Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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changeset |
files
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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changeset |
files
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Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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changeset |
files
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Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
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changeset |
files
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Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
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changeset |
files
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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changeset |
files
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Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
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changeset |
files
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Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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changeset |
files
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
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changeset |
files
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Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
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changeset |
files
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Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
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changeset |
files
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
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changeset |
files
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Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
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changeset |
files
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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changeset |
files
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Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
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changeset |
files
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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changeset |
files
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Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
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changeset |
files
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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changeset |
files
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Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
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changeset |
files
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Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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changeset |
files
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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changeset |
files
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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changeset |
files
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Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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changeset |
files
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Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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changeset |
files
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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changeset |
files
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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changeset |
files
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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changeset |
files
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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changeset |
files
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Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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changeset |
files
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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changeset |
files
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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changeset |
files
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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changeset |
files
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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changeset |
files
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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changeset |
files
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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changeset |
files
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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changeset |
files
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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changeset |
files
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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changeset |
files
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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changeset |
files
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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changeset |
files
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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changeset |
files
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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changeset |
files
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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changeset |
files
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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changeset |
files
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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changeset |
files
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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changeset |
files
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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changeset |
files
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Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
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changeset |
files
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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changeset |
files
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Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
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changeset |
files
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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changeset |
files
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Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
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changeset |
files
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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changeset |
files
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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changeset |
files
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Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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changeset |
files
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Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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changeset |
files
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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changeset |
files
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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changeset |
files
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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changeset |
files
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
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changeset |
files
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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changeset |
files
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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changeset |
files
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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changeset |
files
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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changeset |
files
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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changeset |
files
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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changeset |
files
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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changeset |
files
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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changeset |
files
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
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changeset |
files
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Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
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changeset |
files
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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changeset |
files
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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changeset |
files
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
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changeset |
files
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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changeset |
files
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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changeset |
files
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Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
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changeset |
files
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Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
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changeset |
files
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
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changeset |
files
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Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
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changeset |
files
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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changeset |
files
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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changeset |
files
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
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changeset |
files
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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changeset |
files
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Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
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changeset |
files
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Wed, 24 Mar 2010 23:31:13 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 24 Mar 2010 18:01:49 +0000 |
nemo |
Android hat
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changeset |
files
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Wed, 24 Mar 2010 15:36:46 +0000 |
nemo |
Tiy redraws random order button
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changeset |
files
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 24 Mar 2010 11:01:21 +0000 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
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changeset |
files
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Tue, 23 Mar 2010 23:08:57 +0000 |
palewolf |
- Avoid gaps between land and grass in mushroom2
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changeset |
files
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Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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changeset |
files
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Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
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changeset |
files
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Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
|
changeset |
files
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Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
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changeset |
files
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Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
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changeset |
files
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Mon, 22 Mar 2010 20:57:49 +0000 |
smxx |
Maps:
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changeset |
files
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Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
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changeset |
files
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Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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changeset |
files
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Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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changeset |
files
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Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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changeset |
files
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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changeset |
files
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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changeset |
files
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Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
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changeset |
files
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Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
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changeset |
files
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Sun, 21 Mar 2010 20:54:18 +0000 |
koda |
Insert commit message here (to get along with palewolf)
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changeset |
files
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Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
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changeset |
files
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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changeset |
files
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Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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changeset |
files
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Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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changeset |
files
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Sun, 21 Mar 2010 16:45:46 +0000 |
palewolf |
- Updated snail, added mushrooms to nature theme
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changeset |
files
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Sun, 21 Mar 2010 16:42:41 +0000 |
koda |
fix a rotation glitch
|
changeset |
files
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Sun, 21 Mar 2010 16:04:57 +0000 |
nemo |
FillAmmoStore is reused - check for before start of play.
