Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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files
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Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
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files
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Fri, 05 Aug 2011 12:19:01 +0100 |
grammickj |
New sounds: mudball, mine bounce, hammer
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files
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Tue, 02 Aug 2011 00:28:49 +0200 |
koda |
add a couple of nilcheck for safety
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files
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Mon, 01 Aug 2011 16:45:45 -0400 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
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files
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Mon, 01 Aug 2011 15:37:27 -0400 |
nemo |
Make vgtHealth use Tint
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files
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Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
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files
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Mon, 01 Aug 2011 10:08:02 +0400 |
unc0rr |
Merge
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files
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Mon, 01 Aug 2011 01:54:18 +0200 |
koda |
i had to forget something about the ios project file, by contract
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files
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Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
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files
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Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
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files
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Sun, 31 Jul 2011 17:09:04 +0200 |
koda |
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
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Sun, 31 Jul 2011 16:03:24 +0200 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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files
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Sat, 30 Jul 2011 17:23:47 -0400 |
nemo |
add nil check
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files
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Sat, 30 Jul 2011 15:36:11 -0400 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
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files
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Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
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files
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Thu, 04 Aug 2011 17:41:07 +0200 |
Xeli |
removed TODO no use for it now
hedgeroid
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files
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Wed, 27 Jul 2011 20:58:06 -0400 |
nemo |
bluer colour, more pulsing
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files
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Thu, 04 Aug 2011 17:40:29 +0200 |
Xeli |
manifest changes, all activities are fullscreen and some activities have been added to the manifest
hedgeroid
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files
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Wed, 27 Jul 2011 09:20:55 -0400 |
nemo |
this helps a bit
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files
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Thu, 04 Aug 2011 17:37:40 +0200 |
Xeli |
The start of the IPC transers to the engine
hedgeroid
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files
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Wed, 27 Jul 2011 09:06:51 -0400 |
nemo |
skip splashes for flakes
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files
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Thu, 04 Aug 2011 17:36:13 +0200 |
Xeli |
Utility functions which are context wide, mostly SD methods right now
hedgeroid
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files
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Wed, 27 Jul 2011 08:55:30 -0400 |
nemo |
trying another texture
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files
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Thu, 04 Aug 2011 17:35:42 +0200 |
Xeli |
Main activity for starting a local game
hedgeroid
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files
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Wed, 27 Jul 2011 08:52:29 -0400 |
nemo |
unnecessary test removed, also merge
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files
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Thu, 04 Aug 2011 17:34:57 +0200 |
Xeli |
send the gameconfig
hedgeroid
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files
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Wed, 27 Jul 2011 11:30:54 +0200 |
koda |
annoying translators like it was no thing
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files
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Thu, 04 Aug 2011 17:34:21 +0200 |
Xeli |
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
hedgeroid
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files
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Wed, 27 Jul 2011 10:39:04 +0200 |
koda |
increasing commit number with style
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files
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Thu, 04 Aug 2011 17:28:11 +0200 |
Xeli |
moved these files to a subdir
hedgeroid
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files
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Wed, 27 Jul 2011 10:38:41 +0200 |
koda |
one more stray tag to be removed
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files
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Thu, 04 Aug 2011 17:27:05 +0200 |
Xeli |
datastructures for the different aspects of a gameconfiguration
hedgeroid
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files
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Wed, 27 Jul 2011 10:37:05 +0200 |
koda |
trying to clean up the .hgtags mess
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files
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Wed, 27 Jul 2011 08:51:16 -0400 |
nemo |
Deletion was a bad idea.
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files
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Thu, 04 Aug 2011 17:22:37 +0200 |
Xeli |
AddFileLog tweak, added [Con] to each line
hedgeroid
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files
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Tue, 26 Jul 2011 23:46:41 -0400 |
nemo |
example of an SD art. mine from openclipart
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files
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Thu, 04 Aug 2011 17:21:13 +0200 |
Xeli |
added GenLandPreview declaration
hedgeroid
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files
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Tue, 26 Jul 2011 01:02:02 +0200 |
mikade |
Don't activate switch if player only has 1 hog
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files
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Thu, 04 Aug 2011 17:20:14 +0200 |
Xeli |
jni constants used by hwLibrary
hedgeroid
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files
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Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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files
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Thu, 04 Aug 2011 17:19:27 +0200 |
Xeli |
images for the frontend
hedgeroid
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files
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Mon, 25 Jul 2011 01:18:51 +0200 |
koda |
add the ios friendly scripts
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files
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Thu, 04 Aug 2011 17:17:21 +0200 |
Xeli |
Created callbacks to give the frontend information of maxteams/hogs
hedgeroid
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files
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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files
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Mon, 18 Jul 2011 14:41:08 +0200 |
Xeli |
Added lua files to hgignore two files have been manually 'hg added'
hedgeroid
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files
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Sun, 24 Jul 2011 16:58:40 -0400 |
nemo |
raise AI to hard
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files
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Mon, 18 Jul 2011 14:40:19 +0200 |
Xeli |
CMake now moves the proper lua files to the project
hedgeroid
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files
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Sun, 24 Jul 2011 16:26:39 -0400 |
nemo |
oops
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files
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Sat, 16 Jul 2011 17:04:30 +0200 |
Xeli |
Lua source modification revert aded
hedgeroid
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files
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Sun, 24 Jul 2011 15:00:25 -0400 |
nemo |
darken the green just a touch to stand out a bit more from mint
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files
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Sat, 16 Jul 2011 17:00:47 +0200 |
Xeli |
Added support for LUA
hedgeroid
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files
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Sun, 24 Jul 2011 14:42:28 -0400 |
nemo |
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
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files
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Thu, 14 Jul 2011 16:03:29 +0200 |
Xeli |
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
hedgeroid
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files
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Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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files
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Thu, 14 Jul 2011 16:01:33 +0200 |
Xeli |
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
hedgeroid
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files
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Sat, 23 Jul 2011 16:07:43 -0400 |
nemo |
test on i should be first condition
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files
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Wed, 27 Jul 2011 11:41:43 +0400 |
unc0rr |
Merge
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changeset |
files
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Thu, 14 Jul 2011 15:59:29 +0200 |
Xeli |
Removed double icons introduced in 5411:9b82f4f9fba6
hedgeroid
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files
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Sat, 23 Jul 2011 09:31:57 +0400 |
unc0rr |
merge
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changeset |
files
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