Fri, 24 May 2013 10:34:22 -0400 |
nemo |
Add a mask, tweak changelog a bit
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Thu, 23 May 2013 23:37:59 -0400 |
nemo |
few more changes
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Thu, 23 May 2013 23:02:16 -0400 |
tiyuri |
Final starbound
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Fri, 24 May 2013 01:45:03 +0200 |
koda |
perhaps unneeded, but...
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Fri, 24 May 2013 00:55:33 +0200 |
koda |
lupdate
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Fri, 24 May 2013 01:12:41 +0400 |
unc0rr |
Store suffix of .qm files instead of locale name
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Thu, 23 May 2013 09:33:36 -0400 |
nemo |
Remove repetition. This map doesn't need to be so wide.
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Wed, 22 May 2013 22:46:49 -0400 |
nemo |
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
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Wed, 22 May 2013 09:46:42 -0400 |
nemo |
sheepluva suggestion for frozen barrel behaviour. untested.
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Wed, 22 May 2013 06:17:06 -0400 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
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Tue, 21 May 2013 23:17:28 -0400 |
nemo |
fix dud mine explosion
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Tue, 21 May 2013 23:00:20 -0400 |
tiyuri |
Add shrooms map
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Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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Tue, 21 May 2013 23:49:24 +0200 |
koda |
further limit asm
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Tue, 21 May 2013 21:28:42 +0300 |
Periklis Ntanasis |
place better the current replay button
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