Wed, 25 Aug 2010 01:30:25 +0200 koda add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Tue, 24 Aug 2010 13:24:37 +0200 smaxx Engine:
Tue, 24 Aug 2010 01:19:17 +0200 smaxx Campaign:
Tue, 24 Aug 2010 01:17:24 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 23 Aug 2010 17:53:02 +0200 smaxx Frontend:
Mon, 23 Aug 2010 16:29:12 +0200 smaxx Frontend:
Mon, 23 Aug 2010 13:58:46 +0200 smaxx Frontend:
Mon, 23 Aug 2010 12:53:00 +0200 burp lua function SetEffect to set and remove THogEffects
Mon, 23 Aug 2010 12:49:58 +0200 burp GetHogLevel lua function
Mon, 23 Aug 2010 00:54:56 +0200 smaxx Engine:
Mon, 23 Aug 2010 00:46:06 +0200 koda small update for the about page
Sun, 22 Aug 2010 22:08:39 +0200 koda add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sun, 22 Aug 2010 16:31:57 +0200 smaxx Engine:
Sat, 21 Aug 2010 22:54:43 +0200 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 smaxx Engine:
Sat, 21 Aug 2010 17:19:52 +0200 zuloo Fixed gamepad/joystick axes using SDL 1.2
Fri, 20 Aug 2010 11:54:14 -0400 nemo Some more that were not native
Fri, 20 Aug 2010 11:52:30 -0400 nemo bleah
Fri, 20 Aug 2010 17:41:59 +0200 smaxx Misc:
Fri, 20 Aug 2010 11:52:08 -0400 nemo Convert from dos
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Tue, 17 Aug 2010 19:43:17 -0400 nemo merge
Mon, 16 Aug 2010 18:43:32 +0400 unc0rr Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
Sun, 15 Aug 2010 10:25:21 -0400 nemo ...
Sat, 14 Aug 2010 02:10:27 +0200 koda disable AI teleport
Fri, 13 Aug 2010 02:44:44 +0200 koda better to do that in this way
Fri, 13 Aug 2010 02:13:18 +0200 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
Thu, 12 Aug 2010 23:15:11 +0200 smaxx Engine:
Fri, 13 Aug 2010 13:42:18 -0400 nemo Remove Thumbs.db, reduce file sizes
Tue, 10 Aug 2010 21:57:33 +0200 burp * SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 23:32:43 -0400 nemo oh yeah. And merge again, I always forget to update first
Sat, 07 Aug 2010 13:09:32 +0100 tiyuri More script updates for FJ
Sat, 07 Aug 2010 12:44:55 +0100 tiyuri Remove random placement of health crate, looks like LUA random function may not be synced over network.
Sat, 07 Aug 2010 01:45:31 +0200 smaxx Engine:
Fri, 06 Aug 2010 11:53:28 +0200 smaxx Frontend:
Fri, 06 Aug 2010 11:45:20 +0200 smaxx Engine:
Wed, 04 Aug 2010 17:30:24 +0100 tiyuri Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
Wed, 04 Aug 2010 17:18:21 +0100 tiyuri Flightjoust lua script
Wed, 04 Aug 2010 16:50:55 +0100 tiyuri FlightJoust Map, needs updating
Wed, 04 Aug 2010 17:35:45 +0200 smaxx Engine:
Wed, 04 Aug 2010 16:54:15 +0200 smaxx Engine:
Wed, 04 Aug 2010 15:57:27 +0200 smaxx Engine:
Tue, 03 Aug 2010 17:47:37 +0100 tiyuri Update stage theme icon
Tue, 03 Aug 2010 15:13:32 +0200 smaxx Engine:
Sat, 07 Aug 2010 23:04:43 -0400 szczur Polish translation update
Tue, 03 Aug 2010 13:40:11 +0100 tiyuri Ammo menu graphics for hammer weapon
Tue, 03 Aug 2010 14:19:47 +0200 smaxx Engine:
Tue, 03 Aug 2010 12:52:21 +0100 tiyuri One more mine graphic, I'm on a roll!
Tue, 03 Aug 2010 12:41:09 +0100 tiyuri Various mine graphics
Tue, 03 Aug 2010 02:33:57 +0200 smaxx Engine:
Tue, 03 Aug 2010 01:33:20 +0200 smaxx Engine:
Tue, 03 Aug 2010 00:36:36 +0200 smaxx Engine:
Mon, 02 Aug 2010 23:15:34 +0200 koda merge
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