Wed, 21 Mar 2012 00:05:46 -0400 |
nemo |
Try different splash sounds too
|
changeset |
files
|
Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
changeset |
files
|
Sun, 18 Mar 2012 18:19:20 +0100 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
changeset |
files
|
Sun, 18 Mar 2012 14:22:13 +0100 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
|
changeset |
files
|
Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
|
changeset |
files
|
Sun, 18 Mar 2012 00:30:56 -0400 |
nemo |
revert this until someone makes it not screw up camera focus
|
changeset |
files
|
Sun, 18 Mar 2012 00:59:17 +0100 |
Xeli |
touchinterface, move the up/down arrows a bit down
|
changeset |
files
|
Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
|
changeset |
files
|
Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
changeset |
files
|
Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
|
changeset |
files
|
Tue, 13 Mar 2012 21:09:46 +0100 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
|
changeset |
files
|
Sat, 17 Mar 2012 17:24:38 -0400 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
|
changeset |
files
|
Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
changeset |
files
|
Sat, 17 Mar 2012 16:14:08 -0400 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
|
changeset |
files
|
Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
|
changeset |
files
|
Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
|
changeset |
files
|
Sat, 17 Mar 2012 14:02:11 -0400 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
|
changeset |
files
|
Sat, 17 Mar 2012 13:16:50 -0400 |
nemo |
orient kamikaze correctly when going through portals
|
changeset |
files
|
Wed, 14 Mar 2012 23:58:56 -0400 |
nemo |
oh yeah, dY...
|
changeset |
files
|
Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
|
changeset |
files
|
Wed, 14 Mar 2012 11:07:22 +0400 |
unc0rr |
Oops, fix range (2 is too small value)
|
changeset |
files
|
Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
|
changeset |
files
|
Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
changeset |
files
|
Tue, 13 Mar 2012 22:46:55 +0400 |
unc0rr |
Variable pen width
|
changeset |
files
|
Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
|
changeset |
files
|
Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
|
changeset |
files
|
Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
|
changeset |
files
|
Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
|
changeset |
files
|