2010-11-12 |
nemo |
Switch to Damage - Tag is already in use
|
changeset |
files
|
2010-11-12 |
jose1711 |
translation update for the release
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
remove floating point/rounding
|
changeset |
files
|
2010-11-12 |
nemo |
bugfix. correct crossplatform tips
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
only update flamethrower texture when the percentage changes
|
changeset |
files
|
2010-11-12 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
|
changeset |
files
|
2010-11-12 |
koda |
raised version number
|
changeset |
files
|
2010-11-12 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
|
changeset |
files
|
2010-11-12 |
koda |
exposing Henek's no wind flag
|
changeset |
files
|
2010-11-12 |
unc0rr |
Fix typo
0.9.14
|
changeset |
files
|
2010-11-12 |
koda |
yay i'm free to break things again!
|
changeset |
files
|
2010-11-12 |
unc0rr |
Make server listen on ipv4 interface only
0.9.14
|
changeset |
files
|
2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
|
changeset |
files
|
2010-11-12 |
koda |
merge this two safe commits from trunk to release branch
0.9.14
|
changeset |
files
|
2010-11-11 |
koda |
iphone interface
|
changeset |
files
|
2010-11-11 |
Henek |
added getrandom and addcaption to lua
|
changeset |
files
|
2010-11-11 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
|
changeset |
files
|
2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
|
changeset |
files
|
2010-11-11 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
|
changeset |
files
|
2010-11-11 |
nemo |
Forgot burp's new ammo routine
|
changeset |
files
|
2010-11-11 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
|
changeset |
files
|
2010-11-10 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
|
changeset |
files
|
2010-11-10 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
|
changeset |
files
|
2010-11-10 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
|
changeset |
files
|
2010-11-10 |
nemo |
hide crosshair when switching to no weapon
|
changeset |
files
|
2010-11-10 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
|
changeset |
files
|
2010-11-10 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
|
changeset |
files
|
2010-11-09 |
koda |
added two games modes and one weaponset
|
changeset |
files
|
2010-11-09 |
Henek |
removed altuse property for sticky mines
|
changeset |
files
|
2010-11-09 |
unc0rr |
Even more png optimizations
|
changeset |
files
|
2010-11-09 |
unc0rr |
More png optimizations
|
changeset |
files
|
2010-11-09 |
unc0rr |
Optimized graphics by size using
|
changeset |
files
|
2010-11-09 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
|
changeset |
files
|
2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
|
changeset |
files
|
2010-11-09 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
|
changeset |
files
|
2010-11-09 |
sheepluva |
changelog
|
changeset |
files
|
2010-11-09 |
nemo |
restore circle
|
changeset |
files
|
2010-11-08 |
Henek |
added missing game modifiers to lua
|
changeset |
files
|
2010-11-08 |
koda |
merge again? :o
|
changeset |
files
|
2010-11-08 |
Henek |
fix so gfDisableWind can infact be used in lua
|
changeset |
files
|
2010-11-08 |
Henek |
added flag gfDisableWind to be used in lua scripts
|
changeset |
files
|
2010-11-08 |
TheException |
Fix wrong order in results screen when players team up
|
changeset |
files
|
2010-11-08 |
koda |
merge
|
changeset |
files
|
2010-11-08 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
|
changeset |
files
|
2010-11-08 |
nemo |
fix preview for the FlightJoust test map (not for release)
|
changeset |
files
|
2010-11-08 |
koda |
smaller update (color and modes)
|
changeset |
files
|
2010-11-08 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
|
changeset |
files
|
2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
|
changeset |
files
|
2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
|
changeset |
files
|
2010-11-07 |
nemo |
no need to clear this flag
|
changeset |
files
|
2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
|
changeset |
files
|
2010-11-07 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
|
changeset |
files
|
2010-11-07 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
|
changeset |
files
|
2010-11-07 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
|
changeset |
files
|
2010-11-07 |
Henek |
swedish translation tweaks
|
changeset |
files
|
2010-11-07 |
FIQ |
swedish translation
|
changeset |
files
|
2010-11-07 |
Always-Godlike |
JAWOHL! German translations
|
changeset |
files
|
2010-11-07 |
Palewolf |
Merge README and CREDITS files into CREDITS
|
changeset |
files
|
2010-11-07 |
nemo |
SOMEONE SET US UP THE BOM!
