Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500 nemo
Thu, 04 Dec 2014 11:11:17 -0500 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
(0) -10000 -3000 -1000 -300 -100 -30 -10 -4 +4 +10 +30 +100 +300 +1000 +3000 tip