2011-01-29 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
2011-01-29 unc0rr Ask for another nickname on collision. Works only with new server.
2011-01-29 unc0rr Update frontend's project file
2011-01-29 sheepluva nick sorting: give letters priority over all other chars
2011-01-29 sheepluva sort nick lists case-insensitive
2011-01-28 sheepluva lua: getter and setter for hedgehog hats
2011-01-28 sheepluva procedure for loading hats
2011-01-25 Henek add a new lua library with misc tools and removed redundant tracker functions
2011-01-24 mikade Two new gameplay modes: Tumbler and Racer.
2011-01-24 mikade bugfix for flag spawn, teleporter + rope
2011-01-22 sheepluva trim net nick in frontend
2011-01-22 Henek added GetGearRaduis and minor Tracker things
2011-01-22 unc0rr merge
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names
2011-01-21 nemo *sigh*
2011-01-21 mikade Fix typos in tips
2011-01-21 nemo updated italian translation
2011-01-20 unc0rr Fix empty message resulting in corrupted packets
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20 koda ios has still a case sensitive file system
2011-01-19 koda disable the C memory manager and keep the native pascal one
2011-01-19 koda new local play button graphic
2011-01-19 nemo rename firepunch to shoryuken
2011-01-19 koda implemented ranking in ios stats pages
2011-01-18 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18 nemo SwitchHog in scripting
2011-01-17 koda code cleanup
2011-01-17 koda merge
2011-01-17 koda merge experimental3D in default
2011-01-17 koda slim down .hgtags
2013-02-25 koda closing old branch experimental3D
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-16 mikade merge in script tweaks
2011-01-16 Henek readding cabal file for the server, burp not shure why it had gone
2011-01-14 sheepluva you're welcome koda
2011-01-14 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-13 nemo Force RGBA for these too (and strip)
2011-01-13 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek also example flake
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-11 nemo update collision in set gear position
2011-01-10 unc0rr Prevent frontend crash in certain circumstances
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10 unc0rr Set version to 0.9.16-dev
2011-01-10 unc0rr Fix formatting
2011-01-09 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09 unc0rr Add a space for better looking console message
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-07 unc0rr Oops, fix build
2011-01-07 unc0rr Don't highlight drawn maps in rooms list
2011-01-07 unc0rr Greek translation
2011-01-06 nemo reset weapons default in shoppa.
2011-01-05 koda ctf_blizzard ios fix
2011-01-16 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
2011-01-04 nemo Small tweak to filter
2011-01-15 koda use a different depth for different layers (land, water, explosions) experimental3D
2011-01-04 unc0rr Clearly state which port is IPC connection on
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2011-01-04 unc0rr Make barrels drop when hog walks away from under it
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-04 koda add new robot badge to sources
2011-01-03 nemo Apply RGBA consistently in Tint
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2011-01-01 Palewolf Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01 jose1711 Updated Slovak translation
2011-01-01 Palewolf Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01 sheepluva fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01 sheepluva part #2
2011-01-01 sheepluva my attempt of "detach rope if the Land[] vanishes"
2010-12-31 sheepluva fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31 sheepluva fix sticky rope issue
2010-12-31 sheepluva revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31 Palewolf Avoid drawing if there's a hog/object behind
2010-12-31 Palewolf Make flakes smaller by popular demand.
2010-12-31 koda Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31 koda merge and fix my typos Hedgewars-iOS-1.2.2
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Palewolf Snow blends into land, trys to fill the gaps
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-30 Henek finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30 jose1711 Updated Slovak translation (lua)
2010-12-30 jose1711 Merge
2010-12-30 ourobolos French translation finally gets some love
2010-12-30 Henek some more themes updated, note comments on brick
2010-12-30 nemo avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30 nemo nil check
2010-12-30 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2011-09-19 unc0rr Close branch 0.9.15
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2011-06-29 koda merge 0.9.15
2010-12-29 sheepluva have napalm strike bombs explode right over the target
2011-02-26 koda info.plist 2011 0.9.15
2010-12-29 sheepluva set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2011-02-02 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
2010-12-29 sheepluva fix parachute wall climbing bug
2011-01-31 koda yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
2010-12-29 Henek sudden death: now having theme support, still some work though with config
2011-01-27 sheepluva how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
2010-12-29 nemo Strip a redundant entry, just use "successful"
2010-12-31 koda put nicer messages and split args
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names 0.9.15
2010-12-29 nemo return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-31 koda beautify stat page
2011-01-22 koda fixes for maps and quality = 0 0.9.15
2010-12-29 nemo fix similar problem to last checkin with this lua, also fix line endings
2010-12-31 koda unify stats display on ipad and non-ipad and on saved and normal games
2011-01-20 unc0rr Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
2010-12-29 nemo Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-30 koda simplify stats handling
2011-01-17 koda ctrl+q closes frontend also on linux and windows 0.9.15
2010-12-29 Henek drill strike falling instead of exploding when exiting ground
2010-12-30 koda initial stats display
2011-01-17 koda add 32 bit version when building for macappstore 0.9.15
2010-12-28 nemo Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
2010-12-30 koda moar code cleanup and initial saving of stats
2011-01-15 koda Added tag 0.9.15-release for changeset 29ab0d49c3e6 0.9.15
2010-12-28 koda ios version bump and code cleanup
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2010-12-28 Henek oops, forgot to add the graphics
2011-01-15 koda Removed tag 0.9.15 0.9.15
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-28 jose1711 Merge
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-28 Henek fix CMakeLists.txt for CTF_Blizzard
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-28 nemo Seems these aren't needed in CTF_Blizzard. Guess we'll find out
2011-01-13 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
2010-12-28 nemo Aaaand, strip these 2 as well.
