Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 11:48:02 -0500 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Mon, 28 Feb 2011 22:28:43 +0300 unc0rr Add stubs for server config reading and writing routines
Mon, 28 Feb 2011 22:04:10 +0300 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Sun, 27 Feb 2011 18:55:34 -0500 nemo replace removed command
Sun, 27 Feb 2011 18:03:33 -0500 nemo merge
Sun, 27 Feb 2011 21:45:37 +0300 unc0rr Oops, forgot to hg add this file
Sun, 27 Feb 2011 13:35:08 -0500 nemo visual tweak to smoke
Sun, 27 Feb 2011 21:06:28 +0300 unc0rr Read server config from file
Sun, 27 Feb 2011 20:58:59 +0300 unc0rr merge
Sun, 27 Feb 2011 12:56:36 -0500 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Sun, 27 Feb 2011 20:58:43 +0300 igor-hkr Ukrainian translation update
Sun, 27 Feb 2011 20:15:48 +0300 unc0rr merge
Sun, 27 Feb 2011 11:46:41 -0500 nemo add friendslist whitelist to autokick, and more merging
Sun, 27 Feb 2011 20:15:09 +0300 unc0rr Start new server on RestartException
Sun, 27 Feb 2011 19:32:44 +0300 unc0rr merge
Sun, 27 Feb 2011 19:32:14 +0300 unc0rr merge
Thu, 24 Feb 2011 22:01:36 +0300 unc0rr ShutdownException for server shutdown
Sun, 27 Feb 2011 11:32:48 -0500 nemo Autokick ignored players from game room on join. Needs testing.
Wed, 23 Feb 2011 18:38:11 +0300 unc0rr Remove deprecated statistics MVar
Sat, 26 Feb 2011 15:56:11 +0100 koda usound: added function for loops with fade in and out
Wed, 23 Feb 2011 18:34:07 +0300 unc0rr Don't forkIO main loop
Fri, 25 Feb 2011 16:32:24 -0500 nemo Fix PNG offsets (also some non-RGB)
Tue, 22 Feb 2011 18:51:22 +0200 mikade Fixed scoring exploit on Control and removed user branding from the map
Sat, 19 Feb 2011 04:04:34 +0100 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
Sat, 19 Feb 2011 04:04:29 +0100 koda fix silly validation and signature Hedgewars-iOS-1.2.3
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Sat, 19 Feb 2011 01:42:12 +0100 koda ios version bump
Sat, 19 Feb 2011 01:38:40 +0100 koda remove unused ios code
Sat, 19 Feb 2011 01:01:03 +0100 koda don't play button sounds when audio is off
Fri, 18 Feb 2011 00:31:01 +0100 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Wed, 16 Feb 2011 13:07:00 +0300 unc0rr More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 unc0rr Allow users to join official server even when there's no db connection
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Mon, 14 Feb 2011 08:31:45 -0500 nemo merge
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Wed, 09 Feb 2011 23:26:01 -0500 nemo use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 unc0rr Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 koda i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 koda update sdl apis to use the new rendering functions
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sun, 06 Feb 2011 18:59:53 +0300 unc0rr Don't accept EM message when the game isn't started
Sun, 06 Feb 2011 13:19:00 +0100 koda fix issue 185 :|
Sun, 06 Feb 2011 11:39:11 +0100 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
Sun, 06 Feb 2011 11:34:52 +0100 sheepluva fix engine library compilation on linux/amd64
Sun, 06 Feb 2011 10:36:01 +0100 sheepluva remove redundant note
Sun, 06 Feb 2011 10:28:59 +0100 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
Sun, 06 Feb 2011 00:47:00 +0100 sheepluva initialize pointers properly with nil
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Sat, 05 Feb 2011 23:37:25 +0300 unc0rr Fix admin stuff :D
Sat, 05 Feb 2011 23:33:10 +0300 unc0rr Fix password checking
Sat, 05 Feb 2011 23:15:22 +0300 unc0rr Fix build of official server
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Sat, 05 Feb 2011 15:36:02 +0100 jose1711 Updated Slovak translation
Sat, 05 Feb 2011 11:32:15 +0300 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
Sat, 05 Feb 2011 11:05:16 +0300 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
Fri, 04 Feb 2011 20:41:46 +0100 Marco Bresciani italian translation :D
Fri, 04 Feb 2011 07:13:58 +0100 sheepluva fix porkey hat (image height, animation) and sheep hat (image height)
Thu, 03 Feb 2011 22:29:10 +0300 unc0rr Stub for server restart command
Thu, 03 Feb 2011 07:00:38 +0100 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
Thu, 03 Feb 2011 00:23:41 +0100 koda change order of statspage/gamerun when running in dual screen
Wed, 02 Feb 2011 23:38:44 +0100 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
Wed, 02 Feb 2011 23:21:14 +0100 koda guess what? merge 0.9.15 again...
