2011-07-16 Xeli Added support for LUA hedgeroid
2011-07-24 nemo set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-07-14 Xeli Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
2011-07-24 nemo Add grayscale option for 3d, helps with colour clashing
2011-07-14 Xeli Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
2011-07-23 nemo test on i should be first condition
2011-07-27 unc0rr Merge
2011-07-14 Xeli Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
2011-07-23 unc0rr merge
2011-07-14 Xeli added startlocalgame activity hedgeroid
2011-07-21 sheepluva fix wrong location of "Type"-label in map-selection
2011-07-14 Xeli Main class files for the start-local-game screen hedgeroid
2011-07-20 sheepluva some changelog stuff
2011-07-14 Xeli this file points to the resources files containing weapons and schemes hedgeroid
2011-07-20 mikade Restored Golf theme. May require additional work.
2011-07-27 unc0rr Colon sign isn't compatible with windows
2011-07-14 Xeli Fixed a small bug for when detecting Themes hedgeroid
2011-07-20 mikade New mission. Hopefully easier than most of my other missions. :D
2011-07-23 unc0rr Implement command for banning by ip and a command for bans list
2011-07-27 unc0rr Remove unneeded variable
2011-07-14 Xeli Layouts for the start local game hedgeroid
2011-07-19 sheepluva escape ampersand ('&') in team select buttons.
2011-07-26 unc0rr Make AI much more wise (fix a bug preventing AI to explore caves)
2011-07-14 Xeli added xml files which represent the default entries of Schemes and weapons hedgeroid
2011-07-19 svetlisa bg locale update
2011-07-26 unc0rr Comment out unsynced logging
2011-07-14 Xeli added various icons and graphics for the frontend hedgeroid
2011-07-16 nemo try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-14 Xeli Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
2011-07-16 nemo Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-14 Xeli Added a utility class needed by the Downloaders hedgeroid
2011-07-12 unc0rr Somehow this line got lost somewhere
2011-07-14 Xeli Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
2011-07-11 nemo merge
2011-07-06 Xeli small fix to have LUA_DISABLED working again hedgeroid
2011-07-11 nemo typo
2011-07-05 Xeli removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
2011-07-11 koda typo and spaces
2011-07-05 Xeli fixed Data path hedgeroid
2011-07-10 koda better variable grouping...
2011-07-09 jose1711 Updated Slovak translation
2011-07-05 Xeli fixed app name hedgeroid
2011-07-08 nemo Add fudge factors for the collision check on portal exit
2011-07-05 Xeli Added build scripts to the hgignore files, these are generated by cmake hedgeroid
2011-07-07 nemo merge french translation
2011-07-05 Xeli merge hedgeroid
2011-07-07 karibikCZ Updated Czech translation
2011-07-05 Xeli Added download functionality and changed some icons hedgeroid
2011-07-07 unc0rr This seems to be a much better place
2011-07-05 Xeli Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
2011-07-05 unc0rr This should improve performance on singlecore computers
2011-07-05 Xeli removed the extra DataPackage apk, the main app will download it itself hedgeroid
2011-07-04 koda little code cleanup (but please test)
2011-07-05 Xeli Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
2011-07-04 koda (fix issue 126) moved initial nickname popup to the netconnection page
2011-07-01 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
2011-07-04 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-01 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
2011-07-04 nemo oops
2011-07-01 Xeli merge hedgeroid
2011-07-04 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-06-29 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
2011-07-03 mikade Altered switch behavior on 'The Specialists'.
2011-06-29 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
2011-07-03 nemo adjust test slightly
2011-06-28 Xeli Added hedgewars icons hedgeroid
2011-07-03 koda copy pasta fail
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-06-28 Xeli added DataPackage temporarily hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
2011-07-02 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-06-28 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
2011-07-01 unc0rr Merge
2011-06-28 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
2011-06-30 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-24 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
2011-06-30 mikade Enable autoswitch on turn start for The Specialists Mode.
2011-06-24 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
2011-06-29 unc0rr merge
2011-06-24 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
2011-06-29 nemo call onusedammo earlier for switcher
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-24 Xeli disabled engine Protocol check until i fix config.in hedgeroid
2011-06-29 nemo match snow to visual gear
2011-06-30 unc0rr Fix formatting a bit
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-30 unc0rr Convert huge switch into an array
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-28 nemo sweep up some AA pixels
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
2011-06-28 Henek first draft of a html based theme editor
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-24 Xeli Removed WriteToConsole debugging lines hedgeroid
2011-06-28 Henek fake crates now with complementary poison
2011-06-29 unc0rr Check xx for LAND_WIDTH_MASK
2011-06-24 Xeli merge hedgeroid
2011-06-28 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 Xeli Package name changes hedgeroid
2011-06-27 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 Xeli more packing name changes hedgeroid
2011-06-27 mikade Fix some quirky syntax.
