Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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changeset |
files
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Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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changeset |
files
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Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
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changeset |
files
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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changeset |
files
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Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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changeset |
files
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Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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changeset |
files
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Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
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changeset |
files
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