Sun, 08 Jul 2012 13:49:41 -0400 |
nemo |
A bit more convoluted, but more attractive visually
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Sun, 08 Jul 2012 13:18:52 +0400 |
Stepan777 |
merge
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Sun, 08 Jul 2012 12:00:27 -0400 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
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Sat, 07 Jul 2012 19:59:44 +0400 |
Stepan777 |
fix alpha channel in image rescaling
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Sun, 08 Jul 2012 11:43:22 -0400 |
nemo |
Draw bombs behind plane
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Sat, 07 Jul 2012 19:17:50 +0400 |
Stepan777 |
Fix thumbnails. On some OpenGL implementations they weren't working.
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Sun, 08 Jul 2012 18:59:25 +0400 |
unc0rr |
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
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Sat, 07 Jul 2012 17:43:10 +0400 |
Stepan777 |
fix frontend for ffmpeg 0.7.13
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Sun, 08 Jul 2012 10:35:40 -0400 |
nemo |
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
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Sat, 07 Jul 2012 17:26:20 +0400 |
Stepan777 |
Fix compilation of hwengine on ffmpeg 0.7.13.
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Thu, 26 Jul 2012 11:01:32 +0200 |
Medo |
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
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Sun, 08 Jul 2012 10:03:31 -0400 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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Sat, 07 Jul 2012 16:21:42 +0400 |
Stepan777 |
fix for older ffmpeg (0.7.13)
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Tue, 24 Jul 2012 16:57:48 +0200 |
Medo |
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
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