2011-06-23 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo Use an ifdef instead, add despeckling of tunnels
2011-06-23 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo disable .reserve - not 4.6 compatible
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-26 nemo Forgot to remove this script name
2011-06-28 orange hg Second passage (second time I correct),
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-26 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-23 Xeli Enabled fullscreen and locked it to landscap hedgeroid
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-23 Xeli Added various directories where compilers output to hedgeroid
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-25 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-23 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-25 orange hg Changements :
2011-06-23 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-25 orange hg de nombreux petits changements :
2011-06-23 Xeli Added mkdir out hedgeroid
2011-06-25 unc0rr merge
2011-06-23 Xeli Updated the path of hwLibrary.pas hedgeroid
2011-06-25 Henek fixing some different issues with edit team page and the new dual data setup
2011-06-25 unc0rr Fix broken theme icon loading from user dir
2011-06-23 Xeli Added logging for Android hedgeroid
2011-06-25 unc0rr merge
2011-06-22 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
2011-06-25 Henek this should fix captions on iOS (and android), though I can't check
2011-06-25 unc0rr Fix camera jerking on zoom in
2011-06-22 Xeli Moved Android-build to project_files/Android-build hedgeroid
2011-06-24 nemo unbreak localisation
2011-06-22 Xeli Removed the extra WriteToConsole() hedgeroid
2011-06-24 sheepluva Remove unused variable
2011-06-22 Xeli Cleaned up the makefil hedgeroid
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-22 Xeli Script called from Make.android to push the library to the device hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
2011-06-22 nemo This can afford to be a bit larger. Does not impact performance.
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-22 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
2011-06-21 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 Xeli First commit.. hedgeroid
2011-06-21 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 koda oops
2011-06-21 koda whitelist Island theme on ios (with Tiy approval)
2011-06-21 koda update theme listing for ios
2011-06-21 koda remove/rename icons for dummy themes
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-06-21 mikade New User Mission: That Sinking Feeling
2011-06-21 mikade PianoStrike exploit fix for Capture The Flag.
2011-06-21 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21 koda restore logging on mac
2011-06-21 nemo Avoid desyncing on blurry land
2011-06-20 nemo oops
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-06-20 nemo ack. forgot to add my stub files
2011-06-20 mikade merge
2011-06-20 unc0rr Implement testing for illegal characters
2011-06-20 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20 nemo move smoothing into separate function, adjust call order
2011-06-20 nemo 25%, not 50%
2011-06-20 koda merge Zorg's changes
2011-06-20 nemo More AA - try smoothing explosions a bit
2011-06-19 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20 Zorg Oops, don't need this.
2011-06-20 nemo More AA - try smoothing explosions a bit
2011-06-20 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-19 tsleon updated russian translation
2011-06-19 koda passing by reference... my darkest enemy
2011-06-18 koda fix water bubbles like sheepluva wanted (also code formatting)
2011-06-18 koda under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18 krdrt5367 updated polish translation
2011-06-18 koda add the manual build server dir to .hgignore
2011-06-18 koda file association for mac!
2011-06-15 koda expose the available translations in the plist file
2011-06-15 koda forgot to update this variable name
2011-06-18 nemo revert back to 512x512
2011-06-17 mikade okay...
2011-06-21 unc0rr Ability to turn camera following gears off
2011-06-17 nemo merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-16 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-21 unc0rr Don't stick to enemies when there are more than 2 clans
2011-06-14 nemo check alternate script loading path
2011-06-14 nemo corrected user ptData path
2011-06-14 nemo add missing user path check
2011-06-14 nemo Oops. Forgot an assignment.
2011-06-13 nemo Bit more reusability
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12 nemo If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12 nemo Make flakes respond to wind a bit more strongly
2011-06-12 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-10 ts leon Update for ver. 0.9.15
2011-06-11 nemo Should reduce rope skip fail and unrealistic rope drownings
2011-06-09 nemo fix splash
2011-06-09 nemo tweak to avoid specks after damage
2011-06-09 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-06-04 nemo Nerf RC a bit
2011-06-02 nemo oops.
