Tue, 10 Jun 2014 17:34:32 +0200 | sheepluva | "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible" | changeset | files |
Tue, 10 Jun 2014 13:26:58 +0200 | sheepluva | figure out visible land tiles in advance | changeset | files |
Tue, 10 Jun 2014 08:47:03 +0200 | sheepluva | some minor tweaks and stuff | changeset | files |
Tue, 10 Jun 2014 08:19:59 +0200 | sheepluva | darken wrapped areas, which was a very nice suggestion by nemo | changeset | files |
Tue, 10 Jun 2014 07:48:08 +0200 | sheepluva | use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money | changeset | files |
Tue, 10 Jun 2014 01:15:48 +0200 | sheepluva | here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam | changeset | files |