Fri, 18 Feb 2011 00:31:01 +0100 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Wed, 16 Feb 2011 13:07:00 +0300 unc0rr More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 unc0rr Allow users to join official server even when there's no db connection
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Mon, 14 Feb 2011 08:31:45 -0500 nemo merge
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Wed, 09 Feb 2011 23:26:01 -0500 nemo use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 unc0rr Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 koda i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 koda update sdl apis to use the new rendering functions
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sun, 06 Feb 2011 18:59:53 +0300 unc0rr Don't accept EM message when the game isn't started
Sun, 06 Feb 2011 13:19:00 +0100 koda fix issue 185 :|
Sun, 06 Feb 2011 11:39:11 +0100 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
Sun, 06 Feb 2011 11:34:52 +0100 sheepluva fix engine library compilation on linux/amd64
Sun, 06 Feb 2011 10:36:01 +0100 sheepluva remove redundant note
Sun, 06 Feb 2011 10:28:59 +0100 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
Sun, 06 Feb 2011 00:47:00 +0100 sheepluva initialize pointers properly with nil
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Sat, 05 Feb 2011 23:37:25 +0300 unc0rr Fix admin stuff :D
Sat, 05 Feb 2011 23:33:10 +0300 unc0rr Fix password checking
Sat, 05 Feb 2011 23:15:22 +0300 unc0rr Fix build of official server
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Sat, 05 Feb 2011 15:36:02 +0100 jose1711 Updated Slovak translation
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