|
changeset |
files
|
2010-11-07 |
nemo |
remove BOM from ja.txt, fix line endings
|
changeset |
files
|
2010-11-07 |
koda |
err better wait after relase for this one
|
changeset |
files
|
2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
|
changeset |
files
|
2010-11-07 |
mikade |
japanese gets some love
|
changeset |
files
|
2010-11-07 |
Palewolf |
Credit comunity submitted content
|
changeset |
files
|
2010-11-07 |
nemo |
hee hee
|
changeset |
files
|
2010-11-07 |
inu |
pt again
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix stats messages
|
changeset |
files
|
2010-11-07 |
nemo |
merge
|
changeset |
files
|
2010-11-07 |
Henek |
fix about.cpp and update swedish locale
|
changeset |
files
|
2010-11-07 |
Palewolf |
Fix vertical Sky line with some cards in Castle theme
|
changeset |
files
|
2010-11-07 |
arrom |
pt_BR, the return. also fix line ending screwups
|
changeset |
files
|
2010-11-07 |
koda |
remove last warnings from xcodeproj
|
changeset |
files
|
2010-11-07 |
Palewolf |
spanish translation
|
changeset |
files
|
2010-11-07 |
unc0rr |
merge
|
changeset |
files
|
2010-11-07 |
nemo |
fix stray offset in resurrector, make resurrector use time
|
changeset |
files
|
2010-11-07 |
unc0rr |
My wife now
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
|
changeset |
files
|
2010-11-07 |
unc0rr |
Small fix to russian translation
|
changeset |
files
|
2010-11-07 |
unc0rr |
lupdate
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix a typo
|
changeset |
files
|
2010-11-07 |
nemo |
Fix 4162:49ad7bea4a33 by renaming the file too
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix some more messages
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix i18n of plural forms
|
changeset |
files
|
2010-11-07 |
unc0rr |
merge
|
changeset |
files
|
2010-11-07 |
Palewolf |
Restore es and pl translations to TrophyRace map
|
changeset |
files
|
2010-11-07 |
Palewolf |
spanish translation
|
changeset |
files
|
2010-11-07 |
unc0rr |
Don't use operator /=
|
changeset |
files
|
2010-11-07 |
unc0rr |
merge
|
changeset |
files
|
2010-11-07 |
inu |
portuguese update for map lua
|
changeset |
files
|
2010-11-07 |
tonghuix |
updated chinese translation
|
changeset |
files
|
2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
changeset |
files
|
2010-11-07 |
unc0rr |
merge
|
changeset |
files
|
2010-11-07 |
smaxx |
* Updated German translation
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix hanging in air after whip or bat attack
|
changeset |
files
|
2010-11-07 |
inu |
some updates
|
changeset |
files
|
2010-11-07 |
szczur |
Polish updade
|
changeset |
files
|
2010-11-07 |
Henek |
update and fix some lua stuff
|
changeset |
files
|
2010-11-07 |
unc0rr |
Remove more int64 casts
|
changeset |
files
|
2010-11-07 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
|
changeset |
files
|
2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix some warnings
|
changeset |
files
|
2010-11-07 |
arrom |
more portuguese
|
changeset |
files
|
2010-11-07 |
nemo |
Prevent escape
|
changeset |
files
|
2010-11-07 |
inu |
more polish
|
changeset |
files
|
2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
|
changeset |
files
|
2010-11-06 |
unc0rr |
Prevent vgtFlake's rotation angle to grow too high in its absolute value
|
changeset |
files
|
2010-11-06 |
koda |
add Timeless and Fort game modes, tweaks to other modes
|
changeset |
files
|
2010-11-06 |
koda |
perform an additional check on gamestart
|
changeset |
files
|
2010-11-06 |
koda |
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
|
changeset |
files
|
2010-11-06 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
|
changeset |
files
|
2010-11-06 |
nemo |
Forgot to disable these in 4116:877ecc9d9d82
|
changeset |
files
|
2010-11-06 |
Palewolf |
Small tweak to Nature/LandTex
|
changeset |
files
|
2010-11-06 |
Palewolf |
Fix watermelon fragments stray pixels.
|
changeset |
files
|
2010-11-06 |
koda |
help pages for iphone
|
changeset |
files
|
2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
|
changeset |
files
|
2010-11-06 |
inu |
more portugese
|
changeset |
files
|
2010-11-05 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
|
changeset |
files
|
2010-11-05 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
|
changeset |
files
|
2010-11-05 |
szczur |
and again with the polish
|
changeset |
files
|
2010-11-05 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
|
changeset |
files
|
2010-11-05 |
szczur |
polish update
|
changeset |
files
|
2010-11-05 |
henek |
swedish updates, new goals and such
|
changeset |
files
|
2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
|
changeset |
files
|
2010-11-05 |
nemo |
merge
|
changeset |
files
|
2010-11-05 |
Tobias Neumann |
merge
|
changeset |
files
|
2010-11-05 |
nemo |
Add some more game goals. Sorry translators.
|
changeset |
files
|
2010-11-05 |
nemo |
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
|
changeset |
files
|
2010-11-05 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
|
changeset |
files
|
2010-11-05 |
geekshadow |
frontend french update - still some unfinished blocks
|
changeset |
files
|
2010-11-05 |
nemo |
Release custom hats into the wide wide world
|
changeset |
files
|
2010-11-05 |
nemo |
scale down larger buttons to match the others
|
changeset |
files
|
2010-11-05 |
henek |
updated swedish translation
|
changeset |
files
|
2010-11-05 |
nemo |
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
|
changeset |
files
|
2010-11-05 |
nemo |
update translation files
|
changeset |
files
|
2010-11-05 |
nemo |
New title and campaign mode images
|
changeset |
files
|
2010-11-05 |
nemo |
merge
|
changeset |
files
|
2010-11-05 |
koda |
fix issue 2 - taunts during AI turns
|
changeset |
files
|
2010-11-05 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
|
changeset |
files
|
2010-11-05 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
|
changeset |
files
|
2010-11-05 |
inu |
portugese translation for opendesktop files
|
changeset |
files
|
2010-11-05 |
sheepluva |
adding qm files and hwengine.desktop to .hgignore
|
changeset |
files
|
2010-11-05 |
sheepluva |
some changelog changes
|
changeset |
files
|
2010-11-04 |
koda |
make the support page more portable
|
changeset |
files
|
2010-11-04 |
nemo |
fix copypasta
|
changeset |
files
|
2010-11-04 |
koda |
it locale for opendesktop
|
changeset |
files
|
2010-11-04 |
Palewolf |
Oops, didn't see this one. Thanks sheepluva
|
changeset |
files
|
2010-11-04 |
nemo |
Make health machine effects impact health reset
|
changeset |
files
|
2010-11-04 |
sheepluva |
some crappy german translation, feel free to improve :P
|
changeset |
files
|
2010-11-03 |
Palewolf |
spanish opendesktop translations
|
changeset |
files
|
2010-11-03 |
Palewolf |
Move LandBackTex to break simmetry as nemo suggested
|
changeset |
files
|
2010-11-03 |
henek |
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
|
changeset |
files
|
2010-11-05 |
Dragonfly |
new maps: ShoppaKing and TrophyRace
|
changeset |
files
|
2010-11-03 |
jose1711 |
slovak opendesktop translations
|
changeset |
files
|
2010-11-03 |
sheepluva |
copypasta(TM) saves the day (nemo's bugfix part2)
|
changeset |
files
|
2010-11-03 |
nemo |
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
|
changeset |
files
|
2010-11-03 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
|
changeset |
files
|
2010-11-03 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
|
changeset |
files
|
2010-11-03 |
koda |
oops
|
changeset |
files
|
2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
|
changeset |
files
|
2010-11-02 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
|
changeset |
files
|
2010-11-02 |
henek |
swedish localisation for opendesktop files
|
changeset |
files
|
2010-11-02 |
szczur |
polish localisation for opendesktop files
|
changeset |
files
|
2010-11-02 |
nemo |
text tweaks
|
changeset |
files
|
2010-11-02 |
nemo |
argh. typo.