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changeset |
files
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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changeset |
files
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Sun, 21 Mar 2010 13:53:47 +0000 |
nemo |
Fix indexed flags
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changeset |
files
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Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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changeset |
files
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
changeset |
files
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Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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changeset |
files
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Sun, 21 Mar 2010 01:54:57 +0000 |
koda |
lotsa optimizations and redraws for the iFrontend
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changeset |
files
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Sat, 20 Mar 2010 23:33:37 +0000 |
koda |
move interface files around to use standard names in different versions
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changeset |
files
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
|
changeset |
files
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Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
changeset |
files
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Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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changeset |
files
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Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
|
changeset |
files
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Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
|
changeset |
files
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Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
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changeset |
files
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Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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changeset |
files
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Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
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changeset |
files
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Fri, 12 Nov 2010 19:47:52 +0300 |
unc0rr |
Close this one
lua_linux_lib_fix
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changeset |
files
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Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
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changeset |
files
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Wed, 17 Mar 2010 23:01:53 +0000 |
mbait |
default lua variable fix
lua_linux_lib_fix
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changeset |
files
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Wed, 17 Mar 2010 22:56:23 +0000 |
smxx |
General:
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changeset |
files
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Wed, 17 Mar 2010 22:53:45 +0000 |
mbait |
copy of trunk
lua_linux_lib_fix
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changeset |
files
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Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
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changeset |
files
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Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
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changeset |
files
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Wed, 17 Mar 2010 01:03:22 +0000 |
koda |
szczur's and inu's updated locale
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changeset |
files
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
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changeset |
files
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Tue, 16 Mar 2010 21:48:58 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
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changeset |
files
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Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
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changeset |
files
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Mon, 15 Mar 2010 11:54:47 +0000 |
smxx |
General:
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changeset |
files
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 15 Mar 2010 02:23:40 +0000 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
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changeset |
files
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Sun, 14 Mar 2010 23:46:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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changeset |
files
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Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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changeset |
files
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Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
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changeset |
files
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Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
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changeset |
files
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Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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Sun, 14 Mar 2010 16:56:02 +0000 |
nemo |
New multiplayer graphic
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Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
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Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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files
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Sun, 14 Mar 2010 14:28:14 +0000 |
nemo |
Make underwater droplets more visible, add splash
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Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
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Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
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Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
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files
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Fri, 12 Mar 2010 20:36:12 +0000 |
koda |
add the HedgewarsMobile project file to source control
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files
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Fri, 12 Mar 2010 18:59:35 +0000 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
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Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
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Fri, 12 Mar 2010 01:21:53 +0000 |
nemo |
More polish changes szczur
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Thu, 11 Mar 2010 22:22:30 +0000 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
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Thu, 11 Mar 2010 18:01:55 +0000 |
nemo |
Splash files for prior version
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files
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Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
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Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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files
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Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
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files
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Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
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Mon, 08 Mar 2010 21:52:40 +0000 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
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Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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files
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Mon, 08 Mar 2010 01:29:33 +0000 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
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Sun, 07 Mar 2010 21:27:06 +0000 |
smxx |
Server:
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Sun, 07 Mar 2010 16:40:21 +0000 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
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Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
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files
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Sat, 06 Mar 2010 21:32:04 +0000 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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Sat, 06 Mar 2010 18:44:42 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 18:23:25 +0000 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
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Sat, 06 Mar 2010 18:21:05 +0000 |
unc0rr |
- Fix spectators team chat
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Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 13:54:55 +0000 |
unc0rr |
Oops, remove debug stuff
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Sat, 06 Mar 2010 13:52:56 +0000 |
koda |
ifrontend: add the missing panels
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files
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Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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Sat, 06 Mar 2010 13:45:25 +0000 |
unc0rr |
Fix sending routine
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files
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Sat, 06 Mar 2010 13:41:06 +0000 |
unc0rr |
Update some engine localization
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Sat, 06 Mar 2010 13:40:40 +0000 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
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files
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Sat, 06 Mar 2010 13:39:50 +0000 |
unc0rr |
Some updates of russian localization
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files
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Sat, 06 Mar 2010 13:29:17 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 13:22:52 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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files
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Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
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files
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Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
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files
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Sat, 06 Mar 2010 01:19:58 +0000 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
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Sat, 06 Mar 2010 01:09:14 +0000 |
smxx |
*SVGs for updated PNGs
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files
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Sat, 06 Mar 2010 01:07:59 +0000 |
smxx |
Engine:
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Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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files
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Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
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Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
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Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
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Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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files
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Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
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files
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Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
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files
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Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
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files
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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files
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Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
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Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
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