2011-01-13 koda Removed tag 0.9.15 0.9.15
2010-12-28 nemo run pngcrush to strip sRGB / iCCP
2011-01-13 koda merge 0.9.15
2010-12-27 nemo Add Hangul to CheckCJK
2011-01-13 koda merge 0.9.15
2010-12-27 nemo 0.9.15 merge + typo fix
2011-01-13 koda merge 0.9.15
2011-01-13 koda Added tag 0.9.15 for changeset bd74fd83929a 0.9.15
2011-06-27 koda expose the available translations in the plist file for 0.9.15 (rf31d1073345e) 0.9.15
2010-12-27 nemo merge 0.9.15 (with a typo fix)
2010-12-28 koda typo 0.9.15
2011-06-26 koda restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
2010-12-27 koda AddFileLogs 0.9.15
2011-01-13 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
2011-01-13 koda Removed tag 0.9.15 0.9.15
2011-06-26 koda fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk) 0.9.15
2010-12-27 Henek make korean translation of engine available
2010-12-27 nemo Changelog entry applies to .15 too 0.9.15 0.9.15-release
2010-12-27 Henek update Swedish
2010-12-27 nemo Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
2010-12-27 nemo Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-27 TrevInc First pass at korean locale
2010-12-27 nemo strip
2010-12-27 nemo Resize snowball in hand
2010-12-27 inu portuguese update
2010-12-27 nemo remove these again...
2010-12-27 szczur moar polish
2010-12-26 nemo few more lua phrases
2010-12-26 Henek a little addition to the changelog
2010-12-26 nemo remove another missed dupe from previous generation
2010-12-26 Henek fixed Swedish translation
2010-12-26 Henek fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26 nemo add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26 nemo Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26 nemo completely disable falling back to "say" in chHogSay
2010-12-26 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 nemo increase snowball radius
2010-12-26 nemo oh. and koda's revision too
2010-12-26 nemo merge 0.9.15 with default
2010-12-26 koda restore showing a bigger icon for themes
2010-12-26 nemo oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
2010-12-26 koda hide seed...
2010-12-26 mikade Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
2010-12-26 unc0rr ban CMakeCache.txt
2010-12-26 nemo merge default into 0.9.15 0.9.15
2010-12-26 nemo add a disabling for landback, set it if flakes are enabled
2010-12-26 unc0rr Add 0.9.15 to the list of known versions
2010-12-26 unC0Rr Apply 2fa92e9a0a here 0.9.15
2010-12-26 unc0rr Update doc a bit
2010-12-26 Palewolf Turn off dust when drilling through air 0.9.15
2010-12-26 nemo revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26 Palewolf Added star, exclamation and question mark signs 0.9.15
2010-12-26 nemo disable landbackpixel on small explosions
2010-12-26 nemo pull in a few changes from default 0.9.15
2010-12-26 nemo remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-25 Palewolf Small fixes. Thanks Hennek. 0.9.15
2010-12-26 nemo +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25 Palewolf Updated changelog 0.9.15
2010-12-26 nemo add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25 unc0rr Allow 8 teams in server 0.9.15
2010-12-25 nemo aaaaargh (fix cmakelists again)
2010-12-25 Palewolf Capture the flag (Blizzard) Map 0.9.15
2010-12-25 Palewolf Capture the flag (Blizzard) Map
2010-12-25 unc0rr Set version to 0.9.15, remove -dev suffix 0.9.15
2010-12-25 unc0rr Some fixes in ru translation
2010-12-25 nemo oops. forgot cmake for Control map
2010-12-25 mikade Update missions
2010-12-25 Henek sv.lua
2010-12-24 nemo Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24 nemo Remove a dupe :-/
2010-12-24 nemo oops
2010-12-24 nemo Disable gtFlake on bordered maps
2010-12-24 unc0rr Pass SCHEME before AMMO
2010-12-24 Palewolf Updated spanish translation
2010-12-24 unc0rr - Fix encoding function to iterate reversed list
2010-12-24 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24 szczur+nemo add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24 szczur polish lua update
2010-12-24 mikade+nemo Add a bunch of lua from mikade, update translation files
2010-12-24 mikade Whole ton of script callbacks on commands. Poor engine.
