro
Thu, 29 Sep 2011 00:13:52 +0200 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
Wed, 28 Sep 2011 19:48:02 +0200 sheepluva this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Wed, 28 Sep 2011 06:24:10 +0200 sheepluva training screen localization works now
Wed, 28 Sep 2011 04:21:24 +0200 sheepluva load mission caption and description from localization file (WIP)
Fri, 28 Oct 2011 18:27:55 +0200 Xeli New market version hedgeroid
Wed, 28 Sep 2011 04:17:41 +0200 mikade mikade making sheepluva happy again
Fri, 28 Oct 2011 17:41:39 +0200 Xeli Enabled landhash check again hedgeroid
Tue, 27 Sep 2011 16:26:57 +0200 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
Fri, 21 Oct 2011 13:56:11 +0200 Xeli oops, removed a line from the 'firstTime only' section hedgeroid
Tue, 27 Sep 2011 16:14:35 +0200 sheepluva stuffToBeAvoidedInFuture->append("layouting");
Fri, 21 Oct 2011 00:28:06 +0200 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Tue, 27 Sep 2011 05:08:23 +0200 sheepluva oops, I forgot I wanted to fix that before committing xD
Thu, 20 Oct 2011 23:07:53 +0200 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Tue, 27 Sep 2011 04:31:08 +0200 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
Thu, 20 Oct 2011 22:54:34 +0200 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Mon, 26 Sep 2011 21:29:40 -0400 nemo this needs to actually return something
Sun, 09 Oct 2011 20:41:17 +0200 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Tue, 27 Sep 2011 00:46:15 +0200 sheepluva I must not use source files as clipboard.
Sun, 09 Oct 2011 15:17:21 +0200 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 09 Oct 2011 15:15:45 +0200 Xeli How did freetype even compile with this in it? hedgeroid
Mon, 26 Sep 2011 21:45:33 +0400 unc0rr - Add unique id to replay file name
Sat, 08 Oct 2011 14:55:13 +0200 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Mon, 26 Sep 2011 03:12:09 +0200 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
Sat, 08 Oct 2011 14:52:16 +0200 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Mon, 26 Sep 2011 00:15:10 +0200 sheepluva small cleanup: enum instead of magic numbers
Fri, 07 Oct 2011 14:17:07 +0200 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Sun, 25 Sep 2011 23:29:04 +0200 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
Tue, 04 Oct 2011 19:20:42 +0200 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
Sun, 25 Sep 2011 23:28:23 +0200 koda my qt version needs this to work...
Tue, 04 Oct 2011 17:18:25 +0200 koda strip eols and delphi mode hedgeroid
Sun, 25 Sep 2011 21:54:26 +0200 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Mon, 26 Sep 2011 01:32:48 +0200 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
Sun, 25 Sep 2011 15:40:01 -0400 nemo rename to match prior mass hat rename
Mon, 26 Sep 2011 01:16:15 +0200 koda code working on ios now hedgeroid
Sun, 25 Sep 2011 20:54:51 +0200 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Sun, 25 Sep 2011 16:09:55 +0200 sheepluva fix somebody's sed-oops
Sun, 25 Sep 2011 03:32:07 +0200 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
Sun, 25 Sep 2011 02:28:33 +0200 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
Sat, 24 Sep 2011 22:35:31 +0200 koda warnings round also for ios
Sat, 24 Sep 2011 22:27:52 +0200 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Sat, 24 Sep 2011 21:54:11 +0200 koda better memory cleanup for audiomanager and position of lower stats button
Sat, 24 Sep 2011 14:48:23 +0200 koda disable the followgear vertical offset for small screen devices
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 22:27:20 +0400 unc0rr Report long flight archievement
Sat, 24 Sep 2011 21:21:21 +0400 unc0rr Fix some warnings
Sat, 24 Sep 2011 21:14:51 +0400 unc0rr Store replays for further analysis
Sat, 24 Sep 2011 22:16:49 +0400 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Sat, 24 Sep 2011 17:12:46 +0200 sheepluva I wanted to move this line, not to delete it heh.
