2010-12-24 |
unc0rr |
- Fix encoding function to iterate reversed list
|
changeset |
files
|
2010-12-24 |
nemo |
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
|
changeset |
files
|
2010-12-24 |
szczur+nemo |
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
|
changeset |
files
|
2010-12-24 |
szczur |
polish lua update
|
changeset |
files
|
2010-12-24 |
mikade+nemo |
Add a bunch of lua from mikade, update translation files
|
changeset |
files
|
2010-12-24 |
mikade |
Whole ton of script callbacks on commands. Poor engine.
|
changeset |
files
|
2010-12-24 |
szczur+nemo |
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
|
changeset |
files
|
2010-12-24 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
|
changeset |
files
|
2010-12-24 |
nemo |
oops
|
changeset |
files
|
2010-12-24 |
nemo |
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
|
changeset |
files
|
2010-12-23 |
koda |
beaver hat
|
changeset |
files
|
2010-12-23 |
nemo |
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
|
changeset |
files
|
2010-12-23 |
jose1711 |
Updated lua Slovak translation
|
changeset |
files
|
2010-12-23 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2010-12-23 |
jose1711 |
fix commit
|
changeset |
files
|
2010-12-23 |
jose1711 |
merge
|
changeset |
files
|
2010-12-23 |
unc0rr |
Oops, typo
|
changeset |
files
|
2010-12-23 |
unc0rr |
Add logging of map drawing process
|
changeset |
files
|
2010-12-23 |
unc0rr |
- Remove loading from file procedure
|
changeset |
files
|
2010-12-23 |
jose1711 |
merge+Slovak transl update
|
changeset |
files
|
2010-12-23 |
nemo |
stub locale
|
changeset |
files
|
2010-12-23 |
nemo |
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
|
changeset |
files
|
2010-12-23 |
jose1711 |
merge
|
changeset |
files
|
2010-12-23 |
arrom |
Portuguese updates
|
changeset |
files
|
2010-12-23 |
nemo |
Try to be safer in my pixel checks
|
changeset |
files
|
2010-12-23 |
nemo |
Tweak more wind values / densities
|
changeset |
files
|
2010-12-23 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
|
changeset |
files
|
2010-12-23 |
nemo |
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
|
changeset |
files
|
2010-12-23 |
nemo |
change "mudball" on christmas theme
|
changeset |
files
|
2010-12-23 |
nemo |
enable snow on Christmas theme
|
changeset |
files
|
2010-12-23 |
Palewolf and others |
New Christmas theme
|
changeset |
files
|
2010-12-23 |
nemo |
more tweaking land graphics due to snow
|
changeset |
files
|
2010-12-22 |
nemo |
Visual tweaks for snow
|
changeset |
files
|
2010-12-22 |
nemo |
braces fail
|
changeset |
files
|
2010-12-22 |
anon |
Graphics updates
|
changeset |
files
|
2010-12-22 |
nemo |
raise Y start to cloud level
|
changeset |
files
|
2010-12-22 |
nemo |
Another snow variant
|
changeset |
files
|
2010-12-22 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
|
changeset |
files
|
2010-12-22 |
nemo |
trying a graphic with more white and less translucency
|
changeset |
files
|
2010-12-22 |
nemo |
knock back y two to make snow pile up a bit less high
|
changeset |
files
|
2010-12-22 |
Henek |
fixed showmission so it actually displays the right icons
|
changeset |
files
|
2010-12-22 |
nemo |
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
|
changeset |
files
|
2011-02-02 |
unc0rr |
Close branch
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
apply cGravityf when changing cGravity
|
changeset |
files
|
2011-01-31 |
unc0rr |
Implement room delegation when admin lefts it
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
more snow
|
changeset |
files
|
2011-01-30 |
unc0rr |
Reimplement a bunch of administrator commands
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
fix desync in snow
|
changeset |
files
|
2011-01-30 |
unc0rr |
Reimplement KICK
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
minor visual tweaks to snow
|
changeset |
files
|
2011-01-30 |
unc0rr |
Reimplement FOLLOW
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
oops. forgot the graphic
|
changeset |
files
|
2011-01-30 |
unc0rr |
Reimplement some more protocol commands
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
minor position tweaks. hopefully checking array bounds correctly
|
changeset |
files
|
2011-01-29 |
unc0rr |
- Reactivate pings timer, reimplement PING handler
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
A very very basic snow implementation
|
changeset |
files
|
2011-01-29 |
unc0rr |
Introduce numbered server notice messages
server_refactor
|
changeset |
files
|
2010-12-22 |
koda |
merge
|
changeset |
files
|
2011-01-28 |
unc0rr |
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
|
changeset |
files
|
2010-12-22 |
koda |
update weapons
|
changeset |
files
|
2011-01-28 |
unc0rr |
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
|
changeset |
files
|
2010-12-22 |
koda |
this should prevent that ever again
|
changeset |
files
|
2011-01-28 |
unc0rr |
Reimplement some more Actions
server_refactor
|
changeset |
files
|
2010-12-22 |
koda |
damn. it.