|
changeset |
files
|
2010-11-02 |
nemo |
this line doesn't use WorldDx
|
changeset |
files
|
2010-11-02 |
sheepluva |
more portal tweaks (closer exit position, cake stuff, etc)
|
changeset |
files
|
2010-11-01 |
nemo |
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
|
changeset |
files
|
2010-11-01 |
koda |
disable file association on mac for now
|
changeset |
files
|
2010-11-01 |
nemo |
merge
|
changeset |
files
|
2010-11-01 |
nemo |
er. needs bin/
|
changeset |
files
|
2010-11-01 |
nemo |
add absolute path to hwengine
|
changeset |
files
|
2010-11-01 |
Palewolf |
New land texture for Nature theme
|
changeset |
files
|
2010-11-01 |
nemo |
check for subs first
|
changeset |
files
|
2010-11-01 |
nemo |
Add opendesktop association of files for non-windows. NEEDS TESTING.
|
changeset |
files
|
2010-11-01 |
nemo |
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
|
changeset |
files
|
2010-11-01 |
koda |
better support for wimpier i-devices
|
changeset |
files
|
2010-11-01 |
szczur |
shorter strings for low-resolution friendliness
|
changeset |
files
|
2010-11-01 |
Palewolf |
Updated mission translations
|
changeset |
files
|
2010-11-01 |
nemo |
merge
|
changeset |
files
|
2010-11-01 |
koda |
rotation stuff for iphone now works
|
changeset |
files
|
2010-11-01 |
nemo |
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
|
changeset |
files
|
2010-11-01 |
sheepluva |
we had it with you intolerant portals\!
|
changeset |
files
|
2010-11-01 |
koda |
also update health bars when one joins a netgame
|
changeset |
files
|
2010-11-01 |
szczur |
polish update
|
changeset |
files
|
2010-11-01 |
henek |
again w/ the swedish
|
changeset |
files
|
2010-11-01 |
henek |
moar swedish
|
changeset |
files
|
2010-11-01 |
nemo |
fix encoding and stupid file host behaviour
|
changeset |
files
|
2010-11-01 |
szczur |
polish update, fix encoding
|
changeset |
files
|
2010-10-31 |
henek |
more swedish updates
|
changeset |
files
|
2010-10-31 |
Carlos Vives |
Merged changes
|
changeset |
files
|
2010-10-31 |
MeinCookie95 |
Mummy hat
|
changeset |
files
|
2010-10-31 |
Robinator |
Terminator glasees hat
|
changeset |
files
|
2010-10-31 |
shingo666 |
Samus hat
|
changeset |
files
|
2010-10-31 |
MeinCookie95 |
Infernal horns hat
|
changeset |
files
|
2010-10-31 |
Miphica |
Disguise hat
|
changeset |
files
|
2010-10-31 |
thuban |
Elvis hat
|
changeset |
files
|
2010-10-31 |
Blayde |
Hats
|
changeset |
files
|
2010-10-31 |
hillis |
Hat
|
changeset |
files
|
2010-10-31 |
Lortinak |
Hats
|
changeset |
files
|
2010-10-31 |
chujoii |
Hats
|
changeset |
files
|
2010-10-31 |
Wolfmarc and Dragonfly |
Trophyrace scripted map
|
changeset |
files
|
2010-10-31 |
dctPL |
Sticks map
|
changeset |
files
|
2010-10-31 |
henek |
swedish update
|
changeset |
files
|
2010-10-31 |
Wolfmarc and Dragonfly |
Shoppaking map
|
changeset |
files
|
2010-10-31 |
Dragonfly |
Evil chiken fort
|
changeset |
files
|
2010-10-31 |
KoRn666 |
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
|
changeset |
files
|
2010-10-31 |
szczur |
polish language patch
|
changeset |
files
|
2010-10-31 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
|
changeset |
files
|
2010-10-31 |
koda |
fix issue 63 and draw health bars right away for savefiles
|
changeset |
files
|
2010-10-31 |
koda |
call initIPC for savefiles only on iOS
|
changeset |
files
|
2010-10-31 |
koda |
merge
|
changeset |
files
|
2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
|
changeset |
files
|
2010-10-31 |
nemo |
Cancel out dX/dY to handle the invulnerability case
|
changeset |
files
|
2010-10-31 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
|
changeset |
files
|
2010-10-31 |
nemo |
Oops. Restore the check as well
|
changeset |
files
|
2010-10-31 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
|
changeset |
files
|
2010-10-31 |
nemo |
fix entity
|
changeset |
files
|
2010-10-31 |
nemo |
don't think resurrection is beta anymore
|
changeset |
files
|
2010-10-31 |
inu |
text updates
|
changeset |
files
|
2010-10-31 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
changeset |
files
|
2010-10-31 |
nemo |
set hasGone to prevent resurrection.
