Sun, 10 Jan 2016 17:39:27 +0100 sheepluva fix/clean-up mousewheel code
Sun, 10 Jan 2016 12:59:03 +0100 sheepluva Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
Tue, 05 Jan 2016 15:15:54 -0500 nemo limit Y increment to 6 (saucer/birdy bug)
Mon, 04 Jan 2016 10:08:26 +0300 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
Fri, 01 Jan 2016 19:34:48 -0500 nemo put teamrope into ShoppaMap too
Fri, 01 Jan 2016 19:15:32 +0300 unc0rr merge default qmlfrontend
Fri, 01 Jan 2016 19:14:59 +0300 unc0rr Handle drawn maps from net qmlfrontend
Fri, 01 Jan 2016 10:49:59 -0500 nemo add 32px to top offset
Thu, 31 Dec 2015 15:11:44 -0500 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Thu, 31 Dec 2015 10:17:15 -0500 nemo Disable digging on solid land
Thu, 31 Dec 2015 16:26:21 +0300 unc0rr AI is pretty good at using Bee weapon
Thu, 31 Dec 2015 14:00:27 +0300 unC0Rr Some WIP for bee
Wed, 30 Dec 2015 23:30:00 -0500 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
Wed, 30 Dec 2015 23:20:57 -0500 nemo remove hardcoded shotgun val
Wed, 30 Dec 2015 15:26:25 -0500 nemo set TryHard for placing hog automatically
Wed, 30 Dec 2015 11:59:43 -0500 nemo remove space from key binding name
Wed, 30 Dec 2015 08:50:19 -0500 nemo call this faller scrambling less often.
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Mon, 28 Dec 2015 23:37:44 +0300 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
Mon, 28 Dec 2015 21:51:12 +0300 unc0rr Defer kicking to the time when everything is in consistent state
Mon, 28 Dec 2015 21:21:02 +0300 unc0rr Allow toggling registration requirement on live server
Mon, 28 Dec 2015 09:06:29 +0300 unc0rr Allow only one query per session
Mon, 28 Dec 2015 08:43:38 +0300 unc0rr Don't send LIST command on join
Sat, 26 Dec 2015 22:29:57 +0300 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
Tue, 22 Dec 2015 11:18:40 -0500 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
Sun, 20 Dec 2015 12:45:49 +0300 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
Thu, 17 Dec 2015 00:51:20 +0300 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
Wed, 16 Dec 2015 00:20:56 +0300 unc0rr Send full game config to the engine qmlfrontend
Tue, 15 Dec 2015 20:38:51 +0300 unc0rr Dunno why those were here at all qmlfrontend
Tue, 15 Dec 2015 18:19:12 +0100 sheepluva uFLData was renamed, update "uses" qmlfrontend
Tue, 15 Dec 2015 20:11:18 +0300 unc0rr Fix command sent to engine so it works for real qmlfrontend
Mon, 14 Dec 2015 00:24:03 +0300 unc0rr - Improve IPC handling in engine qmlfrontend
Sat, 12 Dec 2015 23:42:40 +0300 unc0rr Also send config in network game qmlfrontend
Sat, 12 Dec 2015 23:38:18 +0300 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
Thu, 10 Dec 2015 23:49:12 +0300 unc0rr Start work on running engine in network game qmlfrontend
Thu, 10 Dec 2015 00:33:45 +0300 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
Mon, 07 Dec 2015 00:05:41 +0300 unc0rr Client flags handling implementation start qmlfrontend
Sun, 06 Dec 2015 20:36:21 +0300 unc0rr Merge default qmlfrontend
Sun, 06 Dec 2015 20:35:58 +0300 unc0rr Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
Sun, 06 Dec 2015 20:20:09 +0300 unc0rr Send team removal message to net qmlfrontend
Sun, 06 Dec 2015 20:07:35 +0300 unc0rr Load full team config from file qmlfrontend
Sun, 06 Dec 2015 19:56:33 +0300 unc0rr - Send team to net qmlfrontend
Sat, 05 Dec 2015 16:14:59 +0300 unc0rr - Hedgehogs number display qmlfrontend
Thu, 03 Dec 2015 23:59:06 +0300 unc0rr - Accept team and team color from net qmlfrontend
Wed, 02 Dec 2015 22:30:13 +0300 unc0rr Fix LEFT command handling qmlfrontend
Wed, 02 Dec 2015 22:21:23 +0300 unc0rr Accept scheme from net qmlfrontend
Wed, 02 Dec 2015 13:39:16 +0300 unC0Rr Fix build for windows + other small fixes qmlfrontend
Tue, 01 Dec 2015 23:40:38 +0300 unc0rr Rename uFLData to uFLThemes qmlfrontend
Tue, 01 Dec 2015 23:37:10 +0300 unc0rr Accept ammo scheme from network qmlfrontend
Tue, 01 Dec 2015 19:49:59 +0300 unc0rr Fix FULLMAPCONFIG handling qmlfrontend
Mon, 30 Nov 2015 23:43:19 +0300 unc0rr Prevent crashing from empty PART reason qmlfrontend
Mon, 30 Nov 2015 23:25:18 +0300 unc0rr - Implement engine runs queue qmlfrontend
Sat, 28 Nov 2015 00:18:04 +0300 unc0rr Handle some CFG parameters qmlfrontend
Thu, 26 Nov 2015 20:11:54 +0300 unc0rr Update seed, theme and script from net in UI qmlfrontend
Wed, 25 Nov 2015 22:10:01 +0300 unc0rr Some game config methods and signals qmlfrontend
Wed, 25 Nov 2015 21:31:30 +0300 unc0rr UI knowns local player nickname qmlfrontend
Tue, 24 Nov 2015 20:19:00 +0300 unc0rr Apply generated code to .pas files, fix FULLMAPCONFIG handling qmlfrontend
Tue, 24 Nov 2015 12:09:41 +0300 unC0Rr Support for protocol commands which are equal to suffix of another protocol command qmlfrontend
Tue, 24 Nov 2015 09:00:43 +0300 unc0rr - Add the rest of protocol commands qmlfrontend
Sun, 22 Nov 2015 19:29:13 +0300 unc0rr Small ui rework qmlfrontend
Sun, 22 Nov 2015 18:06:32 +0300 unc0rr Another approach to parsing two-lines protocol commands qmlfrontend
Sat, 21 Nov 2015 23:56:41 +0300 unc0rr - Some refactoring qmlfrontend
Sat, 21 Nov 2015 17:07:06 +0300 unc0rr - Warnings/errors message box qmlfrontend
Sat, 21 Nov 2015 12:40:33 +0300 unc0rr Handle ROOM UPD qmlfrontend
Sat, 21 Nov 2015 10:04:20 +0300 unc0rr Fix wrong jump qmlfrontend
Sat, 21 Nov 2015 09:56:00 +0300 unc0rr Small fixes qmlfrontend
Sat, 21 Nov 2015 00:42:11 +0300 unc0rr - Handle ROOM DEL qmlfrontend
Fri, 20 Nov 2015 23:56:13 +0300 unc0rr Handle ROOMS and ROOM ADD protocol commands qmlfrontend
Fri, 20 Nov 2015 23:05:49 +0300 unc0rr Fix losing commands qmlfrontend
Thu, 19 Nov 2015 23:32:28 +0300 unc0rr Can send chat messages now qmlfrontend
Thu, 19 Nov 2015 23:04:53 +0300 unc0rr Lobby page with chat widget(readonly) qmlfrontend
Thu, 19 Nov 2015 13:30:34 +0300 unc0rr Remove CHECKPOINT 011 occurence, probably hiding some bug
Wed, 18 Nov 2015 22:18:39 +0300 unc0rr Implement processing net commands in the main thread qmlfrontend
Wed, 18 Nov 2015 14:12:15 -0500 nemo Add a few more lua things to the changelog
Tue, 17 Nov 2015 20:53:05 +0100 antonc27 Merge from iOS branch
Tue, 17 Nov 2015 17:08:26 +0100 Vittorio Giovara travis: Enable OSX tests
Tue, 17 Nov 2015 16:34:20 +0100 antonc27 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
Tue, 17 Nov 2015 15:30:36 +0100 antonc27 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
Tue, 17 Nov 2015 15:12:24 +0100 antonc27 Merge ios-revival
Mon, 16 Nov 2015 23:06:27 +0100 sheepluva merge Wuzzy's saucer training
Sat, 14 Nov 2015 19:22:42 +0100 Wuzzy Add Basic Flying Saucer Training
Mon, 16 Nov 2015 15:48:37 -0500 yuenfu a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Mon, 16 Nov 2015 20:07:21 +0100 koda cmake: Remove core-lint flag for haskell
Mon, 16 Nov 2015 18:28:10 +0100 koda avwrapper: Explicitly check for macro existence
Mon, 16 Nov 2015 16:01:57 +0100 koda hwc: Do not rename main on OSX
Mon, 16 Nov 2015 15:22:05 +0100 koda pas2c: Add cabal file
Mon, 16 Nov 2015 15:21:20 +0100 koda pas2c: Tentatively fix the build
Mon, 16 Nov 2015 15:20:49 +0100 koda hwc: Drop unneed OSX library
Mon, 16 Nov 2015 13:59:04 +0100 koda avwrapper: Adjust prefixed symobols version guard
Sun, 15 Nov 2015 22:17:36 +0100 koda Removed tag 0.9.22-RC
Sun, 15 Nov 2015 22:16:42 +0100 koda Removed tag fab746a3597e
Sun, 15 Nov 2015 21:21:13 +0100 koda travis: Re-add libglew dependency
Sun, 15 Nov 2015 21:10:44 +0100 koda cmake: Drop image and mixer init and quit check
Sun, 15 Nov 2015 14:14:50 -0500 nemo avoid double applying wind on drill
Sun, 15 Nov 2015 21:57:38 +0300 unc0rr - Reduce tau value, as suggested in gecko2 paper
Sun, 15 Nov 2015 10:22:42 -0500 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
Sun, 15 Nov 2015 14:42:59 +0100 antonc27 Merge ios-revival
Sun, 15 Nov 2015 14:40:51 +0100 antonc27 Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5 ios-revival
Sun, 15 Nov 2015 14:31:01 +0100 antonc27 Closed branch ios-rus-localization ios-rus-localization
Sun, 15 Nov 2015 14:18:59 +0100 sheepluva this should fix travis build
Sun, 15 Nov 2015 14:01:29 +0100 koda about: Update SDL2 names and drop old version check
Sun, 15 Nov 2015 13:35:23 +0100 sheepluva merge sdl2transition changes
Sun, 15 Nov 2015 13:34:32 +0100 sheepluva closing sdl2transition branch, because it will be merged sdl2transition
Sat, 14 Nov 2015 22:19:05 +0300 unc0rr Rating updater, alpha version
Sat, 14 Nov 2015 17:39:45 +0300 unc0rr Some WIP
Sat, 14 Nov 2015 03:22:20 +0100 koda Drop all GLUT references sdl2transition
Sat, 14 Nov 2015 03:09:24 +0100 koda cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more sdl2transition
Sat, 14 Nov 2015 03:00:41 +0100 koda cmake: Adjust linker lines with sdl2 names sdl2transition
Sat, 14 Nov 2015 02:59:49 +0100 koda libphysfs: Update sdl library name sdl2transition
Sat, 14 Nov 2015 02:57:00 +0100 koda SDLh: Remove linking from file sdl2transition
Sat, 14 Nov 2015 02:55:38 +0100 koda libphyslayer: Support SDL2 only sdl2transition
Fri, 13 Nov 2015 23:46:19 +0100 sheepluva set engine window icon in sdl2 sdl2transition
Fri, 13 Nov 2015 22:35:26 +0100 sheepluva clean up uChat sdl2transition
Fri, 13 Nov 2015 22:05:58 +0100 sheepluva don't use types for custom value enums in pascal, use consts instead sdl2transition
Fri, 13 Nov 2015 20:21:44 +0100 sheepluva revert my pas2c modification sdl2transition