Sat, 24 Sep 2011 16:22:10 +0200 sheepluva code cleanup/etc
Sat, 24 Sep 2011 04:53:53 +0200 koda fix a crash in getting statistics and a glitch that made background music start while in-game
Fri, 26 Oct 2012 14:19:43 +0100 koda close branch 0.9.16
Sat, 24 Sep 2011 03:00:57 +0200 koda yeah, fix dates -.-
Tue, 18 Oct 2011 05:43:16 +0200 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
Sat, 24 Sep 2011 02:23:15 +0200 koda use a real button instead of a cellview in statspage
Sun, 16 Oct 2011 19:02:48 +0200 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
Sat, 24 Sep 2011 01:41:03 +0200 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
Sun, 16 Oct 2011 18:37:57 +0200 koda more details in chCheckProto 0.9.16
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Fri, 14 Oct 2011 19:00:31 +0200 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
Fri, 23 Sep 2011 22:42:30 +0200 sheepluva many many netclient/frondent changes (just the beginning though):
Wed, 12 Oct 2011 04:14:38 +0200 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
Sat, 24 Sep 2011 00:00:57 +0400 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Fri, 23 Sep 2011 09:58:41 +0200 koda don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 23:20:11 +0200 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
Thu, 22 Sep 2011 15:30:40 +0200 koda prevent screen locking while synching saves (can take some time)
Thu, 22 Sep 2011 17:19:39 +0400 unc0rr Fix sheepluva's merge
Thu, 22 Sep 2011 14:02:44 +0200 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
Thu, 22 Sep 2011 11:44:39 +0400 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Wed, 21 Sep 2011 22:03:31 -0400 nemo Disable clouds
Thu, 22 Sep 2011 01:28:50 +0200 koda ios version bump
Thu, 22 Sep 2011 01:28:19 +0200 koda apparently the old way was the correct one
Thu, 22 Sep 2011 01:18:31 +0200 koda aligned credits and game modes to main release
Thu, 22 Sep 2011 01:02:57 +0200 koda create the ios schemes programmatically
Wed, 21 Sep 2011 23:15:44 +0200 koda retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 15:00:01 -0400 nemo Couple of missed changes inu pointed out
Wed, 21 Sep 2011 17:31:37 +0200 koda one more
Wed, 21 Sep 2011 17:14:26 +0200 koda moar @2x
Wed, 21 Sep 2011 12:57:30 +0200 koda another round of retina display images
Tue, 20 Sep 2011 20:52:04 -0400 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Wed, 21 Sep 2011 02:05:42 +0200 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Tue, 20 Sep 2011 16:00:20 -0400 nemo check for amNothing
Tue, 20 Sep 2011 13:37:52 -0400 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Tue, 20 Sep 2011 13:27:07 -0400 nemo Clear gstAnimation and reset Timer before entering death animation
Tue, 20 Sep 2011 12:59:02 -0400 nemo revert prev - that was dumb. wrong gear.
Tue, 20 Sep 2011 12:46:45 -0400 nemo Let's actually add the gstHHDeath check to the right line, shall we?