|
changeset |
files
|
2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
changeset |
files
|
2010-10-31 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
|
changeset |
files
|
2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
changeset |
files
|
2010-10-30 |
sheepluva |
translation file updates
|
changeset |
files
|
2010-10-31 |
koda |
can move the new ammo menu freely
|
changeset |
files
|
2010-10-30 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
|
changeset |
files
|
2010-10-31 |
koda |
fix background for the about and saves controller
|
changeset |
files
|
2010-10-30 |
Always-Godlike |
German translation
|
changeset |
files
|
2010-10-30 |
koda |
move functions called by pascal code outside controller
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
merge
|
changeset |
files
|
2010-10-30 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
|
changeset |
files
|
2010-10-30 |
inu |
update pt translation
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
merge…
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
|
changeset |
files
|
2010-10-30 |
nemo |
clear poison on death
|
changeset |
files
|
2010-10-30 |
Carlos Vives |
A few lines were missing from spanish locale
|
changeset |
files
|
2010-10-30 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
|
changeset |
files
|
2010-10-30 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
|
changeset |
files
|
2010-10-29 |
nemo |
Trying to help burp along, here...
|
changeset |
files
|
2010-10-29 |
nemo |
This should only allow switching from portal gun and the like.
|
changeset |
files
|
2010-10-29 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
|
changeset |
files
|
2010-10-29 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
|
changeset |
files
|
2010-10-29 |
tonghuix |
Chinese update
|
changeset |
files
|
2010-10-29 |
ninnnu |
Finnish update
|
changeset |
files
|
2010-10-29 |
jose1711 |
Slovakian update
|
changeset |
files
|
2010-10-29 |
arrom |
Portugese update
|
changeset |
files
|
2010-10-28 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
|
changeset |
files
|
2010-10-28 |
koda |
merge
|
changeset |
files
|
2010-10-27 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
|
changeset |
files
|
2010-10-27 |
nemo |
Only FollowGear for the pilot.
|
changeset |
files
|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
changeset |
files
|
2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
changeset |
files
|
2010-10-27 |
nemo |
merge
|
changeset |
files
|
2010-10-26 |
koda |
merge
|
changeset |
files
|
2010-10-26 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
|
changeset |
files
|
2010-10-26 |
koda |
restore king mode
|
changeset |
files
|
2010-10-26 |
Carlos Vives |
Updated spanish locale
|
changeset |
files
|
2010-10-27 |
nemo |
make napalm strike a bit less irritating
|
changeset |
files
|
2010-10-25 |
koda |
the ios port is also iphone compatible
|
changeset |
files
|
2010-10-25 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
|
changeset |
files
|
2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
changeset |
files
|
2010-10-23 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
|
changeset |
files
|
2010-10-24 |
nemo |
initialise to team count
|
changeset |
files
|
2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
changeset |
files
|
2010-10-21 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
|
changeset |
files
|
2010-10-21 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
|
changeset |
files
|
2010-10-21 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
|
changeset |
files
|
2010-10-20 |
koda |
my turn to merge
|
changeset |
files
|
2010-10-20 |
nemo |
Remove this - doesn't seem to do anything useful after all.
|
changeset |
files
|
2010-10-19 |
nemo |
merge
|
changeset |
files
|
2010-10-20 |
koda |
some more memory opt
|
changeset |
files
|
2010-10-19 |
koda |
use labels instead of images, should save ram and space
|
changeset |
files
|
2010-10-19 |
koda |
ios version bump and other minor things
|
changeset |
files
|
2010-10-17 |
koda |
add name, caption and description to the new ammomenu
|
changeset |
files
|
2010-10-16 |
inu |
updated PT locale
|
changeset |
files
|
2010-10-16 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
|
changeset |
files
|
2010-10-16 |
koda |
fix some glitches
|
changeset |
files
|
2010-10-14 |
koda |
optimizations to new ammomenu and overlay
|
changeset |
files
|
2010-10-14 |
koda |
less warning, no rotation glitch, more comments
|
changeset |
files
|
2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
changeset |
files
|
2010-10-19 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
|
changeset |
files
|
2010-10-12 |
koda |
i fix up the new ammo menu finally
|
changeset |
files
|
2010-10-12 |
smaxx |
(none)
|
changeset |
files
|
2010-10-12 |
koda |
minor stuff
|
changeset |
files
|
2010-10-11 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
changeset |
files
|
2010-10-11 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
|
changeset |
files
|
2010-10-11 |
nemo |
Disable newgrave - conflicts with resurrection
|
changeset |
files
|
2010-10-11 |
nemo |
Extend the >0 / amNothing check
|
changeset |
files
|
2010-10-11 |
koda |
merge
|
changeset |
files
|
2010-10-11 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
changeset |
files
|
2010-10-11 |
Tobias Neumann |
Add dummy amResurrector sprite
|
changeset |
files
|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
changeset |
files
|
2010-10-11 |
unc0rr |
Add debug message about # cmd
|
changeset |
files
|
2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
|
changeset |
files
|
2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
|
changeset |
files
|
2010-10-11 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
|
changeset |
files
|
2010-10-11 |
nemo |
update some numerus forms for english
|
changeset |
files
|
2010-10-11 |
nemo |
restore the delay between shots
|
changeset |
files
|
2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
|
changeset |
files
|
2010-10-11 |
nemo |
You win fillammostore
|
changeset |
files
|
2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
|
changeset |
files
|
2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
changeset |
files
|
2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
|
changeset |
files
|
2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
changeset |
files
|
2010-10-10 |
koda |
split the flag tableview in worldwide and community
|
changeset |
files
|