Wed, 11 Nov 2015 23:49:23 +0100 sheepluva update travis dependencies sdl2transition
Wed, 11 Nov 2015 23:29:49 +0100 sheepluva cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
Wed, 11 Nov 2015 21:59:06 +0100 sheepluva add pchar casts to make pas2c happy sdl2transition
Wed, 11 Nov 2015 20:50:01 +0100 sheepluva fix pas2c enum type parsing sdl2transition
Wed, 11 Nov 2015 19:25:56 +0100 sheepluva reenable cursor movement etc. sdl2transition
Tue, 10 Nov 2015 22:37:54 +0100 sheepluva use SDL2 to copy to clipboard sdl2transition
Tue, 10 Nov 2015 22:18:06 +0100 sheepluva use SDL2 to paste clipboard contents sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Tue, 10 Nov 2015 18:16:35 +0100 sheepluva drop FindSDL1or2 cmake module sdl2transition
Tue, 10 Nov 2015 17:45:14 +0100 sheepluva drop support for SDL 1.2 sdl2transition
Fri, 13 Nov 2015 21:17:40 +0300 unc0rr Finish formula implementation
Thu, 12 Nov 2015 23:38:01 +0300 unc0rr Start work on rating calculator
Thu, 12 Nov 2015 02:48:51 +0100 koda README.md: Add a travis badge
Thu, 12 Nov 2015 02:41:40 +0100 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder()
Wed, 11 Nov 2015 21:57:28 +0300 unc0rr Oops, zero multiplier
Wed, 11 Nov 2015 18:40:52 +0100 Vittorio Giovara cmake: Set OLD for policy 26
Tue, 10 Nov 2015 13:53:40 +0100 Vittorio Giovara videorec: Drop a commented out option
Tue, 10 Nov 2015 13:53:16 +0100 Vittorio Giovara videorec: Use future API for raw video encoding
Tue, 10 Nov 2015 13:53:15 +0100 Vittorio Giovara videorec: Appropriately rescale timestamps and duration
Tue, 10 Nov 2015 13:53:14 +0100 Vittorio Giovara videorec: Always initialize audio and video time bases
Tue, 10 Nov 2015 13:53:13 +0100 Vittorio Giovara videorec: Fully set frame properties
Tue, 10 Nov 2015 13:53:12 +0100 Vittorio Giovara videorec: Fix flushing encoders
Tue, 10 Nov 2015 13:53:10 +0100 Vittorio Giovara videorec: Make sure the audio packet is considered empty
Wed, 11 Nov 2015 13:31:31 +0300 unC0Rr map #17 digest
Wed, 11 Nov 2015 00:01:55 +0300 unc0rr Airmines were added
Tue, 10 Nov 2015 15:49:55 +0100 Vittorio Giovara multiline cmake directories
Tue, 10 Nov 2015 15:05:54 +0100 Vittorio Giovara travis: Trim down the number of tests
Mon, 09 Nov 2015 19:21:40 +0100 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
Mon, 09 Nov 2015 21:09:51 +0300 unc0rr - Fix check which was supposed to prevent sending same record to different checkers
Mon, 09 Nov 2015 18:03:47 +0000 hwmirror merge
Mon, 09 Nov 2015 18:37:57 +0100 Vittorio Giovara Merge pull request #33 from bananaoomarang/cmakeWarnings
Sun, 26 Apr 2015 13:02:38 +0100 Milo Mordaunt Remove quotes when checking Haskell Modules to adopt new CMake
Mon, 09 Nov 2015 20:51:18 +0300 unc0rr Pass correct script name for scripts with spaces in name
Mon, 09 Nov 2015 16:34:32 +0000 hwmirror Merge with github pull requests
Mon, 09 Nov 2015 16:34:03 +0000 hwmirror Merge from github
Tue, 06 Oct 2015 13:28:11 +0200 sheepluva Merge pull request #36 from LocutusOfBorg/italian
Tue, 06 Oct 2015 07:08:15 +0200 Gianfranco Costamagna Update italian tips
Mon, 05 Oct 2015 18:51:44 +0200 Gianfranco Costamagna Translate italian missions
Thu, 01 Oct 2015 12:17:42 +0200 sheepluva Merge pull request #35 from LocutusOfBorg/fedora
Thu, 01 Oct 2015 10:59:24 +0200 Gianfranco Costamagna Add metadata for license (From Fedora)
Thu, 01 Oct 2015 10:59:02 +0200 Gianfranco Costamagna Add multiarch location to library (From Fedora)
Mon, 09 Nov 2015 08:40:45 +0300 unc0rr Oops, fix the fix
Mon, 09 Nov 2015 05:02:53 +0100 antonc27 - Fix for wrong footer labels size on autorotation on GameConfig screen ios-revival Hedgewars-iOS-2.0
Mon, 09 Nov 2015 04:25:29 +0100 antonc27 Merge from default ios-revival
Mon, 09 Nov 2015 04:24:08 +0100 antonc27 - Small size adjustments for footer labels on GameConfig screen ios-revival
Mon, 09 Nov 2015 03:44:15 +0100 antonc27 - Re-style forward jump button for mobile ios-revival
Mon, 09 Nov 2015 02:42:30 +0100 antonc27 - Fixed problem with previewImage when receiving memory warning on Missions screen ios-revival
Sun, 08 Nov 2015 14:54:22 +0100 sheepluva update changelog
Sun, 08 Nov 2015 12:06:13 +0300 unc0rr Fix replay sanity check
Sat, 07 Nov 2015 23:44:49 +0300 unc0rr Store some more details on game config in the database
Sat, 07 Nov 2015 21:01:04 +0100 sheepluva fix google code links in readme
Sat, 07 Nov 2015 17:33:43 +0100 Vittorio Giovara Add markdown extension to README so github can render it more nicely
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Sat, 07 Nov 2015 15:07:33 +0100 koda videorec: Drop setting x264 preset
Sat, 07 Nov 2015 13:15:06 +0100 sheepluva merging ios-revival brain into default. includes updates to russian translation and general translation fixes
Fri, 06 Nov 2015 04:34:29 +0100 antonc27 - Small corrections for rus localization of stats messages ios-revival
Fri, 06 Nov 2015 03:21:00 +0100 antonc27 - 'iOS Deployment Target' bump to 8.0 ios-revival
Fri, 06 Nov 2015 01:29:22 +0100 antonc27 - Merge from default ios-revival
Fri, 06 Nov 2015 01:26:32 +0100 antonc27 - Restored Turkish localization ios-revival
Fri, 06 Nov 2015 00:33:41 +0100 antonc27 - Support screen refactoring: ios-revival
Fri, 06 Nov 2015 00:12:37 +0100 antonc27 - Appirater: ios-revival
Thu, 05 Nov 2015 21:54:19 +0100 antonc27 - Update rus localization for 'About' screen ios-revival
Thu, 05 Nov 2015 05:33:24 +0100 antonc27 - 'About' screen on iOS now is up-to-date with Qt front-end 'About' ios-revival
Thu, 05 Nov 2015 04:45:20 +0100 antonc27 - Missed localization for 'Clear All' button on SavedGamesVirewController ios-revival
Thu, 05 Nov 2015 04:42:22 +0100 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
Thu, 05 Nov 2015 04:29:44 +0100 antonc27 - Rus localization for following multiplayer missions: ios-revival
Thu, 05 Nov 2015 03:35:59 +0100 antonc27 - 'ClimbHome' map deprecated as it crashes ios-revival
Thu, 05 Nov 2015 03:30:57 +0100 antonc27 - 'Cheese' map not blacklisted anymore ios-revival
Thu, 05 Nov 2015 03:08:49 +0100 antonc27 - Rus localization for following game styles: ios-revival
Wed, 04 Nov 2015 16:53:43 +0100 Vittorio Giovara Let initialization happen in the appropriate function
Wed, 04 Nov 2015 16:53:38 +0100 Vittorio Giovara Specify the enum type for Pixel and Sample formats
Wed, 04 Nov 2015 16:53:33 +0100 Vittorio Giovara Update libav API, keeping forward and backward compatibility
Wed, 04 Nov 2015 16:20:52 +0100 Vittorio Giovara Let initialization happen in the appropriate function 0.9.22
Wed, 04 Nov 2015 16:20:46 +0100 Vittorio Giovara Specify the enum type for Pixel and Sample formats 0.9.22
Wed, 04 Nov 2015 16:19:33 +0100 Vittorio Giovara Update libav API, keeping forward and backward compatibility 0.9.22
Wed, 04 Nov 2015 13:42:09 +0100 koda Enable cmake policy 26 0.9.22
Wed, 04 Nov 2015 06:56:37 +0100 antonc27 - Disabled non-adapted for mobile game styles ios-revival
Wed, 04 Nov 2015 06:39:04 +0100 antonc27 - Added 'World Edge' flag for Scheme Settings ios-revival
Wed, 04 Nov 2015 06:17:31 +0100 antonc27 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method ios-revival
Wed, 04 Nov 2015 03:42:11 +0100 antonc27 - Disabling generation of position-dependent code for 'Distro Adhoc' config ios-revival
Wed, 04 Nov 2015 03:40:38 +0100 antonc27 - '-Os' fpc optimization compiler flag replaced with '-O2' ios-revival
Wed, 04 Nov 2015 03:23:32 +0100 antonc27 - GCC_THUMB_SUPPORT removed ios-revival
Wed, 04 Nov 2015 03:19:03 +0100 antonc27 - Removing unnecessary '-Wl,-no_order_inits' linker flag ios-revival
Wed, 04 Nov 2015 01:36:34 +0100 sheepluva wrap bee during pre-flight too
Wed, 04 Nov 2015 01:30:28 +0100 sheepluva bump version too
Wed, 04 Nov 2015 00:20:07 +0100 sheepluva closing 0.9.21 branch 0.9.21
Tue, 03 Nov 2015 23:33:32 +0100 sheepluva merge changelog changes of 0.9.22 into default
Tue, 03 Nov 2015 23:32:14 +0100 sheepluva add HedgeEditor to changelog 0.9.22
Tue, 03 Nov 2015 22:57:01 +0100 antonc27 - Added 'Air Mines' flag for Scheme Settings ios-revival
Tue, 03 Nov 2015 22:06:16 +0100 sheepluva tweak changelog 0.9.22
Tue, 03 Nov 2015 21:43:05 +0100 antonc27 - Fix for localization of game settings detailLabel in SingleSchemeViewController ios-revival
Tue, 03 Nov 2015 21:24:35 +0100 sheepluva bump protocol number
Tue, 03 Nov 2015 21:18:25 +0100 sheepluva make hammer non-lethal again (as requested by unC0Rr)
Tue, 03 Nov 2015 21:07:24 +0100 sheepluva 0.9.22 branch 0.9.22
Tue, 03 Nov 2015 21:43:56 +0300 unc0rr Workaround mysql-simple library stupiness regarding executeMany
Tue, 03 Nov 2015 04:49:50 +0100 antonc27 - Implement fake 'Normal' game style as in qt front-end ios-revival
Tue, 03 Nov 2015 01:27:15 +0100 antonc27 - Better place for removeObserver: calls ios-revival
Tue, 03 Nov 2015 01:22:35 +0100 antonc27 - Stub for disabling game styles on mobile ios-revival
Tue, 03 Nov 2015 01:14:27 +0100 koda Always install before making dmg
Tue, 03 Nov 2015 00:51:11 +0100 koda Fix compiling engine with OSX frameworks
Tue, 03 Nov 2015 00:13:44 +0100 koda Added tag 0.9.22-release for changeset 9621fdcad965
Mon, 02 Nov 2015 23:23:06 +0300 unc0rr Let's try to store games info necessary for ratings
Sun, 01 Nov 2015 15:08:39 -0500 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
Sun, 01 Nov 2015 15:06:55 -0500 nemo Make camera refocus less aggressive. Only if there's a camera target already.