Tue, 20 Sep 2011 12:02:58 -0400 nemo Check on active hedgehog death animation
Mon, 19 Sep 2011 23:35:07 +0200 koda this reintroduces the gsSuspend state to fix multitasking on ios
Mon, 19 Sep 2011 23:18:48 +0200 koda using fpc 2.7.1 in ios project file
Mon, 19 Sep 2011 23:49:20 +0200 sheepluva also merge 0.9.16 in to make koda happy
Mon, 19 Sep 2011 23:25:13 +0200 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 14:17:33 -0400 nemo return nil for position if no gear
Mon, 19 Sep 2011 19:12:19 +0200 koda fix mac compilation 0.9.16
Sun, 18 Sep 2011 21:59:34 +0200 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
Mon, 19 Sep 2011 14:38:44 +0200 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
Sun, 18 Sep 2011 21:46:00 +0200 sheepluva make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
Sun, 18 Sep 2011 21:06:09 +0200 sheepluva another fix for a popup window that had no style 0.9.16
Sun, 18 Sep 2011 16:46:26 +0200 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
Sat, 17 Sep 2011 22:01:17 +0400 unc0rr Include lib* into src package 0.9.16
Sat, 17 Sep 2011 21:48:18 +0400 unc0rr okay, let's revert this for now 0.9.16
Mon, 19 Sep 2011 23:55:52 +0400 unc0rr - Unset hhdriven flag for gone hedgehog
Sat, 17 Sep 2011 13:40:54 -0400 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Sat, 17 Sep 2011 19:43:45 +0200 sheepluva fix style of lobby chatroom user context menu 0.9.16
Sat, 17 Sep 2011 10:22:35 -0400 nemo oops, it was already added
Sat, 17 Sep 2011 16:20:54 +0400 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
Sat, 17 Sep 2011 10:11:56 -0400 nemo Add straight lines to changelog
Sat, 17 Sep 2011 16:20:09 +0400 unc0rr Merge recent changes from default 0.9.16
Sat, 17 Sep 2011 11:39:42 +0200 sheepluva update copyright year of README
Sat, 17 Sep 2011 04:09:05 +0200 mikade change the changelog
Sat, 17 Sep 2011 00:34:21 +0200 sheepluva update credits a bit
Sat, 17 Sep 2011 00:04:16 +0200 sheepluva german translations, a lot was still missing -.-
Fri, 16 Sep 2011 16:52:05 -0400 nemo typo
Sun, 25 Sep 2011 18:22:12 +0200 Xeli Attempt to prevent oom after restarting too many times hedgeroid
Fri, 16 Sep 2011 15:26:43 -0400 nemo merge
Sun, 25 Sep 2011 18:19:45 +0200 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Fri, 16 Sep 2011 15:21:27 -0400 nemo clear HHJump on portaling
Fri, 16 Sep 2011 15:26:02 -0400 nemo merge
Fri, 16 Sep 2011 20:39:14 +0200 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Fri, 16 Sep 2011 15:03:29 -0400 inu pt update
Fri, 16 Sep 2011 20:38:23 +0200 Xeli removed some commented lines hedgeroid
Fri, 16 Sep 2011 14:43:04 -0400 nemo Requested a few times
Fri, 16 Sep 2011 18:24:50 +0200 Xeli Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
Fri, 16 Sep 2011 14:04:21 -0400 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
Fri, 16 Sep 2011 18:17:16 +0200 Xeli merge hedgeroid
Fri, 16 Sep 2011 19:55:11 +0400 unc0rr - Allow 8 teams in game on 0.9.16-dev
Fri, 16 Sep 2011 10:29:09 -0400 nemo Aaaaalllways!