2010-12-24 szczur+nemo Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24 nemo more fiddling with graphics to try and satisfy both fire and snow
2010-12-24 nemo oops
2010-12-24 nemo quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23 koda beaver hat
2010-12-23 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23 jose1711 Updated lua Slovak translation
2010-12-23 jose1711 Updated Slovak translation
2010-12-23 jose1711 fix commit
2010-12-23 jose1711 merge
2010-12-23 unc0rr Oops, typo
2010-12-23 unc0rr Add logging of map drawing process
2010-12-23 unc0rr - Remove loading from file procedure
2010-12-23 jose1711 merge+Slovak transl update
2010-12-23 nemo stub locale
2010-12-23 nemo sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23 jose1711 merge
2010-12-23 arrom Portuguese updates
2010-12-23 nemo Try to be safer in my pixel checks
2010-12-23 nemo Tweak more wind values / densities
2010-12-23 nemo oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-23 nemo apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-23 nemo change "mudball" on christmas theme
2010-12-23 nemo enable snow on Christmas theme
2010-12-23 Palewolf and others New Christmas theme
2010-12-23 nemo more tweaking land graphics due to snow
2010-12-22 nemo Visual tweaks for snow
2010-12-22 nemo braces fail
2010-12-22 anon Graphics updates
2010-12-22 nemo raise Y start to cloud level
2010-12-22 nemo Another snow variant
2010-12-22 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22 nemo trying a graphic with more white and less translucency
2010-12-22 nemo knock back y two to make snow pile up a bit less high
2010-12-22 Henek fixed showmission so it actually displays the right icons
2010-12-22 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2011-02-02 unc0rr Close branch server_refactor
2010-12-22 nemo apply cGravityf when changing cGravity
2011-01-31 unc0rr Implement room delegation when admin lefts it server_refactor
2010-12-22 nemo more snow
2011-01-30 unc0rr Reimplement a bunch of administrator commands server_refactor
2010-12-22 nemo fix desync in snow
2011-01-30 unc0rr Reimplement KICK server_refactor
2010-12-22 nemo minor visual tweaks to snow
2011-01-30 unc0rr Reimplement FOLLOW server_refactor
2010-12-22 nemo oops. forgot the graphic
2011-01-30 unc0rr Reimplement some more protocol commands server_refactor
2010-12-22 nemo minor position tweaks. hopefully checking array bounds correctly
2011-01-29 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
2010-12-22 nemo A very very basic snow implementation
2011-01-29 unc0rr Introduce numbered server notice messages server_refactor
2010-12-22 koda merge
2011-01-28 unc0rr Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
2010-12-22 koda update weapons
2011-01-28 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
2010-12-22 koda this should prevent that ever again
2011-01-28 unc0rr Reimplement some more Actions server_refactor
2010-12-22 koda damn. it.
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2011-01-27 unc0rr io = liftIO server_refactor
2010-12-21 Henek added copying also to schemes and updated some translations
2011-01-27 unc0rr Reimplement one more Action server_refactor
2010-12-21 Henek added copying of weapon sets
2011-01-27 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
2010-12-21 nemo Merge henek's changes
2011-01-26 unc0rr Send spectators info server_refactor
2010-12-21 Henek removing all " " in filenames under share and replacing "_" with " " in missions
2011-01-26 unc0rr Apply rev b9fe93f187c4 to server rewrite too server_refactor
2010-12-21 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
2011-01-26 unc0rr Send teams info on join server_refactor
2010-12-21 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21 nemo Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-23 jose1711 Updated Slovak translation + merge
2011-01-25 unc0rr Send room config to client server_refactor
2010-12-20 unc0rr - Allow user to use undo, to clear, save and load drawn maps
2011-01-25 unc0rr Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
2010-12-20 unc0rr Add those stupid breaks
2011-01-24 unc0rr Fix typo in version information server_refactor
2010-12-20 nemo FAIL - actually assign
2011-01-24 unc0rr Apply new nick restrictions in server rewrite too server_refactor
2010-12-20 nemo add AI routine
2011-01-10 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
2010-12-20 nemo Snowball weapon
2011-01-10 unc0rr Even less craziness server_refactor
2010-12-20 Henek fixed and enabled removing of game scheme from options page
2011-01-10 unc0rr Fix check for unique nick server_refactor
2010-12-20 koda ipod touch 4g has only 256mb of ram (like ipad)
2011-01-10 unc0rr Fix typo server_refactor
2010-12-19 nemo fix typo in hand drawn maps
2011-01-10 unc0rr Bring back room and teams removing server_refactor
2010-12-19 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2011-01-10 unc0rr Convert function to a map server_refactor
2010-12-19 nemo Ok. This should pull 0.9.14.1 server into default
2010-12-19 nemo Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
2010-12-19 unc0rr Adjust magic consts
2010-12-19 unc0rr Most probably it's fix to a crash
2010-12-19 unc0rr Remove deleteLater()
2010-12-19 unc0rr Some debug info
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-19 unc0rr Seems like just a source of bugs
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 unc0rr Report 48 hogs for drawn maps