Sun, 01 Nov 2015 18:35:18 +0300 unc0rr Update versions information
Sun, 01 Nov 2015 16:58:34 +0300 unc0rr This is .22 release revision
Sat, 31 Oct 2015 21:38:59 +0300 unc0rr inc(HEDGEWARS_PROTO_VER)
Sat, 31 Oct 2015 04:03:17 +0100 antonc27 - Finally added rus localization for all User Missions ios-revival
Fri, 30 Oct 2015 23:06:25 +0100 antonc27 - Return of stereo sound for mobile! ios-revival
Fri, 30 Oct 2015 21:08:05 +0100 antonc27 - Set iPad version to require fullscreen ios-revival
Fri, 30 Oct 2015 21:06:03 +0100 antonc27 - Fix for not compiling Pascal sources when archiving app for AppStore ios-revival
Fri, 30 Oct 2015 16:04:51 -0400 nemo refocus camera on roping hog. totally untested.
Fri, 30 Oct 2015 03:14:39 +0100 antonc27 - Rus localization for Target Practices ios-revival
Fri, 30 Oct 2015 01:31:32 +0100 antonc27 - Rus localization for Speed Shoppa Challenges ios-revival
Fri, 30 Oct 2015 00:03:58 +0100 antonc27 - Removing of CMake generated files in 'UpdateDataFolder' script ios-revival
Fri, 30 Oct 2015 00:01:26 +0100 antonc27 - Better handling of cell's tag in SingleTeamViewController ios-revival
Thu, 29 Oct 2015 23:59:51 +0100 antonc27 - Refactoring of SavedViewController: ios-revival
Thu, 29 Oct 2015 03:48:42 +0100 antonc27 - FindTable functionality for HoldTableViewCell and EditableCellView extracted to category ios-revival
Wed, 28 Oct 2015 10:01:31 -0400 nemo few more missing nil checks in crate spawn
Wed, 28 Oct 2015 03:41:00 +0100 antonc27 - Fix for crash while deleting >=2 saved games ios-revival
Wed, 28 Oct 2015 01:29:39 +0100 sheepluva Removed tag Nice one
Wed, 28 Oct 2015 00:06:13 +0100 sheepluva Added tag 0.9.22-RC for changeset d9622394ec9c
Tue, 27 Oct 2015 21:11:44 +0100 sheepluva somebody was so nice to mention me in credits, but misspelled my last name ios-revival
Tue, 27 Oct 2015 23:04:15 +0300 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
Tue, 27 Oct 2015 05:11:48 +0100 antonc27 - Rus localization for portal mission ios-revival
Mon, 26 Oct 2015 00:54:58 +0100 antonc27 - Rus localization update for Basic Trainings in ru.lua ios-revival
Sun, 25 Oct 2015 20:40:27 +0100 sheepluva changelog update
Sun, 25 Oct 2015 03:14:49 +0100 antonc27 - Partial rus localization for User Missions and Basic Trainings in ru.lua ios-revival
Sat, 24 Oct 2015 16:01:19 +0200 antonc27 - Fix for formatting non-english characters, received from engine ios-revival
Sat, 24 Oct 2015 15:27:47 +0200 antonc27 - Fix for sending to engine non-english characters ios-revival
Sat, 24 Oct 2015 03:56:02 +0200 antonc27 - Fix for loading non-existing missions in MissionTrainingViewController ios-revival
Sat, 24 Oct 2015 02:26:54 +0200 antonc27 - Possible fix for loading game styles scripts without .cfg file ios-revival
Sat, 24 Oct 2015 01:42:31 +0200 antonc27 - Rus translation for Mutant game style ios-revival
Sat, 24 Oct 2015 00:21:15 +0200 sheepluva fixed: poison clouds could bounce
Fri, 23 Oct 2015 04:02:36 +0200 antonc27 - Rus localization update for 'Data/Locale/missions_ru.txt' ios-revival
Fri, 23 Oct 2015 03:15:35 +0200 antonc27 - Rus localization update for 'Data/Locale/ru.txt' ios-revival
Fri, 23 Oct 2015 01:49:32 +0200 antonc27 - Fix for wrong localization key for sound in GeneralSettingsViewController ios-revival
Fri, 23 Oct 2015 01:46:00 +0200 antonc27 - Localization for missed strings in RestoreViewController (for eng(as reference) and rus) ios-revival
Fri, 23 Oct 2015 00:45:57 +0200 antonc27 - Localization for missed strings in StatsPage (for both eng and rus) ios-revival
Fri, 23 Oct 2015 00:06:35 +0200 antonc27 - Rus localization updated for iOS front-end ios-revival
Thu, 22 Oct 2015 22:21:35 +0200 antonc27 - Some strings localizations for Settings ios-revival
Thu, 22 Oct 2015 21:57:05 +0200 antonc27 - Toolbar elements are localizable now in GameConfig for iPhone ios-revival
Thu, 22 Oct 2015 03:02:43 +0200 antonc27 - All labels in HelpPageLobby now localizable (with text from IB as localization keys) ios-revival
Thu, 22 Oct 2015 03:00:22 +0200 antonc27 - SegmentedControl is localizable now in MapConfig ios-revival
Thu, 22 Oct 2015 00:46:45 +0200 antonc27 - simpleGameButton and missionsButton are localizable now in MainMenu ios-revival
Wed, 21 Oct 2015 23:46:11 +0200 antonc27 - 'Press the target button to mark the target' message is localizable now ios-revival
Wed, 21 Oct 2015 21:58:50 +0200 antonc27 - Workaround for team's name with spaces in StatsPage ios-revival
Wed, 21 Oct 2015 18:15:19 +0200 antonc27 - Some improvements for 'loadNiceHogs' in GameConfig for iPad ios-revival
Wed, 21 Oct 2015 02:19:04 +0200 antonc27 - Fix for 'loadNiceHogs' in GameConfig for iPad ios-revival
Wed, 21 Oct 2015 00:49:04 +0200 antonc27 - Refactoring of Missions screen: ios-revival
Tue, 20 Oct 2015 23:56:31 +0200 antonc27 - Retrieving language ID moved to HWUtils ios-revival
Tue, 20 Oct 2015 00:51:45 +0200 antonc27 - Small adjust for cell selection color of Missions screen ios-revival
Mon, 19 Oct 2015 03:39:47 +0200 antonc27 - Big refactoring of front-end Settings for both iPhone and iPad: ios-revival
Sat, 17 Oct 2015 20:07:10 +0200 antonc27 - Better way of creating/using doneButton in Settings ios-revival
Sat, 17 Oct 2015 00:32:02 +0200 antonc27 - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) ios-revival
Fri, 16 Oct 2015 17:34:06 +0200 antonc27 - Added new set of tabbar icons for Settings on iPhone ios-revival
Fri, 16 Oct 2015 02:54:03 +0200 antonc27 - Fix for autorotation of table view of StatsPageVC ios-revival
Thu, 15 Oct 2015 23:27:56 +0200 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
Thu, 15 Oct 2015 22:48:32 +0200 antonc27 - Workaround for wrong sprite in utility widget when selecting DrillStrike ios-revival
Thu, 15 Oct 2015 21:58:30 +0200 antonc27 - Target button added to mobile touch controls ios-revival
Thu, 15 Oct 2015 21:13:43 +0200 antonc27 - Target button added to mobile touch controls ios-revival
Thu, 15 Oct 2015 20:36:08 +0200 antonc27 - Timer button added to mobile touch controls ios-revival
Thu, 15 Oct 2015 01:13:23 +0200 antonc27 - Fix for wrong path of restored game ios-revival
Wed, 14 Oct 2015 21:25:49 +0200 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
Wed, 14 Oct 2015 02:28:32 +0200 antonc27 - Button's restyling for RestoreViewController ios-revival
Sat, 10 Oct 2015 18:18:26 +0200 sheepluva Lua-API: onSuddenDeath hook
Thu, 08 Oct 2015 10:48:16 -0400 nemo Pass overridden uid into AddGear instead
Thu, 08 Oct 2015 10:42:00 -0400 nemo restore uid on resurrection as well
Wed, 07 Oct 2015 23:20:31 +0200 sheepluva TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
Mon, 05 Oct 2015 20:31:46 +0200 antonc27 - Fix for locale string in SingleWeaponViewController ios-revival
Mon, 05 Oct 2015 19:17:40 +0200 antonc27 - Fix for locale string passed to engine (like "ru-FR") ios-revival
Mon, 05 Oct 2015 13:38:25 +0200 sheepluva preselect baseball bat in Knockball and Basketball
Sun, 04 Oct 2015 16:30:55 -0400 nemo Avoid waiting past end of turn for smine.
Sat, 03 Oct 2015 17:02:57 -0400 nemo Add nil check in fake crate spawn for if crate fails to spawn
Mon, 28 Sep 2015 01:31:47 +0200 antonc27 - GameController framework added to project (required by last version of SDL) ios-revival
Mon, 28 Sep 2015 01:07:21 +0200 antonc27 - Bitcode disabled (for Xcode 7) ios-revival
Fri, 25 Sep 2015 23:31:16 -0400 nemo Scan from right too. Not sure this is actually helpful, so committing separately.
Fri, 25 Sep 2015 23:30:21 -0400 nemo This should probably fix feedback that hogs weren't spawning on left side of map.
Wed, 23 Sep 2015 07:49:46 +0200 sheepluva fp complained about this line being too long
Sun, 20 Sep 2015 03:02:21 +0200 antonc27 - 'Shoppa Pro' ammo set added to iOS front-end ios-revival
Sun, 20 Sep 2015 02:56:33 +0200 antonc27 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
Sun, 20 Sep 2015 02:52:49 +0200 antonc27 - 'Construction Mode' ammo set and game parameters added to iOS front-end ios-revival
Sun, 20 Sep 2015 02:08:12 +0200 antonc27 - 'Highlander' ammo set added to iOS front-end ios-revival
Sun, 20 Sep 2015 01:48:18 +0200 antonc27 - 'One of everything' ammo set added to iOS front-end ios-revival
Sat, 19 Sep 2015 22:17:50 +0200 sheepluva tweak tips a little (loosely based on Wuzzy's suggestions)
Fri, 18 Sep 2015 06:03:49 +0200 antonc27 - Fix for getting the correct fort name in FortsViewController ios-revival
Fri, 18 Sep 2015 05:37:55 +0200 antonc27 - Added functionality to select one hat for all hogs at team settings ios-revival
Fri, 18 Sep 2015 04:33:37 +0200 antonc27 - Fix for consequent selection of same hat for all hogs in settings ios-revival
Thu, 17 Sep 2015 23:53:54 +0200 antonc27 - Refactoring of MainMenuViewController ios-revival
Thu, 17 Sep 2015 09:59:58 +0200 sheepluva speed up TrophyRace deaths
Thu, 17 Sep 2015 07:41:40 +0200 sheepluva add TODO
Wed, 16 Sep 2015 08:58:51 -0400 nemo remove racist trydo 😝
Tue, 15 Sep 2015 06:05:11 +0200 antonc27 - Possibility to send log file by email from app ios-revival
Tue, 15 Sep 2015 04:28:25 +0200 antonc27 - Refactoring. Separation of game log viewing code to GameLogViewController ios-revival
Mon, 14 Sep 2015 07:02:06 +0200 antonc27 - Attempt to fix a crash while selecting 'Random' for map generation ios-revival
Sun, 13 Sep 2015 18:58:22 -0400 nemo airmine hand sprite by wuzzy. totally temporary...
Sun, 13 Sep 2015 16:38:53 -0400 nemo aaand make sure the commented out line matches
Sun, 13 Sep 2015 16:36:39 -0400 nemo Add damage to gear values to mess with
Sun, 13 Sep 2015 16:24:37 -0400 nemo Oups. 6, not 12 - was testing
Sun, 13 Sep 2015 16:23:32 -0400 nemo Allow for arbitrary number of airstrike bombs and spacing.
Sun, 13 Sep 2015 15:36:06 -0400 nemo Move health:= 6 to gear addition so lua can more easily override it.