Fri, 16 Sep 2011 14:55:48 +0200 Marco Bresciani Italian translation
Fri, 16 Sep 2011 14:04:45 +0200 sheepluva whoops, this line got lost in merging action
Fri, 16 Sep 2011 13:50:56 +0200 szczur Polish translation updates
Thu, 15 Sep 2011 22:53:47 -0400 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
Thu, 15 Sep 2011 22:33:55 -0400 nemo Move options caption to box title. This frees up quite a bit of space at 800x600
Thu, 15 Sep 2011 20:39:04 -0400 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
Fri, 16 Sep 2011 01:45:41 +0200 mikade check waterline
Fri, 16 Sep 2011 01:12:57 +0200 sheepluva moar sparkles :3
Thu, 15 Sep 2011 18:54:16 -0400 nemo Avoid hog repeating himself
Fri, 16 Sep 2011 00:32:53 +0200 Palewolf Spanish translation
Fri, 16 Sep 2011 00:18:21 +0200 sheepluva TestRectForObstacle: areas outside map borders are not passable
Thu, 15 Sep 2011 23:08:17 +0200 sheepluva change²log
Thu, 15 Sep 2011 20:52:58 +0200 Henek merge :(
Thu, 15 Sep 2011 19:20:13 +0200 sheepluva fix back button location in post-game stats screen
Thu, 15 Sep 2011 20:51:43 +0200 Henek updateing swedish translation
Thu, 15 Sep 2011 20:40:59 +0400 unc0rr 0.9.16 branch 0.9.16
Thu, 15 Sep 2011 17:19:49 +0200 sheepluva fix and optimize kamikaze's png
Thu, 15 Sep 2011 10:11:38 +0200 sheepluva screenshots: display a msg on failure and log causative error
Thu, 15 Sep 2011 09:19:56 +0200 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
Thu, 15 Sep 2011 03:17:23 +0200 sheepluva cleaned up the screenshot procedure a little.
Thu, 15 Sep 2011 01:41:21 +0200 sheepluva Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
Wed, 14 Sep 2011 19:20:39 -0400 nemo Updated translation after typo fix
Thu, 15 Sep 2011 00:47:05 +0200 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
Wed, 14 Sep 2011 22:39:39 +0200 koda merge
Wed, 14 Sep 2011 20:42:45 +0200 sheepluva some love for TeamHeadband.png
Wed, 14 Sep 2011 14:27:28 -0400 mikade Updates to golf theme.
Wed, 14 Sep 2011 14:14:23 -0400 nemo merge
Wed, 14 Sep 2011 18:40:10 +0200 mikade oops, just burning through commits today.
Wed, 14 Sep 2011 18:19:07 +0200 mikade Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
Wed, 14 Sep 2011 18:05:54 +0200 mikade Revert currently unneccessary changes to uScript.
Wed, 14 Sep 2011 17:52:46 +0200 mikade merge
Wed, 14 Sep 2011 19:07:18 +0200 sheepluva add blink to cyclops hat
Wed, 14 Sep 2011 15:23:40 +0200 mikade Expose some vars for tracking the border.
Wed, 14 Sep 2011 17:17:50 +0200 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
Tue, 13 Sep 2011 21:25:13 -0400 nemo smoothing should be after despeckling
Wed, 14 Sep 2011 00:06:26 +0200 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
Tue, 13 Sep 2011 17:49:39 -0400 nemo fix for issue #238
Tue, 13 Sep 2011 21:15:23 +0400 unc0rr Slightly translated ru.lua
Tue, 13 Sep 2011 21:02:12 +0400 unc0rr Translation update
Tue, 13 Sep 2011 20:56:53 +0400 igor-hkr Translation update
Mon, 12 Sep 2011 23:31:19 +0200 sheepluva typo
Tue, 13 Sep 2011 10:30:39 -0400 nemo Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
Tue, 13 Sep 2011 00:51:02 -0400 nemo Don't set lfDamaged for small tunnels
Tue, 13 Sep 2011 00:32:41 -0400 nemo fix voice preview
Tue, 13 Sep 2011 00:13:01 -0400 nemo Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
Mon, 12 Sep 2011 20:53:56 -0400 nemo oops
Mon, 12 Sep 2011 19:30:18 -0400 nemo Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
Mon, 12 Sep 2011 16:51:45 -0400 nemo Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
Mon, 12 Sep 2011 16:38:54 -0400 nemo fix for issue #139
Mon, 12 Sep 2011 23:08:24 +0400 unc0rr Add 0.9.16 and 0.9.17-dev version info to server
Mon, 12 Sep 2011 21:51:14 +0400 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
Mon, 12 Sep 2011 18:53:28 +0200 koda I.Fight.For.The.Users
Mon, 12 Sep 2011 15:58:59 +0200 koda remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
Mon, 12 Sep 2011 14:56:24 +0200 sheepluva fix out-of-dir builds
Mon, 12 Sep 2011 07:38:16 +0200 sheepluva don't load key binds for AI hedgehogs
Mon, 12 Sep 2011 07:27:34 +0200 sheepluva nemo's molotov burst effect; with a slight color modification added
Mon, 12 Sep 2011 06:31:10 +0200 sheepluva fix side-effects of nemo's bottle-turnin'
