Sun, 16 Aug 2009 11:55:41 +0000 unc0rr Check gear for nil in /timer command handler
Sat, 15 Aug 2009 09:34:31 +0000 unc0rr Bind zoom in/out to [ and ]
Thu, 13 Aug 2009 12:45:24 +0000 unc0rr Show player's room status (plays/spectates)
Thu, 13 Aug 2009 08:54:20 +0000 unc0rr Fix filtering
Wed, 12 Aug 2009 15:32:29 +0000 unc0rr Don't filter +left command :D
Wed, 12 Aug 2009 15:04:16 +0000 nemo oops!
Wed, 12 Aug 2009 12:53:05 +0000 unc0rr Now really fix
Wed, 12 Aug 2009 12:52:14 +0000 unc0rr Fix compilation
Wed, 12 Aug 2009 12:48:57 +0000 unc0rr reorganize functions a bit
Wed, 12 Aug 2009 12:44:42 +0000 unc0rr Implement filtering in server
Wed, 12 Aug 2009 12:27:08 +0000 unc0rr Don't spam debug log
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Tue, 11 Aug 2009 21:51:36 +0000 nemo minor saucer change Tiy had requested once.
Tue, 11 Aug 2009 19:56:01 +0000 nemo prevent overflow
Sun, 09 Aug 2009 22:07:57 +0000 nemo updated portugese translation by marco_silva
Sat, 08 Aug 2009 10:36:39 +0000 unc0rr - Update Bulgarian transation
Wed, 05 Aug 2009 15:35:56 +0000 nemo szczur comments out some english phrases
Wed, 05 Aug 2009 05:44:13 +0000 unc0rr Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
Wed, 05 Aug 2009 05:37:17 +0000 unc0rr More Italian announcer messages
Sun, 02 Aug 2009 17:37:45 +0000 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
Sat, 01 Aug 2009 14:03:25 +0000 unc0rr Fix texture so it doesn't produce vertical lines
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Sat, 01 Aug 2009 13:59:11 +0000 unc0rr Update some translations
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Thu, 30 Jul 2009 17:32:46 +0000 unc0rr Fix queue bug triggered by AI
Thu, 30 Jul 2009 09:35:09 +0000 unc0rr Move water waves rendering to a separate procedure
Thu, 30 Jul 2009 09:32:56 +0000 unc0rr Better handle pointing with mouse cursor on zoom
Wed, 29 Jul 2009 23:01:19 +0000 nemo New graphics. Nature, City.
Tue, 28 Jul 2009 22:04:04 +0000 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Tue, 28 Jul 2009 16:29:39 +0000 unc0rr - Remove one AddProgress call
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