Tue, 21 Jan 2014 23:53:26 +0100 |
koda |
readd r3be36d2fdca6
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files
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Tue, 21 Jan 2014 23:46:48 +0100 |
koda |
ok really restore tests
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Tue, 21 Jan 2014 23:25:57 +0100 |
koda |
restore tests
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Tue, 21 Jan 2014 23:15:25 +0100 |
koda |
restore gameServer changes
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Wed, 22 Jan 2014 01:11:13 +0400 |
unc0rr |
Halfplement voting
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Tue, 21 Jan 2014 21:16:52 +0100 |
sheepluva |
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
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Tue, 21 Jan 2014 22:04:40 +0400 |
unc0rr |
Fix server producing unreplayable records
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Tue, 21 Jan 2014 18:02:37 +0100 |
sheepluva |
use new API for changing GameFlags
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Tue, 21 Jan 2014 15:56:52 +0100 |
sheepluva |
luaAPI:
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Tue, 21 Jan 2014 11:48:43 +0400 |
unc0rr |
Fix detection of mapgen
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Tue, 21 Jan 2014 10:59:52 +0400 |
unc0rr |
Merge
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Mon, 20 Jan 2014 21:16:17 -0500 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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Tue, 21 Jan 2014 01:38:06 +0100 |
sheepluva |
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
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Tue, 21 Jan 2014 01:27:25 +0100 |
sheepluva |
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
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Tue, 21 Jan 2014 01:23:57 +0100 |
sheepluva |
test for GetGravity and SetGravity
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Mon, 20 Jan 2014 22:42:36 +0100 |
sheepluva |
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
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Tue, 21 Jan 2014 00:09:06 +0400 |
unc0rr |
Implement drawnMapData function so checker could check replays with drawn maps
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Mon, 20 Jan 2014 15:31:45 +0100 |
sheepluva |
drill rocket test
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Mon, 20 Jan 2014 10:40:59 +0100 |
sheepluva |
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
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Mon, 20 Jan 2014 10:16:29 +0100 |
sheepluva |
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
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Sun, 19 Jan 2014 22:39:06 +0100 |
sheepluva |
fix despeckle mutilating blurry land
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Mon, 20 Jan 2014 00:25:40 +0400 |
unc0rr |
- Make Racer report achievements
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Sun, 19 Jan 2014 17:53:16 +0100 |
sheepluva |
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
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Sun, 19 Jan 2014 16:35:06 +0100 |
sheepluva |
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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Tue, 21 Jan 2014 22:44:37 +0100 |
koda |
add travis tests for the two new cmake options
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Sun, 19 Jan 2014 14:58:54 +0100 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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Sun, 19 Jan 2014 13:41:11 +0100 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sun, 19 Jan 2014 00:18:28 +0400 |
Wohlstand |
Fix checker logon process
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Sat, 18 Jan 2014 18:20:43 +0100 |
sheepluva |
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
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Sat, 18 Jan 2014 08:09:55 -0500 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Fri, 17 Jan 2014 16:13:10 -0500 |
nemo |
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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Fri, 17 Jan 2014 15:37:24 -0500 |
nemo |
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 18:17:47 +0100 |
koda |
drop redundancies for lua and physfs
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Fri, 17 Jan 2014 18:04:49 +0100 |
koda |
fix linking physfs after a run of cmake
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Fri, 17 Jan 2014 16:50:01 +0100 |
koda |
happy 10000th commit
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Fri, 17 Jan 2014 16:29:11 +0100 |
unC0Rr |
fix build on travis
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Fri, 17 Jan 2014 16:31:36 +0100 |
koda |
use bundled physfs on win and osx
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Fri, 17 Jan 2014 16:16:28 +0100 |
koda |
fix some travis BUILD_ARGS and add a new one
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Fri, 17 Jan 2014 06:58:28 -0800 |
Vittorio Giovara |
Merge pull request #11 from LocutusOfBorg/fix-arm
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Fri, 17 Jan 2014 15:32:50 +0100 |
sheepluva |
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
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Fri, 17 Jan 2014 13:51:47 +0100 |
sheepluva |
position "finger"/pointer over current hog above tags
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Fri, 17 Jan 2014 01:42:12 +0100 |
sheepluva |
style tweaks
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Fri, 17 Jan 2014 00:24:23 +0100 |
sheepluva |
move room state filter
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Thu, 16 Jan 2014 22:38:43 +0100 |
sheepluva |
unCORr likes PChar arrays
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Thu, 16 Jan 2014 23:47:36 +0400 |
unc0rr |
In special rooms game starts when all players are ready
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Thu, 16 Jan 2014 19:50:18 +0100 |
sheepluva |
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
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Thu, 16 Jan 2014 17:18:53 +0100 |
sheepluva |
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
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Thu, 16 Jan 2014 12:28:41 +0100 |
sheepluva |
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
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Wed, 15 Jan 2014 23:48:18 +0100 |
sheepluva |
add compatibility for physicsfs 2.0
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Thu, 16 Jan 2014 01:27:44 +0400 |
unc0rr |
oops, fix build
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Thu, 16 Jan 2014 01:19:21 +0400 |
unc0rr |
Also define default value of THEME
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Tue, 14 Jan 2014 11:45:52 +0100 |
sheepluva |
fix seteffect documentation, lua wiki misled me there
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Sun, 19 Jan 2014 23:57:52 +0400 |
unc0rr |
ifdef for now
webgl
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Tue, 14 Jan 2014 12:44:29 +0400 |
unc0rr |
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
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