Thu, 12 Mar 2009 13:55:47 +0000 unc0rr patch by nemo: quick change from 0 to infinite and vice versa
Thu, 12 Mar 2009 13:54:32 +0000 unc0rr Continue work on new schemes
Wed, 11 Mar 2009 14:32:28 +0000 unc0rr Continue work on new schemes implementation
Tue, 10 Mar 2009 21:57:33 +0000 unc0rr - Clear gm_Slot flag even if you can't switch ammo:
Tue, 10 Mar 2009 21:31:29 +0000 unc0rr Update ammo icons
Tue, 10 Mar 2009 17:55:44 +0000 unc0rr Stub for ammo schemes model
Tue, 10 Mar 2009 17:55:29 +0000 unc0rr a patch
Mon, 09 Mar 2009 20:47:17 +0000 unc0rr Implement kick from room
Mon, 09 Mar 2009 20:23:04 +0000 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
Mon, 09 Mar 2009 18:52:56 +0000 unc0rr Fix wrong value passed as initial health
Mon, 09 Mar 2009 18:43:41 +0000 unc0rr Pass template filter
Mon, 09 Mar 2009 10:54:44 +0000 unc0rr - Send initial room config
Sun, 08 Mar 2009 20:22:52 +0000 unc0rr - Fix a bug in map widget
Sun, 08 Mar 2009 18:43:15 +0000 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
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