Tue, 10 Jun 2014 17:34:32 +0200 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
Tue, 10 Jun 2014 13:26:58 +0200 sheepluva figure out visible land tiles in advance
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Tue, 10 Jun 2014 08:19:59 +0200 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 07:48:08 +0200 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Tue, 10 Jun 2014 01:15:48 +0200 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Mon, 09 Jun 2014 23:32:26 +0200 sheepluva small hat loading tweak
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