Sat, 12 Sep 2015 21:13:35 +0200 wuzzy german translation update (incl. string reordering - blame sheepluva)
Sat, 12 Sep 2015 19:00:52 +0200 wuzzy german translation updates
Sat, 12 Sep 2015 05:46:59 +0200 antonc27 Merge ios-revival
Sat, 12 Sep 2015 05:39:35 +0200 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
Sat, 12 Sep 2015 05:20:52 +0200 sheepluva uVariables: also initialize arrays and records in initModule
Sat, 12 Sep 2015 05:23:28 +0200 antonc27 - These properties are not necessary to clean when receiving memory warning ios-revival
Sat, 12 Sep 2015 05:21:21 +0200 antonc27 - We don't need to explicitly propagate vc lifecycle messages ios-revival
Sat, 12 Sep 2015 04:12:29 +0200 antonc27 - Reset for previously selected static map ios-revival
Sat, 12 Sep 2015 04:02:27 +0200 antonc27 Merge ios-revival
Fri, 11 Sep 2015 21:42:55 +0200 sheepluva merge
Fri, 11 Sep 2015 21:41:35 +0200 sheepluva simplify code ios-revival
Fri, 11 Sep 2015 09:18:08 +0200 sheepluva exclude uMatrix from pas2c build
Fri, 11 Sep 2015 08:15:17 +0200 sheepluva fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
Fri, 11 Sep 2015 07:39:01 +0200 sheepluva pas2c doesn't like {$ENDIF} with argument
Fri, 11 Sep 2015 05:54:17 +0200 sheepluva make uVariables not depend on implicit one-time initialization by FPC
Fri, 11 Sep 2015 01:05:02 +0200 antonc27 - ifdef for IPHONEOS in glLoadExtension ios-revival
Thu, 10 Sep 2015 18:50:39 +0200 sheepluva stop rc plane prop/engine sound when out of fuel
Thu, 10 Sep 2015 18:22:52 +0200 sheepluva merge branch ios-revival into default
Thu, 10 Sep 2015 17:51:49 +0200 antonc27 - ifdef for CMEM ios-revival
Thu, 10 Sep 2015 17:47:01 +0200 antonc27 - ifdef for engine exit/halt ios-revival
Thu, 10 Sep 2015 01:49:15 +0200 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
Thu, 10 Sep 2015 01:31:52 +0200 antonc27 - First attempt to fix crashes on loading 'Styles' ios-revival
Sun, 06 Sep 2015 04:30:30 +0200 antonc27 - Fixes for cropped background image on iPhone ios-revival
Sun, 06 Sep 2015 03:17:22 +0200 antonc27 - Restyle of 'Simple' and 'Missions' buttons at Main screen ios-revival
Sat, 05 Sep 2015 23:46:31 +0200 antonc27 - Added required icons ios-revival
Sat, 05 Sep 2015 23:12:23 +0200 antonc27 - arm64 added as valid arch ios-revival
Thu, 27 Aug 2015 23:52:38 +0200 antonc27 - Version bump to 2.0 ios-revival
Thu, 27 Aug 2015 23:21:07 +0200 antonc27 - Fix for crash on loading SingleWeaponViewController in Settings ios-revival
Thu, 27 Aug 2015 23:19:29 +0200 antonc27 - 'safeScale' now always 1.0 ios-revival
Thu, 27 Aug 2015 23:18:29 +0200 antonc27 - Load fonts on init if not 'mobile' ios-revival
Tue, 18 Aug 2015 01:11:17 +0200 antonc27 - Property for port in MapPreviewButtonView ios-revival
Tue, 18 Aug 2015 01:08:21 +0200 Anton Malmygin - Using of @autoreleasepool is better ios-revival
Tue, 18 Aug 2015 00:51:23 +0200 antonc27 - Fix for iPhone 4S screen size ios-revival
Sun, 16 Aug 2015 02:32:03 +0200 antonc27 - Fix for 'hold for delete' for cells in teams table ios-revival
Sat, 15 Aug 2015 20:49:06 +0200 antonc27 Merge with ios-rus-localization ios-revival
Sat, 15 Aug 2015 20:48:13 +0200 antonc27 - Fix for retrieving 'Maze' preview genration ios-revival
Sat, 15 Aug 2015 20:38:07 +0200 antonc27 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
Sat, 15 Aug 2015 17:08:50 +0200 antonc27 - Localization for SingleSchemeViewController fixed ios-rus-localization
Sat, 15 Aug 2015 16:26:00 +0200 antonc27 - Russian Scheme.strings localized ios-rus-localization
Sat, 15 Aug 2015 04:23:12 +0200 antonc27 - Russian Localizable.strings localized ios-rus-localization
Sat, 15 Aug 2015 04:20:33 +0200 antonc27 - Fix for localization of detail labels at AboutViewController ios-rus-localization
Sat, 15 Aug 2015 02:41:35 +0200 antonc27 - Russian About.strings localized ios-rus-localization
Sat, 15 Aug 2015 02:24:36 +0200 antonc27 - Rus localization started ios-rus-localization
Sat, 15 Aug 2015 02:22:17 +0200 antonc27 - Russian localization files added ios-revival
Sat, 15 Aug 2015 01:44:21 +0200 antonc27 - Small fix for debug view frame ios-revival
Sat, 15 Aug 2015 01:40:06 +0200 antonc27 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
Sat, 15 Aug 2015 00:59:33 +0200 antonc27 - Fix for show/hide helpPage animations ios-revival
Sat, 15 Aug 2015 00:22:04 +0200 antonc27 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
Fri, 14 Aug 2015 21:27:55 +0200 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
Fri, 14 Aug 2015 02:10:53 +0200 antonc27 - Fix for loading missions descriptions ios-revival
Fri, 14 Aug 2015 02:09:46 +0200 antonc27 - Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size. ios-revival
Fri, 14 Aug 2015 02:04:46 +0200 antonc27 - RestoreViewController functionality uncommented ios-revival
Fri, 14 Aug 2015 02:02:15 +0200 Anton Malmygin - Interscreen transitions fixed ios-revival
Fri, 14 Aug 2015 01:55:42 +0200 antonc27 - MGSplitViewController updated to last version with iOS 8 fixes ios-revival
Thu, 13 Aug 2015 13:41:50 +0200 antonc27 - Fix for main view orientation problems ios-revival
Thu, 13 Aug 2015 13:40:12 +0200 antonc27 - Fix for app crash after ending game ios-revival
Thu, 13 Aug 2015 01:34:01 +0200 antonc27 - Name fixing for buttons ios-revival
Thu, 13 Aug 2015 01:33:40 +0200 antonc27 - Using come for internal memory management ios-revival
Thu, 13 Aug 2015 01:31:37 +0200 antonc27 - 'Generate position dependent code' et to NO. Otherwise crashed at initialization step. ios-revival
Tue, 11 Aug 2015 02:42:53 +0200 antonc27 - VALID_ARCHS reduced for all projects ios-revival
Tue, 11 Aug 2015 00:16:28 +0200 antonc27 - VALID_ARCHS changed ios-revival
Tue, 11 Aug 2015 00:15:30 +0200 antonc27 - Small warning fix ios-revival
Mon, 10 Aug 2015 22:50:34 +0200 antonc27 - Actually fix for rendering on iOS ]:-> ios-revival
Mon, 10 Aug 2015 22:49:52 +0200 antonc27 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
Mon, 10 Aug 2015 22:48:02 +0200 antonc27 - Some weird staff with bounds commented here ios-revival
Mon, 10 Aug 2015 22:47:37 +0200 antonc27 - Bogus 'lodeNiceHogs' disabled ios-revival
Mon, 10 Aug 2015 22:44:51 +0200 antonc27 - Restore game functionality disabled, because it blocks main screen ios-revival
Sun, 09 Aug 2015 16:20:35 +0200 antonc27 Added tag Nice one for changeset 0f5961910e27 ios-revival
Sun, 09 Aug 2015 15:38:00 +0200 antonc27 - Resolves problem with wrong path to chef hat on iOS ios-revival
Sun, 09 Aug 2015 15:37:29 +0200 antonc27 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
Sun, 09 Aug 2015 00:04:41 +0200 antonc27 - Fix for new name of SDL 2 libraries ios-revival
Sat, 08 Aug 2015 23:01:02 +0200 antonc27 - Fix for launching with SDL ios-revival
Sat, 08 Aug 2015 22:55:02 +0200 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
Sat, 08 Aug 2015 22:52:24 +0200 antonc27 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
Sat, 08 Aug 2015 22:45:23 +0200 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
Sat, 08 Aug 2015 22:08:43 +0200 antonc27 - Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64" ios-revival
Sat, 08 Aug 2015 22:06:03 +0200 antonc27 - Small reorg of project ios-revival
Sat, 08 Aug 2015 22:04:56 +0200 antonc27 - CoreMotion framework added to project for SDL 2 ios-revival
Sat, 08 Aug 2015 22:02:31 +0200 antonc27 - Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax" ios-revival
Sat, 08 Aug 2015 21:58:28 +0200 antonc27 - Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix" ios-revival
Sat, 08 Aug 2015 21:50:23 +0200 antonc27 - Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId" ios-revival
Sat, 08 Aug 2015 21:45:38 +0200 antonc27 - Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths" ios-revival
Sat, 08 Aug 2015 21:42:41 +0200 antonc27 - Another fix for uRender.pas ios-revival
Sat, 08 Aug 2015 21:37:19 +0200 antonc27 - Fix for compiling 'uRender.pas' ios-revival
Sat, 08 Aug 2015 21:25:59 +0200 antonc27 - Missed pascal source files added to project ios-revival
Sat, 08 Aug 2015 21:22:19 +0200 antonc27 - Turkish localization removed from Xcode project ios-revival
Sat, 08 Aug 2015 21:04:47 +0200 antonc27 - fpc updated to 3.1.1 ios-revival
Sat, 08 Aug 2015 20:58:13 +0200 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
Sat, 08 Aug 2015 20:52:30 +0200 antonc27 - VALID_ARCHS updated for main project ios-revival
Sat, 08 Aug 2015 20:51:12 +0200 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
Sat, 08 Aug 2015 20:35:35 +0200 antonc27 - .hgignore file updated for Xcode related files ios-revival
Thu, 10 Sep 2015 04:59:02 +0200 sheepluva small code cleanup
Tue, 08 Sep 2015 19:20:58 +0300 unc0rr more work qmlfrontend
Sat, 05 Sep 2015 20:12:49 +0300 unc0rr Generate handlers for lists qmlfrontend
Fri, 04 Sep 2015 08:14:12 -0400 nemo fix a couple of typos
Thu, 03 Sep 2015 23:33:06 +0300 unc0rr Generate handlers accepting parameters dummies qmlfrontend
Thu, 03 Sep 2015 15:01:55 -0400 Wuzzy Updated shoppa tournament winners
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Thu, 03 Sep 2015 11:51:08 -0400 nemo Add some HHGear nil checks to teleport. google bug #974
Thu, 03 Sep 2015 09:00:26 -0400 Wuzzy tip changes, mostly new strategy suggestions
Thu, 03 Sep 2015 01:26:03 +0200 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
Wed, 02 Sep 2015 11:55:37 -0400 nemo Trying to get these scripts to behave properly, still WIP though.