|
changeset |
files
|
2010-12-22 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
|
changeset |
files
|
2011-01-27 |
unc0rr |
io = liftIO
server_refactor
|
changeset |
files
|
2010-12-21 |
Henek |
added copying also to schemes and updated some translations
|
changeset |
files
|
2011-01-27 |
unc0rr |
Reimplement one more Action
server_refactor
|
changeset |
files
|
2010-12-21 |
Henek |
added copying of weapon sets
|
changeset |
files
|
2011-01-27 |
unc0rr |
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
|
changeset |
files
|
2010-12-21 |
nemo |
Merge henek's changes
|
changeset |
files
|
2011-01-26 |
unc0rr |
Send spectators info
server_refactor
|
changeset |
files
|
2010-12-21 |
Henek |
removing all " " in filenames under share and replacing "_" with " " in missions
|
changeset |
files
|
2011-01-26 |
unc0rr |
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
|
changeset |
files
|
2010-12-21 |
sheepluva |
disable fix for issue 24 in order to fix issue 123, as suggested by koda
|
changeset |
files
|
2011-01-26 |
unc0rr |
Send teams info on join
server_refactor
|
changeset |
files
|
2010-12-21 |
Henek |
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
|
changeset |
files
|
2010-12-21 |
nemo |
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
|
changeset |
files
|
2010-12-23 |
jose1711 |
Updated Slovak translation + merge
|
changeset |
files
|
2011-01-25 |
unc0rr |
Send room config to client
server_refactor
|
changeset |
files
|
2010-12-20 |
unc0rr |
- Allow user to use undo, to clear, save and load drawn maps
|
changeset |
files
|
2011-01-25 |
unc0rr |
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
|
changeset |
files
|
2010-12-20 |
unc0rr |
Add those stupid breaks
|
changeset |
files
|
2011-01-24 |
unc0rr |
Fix typo in version information
server_refactor
|
changeset |
files
|
2010-12-20 |
nemo |
FAIL - actually assign
|
changeset |
files
|
2011-01-24 |
unc0rr |
Apply new nick restrictions in server rewrite too
server_refactor
|
changeset |
files
|
2010-12-20 |
nemo |
add AI routine
|
changeset |
files
|
2011-01-10 |
unc0rr |
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
|
changeset |
files
|
2010-12-20 |
nemo |
Snowball weapon
|
changeset |
files
|
2011-01-10 |
unc0rr |
Even less craziness
server_refactor
|
changeset |
files
|
2010-12-20 |
Henek |
fixed and enabled removing of game scheme from options page
|
changeset |
files
|
2011-01-10 |
unc0rr |
Fix check for unique nick
server_refactor
|
changeset |
files
|
2010-12-20 |
koda |
ipod touch 4g has only 256mb of ram (like ipad)
|
changeset |
files
|
2011-01-10 |
unc0rr |
Fix typo
server_refactor
|
changeset |
files
|
2010-12-19 |
nemo |
fix typo in hand drawn maps
|
changeset |
files
|
2011-01-10 |
unc0rr |
Bring back room and teams removing
server_refactor
|
changeset |
files
|
2010-12-19 |
nemo |
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
|
changeset |
files
|
2011-01-10 |
unc0rr |
Convert function to a map
server_refactor
|
changeset |
files
|
2010-12-19 |
nemo |
Ok. This should pull 0.9.14.1 server into default
|
changeset |
files
|
2010-12-19 |
nemo |
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
|
changeset |
files
|
2010-12-19 |
unc0rr |
Adjust magic consts
|
changeset |
files
|
2010-12-19 |
unc0rr |
Most probably it's fix to a crash
|
changeset |
