Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
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Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
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Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
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Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
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Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
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Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
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Sun, 11 Sep 2011 18:57:54 +0200 |
sheepluva |
fix for disconnect reason not being shown
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Sun, 11 Sep 2011 18:37:34 +0200 |
sheepluva |
omg how could I forget
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Sun, 11 Sep 2011 18:35:59 +0200 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
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Sun, 11 Sep 2011 18:19:05 +0200 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
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Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
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Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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Sun, 11 Sep 2011 16:18:49 +0200 |
sheepluva |
small de update
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Sun, 11 Sep 2011 16:07:36 +0200 |
sheepluva |
whoops, I didn't want to commit that line
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Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
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Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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Sun, 11 Sep 2011 15:38:45 +0200 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
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Sun, 11 Sep 2011 15:18:46 +0200 |
sheepluva |
fix for issue #269
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Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
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Sun, 11 Sep 2011 04:22:57 +0200 |
sheepluva |
german lua translations
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Sun, 11 Sep 2011 04:08:50 +0200 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
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Sat, 10 Sep 2011 21:23:12 -0400 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
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Sat, 10 Sep 2011 21:02:34 -0400 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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Sun, 11 Sep 2011 02:24:46 +0200 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
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Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
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Sat, 10 Sep 2011 11:40:37 -0400 |
nemo |
tone flash waaaaay down when zoomed out
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Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
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Sat, 10 Sep 2011 10:13:19 -0400 |
nemo |
This condition should have been removed when I was changing targetting
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Sat, 10 Sep 2011 14:43:16 +0200 |
sheepluva |
translation fail/typo
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Sat, 10 Sep 2011 14:10:14 +0200 |
sheepluva |
some sniper training improvements and few german lua translations
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Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
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Sat, 10 Sep 2011 03:27:47 +0200 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
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Sat, 10 Sep 2011 01:05:01 +0200 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Fri, 09 Sep 2011 21:31:39 +0200 |
sheepluva |
monkey task: always log to userpath
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Fri, 09 Sep 2011 20:17:50 +0200 |
sheepluva |
move hedgehogs out of walls
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Fri, 09 Sep 2011 22:04:40 +0400 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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Fri, 09 Sep 2011 15:52:59 +0200 |
sheepluva |
we don't need trailing whitespaces... I guess :P
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Wed, 14 Sep 2011 18:43:16 +0200 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Fri, 09 Sep 2011 03:57:45 +0200 |
mikade |
merge
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Fri, 09 Sep 2011 03:22:08 +0200 |
mikade |
merge
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Fri, 09 Sep 2011 03:21:16 +0200 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
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Thu, 08 Sep 2011 21:20:12 -0400 |
nemo |
er. let's reference the right gear, shall we?
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Fri, 09 Sep 2011 03:00:03 +0200 |
mikade |
Add support for more players.
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Thu, 08 Sep 2011 21:18:44 -0400 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
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Fri, 09 Sep 2011 02:11:51 +0200 |
mikade |
For now, don't spawn anything other than health crates.
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Fri, 09 Sep 2011 03:04:15 +0200 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
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Fri, 09 Sep 2011 01:25:21 +0200 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
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Fri, 09 Sep 2011 00:22:48 +0200 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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Thu, 08 Sep 2011 13:03:58 -0400 |
nemo |
oops
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