Wed, 02 Sep 2015 16:58:31 +0200 sheepluva fix internal function name
Wed, 02 Sep 2015 05:59:21 +0200 wuzzy make tunnels script use MapFeatureSize
Wed, 02 Sep 2015 05:52:02 +0200 sheepluva some more tweaks
Wed, 02 Sep 2015 04:59:17 +0200 sheepluva make diagonal maze use map feature size
Wed, 02 Sep 2015 04:49:11 +0200 sheepluva also expose MapFeatureSize in onPreviewInit
Wed, 02 Sep 2015 04:25:24 +0200 sheepluva Lua API: expose MapFeatureSize during init
Wed, 02 Sep 2015 04:03:24 +0200 sheepluva fix on-code documentation of EraseSprite
Wed, 02 Sep 2015 01:25:29 +0200 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
Wed, 02 Sep 2015 00:39:35 +0200 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Tue, 01 Sep 2015 23:54:13 +0200 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Sun, 30 Aug 2015 18:03:44 +0300 unc0rr Restore player clan on rejoin (issue 934, not tested)
Sun, 30 Aug 2015 17:12:12 +0300 unc0rr Fix inverse paused state for spectators joining paused game (not tested)
Thu, 27 Aug 2015 22:03:57 +0300 unc0rr Check for CMD message a bit further down the control flow
Thu, 27 Aug 2015 14:47:38 +0300 unC0Rr Don't accept any password from players banned on the website
Mon, 17 Aug 2015 14:14:58 -0400 nemo add missing state binds in lua
Mon, 17 Aug 2015 10:56:24 -0400 nemo just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
Sat, 15 Aug 2015 16:23:00 +0300 unc0rr Some fixes qmlfrontend
Sun, 09 Aug 2015 07:20:18 +0200 Wuzzy Update English weapon descriptions
Fri, 14 Aug 2015 17:07:36 +0300 unC0Rr Break it even more during refactoring qmlfrontend
Wed, 12 Aug 2015 17:30:14 +0300 unC0Rr Generate parameters structures qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 10 Aug 2015 02:39:34 +0200 sheepluva update copyright year in manpage
Sun, 09 Aug 2015 05:19:56 +0200 sheepluva this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:30:41 +0200 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
Sun, 09 Aug 2015 04:02:23 +0200 sheepluva fix the fix
Sun, 09 Aug 2015 00:49:49 +0200 sheepluva comment tweaks
Sun, 09 Aug 2015 00:25:35 +0200 sheepluva tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
Fri, 07 Aug 2015 07:30:14 -0400 nemo Fix weapon name - bug #967
Thu, 06 Aug 2015 12:12:42 +0900 mikade HedgeEditor (bring on the bug reports, wahey!)
Wed, 05 Aug 2015 11:33:02 -0400 nemo oops. melon pieces need friction and elasticity to bounce right.
Mon, 03 Aug 2015 17:07:38 +0900 mikade May He Improve Our Graphics Forevermore
Mon, 03 Aug 2015 12:24:12 +0900 mikade Add Wuzzy's SpeedShoppa challenges.
Sat, 01 Aug 2015 00:13:05 +0300 unc0rr Make RESTART_SERVER invokable
Sat, 01 Aug 2015 00:09:59 +0300 unc0rr Use helper function instead of ton of copypasta
Fri, 31 Jul 2015 00:25:31 +0300 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
Thu, 30 Jul 2015 16:28:35 -0400 nemo darken and blur the cupcake a bit so that people stop trying to teleport on it
Thu, 30 Jul 2015 22:19:05 +0900 mikade GetHogVoicepack,GetHogFlag,GetHogGrave
Mon, 27 Jul 2015 11:51:05 -0400 Wuzzy Block bouncing on the anti-portal surfaces
Thu, 23 Jul 2015 19:51:14 +0300 unc0rr Don't allow too big messages from clients
Tue, 21 Jul 2015 23:51:58 +0300 unc0rr Put diagnostic message into log when quitting due to end of input in demo replay mode
Tue, 21 Jul 2015 08:41:06 -0400 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
Tue, 21 Jul 2015 08:28:48 -0400 nemo disable land dump when using blurry land setting.
Sun, 19 Jul 2015 13:19:20 +0200 sheepluva some visual tweaks to art theme. sue. me.
Sun, 19 Jul 2015 04:05:19 +0200 sheepluva add some chat message colors
Sun, 19 Jul 2015 03:10:00 +0200 sheepluva fix timebox sprite
Sat, 18 Jul 2015 19:10:57 +0200 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
Sat, 18 Jul 2015 02:44:36 +0200 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Fri, 17 Jul 2015 10:06:00 +0200 sheepluva unpause game when finishing game
Thu, 16 Jul 2015 22:16:35 +0200 sheepluva change theme used by sniper training, for performance reasons
Thu, 16 Jul 2015 21:50:59 +0200 sheepluva remove 2 training missions as suggested in issue #868
Thu, 16 Jul 2015 08:39:35 -0400 nemo CRLF purge
Wed, 15 Jul 2015 00:27:12 +0200 sheepluva small german string fix
Tue, 14 Jul 2015 20:06:07 +0900 mikade ups, remove random testing vars
Tue, 14 Jul 2015 20:01:15 +0900 mikade tentative/lazy fixes for unC0Rr's evil
Tue, 14 Jul 2015 03:45:27 +0200 sheepluva update german translation
Tue, 14 Jul 2015 02:01:58 +0200 sheepluva merge
Tue, 14 Jul 2015 01:56:47 +0200 wuzzy update for "that sinking feeling"
Mon, 13 Jul 2015 23:30:12 +0200 sheepluva fix some typos
Mon, 13 Jul 2015 22:10:01 +0200 wuzzy german lua strings translation
Mon, 13 Jul 2015 11:01:01 +0200 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Mon, 13 Jul 2015 06:19:51 +0200 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
Sun, 12 Jul 2015 23:15:39 +0200 sheepluva chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
Sun, 12 Jul 2015 08:20:33 +0200 sheepluva small changelog update
Sat, 11 Jul 2015 18:36:06 -0400 nemo remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
Sat, 11 Jul 2015 18:28:26 +0200 sheepluva please avoid # in filenames
Thu, 09 Jul 2015 13:27:56 -0400 nemo Fix build w/o S3D and video recording. untested.
Tue, 07 Jul 2015 19:19:43 -0400 nemo merge
Sat, 04 Jul 2015 21:48:02 +0200 wuzzy german translation update
Tue, 07 Jul 2015 19:19:18 -0400 nemo update hl for .22 airmines
Sat, 04 Jul 2015 03:43:41 +0200 sheepluva fix Rubberduck grave
Wed, 24 Jun 2015 01:23:37 +0200 sheepluva fallback to Default voicepack if specified voicepack is not available
Tue, 16 Jun 2015 10:08:07 -0400 nemo bit friendlier if the uVariables values get changed
Fri, 12 Jun 2015 17:28:20 -0400 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Thu, 11 Jun 2015 03:31:33 +0200 sheepluva hog number display: no blinking
Wed, 10 Jun 2015 23:21:30 +0300 unc0rr Time is stored in bytestring now
Wed, 10 Jun 2015 23:05:38 +0300 unc0rr Buggy executeMany?
Mon, 08 Jun 2015 08:21:09 -0400 nemo ambiguous
Sun, 07 Jun 2015 04:40:02 +0200 sheepluva mention hoggywood and cake in the changelog
Sat, 06 Jun 2015 23:57:12 +0200 sheepluva fix flower grave
Sat, 06 Jun 2015 23:28:07 +0200 sheepluva fix statue grave
Sat, 06 Jun 2015 22:10:11 +0200 sheepluva fix chat lines losing color information on texture reload
Thu, 04 Jun 2015 19:57:04 +0300 unc0rr More ifdefs \o/ (fix build even more)
Wed, 03 Jun 2015 23:24:56 +0300 unc0rr Lazy fix for server build
Tue, 02 Jun 2015 19:53:30 +0100 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
Wed, 03 Jun 2015 14:50:54 +0100 koda Update .hgignore file
Wed, 03 Jun 2015 14:52:30 +0100 koda merge, mah friend, long time no see
Wed, 03 Jun 2015 22:16:03 +0900 mikade - some new mission icons
Wed, 03 Jun 2015 07:30:12 -0400 nemo cursor x/y when targeting for mikade's visual effects. this is not synced
Tue, 02 Jun 2015 19:51:04 +0100 koda Fix building hedgewars-server
Tue, 02 Jun 2015 18:37:40 +0100 koda Allow skipping the bundle step after install on OSX
Tue, 02 Jun 2015 18:10:46 +0100 koda Make sure that the png library name is always defined
Tue, 02 Jun 2015 17:57:15 +0100 koda Fix libsdl bundling on OSX when library rather than framework is used
Tue, 02 Jun 2015 01:58:10 +0100 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
Tue, 02 Jun 2015 01:28:21 +0100 koda Fix retina rendering on OSX
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled
Tue, 26 May 2015 23:29:53 +0200 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
Wed, 27 May 2015 10:37:12 -0400 nemo add a bit more spacing around stars, add pad parameter to increase spacing between objects
Wed, 27 May 2015 23:00:56 +0900 mikade - reorder waypoint preview
Wed, 27 May 2015 22:34:11 +0900 mikade - preview generation for rubbers, air-mines, crates, barrels
Tue, 26 May 2015 12:00:39 +0300 unC0Rr merge
Tue, 26 May 2015 10:42:17 +0200 sheepluva merge git head and hg head
Tue, 26 May 2015 11:59:46 +0300 unC0Rr Make sure to have gstMoving flag cleared
Mon, 25 May 2015 16:53:52 -0400 nemo call setScript update if scheme changes, due to scriptparams
Mon, 25 May 2015 22:50:38 +0200 sheepluva merge
Mon, 25 May 2015 16:40:04 -0400 nemo Also preview waypoints
Mon, 25 May 2015 22:32:32 +0200 sheepluva some changelog additions, not complete yet
Mon, 25 May 2015 15:48:07 -0400 nemo Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
Mon, 25 May 2015 14:26:54 +0200 sheepluva Merge pull request #34 from CaF2/master
Mon, 25 May 2015 14:31:06 -0400 nemo prevent damage colouring of indestructible terrain
Mon, 25 May 2015 13:53:12 +0200 caf2 Changed to continental supplies from the DLC, because its better :P
Sun, 24 May 2015 15:44:21 -0400 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
Sun, 24 May 2015 15:13:03 -0400 nemo Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
Tue, 21 Jul 2015 23:46:52 +0300 unc0rr Put types into a separate file qmlfrontend
Fri, 22 May 2015 13:39:12 -0400 nemo don't decrement 0 timer for air mines...
Thu, 21 May 2015 00:19:06 +0300 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
Thu, 21 May 2015 18:21:55 +0900 mikade - (Finally) automatically load points for all current TechRacer maps
Mon, 18 May 2015 00:20:09 +0300 unc0rr merge default qmlfrontend
Sat, 16 May 2015 19:15:08 +0900 mikade your guess is as good as mine
Sat, 16 May 2015 19:08:45 +0900 mikade Add two new maps, improve an old one
Thu, 14 May 2015 23:09:21 +0900 mikade extensive changes
Wed, 13 May 2015 23:01:00 +0900 mikade hopefully fix some placements
Tue, 12 May 2015 22:38:33 +0300 unc0rr - Fix order of messages, also don't duplicate last timestamped message
Tue, 12 May 2015 22:09:25 +0900 mikade migrate maps, new map, minor fixes
Mon, 11 May 2015 13:53:08 -0400 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
Mon, 11 May 2015 19:58:54 +0300 unc0rr - Take girder height into account (fix issue #908)
Sat, 09 May 2015 14:30:01 +0900 mikade Added param for rounds in techracer.