2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
changeset |
files
|
2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
changeset |
files
|
2010-10-10 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
|
changeset |
files
|
2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
|
changeset |
files
|
2010-10-10 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
changeset |
files
|
2010-10-10 |
nemo |
forgot the mapping
|
changeset |
files
|
2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
changeset |
files
|
2010-10-10 |
Carlos Vives |
Tank fort
|
changeset |
files
|
2010-10-10 |
koda |
integrate nicely with external display
|
changeset |
files
|
2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
changeset |
files
|
2010-10-09 |
koda |
merge
|
changeset |
files
|
2010-10-08 |
unc0rr |
Some optimizations
|
changeset |
files
|
2010-10-08 |
koda |
fix issue 24 and issue 81
|
changeset |
files
|
2010-10-07 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
|
changeset |
files
|
2010-10-09 |
koda |
made the new menu toggable
|
changeset |
files
|
2010-10-07 |
nemo |
merge
|
changeset |
files
|
2010-10-09 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
changeset |
files
|
2010-10-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-10-07 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
|
changeset |
files
|
2010-10-07 |
koda |
remove a useless field from weaponfile format
|
changeset |
files
|
2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
changeset |
files
|
2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
changeset |
files
|
2010-10-06 |
nemo |
strip CRLF
|
changeset |
files
|
2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
|
changeset |
files
|
2010-10-04 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
|
changeset |
files
|
2010-10-03 |
koda |
WIP for an objc ammomenu implementation
|
changeset |
files
|
2010-10-02 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
|
changeset |
files
|
2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
changeset |
files
|
2010-10-01 |
edge_hog |
Hungarian locale
|
changeset |
files
|
2010-09-30 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
|
changeset |
files
|
2010-09-30 |
smaxx |
Engine/Frontend:
|
changeset |
files
|
2010-09-30 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
|
changeset |
files
|
2010-09-29 |
koda |
playing a bit with colors
|
changeset |
files
|
2010-09-29 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
|
changeset |
files
|
2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
changeset |
files
|
2010-09-27 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-27 |
koda |
merge
|
changeset |
files
|
2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
changeset |
files
|
2010-09-26 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
|
changeset |
files
|
2010-09-26 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
|
changeset |
files
|
2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
changeset |
files
|
2010-09-26 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
|
changeset |
files
|
2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
changeset |
files
|
2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
changeset |
files
|
2010-09-26 |
koda |
merge
|
changeset |
files
|
2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
changeset |
files
|
2010-09-25 |
koda |
pimp-my-savagame-table
|
changeset |
files
|
2010-09-25 |
koda |
have Saves restart net when loaded, also resumes music
|
changeset |
files
|
2010-09-25 |
unc0rr |
Show database errors in stderr
|
changeset |
files
|
2010-09-24 |
henek |
slight shading adjustment
|
changeset |
files
|
2010-09-22 |
koda |
merge
|
changeset |
files
|
2010-09-22 |
koda |
implemented reloading savefiles
|
changeset |
files
|
2010-09-22 |
koda |
captions are scaled down when they're bigger than screen
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-22 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-22 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-21 |
koda |
initial support for savegames
|
changeset |
files
|
2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
|
changeset |
files
|
2010-09-19 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
|
changeset |
files
|
2010-09-19 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
|
changeset |
files
|
2010-09-19 |
koda |
Removed tag Hedgewars-iOS-1.0.1
|
changeset |
files
|
2010-09-19 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
|
changeset |
files
|
2010-09-19 |
koda |
update version numbers
|
changeset |
files
|
2010-09-19 |
koda |
various fixes around, plus new 'ask for review' page
|
changeset |
files
|
2010-09-19 |
koda |
fixed the voice selection where you couldn't hear a preview sound
|
changeset |
files
|
2010-09-19 |
koda |
merge
|
changeset |
files
|
2010-09-19 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
changeset |
files
|
2010-09-19 |
koda |
rework the AI level selection
|
changeset |
files
|
2010-09-18 |
Henek |
Updated Swedish locale
|
changeset |
files
|
2010-09-18 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
|
changeset |
files
|
2010-09-18 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
|
changeset |
files
|
2010-09-18 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
changeset |
files
|
2010-09-17 |
nemo |
aaaand use the right name
|
changeset |
files
|
2010-09-17 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
|
changeset |
files
|
2010-09-17 |
nemo |
inu adds a few more random teams
|
changeset |
files
|
2010-09-17 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Merge
|
changeset |
files
|
2010-09-14 |
nemo |
Revert accidental commit of inu's stretching of this column
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-14 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-14 |
inu |
updated pt
|
changeset |
files
|
2010-09-14 |
inu |
typo and fill in "translation" for an empty english stub
|
changeset |
files
|
2010-09-14 |
nemo |
more fixing of indentation
|
changeset |
files
|
2010-09-13 |
nemo |
clean up koda's indenting :-p
|
changeset |
files
|
2010-09-13 |
nemo |
Mucked up offsets of sequences when rearranging.
|
changeset |
files
|
2010-09-13 |
nemo |
resized splash (to fit 512 tex limit)
|
changeset |
files
|
2010-09-13 |
archl |
updated engine text
|
changeset |
files
|
2010-09-13 |
nemo |
Unbreak Team hats, shrink some hat sizes
|
changeset |
files
|
2010-09-12 |
nemo |
Adjust to reduced ammo menu dimensions.