2011-06-02 nemo Don't need to check for this case
2011-06-02 nemo Experiment in making the land less jagg-y
2011-05-29 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-29 koda allow fpc to search through the user directory when linking frameworks
2011-05-29 koda unbreak compiling frontend under osx
2011-05-29 unc0rr Tiny optimization
2011-05-28 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-28 koda this notification can be removed
2011-05-28 nemo Fix bug that made me lose my tournament match
2011-05-27 unc0rr Don't allocate SDL_event structure on stack
2011-05-25 TrevInc small Korean update
2011-05-23 nemo Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
2011-05-22 unc0rr 60 seconds cooldown ban on kick
2011-05-17 nemo make the associate button use the user's settings for loading demos/saves
2011-05-16 unc0rr Don't perform RestartServer action when already did it once
2011-05-16 unc0rr Don't send stats after spawning new server
2011-05-15 unc0rr Pass correct arguments on restart
2011-05-15 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
2011-05-12 koda all together now! releaseAndNil ftw
2011-05-12 koda some general tweaks (more intelligent use of macros and more caching)
2011-05-10 koda settings.plist is no more, long live nsuserdefaults
2011-05-09 koda some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 koda split pages.h into several header files
2011-05-08 unc0rr Better tracking of damage source and target when scoring a turn
2011-05-05 unc0rr Some improvements on stats subsystem
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-02 unc0rr Oops, forgot to remove this
2011-05-02 unc0rr Merge cursor_issues into default
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02 koda update hgtags
2011-05-01 koda fix rotation and ammomenu on ios
2011-04-30 koda small fix for starting the ios game
2011-05-16 unc0rr Close branch cursor_issues
2011-04-29 unc0rr Optimize hwFloat2Float a bit
2011-05-02 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
2011-04-29 unc0rr Call statistics routine after setting the damage
2011-04-29 unc0rr Merge with default tip cursor_issues
2011-04-29 koda some updates to the crossbuild system for mac
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-27 koda fix some more warnings
2011-04-27 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-27 nemo update iphone too
2011-04-27 nemo Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27 unc0rr merge
2011-04-27 koda add getawaytime and tagteam mode to ios
2011-04-27 koda small cosmetics
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-26 vittorio giovara ooops
2011-04-26 koda remove unusued voices also for ios
2011-04-25 nemo Skip installation of unused sounds to save space
2011-04-25 koda finish overlay refactoring and some leak annihilation
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-25 koda small trailing changes
2011-04-24 koda aaand let's add freetype as well while we are at it
2011-04-24 koda add ios project files for lua sources
2011-04-24 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24 koda some comments and simplifications for cmake files
2011-04-21 koda small tweak to autogenerate the config.inc file in the ios project
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-19 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19 unc0rr Fix test for water in airstrike handler
2011-04-19 unc0rr Fix AI trying to turn around in targeting mode
2011-04-19 nemo oops
2011-04-19 nemo trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18 koda merge
2011-04-18 koda stats implemented once again! refactoring complete \o/
2011-04-18 koda things are a little sanier
2011-04-18 koda work in progress yet again (can run some games now)
2011-04-17 koda more refactoring, less warnings, less stuff kept around
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-18 nemo I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17 nemo merge in japanese updates
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
2011-04-16 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-15 unc0rr Add 'Cancel connection' button. Fixes issue #162
2011-04-15 unc0rr Send server's name in udp packet. Fixes issue #25
2011-04-14 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-12 nemo update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12 unc0rr Show winners in console in a special form so this information could be easily parsed
2011-04-11 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-10 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 Henek now Random Weapons will show the weapon you will get during the other players turns
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-11 y2kbugxp90 typo
2011-04-10 sheepluva //
2011-04-11 y2kbugxp90 A bunch of Japanese edits
2011-04-10 unc0rr Make WriteLnToConsole write to stderr instead of stdout
2011-04-10 y2kbugxp90 Got a start on localizing all these strings.
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10 y2kbugxp90 The first of several Japanese language localization patches.
2011-04-09 nemo Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-08 claymore added Balanced Random Weapon gameplay script
2011-04-08 claymore Frontend: room rename
2011-04-08 sheepluva //
2011-04-08 sheepluva comments
2011-04-08 sheepluva guess what. comments. yay for burning commits
2011-04-08 sheepluva some more comments *yawns*
2011-04-07 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07 nemo redundant now
2011-04-07 unc0rr Fix crash in server (accessing deleted room)
2011-04-07 nemo For mikade - bit more flexibility in script captions
2011-04-07 igorko mono version for ukranian voices
2011-04-07 koda merge
2011-04-06 sheepluva fix indentation and missing newline at end of file
2011-04-06 Jonathan Improved random name generation (now a random fort and random grave is choosen
2011-04-06 Jonathan background stars won't go all in the same direction anymore
2011-04-06 Jonathan avoided some ambiguous function calls
2011-04-05 koda merge
2011-04-05 nemo set cLocale even for en
2011-04-05 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-05 Zorg Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
2011-04-05 nemo Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-04-05 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
2011-04-05 Zorg Testing a merge.
