2011-07-04 koda little code cleanup (but please test)
2011-07-05 Xeli Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
2011-07-04 koda (fix issue 126) moved initial nickname popup to the netconnection page
2011-07-01 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
2011-07-04 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-01 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
2011-07-04 nemo oops
2011-07-01 Xeli merge hedgeroid
2011-07-04 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-06-29 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
2011-07-03 mikade Altered switch behavior on 'The Specialists'.
2011-06-29 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
2011-07-03 nemo adjust test slightly
2011-06-28 Xeli Added hedgewars icons hedgeroid
2011-07-03 koda copy pasta fail
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-06-28 Xeli added DataPackage temporarily hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
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