Sat, 12 Nov 2011 15:48:55 +0100 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
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Sat, 29 Oct 2011 18:20:56 +0200 |
sheepluva |
stylesheet comments/adjustments
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Sat, 12 Nov 2011 14:52:48 +0100 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
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Sat, 29 Oct 2011 17:52:35 +0200 |
sheepluva |
html-escape nicknames
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Sat, 12 Nov 2011 14:50:35 +0100 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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Sat, 29 Oct 2011 16:54:46 +0200 |
sheepluva |
change default timestamp format to hh:mm
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Sat, 12 Nov 2011 14:48:35 +0100 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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Sat, 29 Oct 2011 15:31:45 +0200 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
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Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
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Sat, 29 Oct 2011 11:47:37 +0200 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
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Fri, 28 Oct 2011 18:33:38 +0200 |
Xeli |
merge
hedgeroid
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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