Sun, 07 Nov 2010 19:49:16 +0300 |
unc0rr |
Don't use operator /=
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files
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Sun, 07 Nov 2010 19:27:22 +0300 |
unc0rr |
merge
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files
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Sun, 07 Nov 2010 11:23:30 -0500 |
inu |
portuguese update for map lua
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files
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Sun, 07 Nov 2010 11:18:49 -0500 |
tonghuix |
updated chinese translation
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files
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Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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files
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Sun, 07 Nov 2010 18:39:34 +0300 |
unc0rr |
merge
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files
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Sun, 07 Nov 2010 16:30:45 +0100 |
smaxx |
* Updated German translation
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files
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Sun, 07 Nov 2010 18:35:40 +0300 |
unc0rr |
Fix hanging in air after whip or bat attack
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files
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Sun, 07 Nov 2010 17:37:49 +0300 |
inu |
some updates
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files
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Sun, 07 Nov 2010 17:30:55 +0300 |
szczur |
Polish updade
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files
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Sun, 07 Nov 2010 17:30:20 +0300 |
Henek |
update and fix some lua stuff
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files
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Sun, 07 Nov 2010 17:02:04 +0300 |
unc0rr |
Remove more int64 casts
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files
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Sun, 07 Nov 2010 17:01:48 +0300 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
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files
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Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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files
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Sun, 07 Nov 2010 16:33:42 +0300 |
unc0rr |
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
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files
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Sun, 07 Nov 2010 16:21:20 +0300 |
unc0rr |
Fix some warnings
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Sat, 06 Nov 2010 22:27:22 -0400 |
arrom |
more portuguese
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files
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Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
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files
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Sat, 06 Nov 2010 21:00:37 -0400 |
inu |
more polish
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Sat, 06 Nov 2010 23:07:20 +0300 |
unc0rr |
Prevent vgtFlake's rotation angle to grow too high in its absolute value
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Sat, 06 Nov 2010 20:38:59 +0100 |
koda |
add Timeless and Fort game modes, tweaks to other modes
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files
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Sat, 06 Nov 2010 19:40:49 +0100 |
koda |
perform an additional check on gamestart
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files
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Sat, 06 Nov 2010 18:21:30 +0100 |
koda |
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
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