2009-09-26 koda some fixes for the autoupdate thingy
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22 koda fix invisible rope in low quality
2009-09-22 koda converts some gl calls to gles
2009-09-22 unc0rr - Remove cake fix
2009-09-22 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-17 unc0rr Final fix
2009-09-17 unc0rr Second try
2009-09-17 unc0rr Fix build
2009-09-16 unc0rr Fix a warning
2009-09-16 unc0rr Don't spam debug messages
2009-09-16 unc0rr Optimize network traffic a bit:
2009-09-16 unc0rr Don't store keepalive messages in game server spectators buffer
2009-09-13 unc0rr - Fix join/leave messages color
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 unc0rr Fix water rendering issues
2009-09-10 nemo And in frontend
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Don't allow to look too deep
2009-09-10 unc0rr Fix water position when zooming
2009-09-10 unc0rr Fix background and horizont positions when zooming
2009-09-10 unc0rr Implement smooth zoom
2009-09-10 unc0rr Fix broken infinite skip turns logic
2009-09-10 unc0rr - Support probabilies from ammo scheme in engine
2009-09-10 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10 unc0rr Move connect call to more appropriate place
2009-09-10 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10 unc0rr Disable smoothing and alpha for low quality rope rendering
2009-09-10 unc0rr Some rope tweaks
2009-09-10 unc0rr Fix braindead check
2009-09-10 unc0rr Use GL_LINE_STRIP instead of GL_LINES
2009-09-09 unc0rr - Implement low quality rope
2009-09-09 nemo oops. forgot this one
2009-09-09 nemo Ok. This time I think I have it. amNothing should work.
2009-09-08 nemo Trying to correct prior amNothing checkin. untested.
2009-09-08 nemo hide timer after cake is done walking
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-09-08 unc0rr Fix inconsistency in join/part messages
2009-09-08 unc0rr Update server dependancies list
2009-09-07 unc0rr Join messages too
2009-09-07 unc0rr Not fakeable quit messages
2009-09-04 unc0rr Fixes suggested by hlint tool
2009-09-04 unc0rr Set window caption even in fullscreen mode (suggested by Smaxx)
2009-09-04 unc0rr Smaxx' fix for windows build
2009-09-04 unc0rr Some fixes suggested by hlint
2009-09-04 unc0rr Drop support for ghc 6.8, use 6.10 instead
2009-09-03 unc0rr Remove crosshair from skip
2009-09-03 unc0rr Warn players in room when admin lefts room
2009-09-02 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02 unc0rr Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-02 unc0rr Send leaving message and remove room admin's teams when he exits
2009-09-02 unc0rr Update Polish translation
2009-09-01 unc0rr Implement room delegation (not tested, only one predefined name to rename room)
2009-09-01 unc0rr Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-08-30 unc0rr Prevent "free knocking" bug
2009-08-30 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-30 unc0rr Some preparation for room control delegation support
2009-08-28 koda fix windows compilation with dll (frontend and engine)
2009-08-27 unc0rr Change password dialog to be more informative
2009-08-27 unc0rr Ask user for a nickname on first run, suggest login name
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