Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
|
changeset |
files
|
Fri, 14 Oct 2011 11:36:46 -0400 |
Florian Fabre |
Hide focus outline on buttons.
|
changeset |
files
|
Thu, 13 Oct 2011 13:50:41 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 13 Oct 2011 11:15:07 -0400 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
|
changeset |
files
|
Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
changeset |
files
|
Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
|
changeset |
files
|
Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
|
changeset |
files
|
Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
|
changeset |
files
|
Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
|
changeset |
files
|
Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
changeset |
files
|
Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
|
changeset |
files
|
Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
|
changeset |
files
|
Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
|
changeset |
files
|
Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
changeset |
files
|
Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
|
changeset |
files
|
Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
|
changeset |
files
|
Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
|
changeset |
files
|
Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
changeset |
files
|
Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
|
changeset |
files
|
Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
|
changeset |
files
|
Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
|
changeset |
files
|
Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
|
changeset |
files
|
Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
|
changeset |
files
|
Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
|
changeset |
files
|
Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
|
changeset |
files
|
Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
|
changeset |
files
|
Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
|
changeset |
files
|
Sat, 08 Oct 2011 17:22:06 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 08 Oct 2011 16:54:56 +0200 |
jose1711 |
merge
|
changeset |
files
|
Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
|
changeset |
files
|
Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
|
changeset |
files
|
Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
|
changeset |
files
|
Sat, 08 Oct 2011 00:34:41 -0400 |
nemo |
Couple more, add back misplaced clearing of Land
|
changeset |
files
|
Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
changeset |
files
|
Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
|
changeset |
files
|
Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
|
changeset |
files
|
Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
|
changeset |
files
|
Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
changeset |
files
|
Fri, 07 Oct 2011 17:29:00 -0400 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
|
changeset |
files
|
Thu, 06 Oct 2011 14:54:55 -0400 |
Guillaume Englert |
Add Cave theme
|
changeset |
files
|
Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
|
changeset |
files
|
Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
|
changeset |
files
|
Wed, 05 Oct 2011 22:57:42 +0400 |
unc0rr |
Tiny cleanup
|
changeset |
files
|
Wed, 05 Oct 2011 10:05:14 +0200 |
koda |
the retina infection keeps spreading...
|
changeset |
files
|
Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
|
changeset |
files
|
Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
|
changeset |
files
|
Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
|
changeset |
files
|
Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
|
changeset |
files
|
Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
|
changeset |
files
|
Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
|
changeset |
files
|
Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
|
changeset |
files
|
Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
|
changeset |
files
|
Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
|
changeset |
files
|
Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
Wed, 28 Sep 2011 06:24:10 +0200 |
sheepluva |
training screen localization works now
|
changeset |
files
|
Wed, 28 Sep 2011 04:21:24 +0200 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
Fri, 28 Oct 2011 18:27:55 +0200 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
Wed, 28 Sep 2011 04:17:41 +0200 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 16:26:57 +0200 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
Fri, 21 Oct 2011 13:56:11 +0200 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 16:14:35 +0200 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
Fri, 21 Oct 2011 00:28:06 +0200 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 05:08:23 +0200 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
Thu, 20 Oct 2011 23:07:53 +0200 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
|
changeset |
files
|
Sun, 09 Oct 2011 20:41:17 +0200 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 00:46:15 +0200 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
|
changeset |
files
|
Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 15:40:01 -0400 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 20:54:51 +0200 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|
Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
|
changeset |
files
|
Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 16:09:55 +0200 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
|
changeset |
files
|
Sun, 25 Sep 2011 02:28:33 +0200 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
|
changeset |
files
|
Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
|
changeset |
files
|
Sat, 24 Sep 2011 22:27:52 +0200 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
|
changeset |
files
|
Sat, 24 Sep 2011 21:54:11 +0200 |
koda |
better memory cleanup for audiomanager and position of lower stats button
|
changeset |
files
|
Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
|
changeset |
files
|
Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
changeset |
files
|
Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
|
changeset |
files
|
Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
|
changeset |
files
|
Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
|
changeset |
files
|
Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
changeset |
files
|
Sat, 24 Sep 2011 17:12:46 +0200 |
sheepluva |
I wanted to move this line, not to delete it heh.
