2012-11-22 koda update var name webgl
2012-11-22 unc0rr Oops, sorry, libphysfs.dll
2012-11-24 unc0rr - frontlib loads team config via physfs flibqtfrontend
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-22 unc0rr - Fix saving .ini files
2012-11-23 unc0rr Remove debug messages flibqtfrontend
2012-11-21 koda updated branch webgl
2012-11-22 koda revisit the debugfile section
2012-11-22 unc0rr Fix some frontlib bugs flibqtfrontend
2012-11-21 koda moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-21 unc0rr Follow IANA suggestions better
2012-11-21 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21 koda Bad unC0Rr
2012-11-21 unc0rr Bad koda!
2012-11-21 koda little cmake cleanup, search installed modules first, then our own
2012-11-21 koda how this happened?
2012-11-21 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21 unc0rr Some fixes to build process
2012-11-21 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 koda frontlib paths
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Oops
2012-11-20 unc0rr Start port to frontlib
2012-11-20 unc0rr Fix build
2012-11-20 unc0rr Fix SDL library name
2012-11-20 koda find lua.h ...
2012-11-20 koda thou shall not use system headers for crossplatformness
2012-11-20 koda physfs compilation on windows
2012-11-20 koda use lua headers correctly
2012-11-19 unc0rr Fix typo
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-11-19 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19 unc0rr Merge
2012-11-19 koda fix deprecation warnings for libav sources
2012-11-19 koda meh
2012-11-18 koda linking phsyfs on osx
2012-11-18 Xeli allow the engine to use physfs on android too
2012-11-18 unc0rr Merge from 0.9.18
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-18 unc0rr Download .zip too, and store them to .hwp
2012-11-18 nemo merge... need to remember to update first
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-17 unc0rr Close this branch physfslayer
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
2012-11-18 nemo oops
2012-11-13 koda oops webgl
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-13 koda link main on osx webgl
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-11-16 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-13 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-16 koda mutatis mutandis
2012-11-13 koda some CMake cleanup webgl
2012-11-16 unc0rr We need custom script loading function in lua now physfslayer
2012-11-15 Xeli up android target api (but this commit is actually just to test buildbot: desync
2012-11-13 nemo fix build webgl
2012-11-16 unc0rr Keeping bruteforce physfslayer
2012-11-15 Xeli another tweak tomake --stats-only work on headless servers
2012-11-11 koda and install it too webgl
2012-11-16 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
2012-11-15 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 koda comments and runtime list of files to convert and compile webgl
2012-11-16 unc0rr Implement reader in C ffs physfslayer
2012-11-15 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 koda finally hwengine in c links without errors webgl
2012-11-15 unc0rr Script loading via physfs which doesn't work: physfslayer
2012-11-15 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 koda cmake linking for engine in c webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-15 nemo oops
2012-11-11 koda better clang search webgl
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-14 unc0rr Don't accept in-room flags when not in room
2012-11-11 koda merge xymeng pas2c webgl
2012-11-13 unc0rr merge with default physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-13 unc0rr Some tweaks to AI
2012-11-11 nemo fix demo playback
2012-11-08 nemo couple of nots
2012-11-08 nemo merge
2012-11-08 unc0rr Various tweaks to recent AI change
2012-11-08 nemo this wasn't needed IMO
2012-11-08 nemo objects too
2012-11-08 nemo something bender asked for. allow a mask without a map
2012-11-07 nemo oups
2012-11-11 koda search for more clang names webgl
2012-11-07 nemo Make FindPlace more flexible on large maps.
