Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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Thu, 12 Jun 2014 14:42:48 +0200 |
sheepluva |
further WIP (better error messages)
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Thu, 12 Jun 2014 14:11:22 +0200 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
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Thu, 12 Jun 2014 13:43:44 +0200 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
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Thu, 12 Jun 2014 13:11:00 +0400 |
unc0rr |
Fix pas2c build
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Thu, 12 Jun 2014 05:40:58 +0200 |
sheepluva |
make enums crash-safe. and other fixes
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Thu, 12 Jun 2014 00:37:52 +0200 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
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Wed, 11 Jun 2014 19:46:37 +0200 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
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Wed, 11 Jun 2014 13:45:44 +0200 |
sheepluva |
tiny lua documentation fix
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Wed, 11 Jun 2014 13:07:46 +0200 |
sheepluva |
uWorld does not require uMatrix anymore
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Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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Wed, 11 Jun 2014 00:35:23 +0400 |
unc0rr |
Fallback to old heuristic if not pit position
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Tue, 10 Jun 2014 22:35:44 +0200 |
sheepluva |
update viewlimits after screen/window resize
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Wed, 11 Jun 2014 00:28:17 +0400 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
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