Tue, 10 Jan 2006 22:29:51 +0000 displacer DefaultTeam is now default to play with single and network game
Tue, 10 Jan 2006 21:57:41 +0000 displacer added default team on loading
Tue, 10 Jan 2006 19:53:18 +0000 unc0rr - Removed dark pixels on the corners of health case
Mon, 09 Jan 2006 20:33:12 +0000 unc0rr - Fixed console behavior
Mon, 09 Jan 2006 20:29:14 +0000 unc0rr - Fixed crash in IPC code
Sat, 07 Jan 2006 15:23:45 +0000 unc0rr - More binds
Sat, 07 Jan 2006 15:21:44 +0000 unc0rr - Increased FPS
Thu, 05 Jan 2006 22:55:45 +0000 unc0rr Better Desert Eagle and Shotgun
Thu, 05 Jan 2006 15:54:22 +0000 unc0rr - Properly get seed in net game
Sat, 31 Dec 2005 13:46:49 +0000 unc0rr - Anti-flood and anti-lag changes
Sat, 31 Dec 2005 13:45:09 +0000 unc0rr - New rope
Wed, 28 Dec 2005 23:34:22 +0000 unc0rr fixed "hang" on first run
Wed, 28 Dec 2005 23:30:33 +0000 unc0rr fix to compile on Linux
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 unc0rr Now net game is near available, but exception occurs...
Tue, 27 Dec 2005 10:19:21 +0000 unc0rr - Fixed slow sprite blt
Fri, 23 Dec 2005 23:14:31 +0000 unc0rr More work on net game, still far from complete
Fri, 16 Dec 2005 20:59:49 +0000 unc0rr - clear demos list before adding items
Fri, 16 Dec 2005 20:57:14 +0000 unc0rr - improve land generation
Wed, 07 Dec 2005 20:36:55 +0000 unc0rr Frontend lets define more binds
Tue, 06 Dec 2005 19:46:40 +0000 unc0rr - Get rid of old frontend
Mon, 05 Dec 2005 21:46:15 +0000 unc0rr Add theme objects to land
Sun, 04 Dec 2005 19:06:56 +0000 unc0rr - Land generator uses templates to generate
Sun, 04 Dec 2005 15:28:31 +0000 unc0rr - Fixed spawning boxes under water
Sun, 13 Nov 2005 22:13:58 +0000 unc0rr - Many improvements to frontend
Wed, 09 Nov 2005 18:31:11 +0000 unc0rr frontend rewrite for QT4
Wed, 26 Oct 2005 21:15:35 +0000 unc0rr Binds and various fixes
Wed, 26 Oct 2005 17:26:39 +0000 unc0rr Start to write QT frontend
Mon, 12 Sep 2005 21:16:57 +0000 unc0rr minor code review
Sun, 11 Sep 2005 21:02:11 +0000 unc0rr - Various fixes for ammo cases
Sun, 11 Sep 2005 11:45:01 +0000 unc0rr - Minor code simplifying
Fri, 09 Sep 2005 21:45:31 +0000 unc0rr - Mine checks whether a hedgehog is near less frequently
Wed, 07 Sep 2005 18:51:53 +0000 unc0rr - Show no crosshair when using mine
Tue, 06 Sep 2005 19:09:39 +0000 unc0rr Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
Sun, 04 Sep 2005 21:19:19 +0000 unc0rr Fix some issues with sound
Sat, 03 Sep 2005 16:01:28 +0000 unc0rr - Mine weapon
Thu, 01 Sep 2005 18:41:23 +0000 unc0rr - Show explosion
Sun, 28 Aug 2005 19:00:20 +0000 unc0rr - Hedgehogs spawn points can be generated under the girder
Thu, 25 Aug 2005 17:57:37 +0000 unc0rr Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
Thu, 25 Aug 2005 17:15:36 +0000 unc0rr Smooth change wind bar
Thu, 25 Aug 2005 16:45:58 +0000 unc0rr Show wind speed on bar
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 21:38:06 +0000 unc0rr - On every frame there was made one superfluous game tick resulting in variable game speed
Mon, 22 Aug 2005 15:06:42 +0000 unc0rr - Support for forts game mode option. Works for demos, frontend doesn't support it.
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
Sun, 21 Aug 2005 20:58:04 +0000 root "default layout"
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