Tue, 26 Apr 2016 18:00:15 +0200 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
Thu, 28 Apr 2016 18:32:50 +0200 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
Thu, 28 Apr 2016 17:42:43 +0200 sheepluva lupdate
Thu, 28 Apr 2016 17:38:30 +0200 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
Thu, 28 Apr 2016 15:23:02 +0200 sheepluva rollback last commit (bad approach, as item index confusion can happen)
Thu, 28 Apr 2016 02:06:35 +0200 sheepluva exclude DLC theme from random theme selection
Thu, 28 Apr 2016 00:41:09 +0200 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Wed, 27 Apr 2016 23:14:47 +0200 sheepluva fix incorrect debug message
Wed, 27 Apr 2016 15:10:25 -0400 koda Only build engine to c with clang on travis
Wed, 27 Apr 2016 15:08:43 -0400 koda Minor changes to the travis file
Wed, 27 Apr 2016 18:08:48 +0200 sheepluva make construction mode recognize fort maps too
Wed, 27 Apr 2016 17:54:36 +0200 sheepluva tweak preview
(0) -10000 -3000 -1000 -300 -100 -16 +16 +100 +300 +1000 +3000 tip