files
|
2010-12-19 |
unc0rr |
Remove deleteLater()
|
changeset |
files
|
2010-12-19 |
unc0rr |
Some debug info
|
changeset |
files
|
2010-12-19 |
unc0rr |
- Simplify map container code a bit
|
changeset |
files
|
2010-12-19 |
unc0rr |
Seems like just a source of bugs
|
changeset |
files
|
2010-12-18 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
|
changeset |
files
|
2010-12-18 |
unc0rr |
Report 48 hogs for drawn maps
|
changeset |
files
|
2010-12-18 |
unc0rr |
merge
|
changeset |
files
|
2010-12-18 |
Henek |
fix layout in game config widget as per nemo's request
|
changeset |
files
|
2010-12-18 |
unc0rr |
Make use of showEvent, so there's no more need in manual resizing of draw map widget
|
changeset |
files
|
2010-12-18 |
unc0rr |
Try to avoid binary data in log, use shorter descriptions
|
changeset |
files
|
2010-12-18 |
nemo |
oops
|
changeset |
files
|
2010-12-18 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
|
changeset |
files
|
2010-12-18 |
koda |
merge
|
changeset |
files
|
2010-12-17 |
Henek |
added replacement of "_" to " " in gameplay scripts
|
changeset |
files
|
2010-12-17 |
Henek |
added set button to seed edit so maps won't regenerate as often
|
changeset |
files
|
2010-12-18 |
koda |
initial stats interpretation for ifrontend
|
changeset |
files
|
2010-12-16 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
|
changeset |
files
|
2010-12-16 |
koda |
move server connection stuff in its own class
|
changeset |
files
|
2010-12-16 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
|
changeset |
files
|
2010-12-16 |
nemo |
offset the sprite
|
changeset |
files
|
2010-12-16 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
|
changeset |
files
|
2010-12-16 |
koda |
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
|
changeset |
files
|
2010-12-16 |
koda |
version bump
Hedgewars-iOS-1.2.1
|
changeset |
files
|
2010-12-16 |
koda |
ignore touches around dpad and buttons (for real)
|
changeset |
files
|
2010-12-16 |
koda |
add two preferences for enabling/disabling blurry land and multitasking
|
changeset |
files
|
2010-12-15 |
koda |
store the (future) password with md5 for ifrontend
|
changeset |
files
|
2010-12-15 |
koda |
add more space for this help message on ipad
|
changeset |
files
|
2010-12-15 |
unc0rr |
Recieve and parse DRAWNMAP config
|
changeset |
files
|
2010-12-15 |
unc0rr |
Fix crash on forced disconnect
|
changeset |
files
|
2010-12-15 |
unc0rr |
The Fix
|
changeset |
files
|
2010-12-15 |
unc0rr |
Don't use std::string
|
changeset |
files
|
2010-12-15 |
nemo |
add optional state parameter to hogsay
|
changeset |
files
|
2010-12-15 |
nemo |
oops
|
changeset |
files
|
2010-12-14 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
|
changeset |
files
|
2010-12-14 |
nemo |
merge
|
changeset |
files
|
2010-12-14 |
jose1711 |
Update Slovak translation
|
changeset |
files
|
2010-12-14 |
nemo |
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
|
changeset |
files
|
2010-12-14 |
unc0rr |
Compess at highest ratio
|
changeset |
files
|
2010-12-14 |
unc0rr |
Debug messages
|
changeset |
files
|
2010-12-14 |
unc0rr |
Try to send drawn map data to net server
|
changeset |
files
|
2010-12-14 |
unc0rr |
Don't reset teams when returning from draw map page
|
changeset |
files
|
2010-12-14 |
nemo |
oops. forgot the getter.
