Fri, 24 Jun 2011 13:24:51 +0200 |
Xeli |
Added a script to build and install the application, users must define a path to the ndk
hedgeroid
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Wed, 29 Jun 2011 22:24:38 +0400 |
unc0rr |
merge
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Fri, 24 Jun 2011 13:22:17 +0200 |
Xeli |
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
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Wed, 29 Jun 2011 00:05:26 -0400 |
nemo |
call onusedammo earlier for switcher
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Fri, 24 Jun 2011 13:21:02 +0200 |
Xeli |
disabled engine Protocol check until i fix config.in
hedgeroid
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Tue, 28 Jun 2011 23:32:42 -0400 |
nemo |
match snow to visual gear
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Thu, 30 Jun 2011 14:28:13 +0400 |
unc0rr |
Fix formatting a bit
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Fri, 24 Jun 2011 13:19:32 +0200 |
Xeli |
Fixed a fault strcpy
hedgeroid
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Tue, 28 Jun 2011 21:48:28 -0400 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
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Thu, 30 Jun 2011 14:26:01 +0400 |
unc0rr |
Convert huge switch into an array
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Fri, 24 Jun 2011 13:14:03 +0200 |
Xeli |
Fixed a fault strcpy
hedgeroid
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Tue, 28 Jun 2011 19:16:42 -0400 |
nemo |
sweep up some AA pixels
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Thu, 30 Jun 2011 13:59:57 +0400 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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Fri, 24 Jun 2011 13:13:31 +0200 |
Xeli |
Added test parameter which end up at hwengine::Game(PChar)
hedgeroid
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