Wed, 02 Feb 2011 22:19:10 +0300 unc0rr - Implement BAN protocol command
Wed, 02 Feb 2011 22:14:00 +0300 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 21:53:19 +0300 unc0rr KICK and BAN actions (ban has no protocol command for it yet)
Wed, 02 Feb 2011 21:23:47 +0300 unc0rr Fix even more
Wed, 02 Feb 2011 21:23:12 +0300 unc0rr Fix merge :D
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Wed, 02 Feb 2011 09:05:48 +0100 sheepluva if source has uncommitted changes:
Wed, 02 Feb 2011 07:40:36 +0100 sheepluva if on dev version append hg revision id to demos/saves' filenames
Tue, 01 Feb 2011 19:49:10 +0100 sheepluva Thou shalt not leak!
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Tue, 01 Feb 2011 08:15:01 +0100 sheepluva automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
Tue, 01 Feb 2011 07:52:50 +0100 sheepluva stylesheet-based chat coloring (only internal for now)
Tue, 01 Feb 2011 06:06:38 +0100 sheepluva make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:24:28 +0100 sheepluva open links in server message preview externally
Tue, 01 Feb 2011 00:27:47 +0100 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Tue, 01 Feb 2011 00:18:25 +0100 koda merge 0.9.15 once again
Mon, 31 Jan 2011 21:59:59 +0100 Henek make Random Weapons and No Jumping use the new custom goal function
Mon, 31 Jan 2011 08:45:05 +0100 sheepluva nicklist actions:
Sun, 30 Jan 2011 19:02:32 -0500 nemo oops 2
Sun, 30 Jan 2011 18:49:55 -0500 nemo oops
Sun, 30 Jan 2011 17:54:02 -0500 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Sun, 30 Jan 2011 20:04:34 +0100 sheepluva activate icon display in menus
Sun, 30 Jan 2011 21:33:39 +0300 unc0rr merge
Sun, 30 Jan 2011 19:05:31 +0100 Henek fixed unlimeted fuel bug for rcplane
Sun, 30 Jan 2011 21:33:08 +0300 unc0rr Fix ApplyDamage accepting Damage == 0
Sun, 30 Jan 2011 06:56:12 +0100 sheepluva nicklists:
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 14:54:08 -0500 nemo expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sat, 29 Jan 2011 17:40:45 +0100 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
Sat, 29 Jan 2011 17:40:49 +0300 unc0rr Ask for another nickname on collision. Works only with new server.
Sat, 29 Jan 2011 15:39:04 +0300 unc0rr Update frontend's project file
Sat, 29 Jan 2011 05:39:24 +0100 sheepluva nick sorting: give letters priority over all other chars
Sat, 29 Jan 2011 01:08:39 +0100 sheepluva sort nick lists case-insensitive
Fri, 28 Jan 2011 03:30:14 +0100 sheepluva lua: getter and setter for hedgehog hats
Fri, 28 Jan 2011 02:47:11 +0100 sheepluva procedure for loading hats
Tue, 25 Jan 2011 20:32:58 +0100 Henek add a new lua library with misc tools and removed redundant tracker functions
Mon, 24 Jan 2011 23:48:44 +0200 mikade Two new gameplay modes: Tumbler and Racer.
Mon, 24 Jan 2011 14:52:55 -0500 mikade bugfix for flag spawn, teleporter + rope
Sat, 22 Jan 2011 22:43:54 +0100 sheepluva trim net nick in frontend
Sat, 22 Jan 2011 22:31:05 +0100 Henek added GetGearRaduis and minor Tracker things
Sat, 22 Jan 2011 22:39:35 +0300 unc0rr merge
Sat, 22 Jan 2011 19:40:57 +0100 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Sat, 22 Jan 2011 22:37:12 +0300 unc0rr Disallow isSpace chars at start and end of nicknames and room names
Fri, 21 Jan 2011 17:07:42 -0500 nemo *sigh*
Fri, 21 Jan 2011 11:45:31 -0500 mikade Fix typos in tips
Fri, 21 Jan 2011 11:15:13 -0500 nemo updated italian translation
Thu, 20 Jan 2011 21:32:39 +0300 unc0rr Fix empty message resulting in corrupted packets
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Thu, 20 Jan 2011 01:27:51 +0100 koda ios has still a case sensitive file system
Wed, 19 Jan 2011 23:51:19 +0100 koda disable the C memory manager and keep the native pascal one
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip