2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 jose1711 translation update for the release 0.9.14
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo bugfix. correct crossplatform tips 0.9.14
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 koda raised version number
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda exposing Henek's no wind flag
2010-11-12 unc0rr Fix typo 0.9.14
2010-11-12 koda yay i'm free to break things again!
2010-11-12 unc0rr Make server listen on ipv4 interface only 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-12 koda merge this two safe commits from trunk to release branch 0.9.14
2010-11-11 koda iphone interface
2010-11-11 Henek added getrandom and addcaption to lua
2010-11-11 unc0rr Revert to old server in branch 0.9.14 0.9.14
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 nemo er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11 nemo Forgot burp's new ammo routine
2010-11-11 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-10 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10 Henek added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10 nemo hide crosshair when switching to no weapon
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-09 koda added two games modes and one weaponset
2010-11-09 Henek removed altuse property for sticky mines
2010-11-09 unc0rr Even more png optimizations
2010-11-09 unc0rr More png optimizations
2010-11-09 unc0rr Optimized graphics by size using
2010-11-09 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-09 sheepluva changelog
2010-11-09 nemo restore circle
2010-11-08 Henek added missing game modifiers to lua
2010-11-08 koda merge again? :o
2010-11-08 Henek fix so gfDisableWind can infact be used in lua
2010-11-08 Henek added flag gfDisableWind to be used in lua scripts
2010-11-08 TheException Fix wrong order in results screen when players team up
2010-11-08 koda merge
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08 nemo fix preview for the FlightJoust test map (not for release)
2010-11-08 koda smaller update (color and modes)
2010-11-08 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 nemo no need to clear this flag
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 nemo better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07 Henek swedish translation tweaks
2010-11-07 FIQ swedish translation
2010-11-07 Always-Godlike JAWOHL! German translations
2010-11-07 Palewolf Merge README and CREDITS files into CREDITS
2010-11-07 nemo SOMEONE SET US UP THE BOM!
2010-11-07 nemo remove BOM from ja.txt, fix line endings
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 mikade japanese gets some love
2010-11-07 Palewolf Credit comunity submitted content
2010-11-07 nemo hee hee
2010-11-07 inu pt again
2010-11-07 unc0rr Fix stats messages
2010-11-07 nemo merge
2010-11-07 Henek fix about.cpp and update swedish locale
2010-11-07 Palewolf Fix vertical Sky line with some cards in Castle theme
2010-11-07 arrom pt_BR, the return. also fix line ending screwups
2010-11-07 koda remove last warnings from xcodeproj
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr merge
2010-11-07 nemo fix stray offset in resurrector, make resurrector use time
2010-11-07 unc0rr My wife now
2010-11-07 unc0rr Fix rev dec8aafc6414 (not tested)
2010-11-07 unc0rr Small fix to russian translation
2010-11-07 unc0rr lupdate
2010-11-07 unc0rr Fix a typo
2010-11-07 nemo Fix 4162:49ad7bea4a33 by renaming the file too
2010-11-07 unc0rr Fix some more messages
2010-11-07 unc0rr Fix i18n of plural forms
2010-11-07 unc0rr merge
2010-11-07 Palewolf Restore es and pl translations to TrophyRace map
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr Don't use operator /=
2010-11-07 unc0rr merge
2010-11-07 inu portuguese update for map lua
2010-11-07 tonghuix updated chinese translation
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07 unc0rr merge
2010-11-07 smaxx * Updated German translation
2010-11-07 unc0rr Fix hanging in air after whip or bat attack
2010-11-07 inu some updates
2010-11-07 szczur Polish updade
2010-11-07 Henek update and fix some lua stuff
2010-11-07 unc0rr Remove more int64 casts
2010-11-07 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-11-07 unc0rr Fix some warnings
2010-11-07 arrom more portuguese
2010-11-07 nemo Prevent escape
2010-11-07 inu more polish
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 unc0rr Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06 koda add Timeless and Fort game modes, tweaks to other modes
2010-11-06 koda perform an additional check on gamestart
2010-11-06 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06 nemo Forgot to disable these in 4116:877ecc9d9d82
2010-11-06 Palewolf Small tweak to Nature/LandTex
2010-11-06 Palewolf Fix watermelon fragments stray pixels.
2010-11-06 koda help pages for iphone
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-06 inu more portugese
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05 nemo revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05 szczur and again with the polish
2010-11-05 nemo I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05 szczur polish update
2010-11-05 henek swedish updates, new goals and such
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05 nemo merge
2010-11-05 Tobias Neumann merge
2010-11-05 nemo Add some more game goals. Sorry translators.
2010-11-05 nemo add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-11-05 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-11-05 geekshadow frontend french update - still some unfinished blocks
2010-11-05 nemo Release custom hats into the wide wide world
2010-11-05 nemo scale down larger buttons to match the others
2010-11-05 henek updated swedish translation
2010-11-05 nemo Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-11-05 nemo update translation files
2010-11-05 nemo New title and campaign mode images
2010-11-05 nemo merge
2010-11-05 koda fix issue 2 - taunts during AI turns
2010-11-05 nemo more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
2010-11-05 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-11-05 inu portugese translation for opendesktop files
2010-11-05 sheepluva adding qm files and hwengine.desktop to .hgignore
2010-11-05 sheepluva some changelog changes
2010-11-04 koda make the support page more portable
2010-11-04 nemo fix copypasta
2010-11-04 koda it locale for opendesktop
2010-11-04 Palewolf Oops, didn't see this one. Thanks sheepluva
2010-11-04 nemo Make health machine effects impact health reset
2010-11-04 sheepluva some crappy german translation, feel free to improve :P
2010-11-03 Palewolf spanish opendesktop translations
2010-11-03 Palewolf Move LandBackTex to break simmetry as nemo suggested
2010-11-03 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-05 Dragonfly new maps: ShoppaKing and TrophyRace
2010-11-03 jose1711 slovak opendesktop translations
2010-11-03 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-03 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-11-03 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03 koda oops
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-11-02 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-02 henek swedish localisation for opendesktop files
2010-11-02 szczur polish localisation for opendesktop files
2010-11-02 nemo text tweaks
2010-11-02 nemo argh. typo.
2010-11-02 nemo this line doesn't use WorldDx
2010-11-02 sheepluva more portal tweaks (closer exit position, cake stuff, etc)
2010-11-01 nemo set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
2010-11-01 koda disable file association on mac for now
2010-11-01 nemo merge
2010-11-01 nemo er. needs bin/
2010-11-01 nemo add absolute path to hwengine
2010-11-01 Palewolf New land texture for Nature theme
2010-11-01 nemo check for subs first
2010-11-01 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-11-01 nemo Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
2010-11-01 koda better support for wimpier i-devices
2010-11-01 szczur shorter strings for low-resolution friendliness
2010-11-01 Palewolf Updated mission translations
2010-11-01 nemo merge
2010-11-01 koda rotation stuff for iphone now works
2010-11-01 nemo Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
2010-11-01 sheepluva we had it with you intolerant portals\!
2010-11-01 koda also update health bars when one joins a netgame
2010-11-01 szczur polish update
2010-11-01 henek again w/ the swedish
2010-11-01 henek moar swedish
2010-11-01 nemo fix encoding and stupid file host behaviour
2010-11-01 szczur polish update, fix encoding
2010-10-31 henek more swedish updates
2010-10-31 Carlos Vives Merged changes
2010-10-31 MeinCookie95 Mummy hat
2010-10-31 Robinator Terminator glasees hat
2010-10-31 shingo666 Samus hat
2010-10-31 MeinCookie95 Infernal horns hat
2010-10-31 Miphica Disguise hat
2010-10-31 thuban Elvis hat
2010-10-31 Blayde Hats
2010-10-31 hillis Hat
2010-10-31 Lortinak Hats
2010-10-31 chujoii Hats
2010-10-31 Wolfmarc and Dragonfly Trophyrace scripted map
2010-10-31 dctPL Sticks map
2010-10-31 henek swedish update
2010-10-31 Wolfmarc and Dragonfly Shoppaking map
2010-10-31 Dragonfly Evil chiken fort
2010-10-31 KoRn666 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31 szczur polish language patch
2010-10-31 sheepluva various portal tweaks, also: nemo's gear jiggling is back
2010-10-31 koda fix issue 63 and draw health bars right away for savefiles
2010-10-31 koda call initIPC for savefiles only on iOS
2010-10-31 koda merge
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-31 nemo Cancel out dX/dY to handle the invulnerability case
2010-10-31 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-31 nemo Oops. Restore the check as well
2010-10-31 nemo Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-31 nemo fix entity
2010-10-31 nemo don't think resurrection is beta anymore
2010-10-31 inu text updates
2010-10-31 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31 nemo set hasGone to prevent resurrection.
2010-10-31 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-31 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-30 sheepluva translation file updates
2010-10-31 koda can move the new ammo menu freely
2010-10-30 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
2010-10-31 koda fix background for the about and saves controller
2010-10-30 Always-Godlike German translation
2010-10-30 koda move functions called by pascal code outside controller
2010-10-30 Tobias Neumann merge
2010-10-30 sheepluva Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30 inu update pt translation
2010-10-30 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
2010-10-30 Tobias Neumann Resurrector: Levitate hog + show cross
2010-10-30 Tobias Neumann merge…
2010-10-30 Tobias Neumann Resurrector: Use zombie-hat for resurrected hogs
2010-10-30 nemo clear poison on death
2010-10-30 Carlos Vives A few lines were missing from spanish locale
2010-10-30 nemo burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-30 nemo Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29 nemo Trying to help burp along, here...
2010-10-29 nemo This should only allow switching from portal gun and the like.
2010-10-29 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29 tonghuix Chinese update
2010-10-29 ninnnu Finnish update
2010-10-29 jose1711 Slovakian update
2010-10-29 arrom Portugese update
2010-10-28 koda fix an annoying bug that didn't allow returning to the ifrontend
2010-10-28 koda merge
2010-10-27 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
2010-10-27 nemo Only FollowGear for the pilot.
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-27 nemo merge
2010-10-26 koda merge
2010-10-26 koda engine: reorder GameFlags and update files, frontend and other stuff
2010-10-26 koda restore king mode
2010-10-26 Carlos Vives Updated spanish locale
2010-10-27 nemo make napalm strike a bit less irritating
2010-10-25 koda the ios port is also iphone compatible
2010-10-25 sheepluva SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-24 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-23 Tobias Neumann Added tag list for changeset 82e4a5ef18f7
2010-10-24 nemo initialise to team count
2010-10-23 Tobias Neumann Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-21 koda Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
2010-10-21 nemo Set default ready timer to 0 to see if desyncs come back.
2010-10-20 koda my turn to merge
2010-10-20 nemo Remove this - doesn't seem to do anything useful after all.
2010-10-19 nemo merge
2010-10-20 koda some more memory opt
2010-10-19 koda use labels instead of images, should save ram and space
2010-10-19 koda ios version bump and other minor things
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-16 inu updated PT locale
2010-10-16 koda goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16 koda fix some glitches
2010-10-14 koda optimizations to new ammomenu and overlay
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-14 Tobias Neumann Resurrector weapon: do not make it end turn, add description,
2010-10-19 nemo Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-12 koda i fix up the new ammo menu finally
2010-10-12 smaxx (none)
2010-10-12 koda minor stuff
2010-10-11 nemo set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 nemo Disable newgrave - conflicts with resurrection
2010-10-11 nemo Extend the >0 / amNothing check
2010-10-11 koda merge
2010-10-11 nemo Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11 Tobias Neumann Add dummy amResurrector sprite
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 unc0rr Add debug message about # cmd
2010-10-11 nemo Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11 nemo Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11 nemo update some numerus forms for english
2010-10-11 nemo restore the delay between shots
2010-10-11 nemo Skip "hurry" message if turn is 10s or less
2010-10-11 nemo You win fillammostore
2010-10-11 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 nemo Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 koda split the flag tableview in worldwide and community
2010-10-10 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 unc0rr Some screwing around in try to fix space leak. No luck yet.
2010-10-10 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-10-10 nemo Check on an infinite attacks mode, still many problems in actual weapons
2010-10-10 nemo forgot the mapping
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-10 Carlos Vives Tank fort
2010-10-10 koda integrate nicely with external display
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda merge
2010-10-08 unc0rr Some optimizations
2010-10-08 koda fix issue 24 and issue 81
2010-10-07 nemo bug #83 - move test of disabled land objects into AddObjects
2010-10-09 koda made the new menu toggable
2010-10-07 nemo merge
2010-10-09 koda polishing the cocoa ammomenu a little, still requires work
2010-10-06 smaxx Engine:
2010-10-07 nemo Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-10-07 koda remove a useless field from weaponfile format
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-06 nemo strip CRLF
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-04 nemo Missing file extensions for icons was screwing up Qt 4.7
2010-10-03 koda WIP for an objc ammomenu implementation
2010-10-02 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-10-01 edge_hog Hungarian locale
2010-09-30 koda updated lua loading in the ifrontend and also fixed masked maps
2010-09-30 smaxx Engine/Frontend:
2010-09-30 nemo Update translations, add a hungarian stub for edge_hog who is volunteering
2010-09-29 koda playing a bit with colors
2010-09-29 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
2010-09-29 nemo Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-27 smaxx Engine:
2010-09-27 koda merge
2010-09-27 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-26 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-26 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26 nemo Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-26 nemo Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-26 koda enable Lua for iOS (hooks for frontend to be done)
2010-09-26 koda merge
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-25 koda pimp-my-savagame-table
2010-09-25 koda have Saves restart net when loaded, also resumes music
2010-09-25 unc0rr Show database errors in stderr
2010-09-24 henek slight shading adjustment
2010-09-22 koda merge
2010-09-22 koda implemented reloading savefiles
2010-09-22 koda captions are scaled down when they're bigger than screen
2010-09-22 smaxx Engine:
2010-09-22 koda compilation bugfix and scaling down textures when bigger than screen
2010-09-22 smaxx Engine:
2010-09-22 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-22 smaxx Engine:
2010-09-21 koda initial support for savegames
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-19 koda Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
2010-09-19 koda silly error about Island theme removal Hedgewars-iOS-1.0.1
2010-09-19 koda Removed tag Hedgewars-iOS-1.0.1
2010-09-19 koda Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
2010-09-19 koda update version numbers
2010-09-19 koda various fixes around, plus new 'ask for review' page
2010-09-19 koda fixed the voice selection where you couldn't hear a preview sound
2010-09-19 koda merge
2010-09-19 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-19 koda rework the AI level selection
2010-09-18 Henek Updated Swedish locale
2010-09-18 koda fix a small glitch in textfield cells and remove cheese from pro
2010-09-18 koda fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18 smaxx Frontend:
2010-09-17 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-17 nemo aaaand use the right name
2010-09-17 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17 nemo inu adds a few more random teams
2010-09-17 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Merge
2010-09-14 nemo Revert accidental commit of inu's stretching of this column
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Engine:
2010-09-14 smaxx Engine:
2010-09-14 inu updated pt
2010-09-14 inu typo and fill in "translation" for an empty english stub
2010-09-14 nemo more fixing of indentation
2010-09-13 nemo clean up koda's indenting :-p
2010-09-13 nemo Mucked up offsets of sequences when rearranging.
2010-09-13 nemo resized splash (to fit 512 tex limit)
2010-09-13 archl updated engine text
2010-09-13 nemo Unbreak Team hats, shrink some hat sizes
2010-09-12 nemo Adjust to reduced ammo menu dimensions.
2010-09-12 nemo Fix kamikaze portal loop
2010-09-12 smaxx Sounds:
2010-09-12 szczur This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
2010-09-12 glykorin Fix wrong sized, wrong colored Splash.png in Art theme
2010-09-10 smaxx Engine:
2010-09-10 smaxx Engine:
2010-09-10 nemo Fix swapped x/y in drill rocket test
2010-09-09 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-08 nemo Probably fix missing hats.
2010-09-08 nemo Remove ready timer halting game ticks in chat
2010-09-08 nemo Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
2010-09-08 inu Minor text changes
2010-09-06 nemo Update to 0.9.45 from 0.8.81
2010-09-06 nemo Didn't notice Tiy sneak some images in
2010-09-06 tiyuri Underwater updates and fixes by Palewolf
2010-09-06 nemo Fix selection while in UFO
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-06 tiyuri New compost music from HG
2010-09-06 smaxx Frontend:
2010-09-06 smaxx Frontend:
2010-09-05 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-04 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-04 koda Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-09-04 koda Removed tag Hedgewars-iOS-1.0
2010-09-04 koda merge
2010-09-04 koda Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
2010-09-04 koda typos, reduced sound size and last minute fixes
2010-09-04 archl updated translation
2010-09-03 koda also remove sinegun from the ifrontend for whatever reason
2010-09-02 koda *patch by arrom: fix installation of fort images
2010-09-02 smaxx Engine:
2010-09-02 smaxx Engine:
2010-09-02 nemo Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-09-02 koda add a noconsole symbol, update the project file for appstore distribution
2010-09-02 koda merge
2010-09-02 koda a little more intuitive team editing
2010-09-02 TheXception Frontend: improve statsPage (clean up translation strings)
2010-09-02 koda discrimination between ai and humans
2010-09-02 tiyuri Fixed Sky files
2010-09-02 unc0rr use built-in method QString::isEmpty()
2010-09-02 smaxx Engine:
2010-09-02 tiyuri Fix graphic issue
2010-09-02 tiyuri another small update to sheep
2010-09-02 tiyuri Completely rework sheep theme
2010-09-02 unc0rr zero span is undefined, use -1 instead
2010-09-02 smaxx Locales:
2010-09-02 tiyuri Adding new weapon descriptions
2010-09-02 tiyuri Added descriptions for new weapons
2010-09-01 koda remove now useless toggle, add ai team
2010-09-01 nemo Fix for issue #20
2010-09-02 tiyuri Added descriptions for new weapons
2010-09-01 tiyuri New Art theme music (thank the lord!)
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 tiyuri New Art theme music (thank the lord!)
2010-08-31 tiyuri Updated some stats graphics
2010-08-30 burp o0 merge
2010-08-30 koda help page for lobby
2010-08-30 koda help page for ingame, some other fixes here and there
2010-08-29 koda patch by inu to fix a glitch in netgame chatbox
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-30 TheXception adds prettier after-game statistics page with more stats
2010-08-29 koda about page done
2010-08-30 legutus Improves room list with filter for state/rules/weapons and general search
2010-08-29 koda merge
2010-08-29 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-28 koda add a description field for schemes and weapons
2010-08-28 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-27 koda add a nice group of hogs in lobby page
2010-08-26 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 burp gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26 smaxx Engine:
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-26 tiyuri Daisy Hat updated
2010-08-26 tiyuri Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26 tiyuri Add kill counter to Survival Mode -Burp
2010-08-26 arrom translation update
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-25 smaxx Frontend:
2010-08-24 koda add a little explanation when modifying weaponset in ifrontend
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-24 smaxx Engine:
2010-08-23 smaxx Campaign:
2010-08-23 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 burp lua function SetEffect to set and remove THogEffects
2010-08-23 burp GetHogLevel lua function
2010-08-22 smaxx Engine:
2010-08-22 koda small update for the about page
2010-08-22 koda add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22 smaxx Engine:
2010-08-21 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21 smaxx Engine:
2010-08-21 zuloo Fixed gamepad/joystick axes using SDL 1.2
2010-08-20 nemo Some more that were not native
2010-08-20 nemo bleah
2010-08-20 smaxx Misc:
2010-08-20 nemo Convert from dos
2010-08-20 nemo Flag for AI survival mode
2010-08-17 nemo merge
2010-08-16 unc0rr Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-15 nemo ...
2010-08-14 koda disable AI teleport
2010-08-13 koda better to do that in this way
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-12 smaxx Engine:
2010-08-13 nemo Remove Thumbs.db, reduce file sizes
2010-08-10 burp * SpawnCustomCrateAt procedure + lua bindings
2010-08-08 nemo oh yeah. And merge again, I always forget to update first
2010-08-07 tiyuri More script updates for FJ
2010-08-07 tiyuri Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-06 smaxx Engine:
2010-08-06 smaxx Frontend:
2010-08-06 smaxx Engine:
2010-08-04 tiyuri Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04 tiyuri Flightjoust lua script
2010-08-04 tiyuri FlightJoust Map, needs updating
2010-08-04 smaxx Engine:
2010-08-04 smaxx Engine:
2010-08-04 smaxx Engine:
2010-08-03 tiyuri Update stage theme icon
2010-08-03 smaxx Engine:
2010-08-08 szczur Polish translation update
2010-08-03 tiyuri Ammo menu graphics for hammer weapon
2010-08-03 smaxx Engine:
2010-08-03 tiyuri One more mine graphic, I'm on a roll!
2010-08-03 tiyuri Various mine graphics
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 koda merge
2010-08-02 smaxx Engine:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-02 koda resize checkbox
2010-08-01 smaxx Engine:
2010-08-02 koda completing the ifrontend interface...
2010-08-01 smaxx Engine:
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-01 smaxx merge
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-08-01 smaxx Graphics:
2010-08-01 nemo Let's try this instead.
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 smaxx Engine:
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 tiy New weapon graphics
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-29 nemo I keep forgetting to merge.
2010-07-29 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29 smaxx Engine:
2010-07-26 smaxx Frontend:
2010-07-31 koda fix panning when zoomed (finally)
2010-07-26 smaxx Frontend:
2010-07-31 koda patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-26 smaxx Engine:
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-25 unc0rr merge
2010-07-25 koda merge
2010-07-25 unc0rr Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-25 unc0rr - burp's patch cleaning up module dependancies + cabal file
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25 nemo merge. forgot again.
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-24 koda use external libs more consistently
2010-07-25 nemo Fix splashes
2010-07-23 unc0rr New stress testing app with advanced features (not complete yet)
2010-07-23 koda sound is loaded lazily
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-20 koda complete settings page rework
2010-07-20 koda half reworking of the settings page with delegation
2010-07-19 unc0rr Make server stay alive when some clients get kicked
2010-07-19 unc0rr Run core timer
2010-07-19 unc0rr Make ROUNDFINISHED work correctly
2010-07-19 unc0rr Reimplement ROUNDFINISHED
2010-07-19 unc0rr Reimplement ping timeout
2010-07-19 unc0rr Reimplement statistics
2010-07-18 koda merge
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
2010-07-17 koda some further chat polishing
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 koda don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-17 unc0rr Reimplement REMOVE_TEAM
2010-07-15 koda finished ammo configuration (which is the last page missing in config \o/)
2010-07-15 koda reworked the ammunition configuration page (visually)
2010-07-14 koda support for static map added to iFrontend
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-13 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 koda merge
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-10 nemo Updated Island theme.
2010-07-10 koda fix land check fo' real
2010-07-08 koda fix land check
2010-07-08 koda fix static land loading on desktop
2010-07-08 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-07 koda enable tooltips on ipad (todo: disable them on iphone)
2010-07-07 koda the game now respects the orientation of the frontend
2010-07-07 koda fix the multitouch shooting and moving
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
2010-07-03 koda graphics applied and fixes here and there
2010-07-03 Tiy add other lobby graphics
2010-07-03 koda initial support for customizing weaponset
2010-07-03 koda szczur updated locale
2010-07-03 koda partially apply new graphics to code
2010-07-03 Tiy new graphics for ipad frontend
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03 koda further code cleanup and less redundancy
2010-07-03 nemo merge
2010-07-03 koda make runtime quality check for iDevices
2010-07-02 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-02 koda interpret parameters before initializing everything
2010-07-02 koda small cleanup
2010-07-03 nemo Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-02 nemo Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01 nemo Initialise to 0
2010-07-01 nemo Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
2010-07-01 HSR New music for City theme
2010-07-01 nemo New Rock themed music for Stage by HSR
2010-07-01 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01 nemo Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01 nemo Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01 nemo merge (I'll get it next time)
2010-06-30 koda sheepluva's inline patch, fix a crash in overlay
2010-06-30 koda tiy new overlay graphics
2010-06-30 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
2010-07-01 nemo Store some calcs to speed up uLandGraphics a tad
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-30 sheepluva clouds: up-and-down-bouncing now without evil loop
2010-06-29 sheepluva bee:
2010-06-29 sheepluva explosions: cache rounded X,Y values
2010-06-29 nemo Dammit. Forgot to pull/rebase before making the VG change
2010-06-29 sheepluva rope: another, small optimization
2010-06-29 nemo Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-06-29 nemo Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-06-28 sheepluva fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28 unc0rr merge
2010-06-28 sheepluva engine: apply weapon offset to charge animation
2010-06-28 unc0rr Engine Message command
2010-06-28 sheepluva portal: angle preservation tweaking
2010-06-28 unc0rr START_GAME command
2010-06-27 unc0rr merge
2010-06-27 koda merge
2010-06-27 koda insert a default name when a void string is used
2010-06-27 koda complete configuration for schemes
2010-06-27 sheepluva portal: I accidentally flipped the exit angle in last commit
2010-06-27 sheepluva portal: some moar tweaks
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-27 unc0rr A bunch of reimplemented commands
2010-06-26 sheepluva adding install_manifest.txt to .hgignore ...
2010-06-27 unc0rr Properly handle client exit
2010-06-26 unc0rr merge
2010-06-26 unc0rr Reimplement REMOVE_TEAM
2010-06-26 unc0rr merge
2010-06-26 sheepluva portal:
2010-06-25 unc0rr Reimplement REMOVE_TEAM
2010-06-26 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-25 unc0rr Ignore this file too
2010-06-26 nemo Flag dimensions with booleans instead of using 0.
2010-06-25 unc0rr Add ignoring
2010-06-26 koda merge
2010-06-25 unc0rr Reimplement ADD_TEAM
2010-06-25 nemo Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-24 unc0rr Update ukrainian translation
2010-06-24 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 koda merge
2010-06-23 nemo Erasing lowres files. Again.
2010-06-23 koda server somewhat simplified and correct sporadic crasher
2010-06-23 koda i <3 mercurial
2010-06-23 koda expand -t 4 on .m as well
2010-06-23 koda merge
2010-06-23 unc0rr Start reimplementation of ADD_TEAM
2010-06-23 unc0rr Reimplement TOGGLE_READY command
2010-06-23 unc0rr - Fix a function
2010-06-23 koda merge
2010-06-23 unc0rr Reimplement CFG protocol command
2010-06-23 smaxx General:
2010-06-22 unc0rr Restore test for already used nick
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22 unc0rr Partially reimplement joining rooms
2010-06-22 koda update the project to ios4 by removing pre-3.2 references
2010-06-22 koda ok really fix the command line utility
2010-06-22 koda fix build and permissions problems when launching hwengine from command line
2010-06-21 koda merge+smallupdate
2010-06-21 unC0Rr Reimplement room creating
2010-06-21 koda use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
2010-06-21 koda memory management for openalbridge
2010-06-21 nemo disable uSHA, enable adler32
2010-06-21 koda merge
2010-06-21 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-20 koda some memory caring code
2010-06-20 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20 koda fix zoom smoothness
2010-06-18 koda add initial stubs for selecting weapons in the ifrontend
2010-06-20 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-18 sheepluva add local rev number/rev count to dev version suffix
2010-06-18 nemo rename flags
2010-06-18 nemo Forgot to change this flag.
2010-06-18 sheepluva testing if automatic pushes to CIA.vc work now...
2010-06-18 koda merge
2010-06-17 koda fix cmakefiles to work with mercurial
2010-06-17 koda move stuff around and update iphone project
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo merge
2010-06-17 sheepluva some pt_BR translation changes by arrom
2010-06-17 koda Update repository checking code to reflect our recent Mercurial switch
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-16 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch Engine:
2010-06-16 convert-repo update tags
2010-06-09 nemo lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-08 unc0rr Some more progress
2010-06-06 unc0rr Reimplement more core actions
2010-06-06 unc0rr Use sockets instead of handles, use bytestrings instead of strings
2010-06-05 smxx Engine:
2010-06-05 smxx Frontend:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-06-05 smxx Engine:
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-04 smxx Frontend:
2010-06-03 koda fix iphone version for map preview
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-03 smxx Engine:
(0) -3000 -1000 -768 +768 +1000 +3000 +10000 tip