Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:03:04 +0000 unc0rr Fix braindead check
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Wed, 09 Sep 2009 02:41:17 +0000 nemo oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 nemo Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:47:45 +0000 nemo hide timer after cake is done walking
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Tue, 08 Sep 2009 16:58:43 +0000 unc0rr Fix inconsistency in join/part messages
Tue, 08 Sep 2009 16:57:42 +0000 unc0rr Update server dependancies list
Mon, 07 Sep 2009 17:02:22 +0000 unc0rr Join messages too
Mon, 07 Sep 2009 17:01:49 +0000 unc0rr Not fakeable quit messages
Fri, 04 Sep 2009 16:50:52 +0000 unc0rr Fixes suggested by hlint tool
Fri, 04 Sep 2009 16:39:51 +0000 unc0rr Set window caption even in fullscreen mode (suggested by Smaxx)
Fri, 04 Sep 2009 16:34:32 +0000 unc0rr Smaxx' fix for windows build
Fri, 04 Sep 2009 12:48:44 +0000 unc0rr Some fixes suggested by hlint
Fri, 04 Sep 2009 07:04:27 +0000 unc0rr Drop support for ghc 6.8, use 6.10 instead
Thu, 03 Sep 2009 10:02:50 +0000 unc0rr Remove crosshair from skip
Thu, 03 Sep 2009 09:49:22 +0000 unc0rr Warn players in room when admin lefts room
Wed, 02 Sep 2009 09:04:06 +0000 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
Wed, 02 Sep 2009 08:53:46 +0000 unc0rr Fix frontend ROOM_CONTROL_ACCESS protocol command handler
Wed, 02 Sep 2009 08:50:45 +0000 unc0rr Send leaving message and remove room admin's teams when he exits
Wed, 02 Sep 2009 08:45:15 +0000 unc0rr Update Polish translation
Tue, 01 Sep 2009 17:56:25 +0000 unc0rr Implement room delegation (not tested, only one predefined name to rename room)
Tue, 01 Sep 2009 17:46:13 +0000 unc0rr Fix a bug when you are unable to do anything in lobby when room is closed during round
Sun, 30 Aug 2009 16:30:18 +0000 unc0rr Prevent "free knocking" bug
Sun, 30 Aug 2009 13:53:27 +0000 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
(0) -1000 -300 -100 -50 -28 +28 +50 +100 +300 +1000 +3000 +10000 tip