2010-12-24 unc0rr - Fix encoding function to iterate reversed list
2010-12-24 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24 szczur+nemo add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24 szczur polish lua update
2010-12-24 mikade+nemo Add a bunch of lua from mikade, update translation files
2010-12-24 mikade Whole ton of script callbacks on commands. Poor engine.
2010-12-24 szczur+nemo Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24 nemo more fiddling with graphics to try and satisfy both fire and snow
2010-12-24 nemo oops
2010-12-24 nemo quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23 koda beaver hat
2010-12-23 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23 jose1711 Updated lua Slovak translation
2010-12-23 jose1711 Updated Slovak translation
2010-12-23 jose1711 fix commit
2010-12-23 jose1711 merge
2010-12-23 unc0rr Oops, typo
2010-12-23 unc0rr Add logging of map drawing process
2010-12-23 unc0rr - Remove loading from file procedure
2010-12-23 jose1711 merge+Slovak transl update
2010-12-23 nemo stub locale
2010-12-23 nemo sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23 jose1711 merge
2010-12-23 arrom Portuguese updates
2010-12-23 nemo Try to be safer in my pixel checks
2010-12-23 nemo Tweak more wind values / densities
2010-12-23 nemo oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-23 nemo apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-23 nemo change "mudball" on christmas theme
2010-12-23 nemo enable snow on Christmas theme
2010-12-23 Palewolf and others New Christmas theme
2010-12-23 nemo more tweaking land graphics due to snow
2010-12-22 nemo Visual tweaks for snow
2010-12-22 nemo braces fail
2010-12-22 anon Graphics updates
2010-12-22 nemo raise Y start to cloud level
2010-12-22 nemo Another snow variant
2010-12-22 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22 nemo trying a graphic with more white and less translucency
2010-12-22 nemo knock back y two to make snow pile up a bit less high
2010-12-22 Henek fixed showmission so it actually displays the right icons
2010-12-22 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2011-02-02 unc0rr Close branch server_refactor
2010-12-22 nemo apply cGravityf when changing cGravity
2011-01-31 unc0rr Implement room delegation when admin lefts it server_refactor
2010-12-22 nemo more snow
2011-01-30 unc0rr Reimplement a bunch of administrator commands server_refactor
2010-12-22 nemo fix desync in snow
2011-01-30 unc0rr Reimplement KICK server_refactor
2010-12-22 nemo minor visual tweaks to snow
2011-01-30 unc0rr Reimplement FOLLOW server_refactor
2010-12-22 nemo oops. forgot the graphic
2011-01-30 unc0rr Reimplement some more protocol commands server_refactor
2010-12-22 nemo minor position tweaks. hopefully checking array bounds correctly
2011-01-29 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
2010-12-22 nemo A very very basic snow implementation
2011-01-29 unc0rr Introduce numbered server notice messages server_refactor
2010-12-22 koda merge
2011-01-28 unc0rr Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
2010-12-22 koda update weapons
2011-01-28 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
2010-12-22 koda this should prevent that ever again
2011-01-28 unc0rr Reimplement some more Actions server_refactor
2010-12-22 koda damn. it.