|
changeset |
files
|
Sat, 24 Sep 2011 16:22:10 +0200 |
sheepluva |
code cleanup/etc
|
changeset |
files
|
Sat, 24 Sep 2011 04:53:53 +0200 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
|
changeset |
files
|
Fri, 26 Oct 2012 14:19:43 +0100 |
koda |
close branch
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 03:00:57 +0200 |
koda |
yeah, fix dates -.-
|
changeset |
files
|
Tue, 18 Oct 2011 05:43:16 +0200 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 02:23:15 +0200 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
Sun, 16 Oct 2011 19:02:48 +0200 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 01:41:03 +0200 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
|
Sun, 16 Oct 2011 18:37:57 +0200 |
koda |
more details in chCheckProto
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
|
changeset |
files
|
Fri, 14 Oct 2011 19:00:31 +0200 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
|
changeset |
files
|
Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
|
changeset |
files
|
Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
changeset |
files
|
Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
changeset |
files
|
Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
|
changeset |
files
|
Thu, 22 Sep 2011 23:20:11 +0200 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
|
changeset |
files
|
Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
|
changeset |
files
|
Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
|
changeset |
files
|
Thu, 22 Sep 2011 14:02:44 +0200 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
|
changeset |
files
|
Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
|
changeset |
files
|
Wed, 21 Sep 2011 22:03:31 -0400 |
nemo |
Disable clouds
|
changeset |
files
|
Thu, 22 Sep 2011 01:28:50 +0200 |
koda |
ios version bump
|
changeset |
files
|
Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
|
changeset |
files
|
Thu, 22 Sep 2011 01:18:31 +0200 |
koda |
aligned credits and game modes to main release
|
changeset |
files
|
Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
|
changeset |
files
|
Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
|
changeset |
files
|
Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
|
changeset |
files
|
Wed, 21 Sep 2011 15:00:01 -0400 |
nemo |
Couple of missed changes inu pointed out
|
changeset |
files
|
Wed, 21 Sep 2011 17:31:37 +0200 |
koda |
one more
|
changeset |
files
|
Wed, 21 Sep 2011 17:14:26 +0200 |
koda |
moar @2x
|
changeset |
files
|
Wed, 21 Sep 2011 12:57:30 +0200 |
koda |
another round of retina display images
|
changeset |
files
|
Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
changeset |
files
|
Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
|
changeset |
files
|
Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
|
changeset |
files
|
Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
|
changeset |
files
|
Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
|
changeset |
files
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Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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files
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Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
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files
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Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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files
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Tue, 20 Sep 2011 12:02:58 -0400 |
nemo |
Check on active hedgehog death animation
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files
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Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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files
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Mon, 19 Sep 2011 23:18:48 +0200 |
koda |
using fpc 2.7.1 in ios project file
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files
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Mon, 19 Sep 2011 23:49:20 +0200 |
sheepluva |
also merge 0.9.16 in to make koda happy
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files
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Mon, 19 Sep 2011 23:25:13 +0200 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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files
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Mon, 19 Sep 2011 14:17:33 -0400 |
nemo |
return nil for position if no gear
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files
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Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
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files
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Sun, 18 Sep 2011 21:59:34 +0200 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
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files
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Mon, 19 Sep 2011 14:38:44 +0200 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
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files
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Sun, 18 Sep 2011 21:46:00 +0200 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
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files
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Sun, 18 Sep 2011 21:06:09 +0200 |
sheepluva |
another fix for a popup window that had no style
0.9.16
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files
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Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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files
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Sat, 17 Sep 2011 22:01:17 +0400 |
unc0rr |
Include lib* into src package
0.9.16
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files
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Sat, 17 Sep 2011 21:48:18 +0400 |
unc0rr |
okay, let's revert this for now
0.9.16
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files
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Mon, 19 Sep 2011 23:55:52 +0400 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
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files
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Sat, 17 Sep 2011 13:40:54 -0400 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
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files
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Sat, 17 Sep 2011 19:43:45 +0200 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
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files
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Sat, 17 Sep 2011 10:22:35 -0400 |
nemo |
oops, it was already added
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files
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Sat, 17 Sep 2011 16:20:54 +0400 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
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files
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Sat, 17 Sep 2011 10:11:56 -0400 |
nemo |
Add straight lines to changelog
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files
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Sat, 17 Sep 2011 16:20:09 +0400 |
unc0rr |
Merge recent changes from default
0.9.16
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files
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Sat, 17 Sep 2011 11:39:42 +0200 |
sheepluva |
update copyright year of README
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files
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Sat, 17 Sep 2011 04:09:05 +0200 |
mikade |
change the changelog
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changeset |
files
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Sat, 17 Sep 2011 00:34:21 +0200 |
sheepluva |
update credits a bit
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files
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Sat, 17 Sep 2011 00:04:16 +0200 |
sheepluva |
german translations, a lot was still missing -.-
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files
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Fri, 16 Sep 2011 16:52:05 -0400 |
nemo |
typo
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changeset |
files
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Sun, 25 Sep 2011 18:22:12 +0200 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 15:26:43 -0400 |
nemo |
merge
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changeset |