2011-04-05 sheepluva Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
2011-04-05 koda fix windows compilation
2011-04-05 nemo oops. forgot the parent cmakelist
2011-04-05 igorko Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
2011-04-04 koda you can use esc to exit chat when input is empty
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-04-03 unc0rr Allow to rename room
2011-04-03 unc0rr dammit, merge
2011-04-03 koda small tweak for bundle creation
2011-04-03 koda fix autorelease pools not being set (issue 209) and format code a little
2011-04-03 unc0rr - Update .pro file
2011-04-03 unc0rr Some polishing
2011-04-03 unc0rr Fix crash when old room admin becomes new room admin
2011-04-03 unc0rr Show only logged-in clients quit messages
2011-04-03 unc0rr Use readInt_
2011-04-03 nemo This better matches lua headers
2011-04-03 nemo use PtrInt to match lua's use of ptrdiff. Needs testing.
2011-04-02 koda cmd+m should minimize the app as per apple human guidelines
2011-04-02 unc0rr STM not needed too
2011-04-05 Zorg Reverting..
2011-04-02 koda merge -- this time i tested
2011-04-03 Zorg Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
2011-04-02 Zorg Forgot to add this too..
2011-04-02 koda merge from zorg's clone
2011-04-02 Zorg I forgot to add this file.
2011-04-02 unc0rr merge
2011-04-02 Zorg Removing pages.cpp and splitting it up into various files.
2011-04-02 unc0rr Some fixes. Can't reproduce ghosts now.
2011-04-01 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-03-30 nemo not useful for visual gears, and apparently not helpful for consistency
2011-03-29 nemo eh. 1,000,000 might be better...
2011-03-29 nemo oops. vg dX/dY - just for consistency
2011-03-29 nemo dX/dY will return int * 100,000
2011-03-29 nemo Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
2011-03-29 sheepluva clipping fix for spidey
2011-03-29 sheepluva fix clipping fails on 2 hats
2011-03-29 sheepluva fix Jason hat animation and pngcrushed it and previously fixed/changed hats
2011-03-29 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
2011-03-29 sheepluva fix leaking of hand-drawn maps
2011-03-29 nemo mikade really likes the snow dust
2011-03-28 unc0rr merge
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-28 unc0rr Colin Rice
2011-03-28 claymore don't disable the light-bulb button when less than 3 teams
2011-03-28 unc0rr Hide last two octets of IP address from usual users
2011-03-28 unc0rr More creation of sender thread to the reciever thread
2011-03-28 unc0rr Some improvements in test programs
2011-03-28 sheepluva Beach-Theme: reduce visible square height for sand castle
2011-03-28 sheepluva Beach-Theme: fix+crop horizon and sky
2011-03-28 sheepluva Beach-Theme: theme.cfg conversion+fix
2011-03-28 Miguelac Beach Theme (as for .15)
2011-03-27 koda this should help people hacking the cmake files
2011-03-26 koda fix a couple of loose ends
2011-03-26 nemo merge and remove QDebug
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25 nemo Delay portal gun a bit, reduce mudball
2011-03-25 unc0rr That game has renamed
2011-03-24 koda merge
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-23 Colin Rice (clr_) I changed r. Still not a perfect fix.
2011-03-23 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23 nemo Fix endianness
2011-03-22 unc0rr Fix straight lines drawing issues
2011-03-22 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22 nemo tweak to crosshair
2011-03-21 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21 unc0rr merge
2011-03-20 nikin nikin just wants to get commit count up
2011-03-20 nikin Remove floating point to avoid desync
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-20 EJ Replaced bs2packs.
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-25 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-20 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20 inu portuguese updates
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-19 nemo Remove stray pixels
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-19 Henek redone tag team to work and be beautifully coded
2011-03-17 koda merge
2011-03-17 koda allows for building hedgewars with SDL-1.3
2011-03-17 koda and or is not or and is not and
2011-03-17 koda update headers a bit
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-17 koda my bad
2011-03-16 Henek should probably fix broken flakes, my bad
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-14 unc0rr No unblock needed
2011-03-14 unc0rr I must have been on drugs when wrote it
2011-03-13 unc0rr merge
2011-03-13 unc0rr Store bans in .ini file
2011-03-13 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13 unc0rr Get rid of lastLogins, implement bans system
2011-03-13 unc0rr - Remove not needed Show instances
2011-03-13 unc0rr Oops
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-13 unc0rr Implement Store truncating, so the memory even gets freed sometimes
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-12 unc0rr Better quit message
2011-03-12 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
2011-03-11 unc0rr - Fix a problem with ghost teams (missing 'not')
2011-03-10 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-09 Henek correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
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