|
changeset |
files
|
2010-09-12 |
nemo |
Fix kamikaze portal loop
|
changeset |
files
|
2010-09-12 |
smaxx |
Sounds:
|
changeset |
files
|
2010-09-12 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
|
changeset |
files
|
2010-09-12 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
|
changeset |
files
|
2010-09-10 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-10 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-10 |
nemo |
Fix swapped x/y in drill rocket test
|
changeset |
files
|
2010-09-09 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
|
changeset |
files
|
2010-09-08 |
nemo |
Probably fix missing hats.
|
changeset |
files
|
2010-09-08 |
nemo |
Remove ready timer halting game ticks in chat
|
changeset |
files
|
2010-09-08 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
|
changeset |
files
|
2010-09-08 |
inu |
Minor text changes
|
changeset |
files
|
2010-09-06 |
nemo |
Update to 0.9.45 from 0.8.81
|
changeset |
files
|
2010-09-06 |
nemo |
Didn't notice Tiy sneak some images in
|
changeset |
files
|
2010-09-06 |
tiyuri |
Underwater updates and fixes by Palewolf
|
changeset |
files
|
2010-09-06 |
nemo |
Fix selection while in UFO
|
changeset |
files
|
2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
changeset |
files
|
2010-09-06 |
tiyuri |
New compost music from HG
|
changeset |
files
|
2010-09-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-05 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
|
changeset |
files
|
2010-09-04 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
|
changeset |
files
|
2010-09-04 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
|
changeset |
files
|
2010-09-04 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
|
changeset |
files
|
2010-09-04 |
koda |
Removed tag Hedgewars-iOS-1.0
|
changeset |
files
|
2010-09-04 |
koda |
merge
|
changeset |
files
|
2010-09-04 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
|
changeset |
files
|
2010-09-04 |
koda |
typos, reduced sound size and last minute fixes
|
changeset |
files
|
2010-09-04 |
archl |
updated translation
|
changeset |
files
|
2010-09-03 |
koda |
also remove sinegun from the ifrontend for whatever reason
|
changeset |
files
|
2010-09-02 |
koda |
*patch by arrom: fix installation of fort images
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
|
changeset |
files
|
2010-09-02 |
koda |
add a noconsole symbol, update the project file for appstore distribution
|
changeset |
files
|
2010-09-02 |
koda |
merge
|
changeset |
files
|
2010-09-02 |
koda |
a little more intuitive team editing
|
changeset |
files
|
2010-09-02 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
|
changeset |
files
|
2010-09-02 |
koda |
discrimination between ai and humans
|
changeset |
files
|
2010-09-02 |
tiyuri |
Fixed Sky files
|
changeset |
files
|
2010-09-02 |
unc0rr |
use built-in method QString::isEmpty()
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
tiyuri |
Fix graphic issue
|
changeset |
files
|
2010-09-02 |
tiyuri |
another small update to sheep
|
changeset |
files
|
2010-09-02 |
tiyuri |
Completely rework sheep theme
|
changeset |
files
|
2010-09-02 |
unc0rr |
zero span is undefined, use -1 instead
|
changeset |
files
|
2010-09-02 |
smaxx |
Locales:
|
changeset |
files
|
2010-09-02 |
tiyuri |
Adding new weapon descriptions
|
changeset |
files
|
2010-09-02 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
|
2010-09-01 |
koda |
remove now useless toggle, add ai team
|
changeset |
files
|
2010-09-01 |
nemo |
Fix for issue #20
|
changeset |
files
|
2010-09-02 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
|
2010-09-01 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
|
2010-08-31 |
tiyuri |
Updated some stats graphics
|
changeset |
files
|
2010-08-30 |
burp |
o0 merge
|
changeset |
files
|
2010-08-30 |
koda |
help page for lobby
|
changeset |
files
|
2010-08-30 |
koda |
help page for ingame, some other fixes here and there
|
changeset |
files
|
2010-08-29 |
koda |
patch by inu to fix a glitch in netgame chatbox
|
changeset |
files
|
2010-08-29 |
koda |
added a smaller version of forts, fixed a couple of regressions
|
changeset |
files
|
2010-08-30 |
TheXception |
adds prettier after-game statistics page with more stats
|
changeset |
files
|
2010-08-29 |
koda |
about page done
|
changeset |
files
|
2010-08-30 |
legutus |
Improves room list with filter for state/rules/weapons and general search
|
changeset |
files
|
2010-08-29 |
koda |
merge
|
changeset |
files
|
2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
|
changeset |
files
|
2010-08-29 |
koda |
X&Y buttons, sounds for some buttons, cleanup
|
changeset |
files
|
2010-08-28 |
koda |
add a description field for schemes and weapons
|
changeset |
files
|
2010-08-28 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
|
changeset |
files
|
2010-08-28 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
|
changeset |
files
|
2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
changeset |
files
|
2010-08-27 |
koda |
add a nice group of hogs in lobby page
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
|
changeset |
files
|
2010-08-26 |
tiyuri |
Daisy Hat updated
|
changeset |
files
|
2010-08-26 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
|
changeset |
files
|
2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
changeset |
files
|
2010-08-26 |
arrom |
translation update
|
changeset |
files
|
2010-08-25 |
tiyuri |
Some survival mode changes by burp
|
changeset |
files
|
2010-08-25 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-24 |
koda |
add a little explanation when modifying weaponset in ifrontend
|
changeset |
files
|
2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
changeset |
files
|
2010-08-24 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-24 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-23 |
smaxx |
Campaign:
|
changeset |
files
|
2010-08-23 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
burp |
lua function SetEffect to set and remove THogEffects
|
changeset |
files
|
2010-08-23 |
burp |
GetHogLevel lua function
|
changeset |
files
|
2010-08-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-22 |
koda |
small update for the about page
|
changeset |
files
|
2010-08-22 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
|
changeset |
files
|
2010-08-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
|
changeset |
files
|
2010-08-21 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-21 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
|
changeset |
files
|
2010-08-20 |
nemo |
Some more that were not native
|
changeset |
files
|
2010-08-20 |
nemo |
bleah
|
changeset |
files
|
2010-08-20 |
smaxx |
Misc:
|
changeset |
files
|
2010-08-20 |
nemo |
Convert from dos
|
changeset |
files
|
2010-08-20 |
nemo |
Flag for AI survival mode
|
changeset |
files
|
2010-08-17 |
nemo |
merge
|
changeset |
files
|
2010-08-16 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
|
changeset |
files
|
2010-08-15 |
nemo |
...