files
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Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 15:21:27 -0400 |
nemo |
clear HHJump on portaling
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changeset |
files
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Fri, 16 Sep 2011 15:26:02 -0400 |
nemo |
merge
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changeset |
files
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Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
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files
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Fri, 16 Sep 2011 15:03:29 -0400 |
inu |
pt update
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changeset |
files
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Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
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changeset |
files
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Fri, 16 Sep 2011 18:24:50 +0200 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 14:04:21 -0400 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
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files
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
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files
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Fri, 16 Sep 2011 10:29:09 -0400 |
nemo |
Aaaaalllways!
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files
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Fri, 16 Sep 2011 14:55:48 +0200 |
Marco Bresciani |
Italian translation
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changeset |
files
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Fri, 16 Sep 2011 14:04:45 +0200 |
sheepluva |
whoops, this line got lost in merging action
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files
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Fri, 16 Sep 2011 13:50:56 +0200 |
szczur |
Polish translation updates
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changeset |
files
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Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
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files
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Thu, 15 Sep 2011 22:33:55 -0400 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
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files
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Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
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changeset |
files
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Fri, 16 Sep 2011 01:45:41 +0200 |
mikade |
check waterline
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changeset |
files
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Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
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changeset |
files
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Thu, 15 Sep 2011 18:54:16 -0400 |
nemo |
Avoid hog repeating himself
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changeset |
files
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Fri, 16 Sep 2011 00:32:53 +0200 |
Palewolf |
Spanish translation
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changeset |
files
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Fri, 16 Sep 2011 00:18:21 +0200 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
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changeset |
files
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Thu, 15 Sep 2011 23:08:17 +0200 |
sheepluva |
changeĀ²log
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changeset |
files
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Thu, 15 Sep 2011 20:52:58 +0200 |
Henek |
merge :(
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changeset |
files
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Thu, 15 Sep 2011 19:20:13 +0200 |
sheepluva |
fix back button location in post-game stats screen
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changeset |
files
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Thu, 15 Sep 2011 20:51:43 +0200 |
Henek |
updateing swedish translation
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changeset |
files
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Thu, 15 Sep 2011 20:40:59 +0400 |
unc0rr |
0.9.16 branch
0.9.16
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changeset |
files
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Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
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changeset |
files
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Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
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files
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Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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files
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Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
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changeset |
files
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Thu, 15 Sep 2011 01:41:21 +0200 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
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files
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Wed, 14 Sep 2011 19:20:39 -0400 |
nemo |
Updated translation after typo fix
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changeset |
files
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Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
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changeset |
files
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Wed, 14 Sep 2011 22:39:39 +0200 |
koda |
merge
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changeset |
files
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Wed, 14 Sep 2011 20:42:45 +0200 |
sheepluva |
some love for TeamHeadband.png
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changeset |
files
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Wed, 14 Sep 2011 14:27:28 -0400 |
mikade |
Updates to golf theme.
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changeset |
files
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Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
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changeset |
files
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Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
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changeset |
files
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Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
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files
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
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changeset |
files
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Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
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changeset |
files
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Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
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changeset |
files
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Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
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changeset |
files
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Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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files
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Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
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changeset |
files
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Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
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changeset |
files
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Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
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changeset |
files
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Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
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files
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Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
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changeset |
files
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