Wed, 14 Sep 2011 22:27:22 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
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Wed, 31 Aug 2011 13:47:48 +0400 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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Wed, 14 Sep 2011 22:27:17 +0200 |
koda |
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
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Wed, 31 Aug 2011 01:32:12 -0400 |
nemo |
TARDIS bugfix
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Wed, 14 Sep 2011 22:07:03 +0200 |
koda |
fix for retina display devices
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Wed, 31 Aug 2011 01:17:14 -0400 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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Wed, 14 Sep 2011 19:09:59 +0200 |
koda |
ios version bump
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Wed, 14 Sep 2011 19:08:37 +0200 |
koda |
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
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Tue, 30 Aug 2011 12:32:33 -0400 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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Mon, 29 Aug 2011 19:28:45 -0400 |
nemo |
Check for nil from SpawnCustomCrate
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Mon, 29 Aug 2011 23:56:38 +0200 |
koda |
updated sdl.patch
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Sun, 28 Aug 2011 20:03:14 +0200 |
jose1711 |
Updated Slovak translation
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Sun, 28 Aug 2011 17:37:40 +0200 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
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Sun, 28 Aug 2011 14:50:04 +0200 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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Sun, 28 Aug 2011 11:50:26 +0200 |
koda |
move the ios background music under resources
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Sun, 28 Aug 2011 11:48:09 +0200 |
koda |
the return of SDL.patch D:
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Sun, 28 Aug 2011 11:38:24 +0200 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
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Sat, 27 Aug 2011 16:13:40 -0400 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
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Sat, 27 Aug 2011 15:06:16 -0400 |
nemo |
Avoid unsightly gaps in landbacktex
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Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
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Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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