Sat, 06 Mar 2010 21:56:43 +0000 nemo Try out "tumbling" frame as a drowning frame
Sat, 06 Mar 2010 21:32:04 +0000 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
Sat, 06 Mar 2010 18:44:42 +0000 smxx Engine:
Sat, 06 Mar 2010 18:23:25 +0000 unc0rr Fix "FOLLOW" command handler and place it into proper file
Sat, 06 Mar 2010 18:21:05 +0000 unc0rr - Fix spectators team chat
Sat, 06 Mar 2010 13:56:33 +0000 smxx Engine:
Sat, 06 Mar 2010 13:55:58 +0000 smxx Engine:
Sat, 06 Mar 2010 13:54:55 +0000 unc0rr Oops, remove debug stuff
Sat, 06 Mar 2010 13:52:56 +0000 koda ifrontend: add the missing panels
Sat, 06 Mar 2010 13:49:55 +0000 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
Sat, 06 Mar 2010 13:45:25 +0000 unc0rr Fix sending routine
Sat, 06 Mar 2010 13:41:06 +0000 unc0rr Update some engine localization
Sat, 06 Mar 2010 13:40:40 +0000 unc0rr - Convert strings from utf-8 on recieve, and back to utf-8 when send them
Sat, 06 Mar 2010 13:39:50 +0000 unc0rr Some updates of russian localization
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