Wed, 12 Jun 2013 12:18:03 +0200 koda use QT_DEBUG which is always added
Wed, 12 Jun 2013 12:03:04 +0200 koda respect C and CXX flags
Wed, 12 Jun 2013 11:27:00 +0200 koda freepascal on windows only supports shared libraries
Wed, 12 Jun 2013 11:18:20 +0200 koda nitpick
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 09:49:46 +0200 koda oops, haskell uses gcc to link, correctly pass flags
Wed, 12 Jun 2013 01:30:16 +0200 koda since shared libs are now our friends, let's optimise them
Wed, 12 Jun 2013 01:26:42 +0200 koda aaaaand let's not forget about lua, which has also a slightly revised build process
Wed, 12 Jun 2013 01:04:30 +0200 koda drop the '_'
Wed, 12 Jun 2013 01:02:33 +0200 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
Wed, 12 Jun 2013 01:00:47 +0200 koda also physlayer can be comiled as static or shared now
Mon, 17 Jun 2013 22:54:17 +0200 koda redid FindGLEW in the right way (tm) webgl
Wed, 12 Jun 2013 00:07:19 +0200 koda love cmake when it works
Mon, 17 Jun 2013 17:07:27 +0200 unC0Rr pas2c import webgl
Tue, 11 Jun 2013 19:17:52 +0200 koda setup RPATH, bump cmake
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Tue, 11 Jun 2013 18:35:28 +0200 koda these check are now useless
Mon, 17 Jun 2013 10:48:50 -0400 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
Tue, 11 Jun 2013 18:31:49 +0200 koda I hate you, I hate you with all my heart...
Sun, 16 Jun 2013 15:45:19 +0400 unc0rr 'i' flag for in-room status
Tue, 11 Jun 2013 10:45:34 +0200 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
Wed, 12 Jun 2013 19:15:51 +0200 koda fix launching on windows
Mon, 10 Jun 2013 16:46:58 +0200 koda move paths setup in separate cmake module
Wed, 12 Jun 2013 04:58:27 +0300 Periklis Ntanasis merge my campaign page changes with default
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