Mon, 06 Dec 2010 03:09:12 +0100 |
sheepluva |
changing Tree Map theme to Halloween (this time on the right branch >_>)
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Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
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Sun, 05 Dec 2010 19:00:41 +0100 |
koda |
added porkey and sheep hats
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Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
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Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
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Sat, 04 Dec 2010 23:30:20 +0300 |
unc0rr |
merge
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Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
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Sat, 04 Dec 2010 22:33:14 +0300 |
unc0rr |
- Change painted map file format
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Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
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Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
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Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
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Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
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Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
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Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
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Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
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Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
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Thu, 02 Dec 2010 00:25:26 +0100 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
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Thu, 02 Dec 2010 00:23:54 +0100 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
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Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Wed, 01 Dec 2010 22:06:23 +0300 |
unc0rr |
- Implement decode() function.
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Wed, 01 Dec 2010 20:45:46 +0300 |
unC0Rr |
merge
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Wed, 01 Dec 2010 20:43:35 +0300 |
igorko |
Translation update
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Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
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Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
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