2010-12-18 unc0rr merge
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-18 unc0rr Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-12-18 nemo oops
2010-12-18 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18 koda merge
2010-12-17 Henek added replacement of "_" to " " in gameplay scripts
2010-12-17 Henek added set button to seed edit so maps won't regenerate as often
2010-12-18 koda initial stats interpretation for ifrontend
2010-12-16 nemo disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16 koda move server connection stuff in its own class
2010-12-16 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16 nemo offset the sprite
2010-12-16 nemo If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16 koda Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16 koda version bump Hedgewars-iOS-1.2.1
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-16 koda add two preferences for enabling/disabling blurry land and multitasking
2010-12-15 koda store the (future) password with md5 for ifrontend
2010-12-15 koda add more space for this help message on ipad
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr Fix crash on forced disconnect
2010-12-15 unc0rr The Fix
2010-12-15 unc0rr Don't use std::string
2010-12-15 nemo add optional state parameter to hogsay
2010-12-15 nemo oops
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo merge
2010-12-14 jose1711 Update Slovak translation
2010-12-14 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 unc0rr Compess at highest ratio
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-14 unc0rr Don't reset teams when returning from draw map page
2010-12-14 nemo oops. forgot the getter.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 nemo Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 Henek exposing seed for editing and viewing
2010-12-13 unc0rr Use pageSwitchMapper in some more places
2010-12-13 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-13 Henek my first merge :(
2010-12-13 nemo div 0 check
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13 koda more server stubs
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-12 koda add some connection facility to netserver
2010-12-11 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11 unc0rr merge
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-11 Henek Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-11 Henek also updated TrophyRace to new system
2010-12-10 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 smaxx Frontend:
2010-12-11 unc0rr Add a stub for draw map page
2010-12-10 nemo return RGBA
2010-12-10 nemo clan color fetch
2010-12-09 koda merge
2010-12-09 nemo add missing setter for botlevel
2010-12-09 archl Updated Chinese translation
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 Henek removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 nemo standardise name
2010-12-08 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-09 koda forgot to update these files
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-12-08 koda fix crasher (somehow, might be glitchy)
2010-12-08 koda merge
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 nemo would help if I put it in the right routine
2010-12-07 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 koda code cleanup
2010-12-07 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-07 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-07 koda Forts: reduce preview size and add hi-res one
2010-12-06 nemo try this mikade
2010-12-06 nemo merge
2010-12-06 unc0rr Always keep last point of drawn polyline
2010-12-06 nemo disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 nemo string length checks
2010-12-06 nemo fix hsa/hta/hya
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo remove currentteam check
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-06 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-05 koda update schemes for ios
2010-12-05 koda added porkey and sheep hats
2010-12-05 koda add a simple check to prevent loading sounds when device is muted
2010-12-04 koda write some version information inside the application
2010-12-04 unc0rr merge
2010-12-04 unc0rr Halfplement decode/drawing routine
2010-12-04 unc0rr - Change painted map file format
2010-12-04 nemo add nil check
2010-12-04 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04 koda more retina support and multitasking support
2010-12-03 nemo add visual gear registration
2010-12-03 nemo make Tint(longword) use RGBA
2010-12-03 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-03 nemo forgot the passed in uid
2010-12-03 nemo Restore King mode. The worst of the changes was Place Hogs
2010-12-02 nemo compress the PNGs
2010-12-02 nemo merge
2010-12-01 koda enable support for retina display in the ios port
2010-12-01 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-01 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-01 unc0rr - Implement decode() function.
2010-12-01 unC0Rr merge
2010-12-01 igorko Translation update
2010-12-01 unC0Rr Some more improvements
2010-12-01 koda un-break also the ios project
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 koda OMG merge
2010-11-30 nemo Add poison sounds to all voices pending proper recording by armagon.
2010-11-29 unc0rr Simple simplify() function
2010-11-28 nemo do GoBack if also INGAME due to kick
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