|
changeset |
files
|
2010-08-14 |
koda |
disable AI teleport
|
changeset |
files
|
2010-08-13 |
koda |
better to do that in this way
|
changeset |
files
|
2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
changeset |
files
|
2010-08-12 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-13 |
nemo |
Remove Thumbs.db, reduce file sizes
|
changeset |
files
|
2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
|
changeset |
files
|
2010-08-08 |
nemo |
oh yeah. And merge again, I always forget to update first
|
changeset |
files
|
2010-08-07 |
tiyuri |
More script updates for FJ
|
changeset |
files
|
2010-08-07 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
|
changeset |
files
|
2010-08-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
|
changeset |
files
|
2010-08-04 |
tiyuri |
Flightjoust lua script
|
changeset |
files
|
2010-08-04 |
tiyuri |
FlightJoust Map, needs updating
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-03 |
tiyuri |
Update stage theme icon
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-08 |
szczur |
Polish translation update
|
changeset |
files
|
2010-08-03 |
tiyuri |
Ammo menu graphics for hammer weapon
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-03 |
tiyuri |
One more mine graphic, I'm on a roll!
|
changeset |
files
|
2010-08-03 |
tiyuri |
Various mine graphics
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
merge
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
changeset |
files
|
2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
|
changeset |
files
|
2010-08-02 |
koda |
resize checkbox
|
changeset |
files
|
2010-08-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
completing the ifrontend interface...
|
changeset |
files
|
2010-08-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-01 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
|
changeset |
files
|
2010-08-01 |
smaxx |
merge
|
changeset |
files
|
2010-08-01 |
koda |
rewrite portions of some uiviewcontrollers
|
changeset |
files
|
2010-08-01 |
smaxx |
Graphics:
|
changeset |
files
|
2010-08-01 |
nemo |
Let's try this instead.
|
changeset |
files
|
2010-08-26 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
changeset |
files
|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
changeset |
files
|
2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
merge
|
changeset |
files
|
2010-08-02 |
koda |
these were removed by mistake
experimental3D
|
changeset |
files
|
2010-07-30 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
|
changeset |
files
|
2010-07-30 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
|
changeset |
files
|
2010-07-30 |
tiy |
New weapon graphics
|
changeset |
files
|
2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
changeset |
files
|
2010-07-29 |
nemo |
I keep forgetting to merge.
|
changeset |
files
|
2010-07-29 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
|
changeset |
files
|
2010-07-29 |
nemo |
Revert broken generating of qm in cmake, restore source control of .qm for now.
|
changeset |
files
|
2010-07-29 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
fix panning when zoomed (finally)
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
|
changeset |
files
|
2010-07-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
fix issue #6 (missing nick in chat)
|
changeset |
files
|
2010-07-25 |
unc0rr |
merge
|
changeset |
files
|
2010-07-25 |
koda |
merge
|
changeset |
files
|
2010-07-25 |
unc0rr |
Some comments on the reason of the bug, leave bug not fixed yet
|
changeset |
files
|
2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
|
changeset |
files
|
2010-07-25 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
|
changeset |
files
|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
changeset |
files
|
2010-07-25 |
nemo |
merge. forgot again.
|
changeset |
files
|
2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
changeset |
files
|
2010-07-24 |
koda |
use external libs more consistently
|
changeset |
files
|
2010-07-25 |
nemo |
Fix splashes
|
changeset |
files
|
2010-07-23 |
unc0rr |
New stress testing app with advanced features (not complete yet)
|
changeset |
files
|
2010-07-23 |
koda |
sound is loaded lazily
|
changeset |
files
|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
changeset |
files
|
2010-07-22 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
|
changeset |
files
|
2010-07-20 |
koda |
i can haz panning
|
changeset |
files
|
2010-07-20 |
koda |
complete settings page rework
|
changeset |
files
|
2010-07-20 |
koda |
half reworking of the settings page with delegation
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make server stay alive when some clients get kicked
|
changeset |
files
|
2010-07-19 |
unc0rr |
Run core timer
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make ROUNDFINISHED work correctly
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ROUNDFINISHED
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ping timeout
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement statistics
|
changeset |
files
|
2010-07-18 |
koda |
merge
|
changeset |
files
|
2010-07-18 |
koda |
switching hogs now works
|
changeset |
files
|
2010-07-18 |
koda |
add a timer selection for grenades
|
changeset |
files
|
2010-07-17 |
koda |
aim now starts slow and then moves faster
|
changeset |
files
|
2010-07-17 |
koda |
some further chat polishing
|
changeset |
files
|
2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
|
changeset |
files
|
2010-07-15 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
|
changeset |
files
|
2010-07-17 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-07-15 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
|
changeset |
files
|
2010-07-15 |
koda |
reworked the ammunition configuration page (visually)
|
changeset |
files
|
2010-07-14 |
koda |
support for static map added to iFrontend
|
changeset |
files
|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
|
changeset |
files
|
2010-07-13 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
|
changeset |
files
|
2010-07-11 |
koda |
use a button instead of label and simplify a lot touch interaction
|
changeset |
files
|
2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
changeset |
files
|
2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
changeset |
files
|
2010-07-10 |
koda |
merge
|
changeset |
files
|
2010-07-10 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
changeset |
files
|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
changeset |
files
|
2010-07-10 |
nemo |
Updated Island theme.