Sun, 11 Sep 2011 21:32:49 -0400 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
Sun, 11 Sep 2011 21:30:42 -0400 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
Mon, 12 Sep 2011 00:47:49 +0200 sheepluva smoke for molotov
Sun, 11 Sep 2011 18:09:49 -0400 nemo make it more sekret
Sun, 11 Sep 2011 23:48:40 +0200 sheepluva cyclops hat by Randy
Sun, 11 Sep 2011 15:51:56 -0400 nemo rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
Sun, 11 Sep 2011 14:46:04 -0400 nemo aaaallways, I want to beeee with you, and make belieeeeve with you
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Sun, 11 Sep 2011 13:21:50 -0400 nemo Remove some transparencies, fix some files
Sun, 11 Sep 2011 13:16:01 -0400 nemo Man, checking it at end of turn was just tidier :(
Sun, 11 Sep 2011 13:12:52 -0400 nemo better?
Sun, 11 Sep 2011 18:57:54 +0200 sheepluva fix for disconnect reason not being shown
Sun, 11 Sep 2011 18:37:34 +0200 sheepluva omg how could I forget
Sun, 11 Sep 2011 18:35:59 +0200 sheepluva added some changes I remembered/saw in the logs to the changelog
Sun, 11 Sep 2011 18:19:05 +0200 sheepluva hand drawn map editor: allow "undo" after "clear"
Sun, 11 Sep 2011 11:09:28 -0400 nemo Also this
Sun, 11 Sep 2011 10:46:53 -0400 nemo Should prevent a crasher when drowning while firing
Sun, 11 Sep 2011 10:22:09 -0400 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
Sun, 11 Sep 2011 16:18:49 +0200 sheepluva small de update
Sun, 11 Sep 2011 16:07:36 +0200 sheepluva whoops, I didn't want to commit that line
Sun, 11 Sep 2011 10:00:32 -0400 nemo tweak
Sun, 11 Sep 2011 09:46:22 -0400 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
Sun, 11 Sep 2011 15:38:45 +0200 sheepluva make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
Sun, 11 Sep 2011 15:18:46 +0200 sheepluva fix for issue #269
Sun, 11 Sep 2011 08:54:21 -0400 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
Sat, 10 Sep 2011 22:55:31 -0400 sheepluva fix for issue #276
Sun, 11 Sep 2011 04:22:57 +0200 sheepluva german lua translations
Sun, 11 Sep 2011 04:08:50 +0200 mikade Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
Sat, 10 Sep 2011 21:23:12 -0400 nemo A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
Sat, 10 Sep 2011 21:02:34 -0400 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
Sun, 11 Sep 2011 02:24:46 +0200 mikade fix timebox (differently), support for more players, remove version numbers,
Sun, 11 Sep 2011 00:36:47 +0200 sheepluva some portal love for deagle/etc shots
Sat, 10 Sep 2011 11:40:37 -0400 nemo tone flash waaaaay down when zoomed out
Sat, 10 Sep 2011 16:21:38 +0200 sheepluva fix: let's use less random code for drawing the bullet trajectory
Sat, 10 Sep 2011 10:13:19 -0400 nemo This condition should have been removed when I was changing targetting
Sat, 10 Sep 2011 14:43:16 +0200 sheepluva translation fail/typo
Sat, 10 Sep 2011 14:10:14 +0200 sheepluva some sniper training improvements and few german lua translations
Sat, 10 Sep 2011 04:08:15 +0200 sheepluva actual rope fix for hogs getting stuck on walls
Sat, 10 Sep 2011 03:27:47 +0200 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
Sat, 10 Sep 2011 01:05:01 +0200 sheepluva Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
Fri, 09 Sep 2011 18:30:40 -0400 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Fri, 09 Sep 2011 21:31:39 +0200 sheepluva monkey task: always log to userpath
Fri, 09 Sep 2011 20:17:50 +0200 sheepluva move hedgehogs out of walls
Fri, 09 Sep 2011 22:04:40 +0400 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Fri, 16 Sep 2011 17:36:05 +0200 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Fri, 09 Sep 2011 15:52:59 +0200 sheepluva we don't need trailing whitespaces... I guess :P
Wed, 14 Sep 2011 18:43:16 +0200 Xeli Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
Fri, 09 Sep 2011 15:36:30 +0200 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Fri, 09 Sep 2011 03:57:45 +0200 mikade merge
Fri, 09 Sep 2011 03:22:08 +0200 mikade merge
Fri, 09 Sep 2011 03:21:16 +0200 mikade Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
Thu, 08 Sep 2011 21:20:12 -0400 nemo er. let's reference the right gear, shall we?
