Tue, 10 Sep 2024 18:21:31 +0200 |
unC0Rr |
Use rust implementation of maze generator in engine
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Tue, 10 Sep 2024 13:56:51 +0200 |
unC0Rr |
Add maze land generator ported from pascal engine
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Wed, 04 Sep 2024 14:54:34 +0200 |
unC0Rr |
Fix test to match new yaml structure
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Thu, 05 Sep 2024 21:33:51 +0200 |
unC0Rr |
Add install script for tiles
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Tue, 03 Sep 2024 13:56:35 +0200 |
unC0Rr |
Fix cavern templates
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Tue, 03 Sep 2024 11:16:52 +0200 |
unC0Rr |
Make outline template generator behave more like old engine
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Tue, 03 Sep 2024 11:16:16 +0200 |
unC0Rr |
Make Point::with_margin function safe to use
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Thu, 29 Aug 2024 17:09:39 +0200 |
unC0Rr |
Allow switching between outline and wfc map generators
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Thu, 29 Aug 2024 15:28:20 +0200 |
unC0Rr |
Make pas2c engine work with hwengine-future
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Thu, 29 Aug 2024 12:56:16 +0200 |
unC0Rr |
Pass full path to WFC for tile loading
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Wed, 28 Aug 2024 17:16:23 +0200 |
unC0Rr |
Make pascal engine link to hwengine-future and use WFC generator
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Wed, 28 Aug 2024 15:34:49 +0200 |
unC0Rr |
Merge default
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Wed, 28 Aug 2024 15:31:51 +0200 |
unC0Rr |
Add corrosion as a subdirectory, CMake fixes
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Wed, 28 Aug 2024 13:41:51 +0200 |
unC0Rr |
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
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