Fri, 08 May 2015 15:36:19 +0200 sheepluva reduce volume a bit more. also fix engine hint
Fri, 08 May 2015 09:16:21 -0400 nemo 50% volume on music to make sheepluva happy
Thu, 07 May 2015 17:57:57 +0200 sheepluva add simple build instructions
Thu, 07 May 2015 17:29:12 +0300 unC0Rr Long awaited hwmap<->txt converter, which took less than hour to make
Mon, 18 May 2015 00:07:52 +0300 unc0rr Move SDLNet_TCP_Send to its own thread qmlfrontend
Thu, 07 May 2015 21:56:21 +0900 mikade fml
Sun, 17 May 2015 00:14:30 +0300 unc0rr Some more work on flib network qmlfrontend
Thu, 07 May 2015 21:48:19 +0900 mikade oops
Fri, 15 May 2015 23:28:31 +0300 unc0rr Parse net commands, answer to pings qmlfrontend
Thu, 07 May 2015 21:44:19 +0900 mikade one more map, extra param
Wed, 13 May 2015 23:21:40 +0300 unc0rr Mockup of protocol parser qmlfrontend
Tue, 05 May 2015 12:48:25 +0200 sheepluva merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
Mon, 11 May 2015 00:27:16 +0300 unc0rr Fix jumpts table, build array of handlers (wip) qmlfrontend
Mon, 04 May 2015 18:32:33 +0200 sheepluva chat: simplify some code and fix bugs I noticed during testing
Sat, 09 May 2015 23:30:19 +0300 unc0rr Produce some useful code qmlfrontend
Mon, 04 May 2015 18:39:00 +0300 unc0rr Less code - less bugs (fix pas2c build)
Mon, 04 May 2015 23:52:56 +0200 sheepluva Merge pull request #32 from gunchleoc/master
Mon, 04 May 2015 17:49:15 +0300 unc0rr merge default qmlfrontend
Fri, 01 May 2015 00:17:38 +0200 sheepluva chat: further tweaks and cleanups
Thu, 30 Apr 2015 21:53:41 +0200 sheepluva different implementation for utf-8 char detection/handling
Thu, 30 Apr 2015 18:59:54 +0200 sheepluva chat: generate utf8 info e.g. for pasted contents
Sat, 02 May 2015 11:47:55 +0900 mikade fix techracer map 3
Fri, 01 May 2015 23:22:23 +0300 unc0rr - ?Fix? nemo's attempt in r959219241c67
Fri, 01 May 2015 22:01:14 +0300 unc0rr merge
Fri, 01 May 2015 22:23:37 +0900 mikade ups, forgot we need to make TechRacer aware of airmines
Fri, 01 May 2015 22:08:13 +0900 mikade new test for lols
Sat, 18 Apr 2015 10:32:12 +0100 gunchleoc New gd translation of main ts file.
Wed, 29 Apr 2015 17:17:40 +0300 unc0rr Catch exceptions in accept() call
Mon, 27 Apr 2015 17:21:58 +0000 vittorio giovara Do not set rpath when binaries are installed in the standard search path
Sat, 11 Apr 2015 17:37:43 +0300 unc0rr Add ceil() function to fpcrtl of pas2c
Sat, 11 Apr 2015 15:34:07 +0300 unc0rr Silly fixes for silly pas2c
Mon, 04 May 2015 17:48:57 +0300 unc0rr Try another approach, WIP qmlfrontend
Fri, 10 Apr 2015 23:58:05 +0300 unc0rr Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
Wed, 29 Apr 2015 23:52:18 +0300 unc0rr Rendering some code qmlfrontend
Fri, 10 Apr 2015 11:14:53 -0400 nemo bouncy/noportal check after spawn
Tue, 28 Apr 2015 23:26:12 +0300 unc0rr Some more work on network client implementation qmlfrontend
Fri, 10 Apr 2015 10:36:17 -0400 nemo tweak erase
Tue, 28 Apr 2015 11:49:48 +0300 unc0rr Will use own tree type qmlfrontend
Wed, 08 Apr 2015 23:59:35 -0400 nemo also erase
Sat, 25 Apr 2015 23:46:09 +0300 unc0rr Some hedgewars coding a week keeps doctor away qmlfrontend
Wed, 08 Apr 2015 15:10:44 -0400 nemo fix copypasta typo, failure to bump offset of lf params
Wed, 22 Apr 2015 23:33:16 +0300 unc0rr Some futher work on flib net client part qmlfrontend
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Thu, 16 Apr 2015 23:31:13 +0300 unc0rr Start network support: only setting up a connection for now qmlfrontend
Sun, 05 Apr 2015 16:41:39 -0400 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Tue, 14 Apr 2015 11:18:14 +0300 unC0Rr Racer challenge map #17 qmlfrontend
Sun, 05 Apr 2015 12:44:54 +0900 mikade fix error in Nobody Laugh
Sat, 11 Apr 2015 22:39:29 +0300 unc0rr Make ammo scheme work qmlfrontend
Fri, 03 Apr 2015 16:46:14 -0400 nemo enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
Sat, 11 Apr 2015 17:23:56 +0300 unc0rr Oops, forgot this file qmlfrontend
Fri, 03 Apr 2015 16:39:09 -0400 nemo give melon pieces a radius. is why they weren't bouncing.
Wed, 08 Apr 2015 23:39:18 +0300 unc0rr Ammo schemes list, almost works qmlfrontend
Fri, 03 Apr 2015 15:20:08 -0400 nemo Make FP tunnel 2px wider.
Thu, 02 Apr 2015 21:09:56 +0300 unc0rr - Merge default qmlfrontend
Wed, 01 Apr 2015 22:46:52 +0300 unc0rr racer challenge map #16
Wed, 01 Apr 2015 10:17:01 +0300 unC0Rr Fix off-by-1 error
Wed, 01 Apr 2015 02:42:37 +0200 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
Tue, 31 Mar 2015 23:14:09 +0300 unc0rr - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
Tue, 31 Mar 2015 23:01:53 +0300 unc0rr "/force" command for server admin to force voting result
Tue, 31 Mar 2015 22:50:12 +0300 unc0rr Send notice when accepting vote
Tue, 31 Mar 2015 22:37:04 +0300 unc0rr Don't change hedgehogs total number to a value > 48 as result of voting.
Tue, 31 Mar 2015 03:41:36 +0200 sheepluva small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 sheepluva alternative explosion border smoothing
Tue, 31 Mar 2015 00:15:00 +0200 sheepluva draw birdy's feathers in low quality mode too
Wed, 25 Mar 2015 21:30:04 +0100 sheepluva only display cake timer if it is low
Wed, 25 Mar 2015 20:30:52 +0100 sheepluva allow gear specific data (with gear type specific type). applied to cake
Tue, 24 Mar 2015 21:18:05 +0100 sheepluva still messing with rendering
Tue, 24 Mar 2015 22:51:49 +0300 unc0rr Hints for bottom feeder, which were somehow lost
Tue, 24 Mar 2015 19:25:03 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 16:52:35 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Mon, 23 Mar 2015 02:03:45 +0100 sheepluva show correct default if current team is local team
Sun, 22 Mar 2015 22:06:44 +0100 sheepluva fix segfault caused by last commit if spectating
Sun, 22 Mar 2015 21:40:16 +0100 sheepluva make using hog speech a bit more comfortable
Fri, 20 Mar 2015 15:00:52 -0400 nemo remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
Thu, 19 Mar 2015 21:23:56 +0100 sheepluva don't modify collision data when applying visual edge smoothing
Wed, 18 Mar 2015 21:52:13 +0100 sheepluva fallback to first color in colors array if there is no valid color specified
Wed, 18 Mar 2015 23:18:52 +0300 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
Wed, 18 Mar 2015 23:13:37 +0300 unc0rr Also update wind indicator on lag when joining midgame
Wed, 18 Mar 2015 21:03:53 +0100 sheepluva changed/fixed alpha blending in copyToXYFromRect
Wed, 18 Mar 2015 22:57:29 +0300 unc0rr Only allow one instance of vgtSmoothWindbar also
Tue, 17 Mar 2015 23:57:26 +0300 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
Mon, 16 Mar 2015 11:12:18 +0300 unC0Rr Script parameter to adjust winning score for Mutant
Sun, 15 Mar 2015 22:01:10 -0400 nemo team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
Sun, 15 Mar 2015 16:14:43 -0400 nemo merge ☹
Fri, 13 Mar 2015 14:09:44 +0300 unC0Rr Racer challenge map #15
Sun, 08 Mar 2015 03:04:06 +0100 sheepluva and ofc fix pas2c build
Sun, 08 Mar 2015 02:40:32 +0100 sheepluva render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
Sun, 08 Mar 2015 01:51:27 +0100 sheepluva chat/copypaste: some adjustments and sanity checks
Sun, 08 Mar 2015 01:04:41 +0100 sheepluva copy to/paste from system clipboard (via frontend)
Fri, 06 Mar 2015 21:24:21 +0100 sheepluva copy&paste (wip), currently using only a local clipboard
Sun, 15 Mar 2015 16:14:13 -0400 nemo Allow rope tinting
Tue, 03 Mar 2015 22:22:29 +0300 unc0rr amNothing is fine to use in any type of race too
Sun, 01 Mar 2015 21:06:27 +0100 sheepluva attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
Sun, 01 Mar 2015 20:38:52 +0100 sheepluva quick word deletion while holding ctrl (qt style)
Sun, 01 Mar 2015 20:14:23 +0100 sheepluva holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
Sun, 01 Mar 2015 17:32:26 +0100 sheepluva whoops, pas2c did not notice this missing ;
Sun, 01 Mar 2015 17:12:02 +0100 sheepluva since fonts can be loaded in late, update cursor position before first chat display
Sun, 01 Mar 2015 16:45:24 +0100 sheepluva make team key play well with new cursor
Sun, 01 Mar 2015 16:38:18 +0100 sheepluva add newline after warning
Sun, 01 Mar 2015 16:32:14 +0100 sheepluva make sure cursor drawing position does not get messed up by screen resize
Sun, 01 Mar 2015 15:56:00 +0100 sheepluva teach pas2c how to insert() shortstrings
Sun, 01 Mar 2015 15:04:31 +0100 sheepluva pas2c does not like setlength called with a shortstring apparently
Sun, 01 Mar 2015 04:15:11 +0100 sheepluva selections
Sat, 28 Feb 2015 22:20:53 +0100 sheepluva fix chat input history not restoring utf8-related info
Sat, 28 Feb 2015 17:29:07 +0100 sheepluva engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
Thu, 26 Feb 2015 15:38:10 +0300 unC0Rr Racer challenge map #14
Wed, 18 Feb 2015 14:44:59 +0300 unC0Rr Racer challenge #13
Tue, 17 Feb 2015 16:05:54 -0500 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
Tue, 17 Feb 2015 12:09:27 -0500 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
Tue, 17 Feb 2015 10:04:32 -0500 nemo avoid airmines too when spawning
Tue, 17 Feb 2015 09:50:22 -0500 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
Mon, 16 Feb 2015 13:58:32 -0500 nemo make mines submersible
Sun, 15 Feb 2015 21:27:27 -0500 nemo oops, forgot this annoying thing
Sun, 15 Feb 2015 15:35:46 -0500 nemo 0s mine time
Sun, 15 Feb 2015 15:34:32 -0500 nemo make air mines respawn on climbhome
Mon, 16 Feb 2015 22:33:15 +0300 unc0rr Introducing cbAmmo qmlfrontend
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Mon, 09 Feb 2015 00:37:59 +0300 unc0rr Fix schemes loading qmlfrontend
Sat, 14 Feb 2015 17:47:28 -0500 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
Sun, 08 Feb 2015 00:10:05 +0300 unc0rr Send selected scheme config on engine initialization (WIP) qmlfrontend
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 23:26:14 +0300 unc0rr merge with default qmlfrontend
Sat, 07 Feb 2015 23:25:33 +0300 unc0rr merge
Sat, 07 Feb 2015 11:53:08 +0300 unc0rr Fix pas2c?
Sat, 07 Feb 2015 00:19:54 +0300 unc0rr This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
Fri, 06 Feb 2015 16:08:02 +0300 unC0Rr One more medium template
Sat, 31 Jan 2015 23:14:12 -0500 nemo fix typo
Sat, 31 Jan 2015 22:18:40 -0500 nemo I guess the params shouldn't be all or nothing.