Fri, 09 Sep 2011 03:00:03 +0200 mikade Add support for more players.
Thu, 08 Sep 2011 21:18:44 -0400 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
Fri, 09 Sep 2011 02:11:51 +0200 mikade For now, don't spawn anything other than health crates.
Fri, 09 Sep 2011 03:04:15 +0200 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
Fri, 09 Sep 2011 01:25:21 +0200 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
Fri, 09 Sep 2011 00:22:48 +0200 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
Thu, 08 Sep 2011 13:03:58 -0400 nemo oops
Thu, 08 Sep 2011 13:01:20 -0400 nemo Restore hog on team gone
Thu, 08 Sep 2011 17:44:51 +0200 sheepluva fix knight hat
Thu, 08 Sep 2011 17:59:19 +0400 unc0rr Fix loading from save desync
Thu, 08 Sep 2011 15:39:30 +0400 unc0rr Remove unnecessary and wrong check
Wed, 07 Sep 2011 11:19:10 +0400 unc0rr Replace tab with space
Thu, 08 Sep 2011 08:44:17 -0400 nemo Define 2 script callbacks to notify of hog vanishment
Thu, 08 Sep 2011 00:29:01 -0400 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
Wed, 07 Sep 2011 20:54:32 -0400 nemo Add flickery ghost grave
Wed, 07 Sep 2011 20:53:45 -0400 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
Wed, 07 Sep 2011 20:35:24 -0400 nemo Revert camera shake. Now to make sure we don't desync anymore.
Wed, 07 Sep 2011 20:13:14 -0400 Star updated hat
Sat, 08 Oct 2011 16:45:52 +0200 jose1711 merge
Wed, 07 Sep 2011 20:12:20 -0400 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
Wed, 07 Sep 2011 15:06:42 -0400 nemo svg export darkened the upper white band a bit too much for my tastes
Wed, 07 Sep 2011 15:03:26 -0400 nemo new countries
Tue, 06 Sep 2011 17:14:29 -0400 nemo fix hat name
Tue, 06 Sep 2011 17:10:03 -0400 nemo Another mass hat rename, because people were just about finished fixing their teams.
Tue, 06 Sep 2011 21:15:01 +0400 unc0rr - Don't generate seed twice
Tue, 06 Sep 2011 21:10:02 +0400 unc0rr Send mapgen for static maps
Tue, 06 Sep 2011 20:53:26 +0400 unc0rr This should be a real fix (7643cbb88f09 reverted). Not tested.
Tue, 06 Sep 2011 10:40:32 -0400 tsleon translation update
Tue, 06 Sep 2011 10:37:32 -0400 szczur translation update
Tue, 06 Sep 2011 13:36:10 +0400 unc0rr Fix link again (changed libraries order)
Mon, 05 Sep 2011 16:20:35 -0400 nemo Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
Mon, 05 Sep 2011 15:48:46 -0400 nemo Add update preview when picking random static
Mon, 05 Sep 2011 15:32:58 -0400 nemo Add a fade out when in lag for snow.
