Sun, 30 Jan 2011 20:38:40 +0300 |
unc0rr |
Reimplement KICK
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:11:48 -0500 |
nemo |
minor visual tweaks to snow
|
changeset |
files
|
Sun, 30 Jan 2011 20:36:32 +0300 |
unc0rr |
Reimplement FOLLOW
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:58:00 -0500 |
nemo |
oops. forgot the graphic
|
changeset |
files
|
Sun, 30 Jan 2011 20:32:23 +0300 |
unc0rr |
Reimplement some more protocol commands
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:48:06 -0500 |
nemo |
minor position tweaks. hopefully checking array bounds correctly
|
changeset |
files
|
Sat, 29 Jan 2011 21:33:24 +0300 |
unc0rr |
- Reactivate pings timer, reimplement PING handler
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:17:43 -0500 |
nemo |
A very very basic snow implementation
|
changeset |
files
|
Sat, 29 Jan 2011 13:43:07 +0300 |
unc0rr |
Introduce numbered server notice messages
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 04:09:56 +0100 |
koda |
merge
|
changeset |
files
|
Fri, 28 Jan 2011 22:34:07 +0300 |
unc0rr |
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 03:56:12 +0100 |
koda |
update weapons
|
changeset |
files
|
Fri, 28 Jan 2011 22:21:29 +0300 |
unc0rr |
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 03:28:14 +0100 |
koda |
this should prevent that ever again
|
changeset |
files
|