|
changeset |
files
|
2010-07-10 |
koda |
fix land check fo' real
|
changeset |
files
|
2010-07-08 |
koda |
fix land check
|
changeset |
files
|
2010-07-08 |
koda |
fix static land loading on desktop
|
changeset |
files
|
2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
changeset |
files
|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
changeset |
files
|
2010-07-07 |
koda |
the game now respects the orientation of the frontend
|
changeset |
files
|
2010-07-07 |
koda |
fix the multitouch shooting and moving
|
changeset |
files
|
2010-07-06 |
koda |
icons \o/
|
changeset |
files
|
2010-07-05 |
koda |
button to open ammomenu
|
changeset |
files
|
2010-07-03 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
2010-07-03 |
Tiy |
add other lobby graphics
|
changeset |
files
|
2010-07-03 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
2010-07-03 |
koda |
szczur updated locale
|
changeset |
files
|
2010-07-03 |
koda |
partially apply new graphics to code
|
changeset |
files
|
2010-07-03 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
2010-07-03 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
2010-07-03 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
2010-07-03 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
2010-07-03 |
nemo |
merge
|
changeset |
files
|
2010-07-03 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
2010-07-02 |
koda |
small cleanup
|
changeset |
files
|
2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
2010-07-01 |
nemo |
Initialise to 0
|
changeset |
files
|
2010-07-01 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
2010-07-01 |
HSR |
New music for City theme
|
changeset |
files
|
2010-07-01 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
2010-07-01 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
2010-07-01 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
2010-07-01 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
2010-06-30 |
koda |
tiy new overlay graphics
|
changeset |
files
|
2010-06-30 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
2010-07-01 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
2010-06-30 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
2010-06-29 |
sheepluva |
bee:
|
changeset |
files
|
2010-06-29 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
2010-06-29 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
2010-06-29 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
2010-06-29 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
2010-06-28 |
unc0rr |
merge
|
changeset |
files
|
2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
2010-06-28 |
unc0rr |
Engine Message command
|
changeset |
files
|
2010-06-28 |
sheepluva |
portal: angle preservation tweaking
|
changeset |
files
|
2010-06-28 |
unc0rr |
START_GAME command
|
changeset |
files
|
2010-06-27 |
unc0rr |
merge
|
changeset |
files
|
2010-06-27 |
koda |
merge
|
changeset |
files
|
2010-06-27 |
koda |
insert a default name when a void string is used
|
changeset |
files
|
2010-06-27 |
koda |
complete configuration for schemes
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal / slope detection:
|
changeset |
files
|
2010-06-27 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
|
2010-06-26 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
|
2010-06-27 |
unc0rr |
Properly handle client exit
|
changeset |
files
|
2010-06-26 |
unc0rr |
merge
|
changeset |
files
|
2010-06-26 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-06-26 |
unc0rr |
merge
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal:
|
changeset |
files
|
2010-06-25 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
changeset |
files
|
2010-06-25 |
unc0rr |
Ignore this file too
|
changeset |
files
|
2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
|
2010-06-25 |
unc0rr |
Add ignoring
|
changeset |
files
|
2010-06-26 |
koda |
merge
|
changeset |
files
|
2010-06-25 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
|
2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
2010-06-24 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
2010-06-23 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
2010-06-23 |
koda |
i <3 mercurial
|
changeset |
files
|
2010-06-23 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
2010-06-23 |
unc0rr |
- Fix a function
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
2010-06-23 |
smaxx |
General:
|
changeset |
files
|
2010-06-22 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
2010-06-22 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
2010-06-22 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
2010-06-22 |
koda |
ok really fix the command line utility
|
changeset |
files
|
2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
2010-06-21 |
koda |
merge+smallupdate
|
changeset |
files
|
2010-06-21 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
2010-06-21 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
2010-06-21 |
koda |
memory management for openalbridge
|
changeset |
files
|
2010-06-21 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
2010-06-21 |
koda |
merge
|
changeset |
files
|
2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
2010-06-20 |
koda |
some memory caring code
|
changeset |
files
|
2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
2010-06-20 |
koda |
fix zoom smoothness
|
changeset |
files
|
2010-06-18 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
2010-06-18 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
2010-06-18 |
nemo |
rename flags
|
changeset |
files
|
2010-06-18 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
2010-06-18 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
2010-06-18 |
koda |
merge
|
changeset |
files
|
2010-06-17 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
2010-06-17 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
2010-06-17 |
nemo |
merge
|
changeset |
files
|
2010-06-17 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
2010-06-17 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
Engine:
|
changeset |
files
|
2010-06-16 |
convert-repo |
update tags
|
changeset |
files
|
2010-06-09 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
2010-06-08 |
unc0rr |
Some more progress
|
changeset |
files
|
2010-06-06 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
2010-06-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-03 |
koda |
fix iphone version for map preview
|
changeset |
files
|
2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
2010-06-03 |
smxx |
Engine:
|
changeset |
files
|