Mon, 05 Sep 2011 15:05:46 -0400 nemo check for turn over (infinite attack)
Mon, 05 Sep 2011 21:45:28 +0400 unC0Rr Fix linking in windows
Mon, 05 Sep 2011 21:12:22 +0400 unC0Rr Add zlib headers (library itself is included to Qt)
Mon, 05 Sep 2011 16:04:05 +0200 sheepluva 3 more user hats, fixed by "Star and Moon", thank you!
Mon, 05 Sep 2011 15:11:46 +0200 sheepluva fix gas mask hat
Mon, 05 Sep 2011 15:51:32 +0400 unc0rr Don't refuse to create save file when a game loaded from save interrupts
Mon, 05 Sep 2011 15:49:14 +0400 unc0rr Support Qt version which have no qHash(QUrl)
Sun, 04 Sep 2011 17:26:38 -0400 nemo Move a few more, exclude NoHat and team hats from animation
Sun, 04 Sep 2011 17:15:09 -0400 nemo Load list of hats dynamically.
Sun, 04 Sep 2011 16:42:51 -0400 nemo Add check on amNothing
Sun, 04 Sep 2011 16:35:27 -0400 nemo Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
Sun, 04 Sep 2011 14:05:11 -0400 nemo copy/paste fail
Sun, 04 Sep 2011 13:54:24 -0400 nemo make pickhammer and blowtorch burn time for infinite attack mode
Sun, 04 Sep 2011 21:40:47 +0400 unc0rr Some renaming
Sun, 04 Sep 2011 21:39:50 +0400 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
Sun, 04 Sep 2011 13:36:59 -0400 nemo by request of shoppa player, remove land spray from shoppa wep set
Sun, 04 Sep 2011 13:13:51 -0400 nemo load mask from user path as well
Sun, 04 Sep 2011 21:03:06 +0400 unc0rr Prevent runtime warning
Sun, 04 Sep 2011 20:51:54 +0400 unc0rr Only prepend hedgewars.org if the url is relative
Sun, 04 Sep 2011 12:47:10 -0400 nemo remove dupe
Sun, 04 Sep 2011 12:34:43 -0400 nemo oops
Sun, 04 Sep 2011 20:21:08 +0400 unc0rr Allow surfing, download and extract only .zip files
Sun, 04 Sep 2011 12:19:31 -0400 nemo truncate page on comment tags, as suggested by unc0rr
Sun, 04 Sep 2011 12:06:10 -0400 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
Sun, 04 Sep 2011 19:04:36 +0400 unc0rr Extract to cfgdir
Sun, 04 Sep 2011 10:54:00 -0400 nemo update animation page. remove test image
Sun, 04 Sep 2011 10:47:44 -0400 nemo Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
Sun, 04 Sep 2011 17:33:33 +0400 unc0rr Call update() so loaded images appear
Sun, 04 Sep 2011 14:59:38 +0400 unc0rr Fix a warning
Sun, 04 Sep 2011 14:46:46 +0400 unc0rr Link against quazip
Sun, 04 Sep 2011 14:44:13 +0400 unc0rr Extract downloaded content into temp dir
Sun, 04 Sep 2011 13:46:08 +0400 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
Sun, 04 Sep 2011 11:48:01 +0400 unc0rr - Implement progressbars to show download progress
Thu, 08 Sep 2011 00:34:57 +0200 jose1711 Updated Slovak translation
Sun, 04 Sep 2011 10:58:42 +0400 unc0rr Add QuaZIP library to build system
Sun, 04 Sep 2011 00:48:54 +0200 jose1711 Updated Slovak translation
Sat, 03 Sep 2011 18:04:19 -0400 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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