Sat, 31 Jan 2015 22:13:44 -0500 nemo add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
Sun, 25 Jan 2015 16:10:20 -0500 nemo Add generic getter/setter for a bunch of more obscure gear structure values
Sun, 25 Jan 2015 14:48:02 -0500 nemo Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
Sat, 24 Jan 2015 13:49:57 -0500 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Wed, 21 Jan 2015 16:00:08 -0500 nemo more turn-based-y
Sun, 18 Jan 2015 22:48:23 -0500 nemo inherit mines time div 4
Mon, 19 Jan 2015 01:18:43 +0100 sheepluva feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
Sun, 18 Jan 2015 17:14:37 -0500 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
Sun, 18 Jan 2015 16:57:32 -0500 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
Mon, 19 Jan 2015 00:12:26 +0300 unc0rr Fix here too
Sun, 18 Jan 2015 16:01:09 -0500 nemo more tweakery
Sun, 18 Jan 2015 15:12:54 -0500 nemo initialise trackSpeed, add nil check before resetting seek timer
Sun, 18 Jan 2015 15:03:35 -0500 nemo er... didn't mean to leave this line in
Sun, 18 Jan 2015 20:59:37 +0100 sheepluva begin/end
Sun, 18 Jan 2015 14:48:23 -0500 nemo merge
Sun, 18 Jan 2015 15:36:36 +0100 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
Sun, 18 Jan 2015 14:47:25 -0500 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sat, 17 Jan 2015 21:41:01 +0100 sheepluva oops. I committed hat fix to .21 branch
Sun, 18 Jan 2015 14:18:06 -0500 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
Sat, 17 Jan 2015 10:07:12 -0500 nemo tweak a few params. still something wtf going on when on rope
Sat, 17 Jan 2015 14:26:25 +0100 sheepluva merge
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Fri, 16 Jan 2015 15:47:34 +0100 sheepluva Merge pull request #31 from LocutusOfBorg/fix-cmake
Wed, 14 Jan 2015 11:47:50 +0300 unC0Rr Oops, misspelled protocol command
Tue, 13 Jan 2015 23:37:07 +0300 unc0rr Implement /newseed and /hedgehogs commands. Only tested for building.
Mon, 12 Jan 2015 08:20:20 -0500 nemo oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
Sun, 11 Jan 2015 22:30:52 -0500 nemo move TGear Hedgehog based on how uStats is using it
Thu, 15 Jan 2015 11:48:28 +0100 Gianfranco Costamagna Add RelWithDebInfo for debugging purposes
Tue, 06 Jan 2015 16:38:39 +0100 sheepluva merge git head
Tue, 06 Jan 2015 15:16:34 +0100 sheepluva Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
Tue, 06 Jan 2015 03:41:10 +0100 Gianfranco Costamagna Unify _P flags
Tue, 06 Jan 2015 12:52:37 +0300 unc0rr Fix handling of perlin mapgen
Sat, 29 Nov 2014 14:53:41 +0100 Gianfranco Costamagna Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
Tue, 06 Jan 2015 12:12:34 +0300 unc0rr - Send maze_size command in other mapgen modes too
Mon, 05 Jan 2015 16:29:27 +0100 Gianfranco Costamagna Rename test to test_normal, to comply with policy CMP0037
Thu, 09 Jul 2015 13:27:56 -0400 nemo Fix build w/o S3D and video recording. untested. 0.9.21
Mon, 05 Jan 2015 19:24:49 +0300 unc0rr merge
Thu, 04 Jun 2015 19:57:04 +0300 unc0rr More ifdefs \o/ (fix build even more) 0.9.21
Mon, 05 Jan 2015 19:24:20 +0300 unc0rr merge
Wed, 03 Jun 2015 23:24:56 +0300 unc0rr Lazy fix for server build 0.9.21
Mon, 05 Jan 2015 14:37:08 +0100 sheepluva Merge pull request #27 from LocutusOfBorg/fix-build2
Wed, 03 Jun 2015 14:50:54 +0100 koda Update .hgignore file 0.9.21
Mon, 05 Jan 2015 14:05:09 +0100 sheepluva Merge pull request #28 from LocutusOfBorg/lua-fix
Tue, 02 Jun 2015 19:53:30 +0100 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38 0.9.21
Mon, 05 Jan 2015 14:04:39 +0100 sheepluva Merge pull request #26 from LocutusOfBorg/fix-build
Tue, 02 Jun 2015 19:51:04 +0100 koda Fix building hedgewars-server 0.9.21 0.9.21-release
Mon, 05 Jan 2015 14:03:29 +0100 sheepluva Merge pull request #25 from LocutusOfBorg/translation
Mon, 05 Jan 2015 18:30:43 +0300 unc0rr Support _S and _P in initialization expressions
Tue, 02 Jun 2015 18:37:40 +0100 koda Allow skipping the bundle step after install on OSX 0.9.21
Mon, 05 Jan 2015 14:02:27 +0100 sheepluva Merge pull request #24 from LocutusOfBorg/update-travis
Mon, 05 Jan 2015 11:35:04 +0300 unc0rr Eh, faulty check
Tue, 02 Jun 2015 01:58:10 +0100 koda Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
Mon, 05 Jan 2015 01:38:46 +0300 unc0rr Random gravity values interval should include maxgravity
Mon, 02 Feb 2015 23:12:56 +0300 unc0rr Scheme parsing qmlfrontend
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled 0.9.21
Sun, 04 Jan 2015 23:45:55 +0300 unc0rr Include feature_size to demos for checker
Thu, 29 Jan 2015 23:36:58 +0300 unc0rr [flib] yay, some work on schemes qmlfrontend
Sat, 17 Jan 2015 01:48:57 +0100 sheepluva fix issue with contributor hat being displayed for wrong players 0.9.21
Sun, 04 Jan 2015 00:29:19 +0300 unc0rr Oops
Sun, 25 Jan 2015 00:08:42 +0300 unc0rr CMake script for qmlFrontend qmlfrontend
Tue, 06 Jan 2015 19:26:25 +0100 sheepluva don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
Sun, 04 Jan 2015 00:26:02 +0300 unc0rr Not compatible anymore
Sat, 03 Jan 2015 23:46:26 +0300 unc0rr merge default qmlfrontend
Tue, 06 Jan 2015 17:07:34 +0100 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
Sat, 03 Jan 2015 00:30:30 +0300 unc0rr Fix home path
Sun, 04 Jan 2015 14:04:17 -0500 nemo premature optimisation bit me again. 0.9.21
Sat, 03 Jan 2015 00:29:34 +0300 unc0rr Fix crash in case of critical image missing
Sun, 04 Jan 2015 00:44:14 -0500 nemo Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
Fri, 02 Jan 2015 23:54:11 +0300 unc0rr checker.ini to avoid hardcoded paths
Sat, 03 Jan 2015 18:14:45 -0500 nemo oops 0.9.21
Fri, 02 Jan 2015 22:07:31 +0300 unc0rr Generate config for 'world edge' and 'script param' scheme options
Sat, 03 Jan 2015 17:27:33 -0500 nemo Tired of not knowing which rooms I can't join 0.9.21
Fri, 02 Jan 2015 01:13:22 +0300 unc0rr Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
Sat, 03 Jan 2015 15:25:42 -0500 nemo use copyToXY instead to improve legibility 0.9.21
Thu, 01 Jan 2015 12:43:00 -0500 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
Sat, 03 Jan 2015 00:28:33 +0300 unc0rr Fix crash in case of critical image missing 0.9.21
Tue, 30 Dec 2014 23:31:00 +0300 unc0rr Uhm... this seems to count as a workaround, not tested though
Fri, 02 Jan 2015 00:14:49 +0300 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
Tue, 30 Dec 2014 22:59:15 +0300 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
Thu, 01 Jan 2015 12:41:28 -0500 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
Tue, 30 Dec 2014 22:12:07 +0300 unc0rr Server-side workaround for frontend's script parameter bug in .21
Tue, 30 Dec 2014 18:23:11 -0500 nemo this should probably work 0.9.21
Tue, 30 Dec 2014 21:00:03 +0300 unc0rr Merge fixes from .21 branch
Tue, 30 Dec 2014 18:19:05 -0500 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
Mon, 29 Dec 2014 12:27:51 +0100 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
Mon, 05 Jan 2015 13:28:13 +0100 Gianfranco Costamagna Find lua 5.1 on fedora machines (taken from fedora hw git)
Tue, 30 Dec 2014 15:56:09 +0100 Gianfranco Costamagna Fix arm* build failures
Tue, 30 Dec 2014 19:07:57 +0300 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
Sat, 27 Dec 2014 11:36:28 -0500 nemo Was not a good idea in the first place IMO
Sat, 27 Dec 2014 22:09:31 +0300 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
Thu, 25 Dec 2014 13:54:47 -0500 nemo fix amRubber frame positioning fail (probably)
Wed, 24 Dec 2014 23:26:54 +0300 unc0rr 0.9.21 branch 0.9.21
Wed, 24 Dec 2014 23:17:14 +0300 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions
Wed, 24 Dec 2014 14:42:05 -0500 nemo Tweak to land texturing. Treat any non-lfBasic as edge
Wed, 24 Dec 2014 13:24:38 -0500 nemo cleaned up amRubber.png
Wed, 24 Dec 2014 12:24:35 -0500 krdrt5367 polish update for rubber
Wed, 24 Dec 2014 12:19:18 -0500 nemo fix for issue #894
Wed, 24 Dec 2014 11:50:53 -0500 nemo bleah. I hate burning changelog revisions, but this isn't finished
Wed, 24 Dec 2014 11:41:53 -0500 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
Wed, 24 Dec 2014 11:16:57 -0500 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
Wed, 24 Dec 2014 11:13:07 -0500 nemo This resolves issue #890 and issue #886
Wed, 24 Dec 2014 11:08:26 -0500 nemo forgot zopfli
Wed, 24 Dec 2014 11:05:48 -0500 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
Wed, 24 Dec 2014 10:36:49 -0500 nemo merge
Wed, 24 Dec 2014 15:01:30 +0000 vittorio giovara add wuzzy to credits
Wed, 24 Dec 2014 10:34:41 -0500 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
Wed, 24 Dec 2014 09:52:04 -0500 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Sat, 27 Dec 2014 10:39:11 +0100 Gianfranco Costamagna Add my address to IT translation
Wed, 24 Dec 2014 09:20:52 -0500 nemo should fix perlin gen on 32 bit
Tue, 23 Dec 2014 00:07:06 -0500 nemo merge
Mon, 22 Dec 2014 22:38:23 +0300 unc0rr Hide "optimize" button
Sun, 21 Dec 2014 21:48:13 +0100 sheepluva german translation update, mostly just adding wuzzy's suggested strings
Sun, 21 Dec 2014 09:27:57 +0100 wuzzy Issue 875: Fix faulty translation in German
Mon, 22 Dec 2014 18:08:42 -0500 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
Sat, 20 Dec 2014 16:20:37 -0500 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
Mon, 22 Dec 2014 17:47:22 -0500 nemo this bugs me every time I look at it
Fri, 19 Dec 2014 22:56:28 +0100 sheepluva hat fix
Wed, 17 Dec 2014 23:41:10 +0100 sheepluva revert last commit
Wed, 17 Dec 2014 23:01:43 +0100 sheepluva don't save alpha channel to screenshots when not needed
Wed, 17 Dec 2014 21:01:44 +0100 sheepluva change speechfix implementation (no "continue" anymore
Wed, 17 Dec 2014 19:23:57 +0100 sheepluva grmlgrml
Wed, 17 Dec 2014 19:03:33 +0100 sheepluva change string types of speech bubbles fix to work with pas2c
Wed, 17 Dec 2014 19:02:33 +0100 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Wed, 17 Dec 2014 14:56:14 +0100 sheepluva cleanup speech bubble code a little. this fixes issue 719
Wed, 17 Dec 2014 08:36:55 +0100 sheepluva ClimbHome mission preview by wuzzy
Wed, 17 Dec 2014 07:35:39 +0100 sheepluva update changelog
Tue, 16 Dec 2014 23:41:26 +0100 sheepluva merge'n'magic
Tue, 16 Dec 2014 14:32:53 -0500 nemo just in case. one more nil check
Tue, 16 Dec 2014 14:29:25 -0500 nemo aaaand where it was actually crashing
Tue, 16 Dec 2014 14:23:24 -0500 nemo Add nil checks on HHGear to rope steps.
