Thu, 12 Mar 2009 13:55:47 +0000 |
unc0rr |
patch by nemo: quick change from 0 to infinite and vice versa
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files
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Thu, 12 Mar 2009 13:54:32 +0000 |
unc0rr |
Continue work on new schemes
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files
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Wed, 11 Mar 2009 14:32:28 +0000 |
unc0rr |
Continue work on new schemes implementation
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files
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Tue, 10 Mar 2009 21:57:33 +0000 |
unc0rr |
- Clear gm_Slot flag even if you can't switch ammo:
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files
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Tue, 10 Mar 2009 21:31:29 +0000 |
unc0rr |
Update ammo icons
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files
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Tue, 10 Mar 2009 17:55:44 +0000 |
unc0rr |
Stub for ammo schemes model
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files
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Tue, 10 Mar 2009 17:55:29 +0000 |
unc0rr |
a patch
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files
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Mon, 09 Mar 2009 20:47:17 +0000 |
unc0rr |
Implement kick from room
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files
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Mon, 09 Mar 2009 20:23:04 +0000 |
unc0rr |
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
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files
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Mon, 09 Mar 2009 18:52:56 +0000 |
unc0rr |
Fix wrong value passed as initial health
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files
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Mon, 09 Mar 2009 18:43:41 +0000 |
unc0rr |
Pass template filter
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files
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Mon, 09 Mar 2009 10:54:44 +0000 |
unc0rr |
- Send initial room config
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files
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Sun, 08 Mar 2009 20:22:52 +0000 |
unc0rr |
- Fix a bug in map widget
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files
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Sun, 08 Mar 2009 18:43:15 +0000 |
unc0rr |
Start refactoring some things. Frontend becomes temporarily unusable for network game
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changeset |
files
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