2012-11-09 koda no globs, sources not yet generated webgl
2012-11-07 unc0rr merge
2012-11-09 koda correct includes and clang detection webgl
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-07 unc0rr More strictness on room bans
2012-11-09 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
2012-11-07 nemo strip BOM
2012-11-09 koda add a few cmakefiles for c engine and rtl webgl
2012-11-07 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-09 koda add FindGLEW.cmake module webgl
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-11-08 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
2012-11-07 koda merge
2012-11-08 koda split WEBGL and NOPASCAL cmake options webgl
2012-11-07 nemo add gstMoving to avoid sticking
2012-11-08 koda better GL.h (which was needed after all) webgl
2012-11-06 unc0rr Don't zero TeamHealth, only show empty health bar
2012-11-08 koda add xymeng's pas2c header webgl
2012-11-06 unc0rr Spam log with checksums
2012-11-08 koda empty or old files webgl
2012-11-06 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-08 koda well this was silly webgl
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-07 koda add xymeng's rtl port webgl
2012-11-06 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-07 koda move stuff out of engine folder webgl
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda verbose pas2c for parsed args webgl
2012-11-06 nemo issue #458
2012-11-07 koda parentheses for everyone webgl
2012-11-06 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-07 koda haskell usability on windows webgl
2012-11-06 nemo support ridiculously large maps
2012-11-05 koda add CMakeFile for pas2c, add WEBGL config option webgl
2012-11-05 unc0rr Oops, fix room info on room admin change
2012-11-13 unc0rr dos2unix hedgewars.pro physfslayer
2013-06-03 koda close branch 0.9.18
2012-11-05 koda move pas2c files in their own directory and add a warning about argument order webgl
2012-11-05 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-07 unc0rr Build physfs lib before engine physfslayer
2013-02-11 unc0rr Replay without frontend mode 0.9.18
2012-11-04 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-05 unc0rr Fix function prototype physfslayer
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
2012-11-04 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
2012-11-04 nemo bad koda
2012-11-05 unc0rr Start work on physfs support in engine physfslayer
2012-11-18 unc0rr Fix crash in kamikaze 0.9.18
2012-11-04 koda pas2c can read files without changing the process directory webgl
2012-11-04 nemo Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-05 unc0rr - Load teams via physfs physfslayer
2012-11-07 koda advice from hasufell 0.9.18
2012-11-04 koda pas2C is slowely becoming parametric webgl
2012-11-04 nemo oups
2012-11-04 unc0rr merge with default again physfslayer
2012-11-05 nemo strip bad line 0.9.18
2012-11-03 koda let's start to introduce bugs in haskell stuff too webgl
2012-11-04 nemo merge .18 lua
2012-11-04 unc0rr Better place for SendUpdateOnThisRoom
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-11-03 unc0rr Send notification about 1 player in room on room creation
2012-11-04 hasufell play nicer with system flags 0.9.18
2012-11-03 koda leak
2012-11-04 koda avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
2012-11-03 koda this version of tremor requires a nil check on close_func
2012-11-04 hasufell fix parallel compilation 0.9.18
2012-11-03 koda merge from 0.9.18
2012-11-04 nemo *sigh* 0.9.18
2012-11-03 nemo more fixes 0.9.18
2012-11-02 nemo Script typos 0.9.18
2012-11-02 nemo update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
2012-11-01 nemo 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
2012-11-01 koda many osx sparkle fixes 0.9.18
2012-11-02 Xeli remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-04 unc0rr Wee, now frontend is able to load translation file physfslayer
2012-11-01 koda fix name 0.9.18
2012-11-02 Xeli merge from hedgeroid, includes Medo's work from GSoC
2012-11-02 unc0rr Merge with default physfslayer
2012-11-01 koda merge from default 0.9.18
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
2012-11-01 nemo Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command
2012-11-01 nemo Removed tag 0.9.18-release 0.9.18
2012-11-01 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
2012-11-01 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-01 nemo Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
2012-11-01 nemo Small fixes to b-day image. For next year I 'spose
2012-11-01 nemo Removed tag 0.9.18-release 0.9.18
2012-11-01 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01 unc0rr Fix 0.9.18 desync: 0.9.18
2012-11-01 koda merge again
2012-11-01 koda updated Info.plist 0.9.18
2012-11-01 koda merge with 0.9.18
2012-11-01 ChipHome small it.txt update 0.9.18
2011-11-21 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
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