Wed, 10 Oct 2012 00:18:35 +0400 |
unc0rr |
Don't ask for full rooms list on part/kick
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Tue, 09 Oct 2012 21:08:37 +0400 |
unc0rr |
Reset nickname so it may be reused while old connection is still hanging
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Mon, 08 Oct 2012 21:56:24 -0400 |
nemo |
no. still doesn't work right.
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Mon, 08 Oct 2012 21:07:18 -0400 |
nemo |
Knife is still broken, but so koda can fix it...
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Tue, 09 Oct 2012 00:38:17 +0400 |
unc0rr |
Load friends/ignored nicks from file
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Mon, 08 Oct 2012 23:57:17 +0400 |
unc0rr |
Room players list
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Sun, 07 Oct 2012 16:44:16 -0400 |
nemo |
Data for copying throwing knife to Land once it hits.
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Sun, 07 Oct 2012 23:59:55 +0400 |
unc0rr |
Bring back sorting
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Sun, 07 Oct 2012 23:33:09 +0400 |
unc0rr |
Bring icons back
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Sun, 07 Oct 2012 11:59:42 -0400 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
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Sun, 07 Oct 2012 00:12:46 +0400 |
unc0rr |
Further work on moving to players list model
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Sat, 06 Oct 2012 23:36:43 +0400 |
unc0rr |
Simplify file loading procedure
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Sat, 06 Oct 2012 01:09:41 +0400 |
unc0rr |
Start moving to players list model.
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Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Mon, 01 Oct 2012 00:31:38 +0400 |
unc0rr |
Show more statuses in icons.
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Sat, 29 Sep 2012 19:26:18 +0400 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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Fri, 28 Sep 2012 18:03:32 +0100 |
koda |
use cmake OPTION for arguments and further cleanup on CMakeFiles
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Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
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Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
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Fri, 28 Sep 2012 00:39:20 +0400 |
unc0rr |
Shutup pas2c
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Fri, 28 Sep 2012 00:18:07 +0400 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
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Thu, 27 Sep 2012 23:24:01 +0400 |
unc0rr |
Always run simple game on medium maps
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