Tue, 16 Dec 2014 22:30:17 +0100 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
Tue, 16 Dec 2014 08:04:18 -0500 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
Mon, 15 Dec 2014 20:03:20 +0100 wuzzy Issue 867: Update German mission strings
Mon, 15 Dec 2014 19:38:54 +0100 sheepluva small code tweak
Mon, 15 Dec 2014 19:37:44 +0100 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
Mon, 15 Dec 2014 16:11:18 +0100 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
Mon, 15 Dec 2014 15:24:26 +0100 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
Mon, 15 Dec 2014 20:45:42 +0900 mikade Some fixes and (really lazy) fixes
Sun, 14 Dec 2014 21:54:54 +0100 sheepluva Issue 768: Bee: Camera focus lost
Sun, 14 Dec 2014 20:11:36 +0100 sheepluva Issue 865: gfResetHealth is not exposed to Lua
Sun, 14 Dec 2014 12:26:16 +0900 mikade make use of onGearWaterSkip
Sun, 14 Dec 2014 03:32:11 +0100 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
Sun, 14 Dec 2014 03:16:40 +0100 sheepluva lua API event: onGearWaterSkip
Sun, 14 Dec 2014 02:37:30 +0100 sheepluva remove links from doxygen project number as doxygen escapes them now
Sat, 13 Dec 2014 20:12:55 +0300 unc0rr Some ru l10n updates
Sat, 13 Dec 2014 10:05:50 -0500 nemo use TeamsCount instead of cMaxTeams in a few loops
Fri, 12 Dec 2014 09:51:58 +0100 Gianfranco Costamagna Use notice and skip join on irc
Thu, 11 Dec 2014 21:32:24 -0500 nemo remove a not that somehow magically appeared in a prior commit.
Thu, 11 Dec 2014 22:22:40 +0100 sheepluva make camera in wrap mode a bit smarter
Thu, 11 Dec 2014 20:46:45 +0100 sheepluva world edge tweakes/fixes
Thu, 11 Dec 2014 17:50:05 +0100 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
Thu, 11 Dec 2014 15:20:23 +0100 sheepluva pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 07:52:51 -0500 nemo fix copypasta
Thu, 11 Dec 2014 13:35:35 +0100 sheepluva let sinegun bounce on weBounce
Thu, 11 Dec 2014 21:00:42 +0900 mikade Add (and slightly tweak) Wuzzy's Target Practice missions
Thu, 11 Dec 2014 20:38:03 +0900 mikade Wuzzy's changes to stats for some of the training missions.
Thu, 11 Dec 2014 10:33:49 +0100 sheepluva cont.
Thu, 11 Dec 2014 10:22:51 +0100 sheepluva wrap explosions!
Thu, 11 Dec 2014 09:50:31 +0100 sheepluva wrap sinegun
Thu, 11 Dec 2014 01:39:29 +0100 wuzzy Issue 848: Minor translation update for German (misc files)
Thu, 11 Dec 2014 01:24:27 +0100 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
Wed, 10 Dec 2014 22:33:09 +0100 sheepluva small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
Wed, 10 Dec 2014 20:03:28 +0100 sheepluva remove redundant check
Wed, 10 Dec 2014 19:44:01 +0100 sheepluva merge FreeTexture into FreeAndNilTexture
Wed, 10 Dec 2014 08:05:45 -0500 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Tue, 09 Dec 2014 22:56:34 -0500 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Mon, 08 Dec 2014 21:57:06 +0100 sheepluva make sure view limits are updated at start of game
Mon, 08 Dec 2014 15:02:43 -0500 nemo skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 23:00:13 +0300 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 14:52:56 -0500 nemo HedgehogDamaged calls CurrentHedgehog
Mon, 08 Dec 2014 17:43:27 +0100 sheepluva clean up fonts
Mon, 08 Dec 2014 11:20:31 -0500 nemo sheepluva is right
Mon, 08 Dec 2014 10:55:56 -0500 nemo oh, probably need nil checks here too
Mon, 08 Dec 2014 10:30:20 -0500 nemo init timer to 0
Mon, 08 Dec 2014 10:24:06 -0500 nemo meh. will persevere. DeleteGear can't call that much stuff...
Mon, 08 Dec 2014 10:14:47 -0500 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sun, 07 Dec 2014 14:36:28 -0500 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
Sat, 06 Dec 2014 10:41:33 -0500 nemo pretty sure the other teams need stats at 0 for the graph to look right
Fri, 05 Dec 2014 15:30:34 +0100 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
Fri, 05 Dec 2014 23:01:27 +0900 mikade Add another (test) map
Fri, 05 Dec 2014 02:39:25 +0100 sheepluva some translation tweaks
Fri, 05 Dec 2014 02:21:35 +0100 sheepluva better initial camera position
Fri, 05 Dec 2014 02:20:33 +0100 sheepluva darken wrapped world etc. some more
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500 nemo
Thu, 04 Dec 2014 11:11:17 -0500 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
Wed, 03 Dec 2014 18:49:10 +0100 sheepluva pas2c-whoops
Wed, 03 Dec 2014 18:32:37 +0100 sheepluva add warning to logs when tests terminates prematurely
Wed, 03 Dec 2014 18:22:57 +0100 sheepluva oops, didn't mean to commit that
Wed, 03 Dec 2014 18:18:37 +0100 sheepluva unexpected return from lua test should not return exit status 0
Wed, 03 Dec 2014 17:59:31 +0100 sheepluva tweaking the lua test function thingy
Wed, 03 Dec 2014 11:32:18 -0500 nemo set globals in commandline lua
Thu, 18 Dec 2014 00:03:53 +0300 unc0rr Schemes list combobox with their names qmlfrontend
Wed, 03 Dec 2014 17:09:04 +0100 sheepluva fix some things I messed up with the drawing functions
Sun, 07 Dec 2014 22:22:39 +0300 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
Tue, 02 Dec 2014 23:55:20 +0100 sheepluva update changelog
Thu, 04 Dec 2014 00:34:40 +0300 unc0rr Script combobox.wiki qmlfrontend
Tue, 02 Dec 2014 23:33:28 +0100 sheepluva move functionality of Draw.lua into engine
Wed, 03 Dec 2014 23:36:18 +0300 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
Tue, 02 Dec 2014 22:11:22 +0100 sheepluva make tests use Draw.lua for now too
Wed, 03 Dec 2014 00:20:21 +0300 unc0rr Some more progress at custom combobox qmlfrontend
Tue, 02 Dec 2014 16:45:26 -0500 nemo forgot this one.
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Tue, 02 Dec 2014 20:20:04 +0100 sheepluva oops, IOResult is a function in pascal, but not in pas2c
Tue, 02 Dec 2014 14:26:16 -0500 nemo Sheepluva thought this was worth adding.
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 02 Dec 2014 12:02:20 +0300 unC0Rr Fix FULLMAPCONFIG message
Mon, 01 Dec 2014 23:09:35 +0100 sheepluva update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 sheepluva fix despeckle
Mon, 01 Dec 2014 17:55:09 +0100 sheepluva weapon set: Shoppa Pro
Mon, 01 Dec 2014 11:11:19 -0500 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Mon, 01 Dec 2014 13:07:42 +0300 unC0Rr oops
Mon, 01 Dec 2014 11:37:28 +0900 mikade some friendly updates to TechRacer
Sun, 30 Nov 2014 23:32:55 +0100 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
Sun, 30 Nov 2014 22:48:28 +0100 sheepluva oops, fix logging. had = instead of <> in an error check
Sun, 30 Nov 2014 16:18:19 -0500 nemo *sigh*
Sun, 30 Nov 2014 16:06:39 -0500 nemo stricter skip
Sun, 30 Nov 2014 23:36:22 +0300 unc0rr Limit fire particles speed to 2
Sun, 30 Nov 2014 21:32:24 +0100 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 21:15:46 +0100 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
Sun, 30 Nov 2014 15:12:59 -0500 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Sun, 30 Nov 2014 15:07:01 -0500 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 14:41:40 -0500 nemo Should prevent desync hopefully. Thanks unc0rr
Sun, 30 Nov 2014 17:20:37 +0100 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
Sat, 29 Nov 2014 21:29:32 -0500 nemo oh right, forgot sheepluva had fixed ice
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Sat, 29 Nov 2014 18:56:42 +0100 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 29 Nov 2014 18:14:49 +0100 sheepluva some moar mergin'
Sat, 29 Nov 2014 18:13:49 +0100 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
Sat, 29 Nov 2014 17:33:51 +0100 sheepluva oops. no need to (re)open stderr I guess
Sat, 29 Nov 2014 15:38:28 +0100 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
Sat, 29 Nov 2014 15:25:09 +0100 sheepluva give variable with unit-wide scope a better name than just 'f'
Sat, 29 Nov 2014 09:45:02 -0500 nemo Mix up the quick game terrain a bit.
Sat, 29 Nov 2014 14:37:31 +0100 sheepluva mergeception
Sat, 29 Nov 2014 09:39:35 -0500 nemo merge
Sat, 29 Nov 2014 05:25:34 +0100 sheepluva merge
Fri, 28 Nov 2014 18:11:31 +0100 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
Sat, 29 Nov 2014 05:24:47 +0100 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Fri, 28 Nov 2014 18:09:12 +0100 Gianfranco Costamagna Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:15:27 +0100 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
Fri, 28 Nov 2014 17:38:18 +0100 sheepluva Merge pull request #20 from LocutusOfBorg/tests
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Fri, 28 Nov 2014 16:03:35 +0100 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Wed, 26 Nov 2014 13:10:09 +0100 Gianfranco Costamagna Verbose tests
Fri, 28 Nov 2014 21:30:36 -0500 nemo fix invulnerability check for shotgun
Tue, 25 Nov 2014 12:09:15 +0100 Gianfranco Costamagna Add testsuite
Fri, 28 Nov 2014 14:58:33 -0500 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
Thu, 27 Nov 2014 22:06:51 +0100 Janne Uusitupa finnish translation fixes
Thu, 27 Nov 2014 22:32:03 +0900 mikade Added TechRacer (still needs a lot of love), updated changelog
Thu, 27 Nov 2014 13:20:52 +0100 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
Wed, 26 Nov 2014 14:20:53 +0100 sheepluva move fixed test case out of 'todo'
Tue, 25 Nov 2014 16:46:44 -0500 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
Tue, 25 Nov 2014 15:20:06 +0100 sheepluva move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
Tue, 25 Nov 2014 22:38:19 +0900 mikade Add scheme and weaponset for Construction Mode.
Mon, 24 Nov 2014 22:33:44 +0100 sheepluva test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
Mon, 24 Nov 2014 20:44:45 +0100 sheepluva fix for Issue 828: Manual placement animation is drawn twice
Mon, 24 Nov 2014 04:16:28 +0100 sheepluva merge
Sun, 23 Nov 2014 18:25:11 -0500 nemo make seduction thaw a frozen hog.
Sun, 23 Nov 2014 18:10:15 -0500 nemo prevent seduction of frozen hogs
Mon, 24 Nov 2014 04:14:06 +0100 Janne Uusitupa finnish translation update
Sun, 23 Nov 2014 18:38:49 +0100 sheepluva small cleanup
Sun, 23 Nov 2014 18:16:54 +0100 sheepluva Lua API:
Sun, 23 Nov 2014 16:13:35 +0100 sheepluva add translation for "New Account" and strip trailing whitespaces
Sun, 23 Nov 2014 15:53:10 +0100 Janne Uusitupa finnish translation update
Sun, 23 Nov 2014 15:40:42 +0100 sheepluva update german translation
Sun, 23 Nov 2014 15:40:13 +0100 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
Sun, 23 Nov 2014 05:03:11 +0100 sheepluva don't flash frontend on hilight - while in-game
Sun, 23 Nov 2014 03:58:56 +0100 sheepluva fix pas2c(?)
Sun, 23 Nov 2014 03:53:25 +0100 sheepluva remove unimplemented ban action from user context menu
Sun, 23 Nov 2014 03:41:37 +0100 sheepluva fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 sheepluva fix view limits in stereo 3d
Sun, 23 Nov 2014 02:15:57 +0100 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
Sat, 22 Nov 2014 22:35:21 +0100 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
Sat, 22 Nov 2014 21:31:09 +0100 sheepluva crate hat. partly based on Hadashi's draft
Sat, 22 Nov 2014 18:06:44 +0100 sheepluva changelog
Sat, 22 Nov 2014 17:46:04 +0100 Vatten desync fix for Continental Supplies
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