Sat, 02 Feb 2013 14:22:57 +0100 |
Medo |
Merge
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files
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Fri, 01 Feb 2013 20:15:22 -0500 |
nemo |
trying to prevent sticking. PS. code is hard to read when drunk.
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files
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Fri, 01 Feb 2013 18:07:43 -0500 |
dag10 |
Made map preview a random/edit button again.
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Fri, 01 Feb 2013 08:47:07 -0500 |
nemo |
forgot this one
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files
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Thu, 31 Jan 2013 02:14:56 +0100 |
Medo |
Fix Hedgeroid argc/argv parameter passing to the engine
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files
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Thu, 31 Jan 2013 22:13:30 -0500 |
nemo |
check datadir instead
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files
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Thu, 31 Jan 2013 02:14:04 +0100 |
Medo |
Move libjnidispatch to jni/ and copy it to libs/ on build
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files
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Thu, 31 Jan 2013 21:28:08 -0500 |
nemo |
this might possibly appease the shoppa players
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files
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Wed, 30 Jan 2013 00:56:28 +0100 |
Medo |
Fix physfs compilation for android (still getting runtime link errors though)
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files
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Tue, 29 Jan 2013 13:45:31 -0500 |
nemo |
fix EndGame call. w/o a proper exit, demos weren't being saved
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Tue, 29 Jan 2013 17:28:47 +0400 |
unc0rr |
Merge
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files
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Tue, 29 Jan 2013 01:41:41 -0500 |
dag10 |
Added roomnameprompt.h/cpp. Sorry 'bout that.
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Tue, 29 Jan 2013 10:10:23 +0400 |
unc0rr |
Merge
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files
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Tue, 29 Jan 2013 01:41:41 -0500 |
dag10 |
Added roomnameprompt.h/cpp. Sorry 'bout that.
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Mon, 28 Jan 2013 15:54:40 -0500 |
nemo |
issue #518
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files
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Tue, 29 Jan 2013 00:03:56 +0400 |
unc0rr |
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
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Sun, 27 Jan 2013 20:17:30 -0500 |
dag10 |
Reorganized layout and appearance of rooms list page.
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Mon, 28 Jan 2013 00:50:00 +0400 |
unc0rr |
Also rooms per version stats
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files
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Sun, 27 Jan 2013 21:46:25 +0400 |
unc0rr |
Allow navigating backwards chat widget log while new lines are being added
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files
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Wed, 20 Feb 2013 02:21:58 +0100 |
koda |
add support for clang 3.3 (although there has to be a better way for this) and output right version number
webgl
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files
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Sun, 27 Jan 2013 02:09:02 +0100 |
koda |
shut a few frontend warnings out
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files
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Wed, 20 Feb 2013 02:21:14 +0100 |
koda |
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
webgl
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files
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Sun, 27 Jan 2013 01:20:50 +0100 |
koda |
shorten the library label a little bit
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files
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Tue, 19 Feb 2013 22:45:02 +0400 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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files
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