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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2013-12-06
Periklis Ntanasis
fix buggy win conditions and stats in death01
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files
2013-12-04
unc0rr
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
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files
2013-12-04
sheepluva
here have some lua love: make parameter count error messages more helpful to lua devs
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2013-12-04
sheepluva
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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2013-12-04
sheepluva
fix misspelled variable name (cosmetic change)
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2013-12-04
nemo
make the team association with hog before calling gear creation. makes some lua a little easier
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2013-12-04
nemo
sethogname/hat need to wrap entire operation around test of hog/gear
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2013-12-04
Periklis Ntanasis
adjusting the wind in fruit02
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2013-12-03
Periklis Ntanasis
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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2013-12-03
unc0rr
Load themes lazily
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files
2013-12-03
unc0rr
Be lazy in loading maps list
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2013-12-03
sheepluva
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
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2013-12-03
nemo
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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2013-12-03
sheepluva
make source files objects depend on their predecessors in list
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files
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