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2011-01-27 unc0rr io = liftIO server_refactor
2010-12-21 Henek added copying also to schemes and updated some translations
2011-01-27 unc0rr Reimplement one more Action server_refactor
2010-12-21 Henek added copying of weapon sets
2011-01-27 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
2010-12-21 nemo Merge henek's changes
2011-01-26 unc0rr Send spectators info server_refactor
2010-12-21 Henek removing all " " in filenames under share and replacing "_" with " " in missions
2011-01-26 unc0rr Apply rev b9fe93f187c4 to server rewrite too server_refactor
2010-12-21 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
2011-01-26 unc0rr Send teams info on join server_refactor
2010-12-21 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21 nemo Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-23 jose1711 Updated Slovak translation + merge
2011-01-25 unc0rr Send room config to client server_refactor
2010-12-20 unc0rr - Allow user to use undo, to clear, save and load drawn maps
2011-01-25 unc0rr Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
2010-12-20 unc0rr Add those stupid breaks
2011-01-24 unc0rr Fix typo in version information server_refactor
2010-12-20 nemo FAIL - actually assign
2011-01-24 unc0rr Apply new nick restrictions in server rewrite too server_refactor
2010-12-20 nemo add AI routine
2011-01-10 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
2010-12-20 nemo Snowball weapon
2011-01-10 unc0rr Even less craziness server_refactor
2010-12-20 Henek fixed and enabled removing of game scheme from options page
2011-01-10 unc0rr Fix check for unique nick server_refactor
2010-12-20 koda ipod touch 4g has only 256mb of ram (like ipad)
2011-01-10 unc0rr Fix typo server_refactor
2010-12-19 nemo fix typo in hand drawn maps
2011-01-10 unc0rr Bring back room and teams removing server_refactor
2010-12-19 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2011-01-10 unc0rr Convert function to a map server_refactor
2010-12-19 nemo Ok. This should pull 0.9.14.1 server into default
2010-12-19 nemo Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
2010-12-19 unc0rr Adjust magic consts
2010-12-19 unc0rr Most probably it's fix to a crash
2010-12-19 unc0rr Remove deleteLater()
2010-12-19 unc0rr Some debug info
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-19 unc0rr Seems like just a source of bugs
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 unc0rr Report 48 hogs for drawn maps
2010-12-18 unc0rr merge
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-18 unc0rr Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-12-18 nemo oops
2010-12-18 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18 koda merge
2010-12-17 Henek added replacement of "_" to " " in gameplay scripts
2010-12-17 Henek added set button to seed edit so maps won't regenerate as often
2010-12-18 koda initial stats interpretation for ifrontend
2010-12-16 nemo disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16 koda move server connection stuff in its own class
2010-12-16 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16 nemo offset the sprite
2010-12-16 nemo If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16 koda Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16 koda version bump Hedgewars-iOS-1.2.1
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-16 koda add two preferences for enabling/disabling blurry land and multitasking
2010-12-15 koda store the (future) password with md5 for ifrontend
2010-12-15 koda add more space for this help message on ipad
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr Fix crash on forced disconnect
2010-12-15 unc0rr The Fix
2010-12-15 unc0rr Don't use std::string
2010-12-15 nemo add optional state parameter to hogsay
2010-12-15 nemo oops
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo merge
2010-12-14 jose1711 Update Slovak translation
2010-12-14 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 unc0rr Compess at highest ratio
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-14 unc0rr Don't reset teams when returning from draw map page
2010-12-14 nemo oops. forgot the getter.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 nemo Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 Henek exposing seed for editing and viewing
2010-12-13 unc0rr Use pageSwitchMapper in some more places
2010-12-13 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-13 Henek my first merge :(
2010-12-13 nemo div 0 check
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13 koda more server stubs
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-12 koda add some connection facility to netserver
2010-12-11 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11 unc0rr merge
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-11 Henek Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-11 Henek also updated TrophyRace to new system
2010-12-10 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 smaxx Frontend:
2010-12-11 unc0rr Add a stub for draw map page
2010-12-10 nemo return RGBA
2010-12-10 nemo clan color fetch
2010-12-09 koda merge
2010-12-09 nemo add missing setter for botlevel
2010-12-09 archl Updated Chinese translation
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 Henek removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 nemo standardise name
2010-12-08 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-09 koda forgot to update these files
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-12-08 koda fix crasher (somehow, might be glitchy)
2010-12-08 koda merge
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 nemo would help if I put it in the right routine
2010-12-07 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 koda code cleanup
2010-12-07 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-07 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
(0) -3000 -1000 -192 +192 +1000 +3000 +10000 tip