|
changeset |
files
|
2010-12-14 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
|
changeset |
files
|
2010-12-13 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
|
changeset |
files
|
2010-12-13 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
|
changeset |
files
|
2010-12-13 |
Henek |
exposing seed for editing and viewing
|
changeset |
files
|
2010-12-13 |
unc0rr |
Use pageSwitchMapper in some more places
|
changeset |
files
|
2010-12-13 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
|
changeset |
files
|
2010-12-13 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
|
changeset |
files
|
2010-12-13 |
Henek |
my first merge :(
|
changeset |
files
|
2010-12-13 |
nemo |
div 0 check
|
changeset |
files
|
2010-12-13 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
|
changeset |
files
|
2010-12-13 |
koda |
more server stubs
|
changeset |
files
|
2010-12-12 |
unc0rr |
Pretension to switch to draw map page
|
changeset |
files
|
2010-12-12 |
koda |
add some connection facility to netserver
|
changeset |
files
|
2010-12-11 |
unc0rr |
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
|
changeset |
files
|
2010-12-11 |
unc0rr |
merge
|
changeset |
files
|
2010-12-11 |
koda |
audio_session is giving problems with multitasking so disabling it for now
|
changeset |
files
|
2010-12-11 |
Henek |
Finnished up the lua translations by adding training maps, campaign is ignored for now
|
changeset |
files
|
2010-12-11 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
|
changeset |
files
|
2010-12-11 |
koda |
add the appirater class for getting more positive reviews
|
changeset |
files
|
2010-12-11 |
Henek |
also updated TrophyRace to new system
|
changeset |
files
|
2010-12-10 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
|
changeset |
files
|
2010-12-10 |
smaxx |
Frontend:
|
changeset |
files
|
2010-12-11 |
unc0rr |
Add a stub for draw map page
|
changeset |
files
|
2010-12-10 |
nemo |
return RGBA
|
changeset |
files
|
2010-12-10 |
nemo |
clan color fetch
|
changeset |
files
|
2010-12-09 |
koda |
merge
|
changeset |
files
|
2010-12-09 |
nemo |
add missing setter for botlevel
|
changeset |
files
|
2010-12-09 |
archl |
Updated Chinese translation
|
changeset |
files
|
2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
|
changeset |
files
|
2010-12-08 |
Henek |
removing all ; from lua script as an act of temporary rage and perfectionism
|
changeset |
files
|
2010-12-08 |
nemo |
standardise name
|
changeset |
files
|
2010-12-08 |
nemo |
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
|
changeset |
files
|
2010-12-08 |
unc0rr |
Stub to recieve /draw command
|
changeset |
files
|
2010-12-08 |
unc0rr |
- Pass map drawing data to engine
|
changeset |
files
|
2010-12-09 |
koda |
forgot to update these files
|
changeset |
files
|
2010-12-08 |
unc0rr |
Add drawn map into the list of map generators
|
changeset |
files
|
2010-12-08 |
koda |
fix crasher (somehow, might be glitchy)
|
changeset |
files
|
2010-12-08 |
koda |
merge
|
changeset |
files
|
2010-12-08 |
nemo |
these should probably be expressly integer
|
changeset |
files
|
2010-12-08 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
|
changeset |
files
|
2010-12-08 |
nemo |
Restore millisecond precision for mines time
|
changeset |
files
|
2010-12-08 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
|
changeset |
files
|
2010-12-07 |
nemo |
would help if I put it in the right routine
|
changeset |
files
|
2010-12-07 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
|
changeset |
files
|
2010-12-08 |
koda |
code cleanup
|
changeset |
files
|
2010-12-07 |
unc0rr |
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
|
changeset |
files
|
2010-12-08 |
koda |
team selection completely refactored, now has animation and more performance
|
changeset |
files
|
2010-12-07 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
|
changeset |
files
|